I am not dissapointed in the fact that its going to be an FPS set in the xcom universe. What I am scared of is one of two possible outcomes that seem very likely. Either it will be successful and then the whole xcom IP will likely be geared towards making XCOM based FPSs or it will fail or only do marginally and the xcom IP will be neglected for another 10 years or altogther. Its hard to see in either circumstance where another game like the original XCOM and TFTD will be made. I guess if this game is widly successful there is a chance, but with the sea shift that is going from a tactical turn based game to an FPS it seems very unlikely. I think this is where most people's fear and anger steam from.
Fallout 3
a complete failure in my eyes
I can smell your neckbeard through the internet. Have fun hating, well, fun.
Sorry, but it really is a pretty decent analog here. The 'compromise' of that VATS system was awful and the game would have been better served by going in one direction or the other.
What about... Metroid Prime?
Dont really understand how it compares. Metroid went from platformer-->first person platformer
Well I mean when they announced that the first Metroid game since Super Metroid, arguablly one of the greatest games of the SNES era, was going to be a FPS, everyone was sure that it was going to ruin the franchise, that you can't do a platforming adventure/Metroidvania game in first person, much less first person in 3D, (because I mean, look at all those attempts at a 3D Castlevania) and many just knew it would be a failure from the first anouncment and screenshot(s)...
You know, like a lot of people are doing now about XCOM :P
The main difference here is that Metroid Prime was just Metroid in first person. You still do essentially the same things as you did in other Metroid games AND they released 2d platforming Metroid games alongside. Same with Castlevania (well, sort of). And the 3d Castlevania games were really bad and didn't do that well, but that's neither here nor there.
I am not dissapointed in the fact that its going to be an FPS set in the xcom universe. What I am scared of is one of two possible outcomes that seem very likely. Either it will be successful and then the whole xcom IP will likely be geared towards making XCOM based FPSs or it will fail or only do marginally and the xcom IP will be neglected for another 10 years or altogther. Its hard to see in either circumstance where another game like the original XCOM and TFTD will be made. I guess if this game is widly successful there is a chance, but with the sea shift that is going from a tactical turn based game to an FPS it seems very unlikely. I think this is where most people's fear and anger steam from.
Fallout 3
a complete failure in my eyes
I can smell your neckbeard through the internet. Have fun hating, well, fun.
Sorry, but it really is a pretty decent analog here. The 'compromise' of that VATS system was awful and the game would have been better served by going in one direction or the other.
What about... Metroid Prime?
Dont really understand how it compares. Metroid went from platformer-->first person platformer
Well I mean when they announced that the first Metroid game since Super Metroid, arguablly the greatest game of the SNES era, was going to be a FPS, everyone was sure that it was going to ruin the franchise, that you can't do a platforming adventure/Metroidvania game in first person, much less first person in 3D, (because I mean, look at all those attempts at a 3D Castlevania) and many just knew it would be a failure from the first anouncment and screenshot(s)...
You know, like a lot of people are doing now about XCOM :P
I'll admit I wasn't paying any attention to gaming stuff when that was happening, but going from a 2D adventure platformer to a 3D, first person adventure platformer isn't a huge leap. For Fallout 3, going from a third-person nuclear wasteland RPG to a FPS nuclear wasteland RPG isn't a huge leap. Going from a tactical strategy RPG to an FPS is.
I think 2K Marin has also made a very bad mistake by not providing more details on how the game is going to play. It's possible that the game is a la the Rainbow 6 games, or SWAT 4. But they haven't said that. All we know is that it's a narrative-driven FPS where you're an FBI agent - not even in X-COM (at least, not at first). The lack of detail is frustrating, especially for those of us who really loved the original X-COM.
But planning missions is complicated. You can't allow that in a console FPS. People wouldn't even know how to start shooting at things!
Honestly something like the New Vegas system isn't all that bad - and you need that dynamic level of control when you're constantly re-shaping the environment like you are in an X-COM game.
Robman on
0
MetalbourneInside a cluster b personalityRegistered Userregular
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!
Blast launcher in to the Avenger after the first guys walks out.
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
Using a motion sensor in real time first person would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...
No, really. They released enforcer and xcom wasn't somehow magically retconned into a horrible game. You'll be fine and your favorite game of all time will still be safe. get over it.
That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x
But planning missions is complicated. You can't allow that in a console FPS. People wouldn't even know how to start shooting at things!
