Squaddie: We recovered the spaceship, and next time we'll have all these great alien weapons to use!
Scientist: Not so fast, we need those for research. You can't use them until we research them.
Squaddie: (points plasma rifle at scientist ) I think I can figure it out.
that squaddie's a dick who's going to get his whole squad killed.
The question is, will it be because of mind control, crysalids, missing the aliens and shooting his squad mates in the back, or revealing himself to an alien with a alien grenade primed?
or my favorite, prime grenade, opens doors, gets shot, everyone dies.
Oh and while we're re-imagining: how cool would it be to have the plasma weapons from District 9?
DanHibiki on
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MetalbourneInside a cluster b personalityRegistered Userregular
edited April 2010
I'm a laser rifle man, personally. they're fast, accurate, and they never run out of ammo.
But planning missions is complicated. You can't allow that in a console FPS. People wouldn't even know how to start shooting at things!
ACtually, it's not really that hard. People did it and loved it on the PSX and N64 with Rogue Spear and Rainbow Six, it could work in modern system. They could also take the command system from SWAT4/Vegas and fit it to the game, which would also work.
Those were console ports of PC shooters, not console shooters that might get PC ports. How times have changed.
I think a R6 style mission planning system would work even BETTER for an X-com game where you couldn't be sure of what you were getting into (at least at first). It would just make the tension that much thicker and multiply the potential for massive, brutal screw ups.
At first you'd just get a quick satellite shot of the crash area, giving you just a general layout to work with, with maybe a general idea of where a few aliens were sighted. You could land multiple squads as well, and approach from different angles. For terror missions it wouldn't be hard to get your hands on detailed city maps or whatever.
First time into a ship it'd be tense, since you don't know where the hell anything is. Just like when you first breach in the original X-coms. Those things are DANGEROUS, because aliens are popping in and out of sliding doors and shit is exploding all over the place. But after a few missions you get an idea of the general layout, which is the same for X-com; even though you never got a map, you got to know the layout of each craft after you'd been in them a few times.
The main problem I have with just point orders is that that means you need to have all your soldiers in the same place all the time. If you're reduced to a 4 man squad taking on every mission, regardless of size, then meh. I'd much rather multiple squads (of varying sizes, just like Rainbow 6) that could operate independent of each other. Remember how it was, especially in Rogue Spear, where you could have multiple assault teams, a sniper, and whatever else you needed, all doing their own things but taking orders from your go codes (so you could have co-ordinated assaults and breeches from multiple angles).
I think a hybrid FPS and mission planner would work well. The problem, though, is R6 only allowed pre-planning and was very strict with its execution.
If this new X-Com had multiple squads and an on-the-fly tactical map of the area (sort of like the GRAW games) where you could place squaddies on doors and wait for go codes, that would be rockin'. Maybe something like a UAV feed to make it more realistic (although if it takes place in the '60s that wouldn't be possible).
Speaking of which, I really hope this is a modern-day thing and NOT a 1960s Alien Menace type story.
edit: regarding PSPs playing PS1 games. About 40 games are available on the Playstation Network, you can play these on your PS3 or transfer them to your PSP. Games that are not on the PSN are emulated.
I'm a laser rifle man, personally. they're fast, accurate, and they never run out of ammo.
All but worthless on cyberdisks though.
Heavy lasers were kinda' crap due to the time unit cost and lack of burst, but man they just sound like something that'd be fun as hell to use. Just walkin' around with this big fuck-off cannon sitting on your shoulder, spot a dude and line him up, and BWEEEEEEE, big fuck-off laser beam carves him in two or turns him to ash.
An X-COM game that let you do the combat stuff as a co-op tactical shooter thing would be the greatest god damn thing ever. Especially if they expanded the capabilities of enemies so they could mess around with agents more.
The only thing is that you'd have to let the dude hosting the game choose whether the battle coutcome's accepted or not to keep assholes from popping in and fucking a dude's campaign over, but eh, small price to pay.
Huh, if it's a 50s thing how much you wanna' bet that the whole X-COM tie in is that, after thwarting off the alien invasion, your FBI agent dude gives his report on how the world governments need to start preparing for the inevitable event of another invasion, and his input leads to the governments agreeing to do so, thus forming X-COM?
not only can they slap the name on their game without actually having to actually INVOLVE X-COM in any way, but they can then set themselves up for the inevitable shitass sequal in which X-COM actually makes a fucking appearance outside of paper.
