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X-COM returns - It's an FPS now

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Posts

  • Page-Page- Registered User regular
    edited April 2010
    Foefaller wrote: »
    Dsmart wrote: »
    Foefaller wrote: »
    Dsmart wrote: »
    Robman wrote: »
    Dsmart wrote: »
    Robman wrote: »
    Smaug6 wrote: »
    I am not dissapointed in the fact that its going to be an FPS set in the xcom universe. What I am scared of is one of two possible outcomes that seem very likely. Either it will be successful and then the whole xcom IP will likely be geared towards making XCOM based FPSs or it will fail or only do marginally and the xcom IP will be neglected for another 10 years or altogther. Its hard to see in either circumstance where another game like the original XCOM and TFTD will be made. I guess if this game is widly successful there is a chance, but with the sea shift that is going from a tactical turn based game to an FPS it seems very unlikely. I think this is where most people's fear and anger steam from.

    Fallout 3

    a complete failure in my eyes

    I can smell your neckbeard through the internet. Have fun hating, well, fun.

    Sorry, but it really is a pretty decent analog here. The 'compromise' of that VATS system was awful and the game would have been better served by going in one direction or the other.

    What about... Metroid Prime?

    Dont really understand how it compares. Metroid went from platformer-->first person platformer

    Well I mean when they announced that the first Metroid game since Super Metroid, arguablly one of the greatest games of the SNES era, was going to be a FPS, everyone was sure that it was going to ruin the franchise, that you can't do a platforming adventure/Metroidvania game in first person, much less first person in 3D, (because I mean, look at all those attempts at a 3D Castlevania) and many just knew it would be a failure from the first anouncment and screenshot(s)...

    You know, like a lot of people are doing now about XCOM :P

    The main difference here is that Metroid Prime was just Metroid in first person. You still do essentially the same things as you did in other Metroid games AND they released 2d platforming Metroid games alongside. Same with Castlevania (well, sort of). And the 3d Castlevania games were really bad and didn't do that well, but that's neither here nor there.

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  • pslong9pslong9 Registered User regular
    edited April 2010
    Foefaller wrote: »
    Dsmart wrote: »
    Foefaller wrote: »
    Dsmart wrote: »
    Robman wrote: »
    Dsmart wrote: »
    Robman wrote: »
    Smaug6 wrote: »
    I am not dissapointed in the fact that its going to be an FPS set in the xcom universe. What I am scared of is one of two possible outcomes that seem very likely. Either it will be successful and then the whole xcom IP will likely be geared towards making XCOM based FPSs or it will fail or only do marginally and the xcom IP will be neglected for another 10 years or altogther. Its hard to see in either circumstance where another game like the original XCOM and TFTD will be made. I guess if this game is widly successful there is a chance, but with the sea shift that is going from a tactical turn based game to an FPS it seems very unlikely. I think this is where most people's fear and anger steam from.

    Fallout 3

    a complete failure in my eyes

    I can smell your neckbeard through the internet. Have fun hating, well, fun.

    Sorry, but it really is a pretty decent analog here. The 'compromise' of that VATS system was awful and the game would have been better served by going in one direction or the other.

    What about... Metroid Prime?

    Dont really understand how it compares. Metroid went from platformer-->first person platformer

    Well I mean when they announced that the first Metroid game since Super Metroid, arguablly the greatest game of the SNES era, was going to be a FPS, everyone was sure that it was going to ruin the franchise, that you can't do a platforming adventure/Metroidvania game in first person, much less first person in 3D, (because I mean, look at all those attempts at a 3D Castlevania) and many just knew it would be a failure from the first anouncment and screenshot(s)...

    You know, like a lot of people are doing now about XCOM :P

    I'll admit I wasn't paying any attention to gaming stuff when that was happening, but going from a 2D adventure platformer to a 3D, first person adventure platformer isn't a huge leap. For Fallout 3, going from a third-person nuclear wasteland RPG to a FPS nuclear wasteland RPG isn't a huge leap. Going from a tactical strategy RPG to an FPS is.

