I don't know how they reworked evasion exactly, that's why I'm asking! The only bits of information I'm sure of are that they've been meaning to nerf AC for a long time now (and I think they either finished or began the process with .6) and that there's no cap on how much dexterity helps evasion (before it was like, anything past X dexterity didn't help for creatures of a certain size). Then maybe some other buff on top of that? I don't know, but demigod insane stats plus dexterity actually mattering could be pretty neat!
shit ok between here and the webcomic thread I have like 4 suggestions cause I left to eat dinner
let's see, my next few characters are going to be:
1. Human Fighter "John Doe"
2. Merfolk Arcane Marksman "Bubbles"
3. Demigod Rogue "Lokipants"
4. Vampire Transmuter "Edward"
I've been playing this again lately (even though it's probably not a good idea), and the last character that I got decently far was a Troll Chaos Knight worshiping Xom (with the intent of switching to the slime god a lot later on). You get fun stuff like randomly turning into a dragon and tormenting yourself. Add to that me equipping a cursed ring of teleportation and not finding decurse scrolls for awhile and things were truly chaotic.
It went decently well until I ran into a hydra without having a good enough exit strategy. Can't claw those bastards without adding heads.
They added a couple new gods: A god of slowness who rewards you for being slower than other things and such, and a god of slimes I haven't gotten to try out yet but supposedly mutates you a lot. Also a new starting background/class thing, arcane marksman. Sort of like a cross between the crusader and hunter. Also lots of more interesting and useful ammo-only brands.
Reading the release notes of 0.6 and there are some good fixes like The Shining One's halo no longer making the player easier to hit. Man that was just ass. I wonder how they changed up the AC/EV system, particularly since there's no longer any distinction between heavy and light armors.
I have a question about Stone Soup. When I hit 'm' and look at my skills, how do I actually put the unused points into a skill? :?
Experience from your available experience pool is put into skills when you use/train them, and with enough exp put into a skill it will level up a point. The way you train skills varies based on the skill, but for the most part it is pretty straightforward, like meleeing will train fighting and your equipped weapon's skill and casting a spell will train spellcasting and the school the spell belongs to. You can deactivate skills where you have at least one level in the 'm' menu, which will reduce greatly the amount of experience devoted to them (but not completely, they'll still suck out some exp when trained).
Manuals of particular skill are book items that will put xp in your pool into that skill multiple times until they are destroyed.
The rate that exp goes into different skills is determined by your race's aptitude in each skill, which makes it pretty important what race you choose as skills with lower aptitude values train a lot faster.
I have a question about Stone Soup. When I hit 'm' and look at my skills, how do I actually put the unused points into a skill? :?
Experience from your available experience pool is put into skills when you use/train them, and with enough exp put into a skill it will level up a point. The way you train skills varies based on the skill, but for the most part it is pretty straightforward, like meleeing will train fighting and your equipped weapon's skill and casting a spell will train spellcasting and the school the spell belongs to. You can deactivate skills where you have at least one level in the 'm' menu, which will reduce greatly the amount of experience devoted to them (but not completely, they'll still suck out some exp when trained).
Manuals of particular skill are book items that will put xp in your pool into that skill multiple times until they are destroyed.
The rate that exp goes into different skills is determined by your race's aptitude in each skill, which makes it pretty important what race you choose as skills with lower aptitude values train a lot faster.
I remember there being bats early on in Spelunky. They were occasionally a pain to hit, but you could take them out easily by running into a tunnel and forcing it to move down to your vertical level to enter, at which point you can just whip them.
Never dying to them is quite viable. I'd expect they'd be in the first spot on the list.
Most of my deaths to bats have been because I fall, get stunned, and the bat just hovers over me.
I remember there being bats early on in Spelunky. They were occasionally a pain to hit, but you could take them out easily by running into a tunnel and forcing it to move down to your vertical level to enter, at which point you can just whip them.
Never dying to them is quite viable. I'd expect they'd be in the first spot on the list.
Most of my deaths to bats have been because I fall, get stunned, and the bat just hovers over me.
Bats are the easiest mob to take on so you obviously suck a fair amount and need some pro tips. Seeing as I love Spelunky and have played well over two thousand attempts (one victory) I'll give you some advice.
Bats are easy to spot ahead of time so inch yourself close enough or jump to activate them into attack mode then prepare yourself in a tunnel or get ready to jump and whip. Objects are also great to toss at bats cause a nice diagonal throw is usually easy.