Sorenson on
0
MetalbourneInside a cluster b personalityRegistered Userregular
edited April 2010
I want sort of mashup of the investigation from the Condemned games and the "look in the right places to find some freaky shit" from Call of Cthulhu
Wow. One screenshot and everyone's up in arms saying how bad the game will be. I have high hopes.
The ill-spirits are hardly due to a screenshot. It's like if they released only one screenshot of "Percy Jackson and the Olympians" being developed by Fox News Game Studios, you you being perplewxed why people thought it was going to be a bad game.
There's history with this sort of thing, Bioshock 2 was underwhelming, and X-Com is only being "revived" because... Apparently Marin can't do their own games?
X-Com is being "revived" as fanservice and to rake in more cash. There's no reason they couldn't have made the same game and named it different, made their own world and lore. That wouldn't be so hard, would it? And then, they'd probably even get better press. As it stands now, it only appears they have none of their own creative talent.
The original game had a pretty strong 50's/60's aesthetic going on anyway. I mean, you're shooting down UFOs that are literally piloted by classic grey aliens and green men from outer space.
Speaking of which, I really hope this is a modern-day thing and NOT a 1960s Alien Menace type story.
I'm about 95% sure you're going to be disappointed.
Yeah you're probably right. Looking at the screenshot again, the car is most definitely retro, and the gentleman being disintegrated seems to be wearing a sweater vest and slacks. Most likely with a pocket watch.
Zenitram on
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MetalbourneInside a cluster b personalityRegistered Userregular
Speaking of which, I really hope this is a modern-day thing and NOT a 1960s Alien Menace type story.
I'm about 95% sure you're going to be disappointed.
Yeah you're probably right. Looking at the screenshot again, the car is most definitely retro, and the gentleman being disintegrated seems to be wearing a sweater vest and slacks. Most likely with a pocket watch.
you can keep hoping. There was a lot of retro-future technology in X-com Apocalypse.
Huh, if it's a 50s thing how much you wanna' bet that the whole X-COM tie in is that, after thwarting off the alien invasion, your FBI agent dude gives his report on how the world governments need to start preparing for the inevitable event of another invasion, and his input leads to the governments agreeing to do so, thus forming X-COM?
not only can they slap the name on their game without actually having to actually INVOLVE X-COM in any way, but they can then set themselves up for the inevitable shitass sequal in which X-COM actually makes a fucking appearance outside of paper.
everyone knows that X-com was formed after the complete failure of the Kiryu-Kai(Japanese Self Defense Force) which made it obvious that a single country could not face the alien threat alone and required a global initiative.
The original game had a pretty strong 50's/60's aesthetic going on anyway. I mean, you're shooting down UFOs that are literally piloted by classic grey aliens and green men from outer space.
I wouldn't say the original had any 50s/60s aesthetic at all, unless for some reason typical Alien identifiers are now 50s/60s.
Also, I love how they both talk about the great lore they can go over, and yet while the entire lore was "1: Oh shit aliens. 2: Independent agency to kill them" they have stripped half of that away. We're so excited to use the lore that we're ignoring roughly half of it.
For that matter, how can they call it X-com if there is no X-Com? Unless you play as an FBI agent taking random steps around a city during a terror site while X-com dudes handle everything. Right now it should be called "FBI"
Next thing you know the Aliens will be replaced by Russians and Psi equipment will be replaced by nukes.
Huh, if it's a 50s thing how much you wanna' bet that the whole X-COM tie in is that, after thwarting off the alien invasion, your FBI agent dude gives his report on how the world governments need to start preparing for the inevitable event of another invasion, and his input leads to the governments agreeing to do so, thus forming X-COM?
not only can they slap the name on their game without actually having to actually INVOLVE X-COM in any way, but they can then set themselves up for the inevitable shitass sequal in which X-COM actually makes a fucking appearance outside of paper.
everyone knows that X-com was formed after the complete failure of the Kiryu-Kai(Japanese Self Defense Force) which made it obvious that a single country could not face the alien threat alone and required a global initiative.