    I think 2K Marin has also made a very bad mistake by not providing more details on how the game is going to play. It's possible that the game is a la the Rainbow 6 games, or SWAT 4. But they haven't said that. All we know is that it's a narrative-driven FPS where you're an FBI agent - not even in X-COM (at least, not at first). The lack of detail is frustrating, especially for those of us who really loved the original X-COM.

    pslong9 on
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  • RobmanRobman Registered User regular
    edited April 2010
    You know what would be awesome

    Rainbow Six: Raven Shield Weapon Handling + Mission Planner + Damage System
    +
    Squad AI Improvements
    +
    Aliens
    +
    Destructible Environment
    =
    Win

    There we go kids, a feasible way for an XCOM FPS to be fuckawesome. And based on that lone screenshot, we can see, gasp, destructible terrain

    Robman on
  • ElvenshaeElvenshae Registered User regular
    edited April 2010
    Robman wrote: »
    You know what would be awesome

    Rainbow Six: Raven Shield Weapon Handling + Mission Planner + Damage System
    +
    Squad AI Improvements
    +
    Aliens
    +
    Destructible Environment
    =
    Win

    There we go kids, a feasible way for an XCOM FPS to be fuckawesome. And based on that lone screenshot, we can see, gasp, destructible terrain

    Sure. And in our cold, miserable hearts, that's what we're secretly hoping for.

    But we all know we're not getting Malibu Barbie.

    Elvenshae on
  • Page-Page- Registered User regular
    edited April 2010
    But planning missions is complicated. You can't allow that in a console FPS. People wouldn't even know how to start shooting at things!

    Page- on
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  • RobmanRobman Registered User regular
    edited April 2010
    Page- wrote: »
    But planning missions is complicated. You can't allow that in a console FPS. People wouldn't even know how to start shooting at things!

    Honestly something like the New Vegas system isn't all that bad - and you need that dynamic level of control when you're constantly re-shaping the environment like you are in an X-COM game.

    Robman on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Foefaller wrote: »
    Foefaller wrote: »
    Super Metroid, arguablly the greatest game of the SNES era

    :?

    Damnit, I forgot to put "one of" in there :P, will fix that.

    Why? It was correct the first time.

    because qualifiers are like little argument escape pods. You can put them anywhere you might need to actually back up your own opinions.

    "super metroid was one of the greatest games of all time!"

    "What? no it wasn't, it was pretty average"

    "I said ONE OF THE GREATEST NOT THE GREATEST"

    whooosh!

    Metalbourne on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2010
    "Super Metroid, arguably the greatest game of the SNES era" (1994) Thread about X-Com (1994).

    You aren't establishing your Tactical Strategy credentials. Of course someone who likes action games better doesn't care if a game isn't tactical.

    DisruptorX2 on
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  • Page-Page- Registered User regular
    edited April 2010
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.

    Page- on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.

    What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!

    Metalbourne on
  • DanHibikiDanHibiki Registered User regular
    edited April 2010
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.

    What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!

    Blast launcher in to the Avenger after the first guys walks out.

    DanHibiki on
  • SorensonSorenson Registered User regular
    edited April 2010
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
    Using a motion sensor in real time first person would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...



    ...BIP...


    ...BIP...

    ...BIP...BIP...BIP...BIP-BIP-BIP-BIP-BIIIIIIIIIIIIIIIIIIII

    That and they could extend the range so it's actually worth a damn like in Apocalypse.

    Sorenson on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2010

    No, really. They released enforcer and xcom wasn't somehow magically retconned into a horrible game. You'll be fine and your favorite game of all time will still be safe. get over it.

    That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x

    Spoit on
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  • elliotw2elliotw2 Registered User regular
    edited April 2010
    Page- wrote: »
    But planning missions is complicated. You can't allow that in a console FPS. People wouldn't even know how to start shooting at things!

