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[WoW] What Are All These Buttons, Paladin Thread?

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Posts

  • ZomroZomro Registered User regular
    edited December 2010
    I had stopped playing WoW a long while ago (before Wrath of the Lich King, I think it was right before the Sunwell came out), and I had played a Blood Elf Protection Paladin and I really enjoyed tanking. I'm thinking of jumping back into WoW now and I've already noticed just by looking at these boards and on the WoW site that Paladins (all classes, really) have had a lot of changes. How different is Prot nowadays in comparison to TBC? Are we still dependant on spell power for the holy damage, or did we get some physical (AP / Strength) added into our abilities?

    Zomro on
  • TinTin Registered User regular
    edited December 2010
    Most things have changed. We are much more active tanks then before, instead of relying on consecrate and reflective damage. We get spell power from our stamina, thanks to a talent. Because of that talent, we now use strictly tanking gear, no spell damage on tier pieces or caster weapons. Our spells now scale with both AP and SP.

    We've lost some of the flavor that made us unique, but we are much stronger tanks now. You no longer have to prove that paladins can tank, just that you can.

    Tin on
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited December 2010
    Tin wrote: »
    We get spell power from our stamina,

    Used to be Stamina, but then Prot Pallies starting using PVP gear to do huge damage (no resist to Holy, lol) So the talent was changed to Strength. Ret Pallies get spell power from AP.

    Kevin Crist on
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    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • NobodyNobody Registered User regular
    edited December 2010
    I thought it was changed because prot became better for healing in pvp than holy was.

    Nobody on
  • Steel-AngelSteel-Angel Registered User regular
    edited December 2010
    Nobody wrote: »
    I thought it was changed because prot became better for healing in pvp than holy was.

    s6 prot-holy/frostdk was instant gladiator if you had the ulduar sigil

    Steel-Angel on
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  • CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited December 2010
    I kinda like Ret at 85 (feels a bit more frantic now, but I just ran my first 85 instance last night), but I keep forgetting to refresh Inquisition.

    Time to get Power Auras up and running finally >.<

    Cokebotle on
    工事中
  • Kevin CristKevin Crist I make the devil hit his knees and say the 'our father'Registered User regular
    edited December 2010
    Nobody wrote: »
    I thought it was changed because prot became better for healing in pvp than holy was.

    s6 prot-holy/frostdk was instant gladiator if you had the ulduar sigil

    Yeah, brain fart on my part.

    Kevin Crist on
    acpRlGW.jpg
    Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
  • FrozenzenFrozenzen Registered User regular
    edited December 2010
    Cokebotle wrote: »
    I kinda like Ret at 85 (feels a bit more frantic now, but I just ran my first 85 instance last night), but I keep forgetting to refresh Inquisition.

    Time to get Power Auras up and running finally >.<

    I'm not sure inquisition is worth it, ret really doesn't do a lot of holy damage these days.

    Last I heard it was a tossup in a raid setting wherein if you played perfectly inq was barely worth it, while if done wrong you lost a fair bit of damage.

    Frozenzen on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    How much does Censure account for Ret DPS? Also, remember Exo (AoW procs take priority over anything else except Hammer) and Hammer of Wrath benefit from the boost. I don't think Inq is worth in trash mobs, I might have to check my logs during boss fights tho.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • MgcwMgcw Registered User regular
    edited December 2010
    I don't really see how Inquisition could not be worth it. Exorcism, seal swings+censure and Hammer of Wrath are a sizeable chunk of your damage.

    Mgcw on
  • ZomroZomro Registered User regular
    edited December 2010
    Tin wrote: »
    Most things have changed. We are much more active tanks then before, instead of relying on consecrate and reflective damage. We get spell power from our stamina, thanks to a talent. Because of that talent, we now use strictly tanking gear, no spell damage on tier pieces or caster weapons. Our spells now scale with both AP and SP.