DON'T YOU PEOPLE READ TXTs ANYMORE?!
You mean that wasn't made up by that SA LP?
EDIT: Guess not... No, I guess I don't read texts anymore... forgive me...
The original game had a pretty strong 50's/60's aesthetic going on anyway. I mean, you're shooting down UFOs that are literally piloted by classic grey aliens and green men from outer space.
I wouldn't say the original had any 50s/60s aesthetic at all, unless for some reason typical Alien identifiers are now 50s/60s.
I suppose you're right. It's not really a look tied to those two decades, but green men piloting flying saucers bent on taking over the world for no particular reason seemed dated even when the first game was made.
I always thought the original X-com had a 80s/90s comic book feel with the art. All those huge shoulder pads and lazor cannons.
One thing I'll be interested in the redesign for will be the end game armours. Those things were huge and fugly, and I just don't see them sticking around, even though they had a special kind of charm.
Huh, if it's a 50s thing how much you wanna' bet that the whole X-COM tie in is that, after thwarting off the alien invasion, your FBI agent dude gives his report on how the world governments need to start preparing for the inevitable event of another invasion, and his input leads to the governments agreeing to do so, thus forming X-COM?
not only can they slap the name on their game without actually having to actually INVOLVE X-COM in any way, but they can then set themselves up for the inevitable shitass sequal in which X-COM actually makes a fucking appearance outside of paper.
everyone knows that X-com was formed after the complete failure of the Kiryu-Kai(Japanese Self Defense Force) which made it obvious that a single country could not face the alien threat alone and required a global initiative.
DON'T YOU PEOPLE READ TXTs ANYMORE?!
You think 2k's going to give a shit about X-COM's actual history?
Huh, if it's a 50s thing how much you wanna' bet that the whole X-COM tie in is that, after thwarting off the alien invasion, your FBI agent dude gives his report on how the world governments need to start preparing for the inevitable event of another invasion, and his input leads to the governments agreeing to do so, thus forming X-COM?
not only can they slap the name on their game without actually having to actually INVOLVE X-COM in any way, but they can then set themselves up for the inevitable shitass sequal in which X-COM actually makes a fucking appearance outside of paper.
everyone knows that X-com was formed after the complete failure of the Kiryu-Kai(Japanese Self Defense Force) which made it obvious that a single country could not face the alien threat alone and required a global initiative.
DON'T YOU PEOPLE READ TXTs ANYMORE?!
You think 2k's going to give a shit about X-COM's actual history?
I think that was basically half of the actual history in that sentence right there.
I think that was basically half of the actual history in that sentence right there.
X-com had a really in depth back story. As I recall, there was the ship, but instead of people, it had lobstermen on it. Then some x-commandos boarded the ship and OH SHIT LOBSTERMEN. Then they got clawed.
There were some pretty beefy weapons around in the 50s. The FN FAL started mass production in the very early 50s, the M14 was kicking around by the late 50s. The game being set in that time period doesn't necessarily mean it will be tommy guns vs. aliens.
I'm a laser rifle man, personally. they're fast, accurate, and they never run out of ammo.
All but worthless on cyberdisks though.
Wait what? Laser rifles are the first useful weapon against cyberdiscs. Grenades do nothing, they have way too high armor for rifles and rocket launchers are clunky. My laser rifles almost always oneshot the discs and had them blow up sectoids
You guys are makin a man want to play X Com for the first time.
Do eeeeeet!
Ahahaha do it with a webcam set up so we can watch you
Jesus fuck that would be some awesome entertainment
Watch him cry in anger and not knowing what the hell he is supposed to do?
When has knowing what to do made a fuck's width bit of difference in an X-COM game? It always ends horribly, no one ever wins, they just lie like fucking dogs.
Just imagine listening to a dude get raped by a Chryssalid and zombified over the radio. Ho-lee shit. D:D:D:
EDIT: Man, all this talk about X-COM reminds me that I've still got that game design document I was working on sitting around. Time to dig that sucker out.
Sorenson on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
Gosh, R6 level FPS realism and XCOM atmosphere would be such an amazing combination
This is what I'm hoping for, personally. R6 shooting/planning, a nice sim style base building Geoscape mode, maybe an Operation style minigame for Alien Autopsies (mistakes need hilariously fatal results) and other little things like that to flesh it out.