    ACtually, it's not really that hard. People did it and loved it on the PSX and N64 with Rogue Spear and Rainbow Six, it could work in modern system. They could also take the command system from SWAT4/Vegas and fit it to the game, which would also work.

    elliotw2 on
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  • DanHibikiDanHibiki Registered User regular
    edited April 2010
    Sorenson wrote: »
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
    Using a motion sensor in real time would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...



    ...BIP...


    ...BIP...

    ...BIP...BIP...BIP...BIP-BIP-BIP-BIP-BIIIIIIIIIIIIIIIIIIII

    That and they could extend the range so it's actually worth a damn like in Apocalypse.

    Did they ever throw that in to AVP? The closest thing i saw in an FPS was the heart detector in Modern Warfare 2.

    DanHibiki on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2010
    Spoit wrote: »

    No, really. They released enforcer and xcom wasn't somehow magically retconned into a horrible game. You'll be fine and your favorite game of all time will still be safe. get over it.

    That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x

    Unless you are suggesting that everyone on this forum who posts in Fallout 3 threads is under Besthesda's pay, I don't really think thats true. Though, it is a good e-argument. -post link to frothing retard's post on NMA, claim that your opponent is that guy.

    DisruptorX2 on
    1208768734831.jpg
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    DanHibiki wrote: »
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.

    What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!

    Blast launcher in to the Avenger after the first guys walks out.

    Well that's kinda like the opposite.

    On a side note, I tried to capture a live chryssalid before I knew what the stun launcher was used for. god that was an exercise in frustration.

    Metalbourne on
  • SorensonSorenson Registered User regular
    edited April 2010
    DanHibiki wrote: »
    Did they ever throw that in to AVP? The closest thing i saw in an FPS was the heart detector in Modern Warfare 2.
    Ain't played the new one but AVP2 definetily had it, though it only did the 180* degrees in front of you so you can't shit yourself as dudes come up from behind.

    Sorenson on
  • elliotw2elliotw2 Registered User regular
    edited April 2010
    DanHibiki wrote: »
    Sorenson wrote: »
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
    Using a motion sensor in real time would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...



    ...BIP...


    ...BIP...

    ...BIP...BIP...BIP...BIP-BIP-BIP-BIP-BIIIIIIIIIIIIIIIIIIII

    That and they could extend the range so it's actually worth a damn like in Apocalypse.

    Did they ever throw that in to AVP? The closest thing i saw in an FPS was the heart detector in Modern Warfare 2.

    THe motion sensor was in every single AVP game, from the one for the Jaguar, to the newest for the PC

    elliotw2 on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    DanHibiki wrote: »
    Sorenson wrote: »
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
    Using a motion sensor in real time would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...



    ...BIP...


    ...BIP...

    ...BIP...BIP...BIP...BIP-BIP-BIP-BIP-BIIIIIIIIIIIIIIIIIIII

    That and they could extend the range so it's actually worth a damn like in Apocalypse.

    Did they ever throw that in to AVP? The closest thing i saw in an FPS was the heart detector in Modern Warfare 2.

    Hell yeah. the motion detecter was the biggest source of paranoia in the AvP games.

    Metalbourne on
  • big lbig l Registered User regular
    edited April 2010
    kuhlmeye wrote: »
    xcom.com wrote:
    XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.

    This seems to indicate that the game will take on one of the traits it seems everybody wants... an easy death.

    I'm not sure how well this works with an FPS

    Walk outside get snipered in face instadeath

    Repeat 27 times, then manage to get a lucky grenade out killing the sniper so you can move on.

    Get killed by second sniper.

    I mean unless that's the kind of game you guys are going for, but FPS games are notoriously linear in execution and that kind of makes hard enemies less entertaining to me.

    Medal of Honor: Allied Assault was exactly this for the entire 2nd half of the game. That sold a buttload of copies.

    big l on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2010
    elliotw2 wrote: »
    THe motion sensor was in every single AVP game, from the one for the Jaguar, to the newest for the PC

    Was it in the Double Dragon-style Arcade? :P

    Also, you fools need to play STALKER.