    We've lost some of the flavor that made us unique, but we are much stronger tanks now. You no longer have to prove that paladins can tank, just that you can.



    Thanks, it does indeed seem like Protection Paladins are a different breed from when I played. I saw where the itemization has changed, I saw that they even changed all the previous gear, too (Str and Stam gear for tanking sets). So, since we get Spellpower from Strength, we even use "Warrior" (at least what would've been Warrior weapons) weapons for tanking?

    Also, since I'm about to get back into WoW after a very long time, is Prot viable for levelling / solo questing? I remember being able to handle questing just fine even if it was a little slow due to my low damage as a Prot Pally, and farming was always fun finding a large amount of melee mobs and just porcupining them to death. Is it a different style for Protection soloing now, or is it similar to before?

    Zomro on
  • captainkcaptaink TexasRegistered User regular
    edited December 2010
    You can still do that. It's done differently now, but the idea is the same.

    captaink on
  • NobodyNobody Registered User regular
    edited December 2010
    Zomro wrote: »
    Tin wrote: »
    Most things have changed. We are much more active tanks then before, instead of relying on consecrate and reflective damage. We get spell power from our stamina, thanks to a talent. Because of that talent, we now use strictly tanking gear, no spell damage on tier pieces or caster weapons. Our spells now scale with both AP and SP.

    We've lost some of the flavor that made us unique, but we are much stronger tanks now. You no longer have to prove that paladins can tank, just that you can.



    Thanks, it does indeed seem like Protection Paladins are a different breed from when I played. I saw where the itemization has changed, I saw that they even changed all the previous gear, too (Str and Stam gear for tanking sets). So, since we get Spellpower from Strength, we even use "Warrior" (at least what would've been Warrior weapons) weapons for tanking?

    Also, since I'm about to get back into WoW after a very long time, is Prot viable for levelling / solo questing? I remember being able to handle questing just fine even if it was a little slow due to my low damage as a Prot Pally, and farming was always fun finding a large amount of melee mobs and just porcupining them to death. Is it a different style for Protection soloing now, or is it similar to before?

    yes and no. Holy Shield doesn't have it's reactive damage anymore, and consecrate is expensive. Mostly I still AoE mobs down with Hammer of the Righteous, Holy Wrath, and Avengers Shield.

    Nobody on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    The thing that really screws up AoE leveling is that blocking doesn't negate a fixed amount; it only reduces 30% of incoming damage. So gathering 20 mobs is probably a bad idea unless you blow cooldowns.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • ElvenshaeElvenshae Registered User regular
    edited December 2010
    The thing that really screws up AoE leveling is that blocking doesn't negate a fixed amount; it only reduces 30% of incoming damage. So gathering 20 mobs is probably a bad idea unless you blow cooldowns.

    40% block when Holy Shield is up (and if you're attempting this, it should be!), and you can pump your block chance pretty high with Mastery once you hit 80, but yeah, what Lionheart says.

    Elvenshae on
  • MgcwMgcw Registered User regular
    edited December 2010
    Tower of Radiance nerf is so shitty :-/

    Mgcw on
  • EviizEviiz Registered User regular
    edited December 2010
    holy paladins nerfed TO THE GROUND!

    Honestly I felt like they had paladin healing perfect (mechanics wise). Taking out the holy power generation of holy light just makes it even more worthless now. If they were worried about our regen, why didn't they just nerf WoG and LoD? I feel this would have been a better option, as it causes us to heal more and rely less on these free heals. It feels as though they gave us these shiny new heals, and interesting ways to use them and now they've taken that awesome mechanic away...

    Yes I know this is a bit of a QQ, and yes I realized that hpallys were OP and needed a nerf. I feel they have taken the wrong path on this nerf, there was other options that didn't also nerf our fun.

    I feel that Tower of Radiance is now an almost worthless talent, and I am even considering taking the PvP holy generation talent (forget what it is called) instead.