ACtually, it's not really that hard. People did it and loved it on the PSX and N64 with Rogue Spear and Rainbow Six, it could work in modern system. They could also take the command system from SWAT4/Vegas and fit it to the game, which would also work.
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
Using a motion sensor in real time would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...
No, really. They released enforcer and xcom wasn't somehow magically retconned into a horrible game. You'll be fine and your favorite game of all time will still be safe. get over it.
That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x
Unless you are suggesting that everyone on this forum who posts in Fallout 3 threads is under Besthesda's pay, I don't really think thats true. Though, it is a good e-argument. -post link to frothing retard's post on NMA, claim that your opponent is that guy.
DisruptorX2 on
0
MetalbourneInside a cluster b personalityRegistered Userregular
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!
Blast launcher in to the Avenger after the first guys walks out.
Well that's kinda like the opposite.
On a side note, I tried to capture a live chryssalid before I knew what the stun launcher was used for. god that was an exercise in frustration.
Did they ever throw that in to AVP? The closest thing i saw in an FPS was the heart detector in Modern Warfare 2.
Ain't played the new one but AVP2 definetily had it, though it only did the 180* degrees in front of you so you can't shit yourself as dudes come up from behind.
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
Using a motion sensor in real time would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
Using a motion sensor in real time would be awesome as fuck, though. You be walkin' along with like a pistol and an MS and it's all quiet, and then BIP...
XCOM is the re-imagining of the classic tale of humanity’s struggle against an unknown enemy that puts players directly into the shoes of an FBI agent tasked with identifying and eliminating the growing threat. True to the roots of the franchise, players will be placed in charge of overcoming high-stake odds through risky strategic gambits coupled with heart-stopping combat experiences that pit human ingenuity – and frailty – against a foe beyond comprehension. By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world.
This seems to indicate that the game will take on one of the traits it seems everybody wants... an easy death.
I'm not sure how well this works with an FPS
Walk outside get snipered in face instadeath
Repeat 27 times, then manage to get a lucky grenade out killing the sniper so you can move on.
Get killed by second sniper.
I mean unless that's the kind of game you guys are going for, but FPS games are notoriously linear in execution and that kind of makes hard enemies less entertaining to me.
Medal of Honor: Allied Assault was exactly this for the entire 2nd half of the game. That sold a buttload of copies.
I think rainbow's mission planning would not work in this case. In a police game it is not unreasonable to think that they can get hold of any building plans to work with. In xcom you're heading into the airlock of a mothership thats just crashed down in the middle of a jungle. You have no way of knowing what layout to expect so I think its more 'realistic' for the tactics to be more 'on the spot' like swat 3/4 where you'd point at a doorway or corner or suspect and have a radial menu of appropriate orders depending on the context.
I think rainbow's mission planning would not work in this case. In a police game it is not unreasonable to think that they can get hold of any building plans to work with. In xcom you're heading into the airlock of a mothership thats just crashed down in the middle of a jungle. You have no way of knowing what layout to expect so I think its more 'realistic' for the tactics to be more 'on the spot' like swat 3/4 where you'd point at a doorway or corner or suspect and have a radial menu of appropriate orders depending on the context.
I kinda like having a system like that too, if only because it'd be easier with the destructable terrain. This is also the system that Rainbow Six 3 for the Xbox used, and that game was actually really good, even compared to the PC version
One they really could fix for a first person X-com is those godamn terror missions where you can't find the last alien. Terror From the Deep was especially annoying for that.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!
Blast launcher in to the Avenger after the first guys walks out.
Well that's kinda like the opposite.
On a side note, I tried to capture a live chryssalid before I knew what the stun launcher was used for. god that was an exercise in frustration.
I built up a mind control team and three guys armed with cattle prods. Took every species alive(well not they flying saucers).
"Super Metroid, arguably the greatest game of the SNES era" (1994) Thread about X-Com (1994).
You aren't establishing your Tactical Strategy credentials. Of course someone who likes action games better doesn't care if a game isn't tactical.
Oh, so it wasn't the "one of" part I was missing, it was adding the "era" part to it!! (which isn't what I meant anyway, as "SNES era" was suppose to mean "games on the SNES")
Oh, so it wasn't the "one of" part I was missing, it was adding the "era" part to it!! (which isn't what I meant anyway, as "SNES era" was suppose to mean "games on the SNES")
Well, I'm sure plenty of people think thats their favorite game. And its not like X-Com even makes my top 20.