    DisruptorX2 on
    1208768734831.jpg
  • Pete0rPete0r Registered User regular
    edited April 2010
    I think rainbow's mission planning would not work in this case. In a police game it is not unreasonable to think that they can get hold of any building plans to work with. In xcom you're heading into the airlock of a mothership thats just crashed down in the middle of a jungle. You have no way of knowing what layout to expect so I think its more 'realistic' for the tactics to be more 'on the spot' like swat 3/4 where you'd point at a doorway or corner or suspect and have a radial menu of appropriate orders depending on the context.

    Pete0r on
  • elliotw2elliotw2 Registered User regular
    edited April 2010
    Pete0r wrote: »
    I think rainbow's mission planning would not work in this case. In a police game it is not unreasonable to think that they can get hold of any building plans to work with. In xcom you're heading into the airlock of a mothership thats just crashed down in the middle of a jungle. You have no way of knowing what layout to expect so I think its more 'realistic' for the tactics to be more 'on the spot' like swat 3/4 where you'd point at a doorway or corner or suspect and have a radial menu of appropriate orders depending on the context.

    I kinda like having a system like that too, if only because it'd be easier with the destructable terrain. This is also the system that Rainbow Six 3 for the Xbox used, and that game was actually really good, even compared to the PC version

    elliotw2 on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited April 2010
    You guys are makin a man want to play X Com for the first time.

    Sheep on
  • DanHibikiDanHibiki Registered User regular
    edited April 2010
    DanHibiki wrote: »
    Page- wrote: »
    One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.

    Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.

    What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!

    Blast launcher in to the Avenger after the first guys walks out.

    Well that's kinda like the opposite.

    On a side note, I tried to capture a live chryssalid before I knew what the stun launcher was used for. god that was an exercise in frustration.

    I built up a mind control team and three guys armed with cattle prods. Took every species alive(well not they flying saucers).

    Ah... good times.

    DanHibiki on
  • FoefallerFoefaller Registered User regular
    edited April 2010
    "Super Metroid, arguably the greatest game of the SNES era" (1994) Thread about X-Com (1994).

    You aren't establishing your Tactical Strategy credentials. Of course someone who likes action games better doesn't care if a game isn't tactical.

    Oh, so it wasn't the "one of" part I was missing, it was adding the "era" part to it!! (which isn't what I meant anyway, as "SNES era" was suppose to mean "games on the SNES")

    Foefaller on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2010
    Sheep wrote: »
    You guys are makin a man want to play X Com for the first time.

    Start with Terror from the Deep. You'll "thank" me later.
    Foefaller wrote: »
    Oh, so it wasn't the "one of" part I was missing, it was adding the "era" part to it!! (which isn't what I meant anyway, as "SNES era" was suppose to mean "games on the SNES")

    Well, I'm sure plenty of people think thats their favorite game. And its not like X-Com even makes my top 20.

    Just saying. Platforming shooter to First person Shooter is not really that much of a fundamental change. Though, being wary because of those godawful 3d castlevanias was not exactly unwarranted.

    DisruptorX2 on
    1208768734831.jpg
  • SpoitSpoit *twitch twitch* Registered User regular
    edited April 2010
    Spoit wrote: »

    No, really. They released enforcer and xcom wasn't somehow magically retconned into a horrible game. You'll be fine and your favorite game of all time will still be safe. get over it.

    That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x

    Unless you are suggesting that everyone on this forum who posts in Fallout 3 threads is under Besthesda's pay, I don't really think thats true. Though, it is a good e-argument. -post link to frothing retard's post on NMA, claim that your opponent is that guy.

    I'm not saying that NMA isn't freaking insane, but look at robman's post a few pages ago

    Spoit on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Sheep wrote: »
    You guys are makin a man want to play X Com for the first time.