It seems like this would be the best direction to move towards in development. Keep the core X COM elements but just modernize them.
I know I'd have a small awkward stain on my pants. Gosh, R6 level FPS realism and XCOM atmosphere would be such an amazing combination
That theme makes me want to throw a LAN party and rock that fucker all night like back in the day.
Some of the best multiplayer memories I had came from that game. Ah, to misthrow a grenade out a door, have it bounce off the door jam and back to you, utterly panic and run out, and then get shotgunned in the face.
The one thing that would suck about an X-COM revitalization is that they'd probably get rid of all those awesome stock sound effects. There's nothing more awesome than watching something on TV and hearing one of those clips rear its dated-as-hell head.
You know, this reminds me of a video that the Irrational Games team posted for a potential SWAT 5. They wanted to add in aliens and zombies, having modern police teams attempt to fight off an supernatural threat.
Man, all the ideas of what this game could be are just setting me up for so much disappointment
Posts
or my favorite, prime grenade, opens doors, gets shot, everyone dies.
Oh and while we're re-imagining: how cool would it be to have the plasma weapons from District 9?
All but worthless on cyberdisks though.
Those were console ports of PC shooters, not console shooters that might get PC ports. How times have changed.
I think a R6 style mission planning system would work even BETTER for an X-com game where you couldn't be sure of what you were getting into (at least at first). It would just make the tension that much thicker and multiply the potential for massive, brutal screw ups.
At first you'd just get a quick satellite shot of the crash area, giving you just a general layout to work with, with maybe a general idea of where a few aliens were sighted. You could land multiple squads as well, and approach from different angles. For terror missions it wouldn't be hard to get your hands on detailed city maps or whatever.
First time into a ship it'd be tense, since you don't know where the hell anything is. Just like when you first breach in the original X-coms. Those things are DANGEROUS, because aliens are popping in and out of sliding doors and shit is exploding all over the place. But after a few missions you get an idea of the general layout, which is the same for X-com; even though you never got a map, you got to know the layout of each craft after you'd been in them a few times.
The main problem I have with just point orders is that that means you need to have all your soldiers in the same place all the time. If you're reduced to a 4 man squad taking on every mission, regardless of size, then meh. I'd much rather multiple squads (of varying sizes, just like Rainbow 6) that could operate independent of each other. Remember how it was, especially in Rogue Spear, where you could have multiple assault teams, a sniper, and whatever else you needed, all doing their own things but taking orders from your go codes (so you could have co-ordinated assaults and breeches from multiple angles).
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
yeah, I think you can buy them directly or you can pop ps1 games in to your ps3, hook up your psp and copy the game to it.
there's tutorials on line, etc.
Never got Diablo to work, though that might be because my disk is crap.
If this new X-Com had multiple squads and an on-the-fly tactical map of the area (sort of like the GRAW games) where you could place squaddies on doors and wait for go codes, that would be rockin'. Maybe something like a UAV feed to make it more realistic (although if it takes place in the '60s that wouldn't be possible).
Speaking of which, I really hope this is a modern-day thing and NOT a 1960s Alien Menace type story.
edit: regarding PSPs playing PS1 games. About 40 games are available on the Playstation Network, you can play these on your PS3 or transfer them to your PSP. Games that are not on the PSN are emulated.
An X-COM game that let you do the combat stuff as a co-op tactical shooter thing would be the greatest god damn thing ever. Especially if they expanded the capabilities of enemies so they could mess around with agents more.
The only thing is that you'd have to let the dude hosting the game choose whether the battle coutcome's accepted or not to keep assholes from popping in and fucking a dude's campaign over, but eh, small price to pay.
I'm about 95% sure you're going to be disappointed.
not only can they slap the name on their game without actually having to actually INVOLVE X-COM in any way, but they can then set themselves up for the inevitable shitass sequal in which X-COM actually makes a fucking appearance outside of paper.
The ill-spirits are hardly due to a screenshot. It's like if they released only one screenshot of "Percy Jackson and the Olympians" being developed by Fox News Game Studios, you you being perplewxed why people thought it was going to be a bad game.