Just saying. Platforming shooter to First person Shooter is not really that much of a fundamental change. Though, being wary because of those godawful 3d castlevanias was not exactly unwarranted.
No, really. They released enforcer and xcom wasn't somehow magically retconned into a horrible game. You'll be fine and your favorite game of all time will still be safe. get over it.
That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x
Unless you are suggesting that everyone on this forum who posts in Fallout 3 threads is under Besthesda's pay, I don't really think thats true. Though, it is a good e-argument. -post link to frothing retard's post on NMA, claim that your opponent is that guy.
I'm not saying that NMA isn't freaking insane, but look at robman's post a few pages ago
Spoit on
0
MetalbourneInside a cluster b personalityRegistered Userregular
I actually first played X-Com at a friend's place on his playstation.
I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.
DisruptorX2 on
0
MetalbourneInside a cluster b personalityRegistered Userregular
I actually first played X-Com at a friend's place on his playstation.
I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.
the playstation version was my gateway to the xcom addiction as well.
Metalbourne on
0
MrVyngaardLive From New EtoileStraight Outta SosariaRegistered Userregular
I actually first played X-Com at a friend's place on his playstation.
I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.
The loading times on that one were pretty bad though.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
Scientist: Not so fast, we need those for research. You can't use them until we research them.
Squaddie: (points plasma rifle at scientist ) I think I can figure it out.
Monolithic_Dome on
[SIGPIC][/SIGPIC]
0
MetalbourneInside a cluster b personalityRegistered Userregular
Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
Scientist: Not so fast, we need those for research. You can't use them until we research them.
Squaddie: (points plasma rifle at scientist ) I think I can figure it out.
that squaddie's a dick who's going to get his whole squad killed.
I actually first played X-Com at a friend's place on his playstation.
I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.
The loading times on that one were pretty bad though.
Perhaps the same could be said of all playstation games!
Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
Scientist: Not so fast, we need those for research. You can't use them until we research them.
Squaddie: (points plasma rifle at scientist ) I think I can figure it out.
that squaddie's a dick who's going to get his whole squad killed.
The question is, will it be because of mind control, crysalids, missing the aliens and shooting his squad mates in the back, or revealing himself to an alien with a alien grenade primed?
Foefaller on
0
MetalbourneInside a cluster b personalityRegistered Userregular
Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
Scientist: Not so fast, we need those for research. You can't use them until we research them.
Squaddie: (points plasma rifle at scientist ) I think I can figure it out.
that squaddie's a dick who's going to get his whole squad killed.
The question is, will it be because of mind control, crysalids, missing the aliens and shooting his squad mates in the back, or revealing himself to an alien with a alien grenade primed?
anyone with that little patience and a penchant for pointing weapons at his coworkers obviously has a low bravery rating. You know where it goes from there
Posts
The main difference here is that Metroid Prime was just Metroid in first person. You still do essentially the same things as you did in other Metroid games AND they released 2d platforming Metroid games alongside. Same with Castlevania (well, sort of). And the 3d Castlevania games were really bad and didn't do that well, but that's neither here nor there.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I'll admit I wasn't paying any attention to gaming stuff when that was happening, but going from a 2D adventure platformer to a 3D, first person adventure platformer isn't a huge leap. For Fallout 3, going from a third-person nuclear wasteland RPG to a FPS nuclear wasteland RPG isn't a huge leap. Going from a tactical strategy RPG to an FPS is.
I think 2K Marin has also made a very bad mistake by not providing more details on how the game is going to play. It's possible that the game is a la the Rainbow 6 games, or SWAT 4. But they haven't said that. All we know is that it's a narrative-driven FPS where you're an FBI agent - not even in X-COM (at least, not at first). The lack of detail is frustrating, especially for those of us who really loved the original X-COM.
3DS FC: 0817-3759-2788
Rainbow Six: Raven Shield Weapon Handling + Mission Planner + Damage System
+
Squad AI Improvements
+
Aliens
+
Destructible Environment
=
Win
There we go kids, a feasible way for an XCOM FPS to be fuckawesome. And based on that lone screenshot, we can see, gasp, destructible terrain
Sure. And in our cold, miserable hearts, that's what we're secretly hoping for.