    TL;DR:

    Holy paladins needed the nerf, but we were nerfed in a way that needlessly made healing less fun.

    Eviiz on
  • BadwrongBadwrong TokyoRegistered User regular
    edited December 2010
    Mgcw wrote: »
    Tower of Radiance nerf is so shitty :-/

    What was the nerf?

    I noticed tower of radiance doing absolutely nothing, but the tooltip still read the same for me last night.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    From MMO-Champ:

    # Tower of Radiance no longer grants Holy Power from Holy Lights cast on a target buffed with Beacon of Light. It continues to work as the tooltip describes for Flash of Light and Divine Light. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.
    # Healing done by Beacon of Light is now properly affected by healing modifiers on targets which reduce healing done (i.e. Mortal Strike).
    # The healing done by Light of Dawn has been reduced by approximately 40%. Please note the tooltip may not be updated to reflect this change until a client-side patch is applied.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • SammichSammich Registered User regular
    edited December 2010
    I dunno how holy palys were before the nerf, but i tried a heroic last night and it was a true buttkicking for the likes ive never felt before. Before if things were tough and i still felt i had a chance. One pull last night, i knew i didnt stand a chance and it was trash. We didnt wipe, but i felt rather inadequate. My heals were piddly, i think i crit holy shock for 9k .. 9 FREAKIN K... really.. i used to crit that for around 16k. I know im not geared for it tho. Ill try again when im better geared, but it cool to see HEROIC meaning exaclty what it says.

    And people that ask for classes to get nerfed.. i will never understand that mentality.

    Sammich on
  • BadwrongBadwrong TokyoRegistered User regular
    edited December 2010
    It seems to me, that other healers kidna suck right now, and instead of buffing them a bit, they just made paladin get a nerf.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • SammichSammich Registered User regular
    edited December 2010
    I dunno.. the guild priest i was with was having not as many issues in Heroic Halls of Origination. We had an extra CC tho. Not saying it was easy. It was still tough, and we wiped a few times. But that maybe just a gear/right combo group/she knows what shes doing.

    Sammich on
  • fortyforty Registered User regular
    edited December 2010
    Eviiz wrote: »
    holy paladins nerfed TO THE GROUND!

    Honestly I felt like they had paladin healing perfect (mechanics wise). Taking out the holy power generation of holy light just makes it even more worthless now. If they were worried about our regen, why didn't they just nerf WoG and LoD? I feel this would have been a better option, as it causes us to heal more and rely less on these free heals. It feels as though they gave us these shiny new heals, and interesting ways to use them and now they've taken that awesome mechanic away...
    How does that make HL worthless? It's still just as efficient and still heals just as much. It just doesn't pump up 1/3 of a powerful, free heal when cast on the MT.

    forty on
    Officially the unluckiest CCG player ever.
  • EviizEviiz Registered User regular
    edited December 2010
    forty wrote: »
    Eviiz wrote: »
    holy paladins nerfed TO THE GROUND!

    Honestly I felt like they had paladin healing perfect (mechanics wise). Taking out the holy power generation of holy light just makes it even more worthless now. If they were worried about our regen, why didn't they just nerf WoG and LoD? I feel this would have been a better option, as it causes us to heal more and rely less on these free heals. It feels as though they gave us these shiny new heals, and interesting ways to use them and now they've taken that awesome mechanic away...
    How does that make HL worthless? It's still just as efficient and still heals just as much. It just doesn't pump up 1/3 of a powerful, free heal when cast on the MT.

    That was one of the main reasons to use it, IMO. Since it heals for squat, it needed to have a benefit from using it on the tank. I feel as though they nerfed that *fun* mechanic to deal with longevity when they could have just made WoG heal for less. I don't know, I just feel they made an incorrect decision on how to nerf us.

    Eviiz on
  • fortyforty Registered User regular
    edited December 2010
    All the efficient heals heal for squat. That's kind of their point.