There's history with this sort of thing, Bioshock 2 was underwhelming, and X-Com is only being "revived" because... Apparently Marin can't do their own games?
X-Com is being "revived" as fanservice and to rake in more cash. There's no reason they couldn't have made the same game and named it different, made their own world and lore. That wouldn't be so hard, would it? And then, they'd probably even get better press. As it stands now, it only appears they have none of their own creative talent.
Yeah you're probably right. Looking at the screenshot again, the car is most definitely retro, and the gentleman being disintegrated seems to be wearing a sweater vest and slacks. Most likely with a pocket watch.
you can keep hoping. There was a lot of retro-future technology in X-com Apocalypse.
everyone knows that X-com was formed after the complete failure of the Kiryu-Kai(Japanese Self Defense Force) which made it obvious that a single country could not face the alien threat alone and required a global initiative.
DON'T YOU PEOPLE READ TXTs ANYMORE?!
I wouldn't say the original had any 50s/60s aesthetic at all, unless for some reason typical Alien identifiers are now 50s/60s.
Also, I love how they both talk about the great lore they can go over, and yet while the entire lore was "1: Oh shit aliens. 2: Independent agency to kill them" they have stripped half of that away. We're so excited to use the lore that we're ignoring roughly half of it.
For that matter, how can they call it X-com if there is no X-Com? Unless you play as an FBI agent taking random steps around a city during a terror site while X-com dudes handle everything. Right now it should be called "FBI"
Next thing you know the Aliens will be replaced by Russians and Psi equipment will be replaced by nukes.
And the gameplay replaced by a first person shooter.
You mean that wasn't made up by that SA LP?
EDIT: Guess not... No, I guess I don't read texts anymore... forgive me...
I suppose you're right. It's not really a look tied to those two decades, but green men piloting flying saucers bent on taking over the world for no particular reason seemed dated even when the first game was made.
One thing I'll be interested in the redesign for will be the end game armours. Those things were huge and fugly, and I just don't see them sticking around, even though they had a special kind of charm.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I think that was basically half of the actual history in that sentence right there.
X-com had a really in depth back story. As I recall, there was the ship, but instead of people, it had lobstermen on it. Then some x-commandos boarded the ship and OH SHIT LOBSTERMEN. Then they got clawed.
Is that what lobstermen enjoy on their manflesh?
Wait what? Laser rifles are the first useful weapon against cyberdiscs. Grenades do nothing, they have way too high armor for rifles and rocket launchers are clunky. My laser rifles almost always oneshot the discs and had them blow up sectoids
Do eeeeeet!
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Ahahaha do it with a webcam set up so we can watch you
Jesus fuck that would be some awesome entertainment
Watch him cry in anger and not knowing what the hell he is supposed to do?
When has knowing what to do made a fuck's width bit of difference in an X-COM game? It always ends horribly, no one ever wins, they just lie like fucking dogs.
*I just won my first game of X-COM!
*This is a lie. See how easy it is?
http://www.youtube.com/watch?v=Of8UYlIBAyQ&feature=related
I know I'd have a small awkward stain on my pants. Gosh, R6 level FPS realism and XCOM atmosphere would be such an amazing combination
EDIT: Man, all this talk about X-COM reminds me that I've still got that game design document I was working on sitting around. Time to dig that sucker out.
That music makes me want to throw a LAN party and rock that fucker all night like back in the day.
Some of the best multiplayer memories I had came from that game.
This is what I'm hoping for, personally. R6 shooting/planning, a nice sim style base building Geoscape mode, maybe an Operation style minigame for Alien Autopsies (mistakes need hilariously fatal results) and other little things like that to flesh it out.
It seems like this would be the best direction to move towards in development. Keep the core X COM elements but just modernize them.
That theme makes me want to throw a LAN party and rock that fucker all night like back in the day.
Some of the best multiplayer memories I had came from that game. Ah, to misthrow a grenade out a door, have it bounce off the door jam and back to you, utterly panic and run out, and then get shotgunned in the face.
... that actually sounds kinda X-COM-ish.
Been waiting 15 years for that game, sir. Let's hope this is it.
Let 'em eat fucking pineapples!
Man, all the ideas of what this game could be are just setting me up for so much disappointment