Before you drop from a ledge press down for a second to pan the camera lower and have a peek. Flip over ledges before you drop down and if you can't see the bottom use a rope.
For the guy that complained about bomb shortages: only use 1 bomb or rope to get a crate, 2 if you have enough. If it looks like it wil cost 3 bombs to get a crate that either replaces those 3 bombs or gives ropes;dont bother.
If you kill shopkeeps you will usually get a nice supply of everything eventually.
Once you know how you can always find the black market, kill everyone and load up with all the gear you'll ever require.
The stone soup thing is very sad. Apparently it's um, fixable by simply going up/down stairs every 3000 turns. Still. Huge nerf for Mummies.
Wait I don't understand. What's desirable about being a mummy in the first place?
They do not need food and hence with a ridiculous amount of patience you used to be able to grind forever on an easy level.
They still can, to a point. It's just that it gets incredibly dangerous after 3k turns, and there's no goddamned warning. Apparently once you hit Snakes2 however, even 10 levels OOD on Sankes2 is still... Nagas, so... no biggie.
I switched to Venom Mage instead of Death Knight. I was able to kill a few of those OOD mobs thanks to confusion and poison.
Hah! I just got through a short run with a spriggan stalker. My first experience with the deck of cards god. That was a blast. Untill I got a bunch of bears that ate me.
One time he summoned an indestructable stone cell around me and I didn't have any teleportation or blink available so I just starved to death inside it.
One time he summoned an indestructable stone cell around me and I didn't have any teleportation or blink available so I just starved to death inside it.
Was a good run there, got all the way down to the Lair, had level 3 piety with the god of time (so I was SLOW)... and ran into a huge pack of war dogs. Whoops.
Think next time I'd like to try the God of Jellies, but I don't know how the "gives mutations" thing works with the "mummies don't mutate well" thing.
I was running from Blork the Orc, who kept slowing me, the bastard. So I teleport into a vault filled with treasure, and some strong monsters (for D8, a wyvern, a giant, and a komodo dragon among others). Luckily I was able to get to an escape hatch, only pulling an orc and a crocodile, which I enslaved and ran away from!
Now I really want to level up and get back into that vault.
I'd love to see a rogue-like themed after super hero comics. I'd imagine you'd have to stretch the theme a bit to have all that delicious looting going on. But God damn it would be awesome to see this:
Instead of Gods, you can have a fan base depending on what kind of hero you are. Changing your outfit too much would shun your fan base.
Been gaining tons of reputation in that black leather get-up, but found an awesome robotic exoskeleton for your legs that would let you jump insanely high? You'll end up losing popularity among the goth crowd, and your ability to hide in shadows. Might want to shift gears, and start trying to impress the local bikers.
Desktop dungeons is fantastic and has gateway drugged me back to Dungeon Crawl. But I've not played Stone Soup, so I look forward to the new stuff. But apparently runes are very rare so if someone could describe you know, their general shape for me.
Runes are essentially progress towards completion. You need three of them to enter the final section of the dungeon which contains the Orb of Zot. Each of the major branches of the dungeon has one I believe, so you can pick which ones you want to focus on.
So guys what's the easiest mage combo to play in Stone Soup? I haven't really touched them too much as I'm too into messing around with awful things like Draconian Paladins.
Like regular conjurer mage? My only serious one was a demigod, and I thought it worked out really well for the most part. High intelligence that's actually pretty useful, Helps to take the sting out of not having a god.
I guess I had a decent human fire elementalist once... Could absolutely not hurt a lich though.
Deep Elves are basically the best at completely killing things dead, but they go splat very easily. So I'm not sure I'd actually say they're easier than a Human or Demigod for the average player.
Naga or Vampire Poison Mages actually work pretty well I think, since poison is in general a pretty great field of magic.
For any of them, the main thing to keep in mind is that you need to prepare for all the things that completely resist fire/ice (and poison, maybe lightning a bit, to lesser degrees) that you'll start to run into later in the dungeon.
Posts
How do I reassign what the ' key switches between? The help file says use = but that seems to be for making binds or aliases.
= i
The screen after hitting i lets you change the lettering for your inventory. ' switches between a and b.
And then I died.
Of course
I've been playing this again lately (even though it's probably not a good idea), and the last character that I got decently far was a Troll Chaos Knight worshiping Xom (with the intent of switching to the slime god a lot later on). You get fun stuff like randomly turning into a dragon and tormenting yourself. Add to that me equipping a cursed ring of teleportation and not finding decurse scrolls for awhile and things were truly chaotic.