But we all know we're not getting Malibu Barbie.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Honestly something like the New Vegas system isn't all that bad - and you need that dynamic level of control when you're constantly re-shaping the environment like you are in an X-COM game.
because qualifiers are like little argument escape pods. You can put them anywhere you might need to actually back up your own opinions.
"super metroid was one of the greatest games of all time!"
"What? no it wasn't, it was pretty average"
"I said ONE OF THE GREATEST NOT THE GREATEST"
whooosh!
You aren't establishing your Tactical Strategy credentials. Of course someone who likes action games better doesn't care if a game isn't tactical.
Oh look, I'm on this stupid boat again. Guess I'll have to spend half an hour going from room to room hoping that last little bitch doesn't pop out of a closet and headshot one of my best soldiers.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
What's especialy frustrating is when that last guy is a chrysallid and he nails your guy just as he's found. then those two kill two others, and then they all each kill one. It's like starting over!
Blast launcher in to the Avenger after the first guys walks out.
...BIP...
...BIP...
...BIP...BIP...BIP...BIP-BIP-BIP-BIP-BIIIIIIIIIIIIIIIIIIII
That and they could extend the range so it's actually worth a damn like in Apocalypse.
That's just because they haven't gotten the PR going full tilt yet. I hate to bring NMA up, but look at how successfully Bethesda PR was able to convince the general gaming populace that anyone comparing FO3 (unfavorably) to the first to is automatically a silly goosing loon who can't be reasoned with :x
ACtually, it's not really that hard. People did it and loved it on the PSX and N64 with Rogue Spear and Rainbow Six, it could work in modern system. They could also take the command system from SWAT4/Vegas and fit it to the game, which would also work.
Did they ever throw that in to AVP? The closest thing i saw in an FPS was the heart detector in Modern Warfare 2.
Unless you are suggesting that everyone on this forum who posts in Fallout 3 threads is under Besthesda's pay, I don't really think thats true. Though, it is a good e-argument. -post link to frothing retard's post on NMA, claim that your opponent is that guy.
Well that's kinda like the opposite.
On a side note, I tried to capture a live chryssalid before I knew what the stun launcher was used for. god that was an exercise in frustration.
THe motion sensor was in every single AVP game, from the one for the Jaguar, to the newest for the PC
Hell yeah. the motion detecter was the biggest source of paranoia in the AvP games.
Medal of Honor: Allied Assault was exactly this for the entire 2nd half of the game. That sold a buttload of copies.
Was it in the Double Dragon-style Arcade? :P
Also, you fools need to play STALKER.
I kinda like having a system like that too, if only because it'd be easier with the destructable terrain. This is also the system that Rainbow Six 3 for the Xbox used, and that game was actually really good, even compared to the PC version
I built up a mind control team and three guys armed with cattle prods. Took every species alive(well not they flying saucers).
Ah... good times.
Oh, so it wasn't the "one of" part I was missing, it was adding the "era" part to it!! (which isn't what I meant anyway, as "SNES era" was suppose to mean "games on the SNES")
Start with Terror from the Deep. You'll "thank" me later.
Well, I'm sure plenty of people think thats their favorite game. And its not like X-Com even makes my top 20.
Just saying. Platforming shooter to First person Shooter is not really that much of a fundamental change. Though, being wary because of those godawful 3d castlevanias was not exactly unwarranted.
I'm not saying that NMA isn't freaking insane, but look at robman's post a few pages ago
I picked up xcom and terror from the deep one time on a steam sale for $2.50 each.
Actually, one might have been 5 bucks, but I definately remember getting the other for $2.50.
Look, it was cheap.
You can also probably find a Play Station copy on-line, which means that you can get it on to your PSP as well.
they made it so you can play ps1 games on your psp now?
I always liked how the playstation directly ported many fairly complex PC games. There's tons of PC games on the playstation that you'd never see on console in any other era.
the playstation version was my gateway to the xcom addiction as well.
The loading times on that one were pretty bad though.
So fucking bad.
Also, I want the follow cutscene:
Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
Scientist: Not so fast, we need those for research. You can't use them until we research them.
Squaddie: (points plasma rifle at scientist ) I think I can figure it out.
that squaddie's a dick who's going to get his whole squad killed.
Perhaps the same could be said of all playstation games!
The question is, will it be because of mind control, crysalids, missing the aliens and shooting his squad mates in the back, or revealing himself to an alien with a alien grenade primed?
anyone with that little patience and a penchant for pointing weapons at his coworkers obviously has a low bravery rating. You know where it goes from there