    HL still gets a bonus and heals for 50% more if you're healing the non-BoL'd target.

    forty on
    Officially the unluckiest CCG player ever.
  • WavechaserWavechaser Registered User regular
    edited December 2010
    So what's the verdict on inquisition, is it worth it right now or is it a waste of holy power?

    Wavechaser on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    I'm intrigued on why people think Inquisition is a waste of Holy Power? My Melee, TV and Crusader Strike are about 40% of my damage output. The rest comes from Holy Sources (Exo, Censure, HoW, Judge and HW). It's not a waste even as Prot. I see my damage spike whenever I pop it.

    It's sucky for trash and questing...but it's really good for boss fights.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • FrozenzenFrozenzen Registered User regular
    edited December 2010
    Considering ShoR makes up 20-25% of my damage when I'm doing that instead of WoGing my way to victory, how could inquisiton be worth it for protection?

    Frozenzen on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    For single target, sure it isn't worth it. For AoE you've got HoR, HW, Consecration and Judgement. Just spamming HoR while Inquisition is up will see a boost on your damage.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • FrozenzenFrozenzen Registered User regular
    edited December 2010
    I barely use consecration, too expensive as well as not really reliable with the long cooldown.

    Guess if you always fight 4+ mobs it may be worth it though, but most heroic packs are just 2-3 mobs since you CC the rest. And any large groups of mobs are killed before you have time to get 3 holy power :P.

    Frozenzen on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    Ok, Ret Paladins. Are you using your Meta? That stupid requirement is killing me. I currently have 3 items with sockets and I'm unsure if I should swap some +Str gems for some +str/+hit gems to achieve the requirement.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • SamphisSamphis Registered User regular
    edited December 2010
    I'm currently using the haste one. Thundering Skyflare Diamond http://www.wowhead.com/item=41400

    The new level 85 meta gems are currently like 1200 gold on my server, so I'll be using a wrath one for a while.

    Samphis on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    Also...I've been wondering. Is the BS PvP crafted gear good for some DPS? My DPS set is still very low Ilevel compared to my Tank set and I was wondering if I could cut some corners here and there.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • BadwrongBadwrong TokyoRegistered User regular
    edited December 2010
    Also...I've been wondering. Is the BS PvP crafted gear good for some DPS? My DPS set is still very low Ilevel compared to my Tank set and I was wondering if I could cut some corners here and there.

    Why wonder... if its higher stats than what you got, then its better. You will just be missing one of the modifiers replaced with resilience.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    But isn't PvP gear mostly Mastery? (I'm at work so I can't really look at the stats). I suppose you could Reforge away Resilience but you're still stuck with a crappy stat.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • SamphisSamphis Registered User regular
    edited December 2010
    You can't reforge resilience.

    Samphis on
  • WavechaserWavechaser Registered User regular
    edited December 2010
    Alright, as far as Retribution is concerned, where are my stat priorities?

    Wavechaser on
  • lionheart_mlionheart_m Registered User regular
    edited December 2010
    I think it goes: Hit and Expertise cap. Then Strength > Haste > Crit >>>>>>Mastery.

    Reforge away all the mastery you can. It's our worst stat. You want to pump your haste as high as you can to get 3s CD on CS. Also, more hits = more HoL procs and more Censure Ticks.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • fortyforty Registered User regular
    edited December 2010
    If it's like most the other DPS specs now, Strength beats hit (and especially expertise) even before you're capped. Basically that means you should never get hit and/or expertise at the cost of strength (i.e., enchants and gems), but rather through reforging mastery and crit.

    forty on
    Officially the unluckiest CCG player ever.
  • WavechaserWavechaser Registered User regular
    edited December 2010
    Wait, I thought Ret mastery was awesome...?

    Also, what's this about reforging? Where do you do it, is it super expensive? Is it worth it to do it on quest greens and stuff?

    Wavechaser on
This discussion has been closed.