It went decently well until I ran into a hydra without having a good enough exit strategy. Can't claw those bastards without adding heads.
If they actually improved evasion my demigod assassin might be worth a damn.
3ds friend code: 2981-6032-4118
They appear to have added anti-mummy-billion-turn-scum code. I was on the main level farming and a freaking WYVERN appeared.
Edit: Again! A fucking Troll this time!
Edit: A troll, a green slime, a Yaktaur Captain. Jesus christ!
Edit: Four-Headed Hydra this time.
Edit: Found it. If you spend more than 3000 turns on a single floor, the game spawns monsters from 10 floors OOD to punish you.
Experience from your available experience pool is put into skills when you use/train them, and with enough exp put into a skill it will level up a point. The way you train skills varies based on the skill, but for the most part it is pretty straightforward, like meleeing will train fighting and your equipped weapon's skill and casting a spell will train spellcasting and the school the spell belongs to. You can deactivate skills where you have at least one level in the 'm' menu, which will reduce greatly the amount of experience devoted to them (but not completely, they'll still suck out some exp when trained).
Manuals of particular skill are book items that will put xp in your pool into that skill multiple times until they are destroyed.
The rate that exp goes into different skills is determined by your race's aptitude in each skill, which makes it pretty important what race you choose as skills with lower aptitude values train a lot faster.
Period.
Wait I don't understand. What's desirable about being a mummy in the first place?
That was pretty much it...
No food requirement and torment resistance, poison immunity.
Pretty much nothing that makes up for their terrible aptitudes though, unless you found the torment mace.
Their frailty makes this pretty difficult I think. Good luck : D
Thanks!
They do not need food and hence with a ridiculous amount of patience you used to be able to grind forever on an easy level.
Most of my deaths to bats have been because I fall, get stunned, and the bat just hovers over me.
Bats are the easiest mob to take on so you obviously suck a fair amount and need some pro tips. Seeing as I love Spelunky and have played well over two thousand attempts (one victory) I'll give you some advice.
Bats are easy to spot ahead of time so inch yourself close enough or jump to activate them into attack mode then prepare yourself in a tunnel or get ready to jump and whip. Objects are also great to toss at bats cause a nice diagonal throw is usually easy.
Before you drop from a ledge press down for a second to pan the camera lower and have a peek. Flip over ledges before you drop down and if you can't see the bottom use a rope.
For the guy that complained about bomb shortages: only use 1 bomb or rope to get a crate, 2 if you have enough. If it looks like it wil cost 3 bombs to get a crate that either replaces those 3 bombs or gives ropes;dont bother.
If you kill shopkeeps you will usually get a nice supply of everything eventually.
Once you know how you can always find the black market, kill everyone and load up with all the gear you'll ever require.
They still can, to a point. It's just that it gets incredibly dangerous after 3k turns, and there's no goddamned warning. Apparently once you hit Snakes2 however, even 10 levels OOD on Sankes2 is still... Nagas, so... no biggie.
I switched to Venom Mage instead of Death Knight. I was able to kill a few of those OOD mobs thanks to confusion and poison.
One time he summoned an indestructable stone cell around me and I didn't have any teleportation or blink available so I just starved to death inside it.
Red Wasps are soooooooo good though.
Think next time I'd like to try the God of Jellies, but I don't know how the "gives mutations" thing works with the "mummies don't mutate well" thing.
Now I really want to level up and get back into that vault.
Been gaining tons of reputation in that black leather get-up, but found an awesome robotic exoskeleton for your legs that would let you jump insanely high? You'll end up losing popularity among the goth crowd, and your ability to hide in shadows. Might want to shift gears, and start trying to impress the local bikers.
Desktop dungeons is fantastic and has gateway drugged me back to Dungeon Crawl. But I've not played Stone Soup, so I look forward to the new stuff. But apparently runes are very rare so if someone could describe you know, their general shape for me.
I guess I had a decent human fire elementalist once... Could absolutely not hurt a lich though.
Deep Elves are basically the best at completely killing things dead, but they go splat very easily. So I'm not sure I'd actually say they're easier than a Human or Demigod for the average player.
Naga or Vampire Poison Mages actually work pretty well I think, since poison is in general a pretty great field of magic.
For any of them, the main thing to keep in mind is that you need to prepare for all the things that completely resist fire/ice (and poison, maybe lightning a bit, to lesser degrees) that you'll start to run into later in the dungeon.
Spells? What spells?
I'm having a hard time understanding if MDFi types are supposed to use slings/darts/xbows or anything in addition to their badass melee ability.