    I picked up xcom and terror from the deep one time on a steam sale for $2.50 each.

    Actually, one might have been 5 bucks, but I definately remember getting the other for $2.50.

    Look, it was cheap.

    Metalbourne on
  • DanHibikiDanHibiki Registered User regular
    edited April 2010
    Sheep wrote: »
    You guys are makin a man want to play X Com for the first time.

    I picked up xcom and terror from the deep one time on a steam sale for $2.50 each.

    Actually, one might have been 5 bucks, but I definately remember getting the other for $2.50.

    Look, it was cheap.

    You can also probably find a Play Station copy on-line, which means that you can get it on to your PSP as well.

    DanHibiki on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    DanHibiki wrote: »
    Sheep wrote: »
    You guys are makin a man want to play X Com for the first time.

    I picked up xcom and terror from the deep one time on a steam sale for $2.50 each.

    Actually, one might have been 5 bucks, but I definately remember getting the other for $2.50.

    Look, it was cheap.

    You can also probably find a Play Station copy on-line, which means that you can get it on to your PSP as well.

    they made it so you can play ps1 games on your psp now?

    Metalbourne on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2010
    I actually first played X-Com at a friend's place on his playstation.

    I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.

    DisruptorX2 on
    1208768734831.jpg
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    I actually first played X-Com at a friend's place on his playstation.

    I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.

    the playstation version was my gateway to the xcom addiction as well.

    Metalbourne on
  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2010
    I actually first played X-Com at a friend's place on his playstation.

    I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.

    The loading times on that one were pretty bad though.

    MrVyngaard on
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  • Monolithic_DomeMonolithic_Dome Registered User regular
    edited April 2010
    Jesus do I want to drive a Hovertank/Plasma.

    So fucking bad.

    Also, I want the follow cutscene:

    Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
    Scientist: Not so fast, we need those for research. You can't use them until we research them.
    Squaddie: (points plasma rifle at scientist ) I think I can figure it out.

    Monolithic_Dome on
    [SIGPIC][/SIGPIC]
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Jesus do I want to drive a Hovertank/Plasma.

    So fucking bad.

    Also, I want the follow cutscene:

    Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
    Scientist: Not so fast, we need those for research. You can't use them until we research them.
    Squaddie: (points plasma rifle at scientist ) I think I can figure it out.

    that squaddie's a dick who's going to get his whole squad killed.

    Metalbourne on
  • DisruptorX2DisruptorX2 Registered User regular
    edited April 2010
    MrVyngaard wrote: »
    I actually first played X-Com at a friend's place on his playstation.

    I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.

    The loading times on that one were pretty bad though.

    Perhaps the same could be said of all playstation games!

    DisruptorX2 on
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  • FoefallerFoefaller Registered User regular
    edited April 2010
    Jesus do I want to drive a Hovertank/Plasma.

    So fucking bad.

    Also, I want the follow cutscene:

    Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
    Scientist: Not so fast, we need those for research. You can't use them until we research them.
    Squaddie: (points plasma rifle at scientist ) I think I can figure it out.

    that squaddie's a dick who's going to get his whole squad killed.

    The question is, will it be because of mind control, crysalids, missing the aliens and shooting his squad mates in the back, or revealing himself to an alien with a alien grenade primed?

    Foefaller on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited April 2010
    Foefaller wrote: »
    Jesus do I want to drive a Hovertank/Plasma.

    So fucking bad.

    Also, I want the follow cutscene:

    Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
    Scientist: Not so fast, we need those for research. You can't use them until we research them.
    Squaddie: (points plasma rifle at scientist ) I think I can figure it out.

    that squaddie's a dick who's going to get his whole squad killed.

    The question is, will it be because of mind control, crysalids, missing the aliens and shooting his squad mates in the back, or revealing himself to an alien with a alien grenade primed?

    anyone with that little patience and a penchant for pointing weapons at his coworkers obviously has a low bravery rating. You know where it goes from there

    Metalbourne on
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