First off, Stern told me, the studio feels that less-skilled players in some of today’s most successful shooters spend way too much time dead or in menus, and not enough time actually in-game. To that end, weapons in Brink aren’t as lethal as in other games -- or at least, not instantly so:
"There’s only one one-shot kill in the game: if you choose [...] a light body type, then a headshot can kill you. But generally, we want players to stay alive. We want them, maybe, to get knocked down, and then be momentarily vulnerable -- but not then definitely killed and out of the game. We want to [give them] the chance for another player to rescue them, or for a medic to pick them up."
Any time you get “killed” in Brink, you actually drop to the ground and become incapacitated. (It’s not unlike the “Last Stand”/“Second Chance” perk in Call of Duty, except you can’t fire a weapon or move.) If your assailant doesn’t follow up with a few more bullets or a melee attack, a friendly Medic can toss you a revive syringe so you can hop right back into the action.
Another major problem, according to Stern, is grenade spam. That’s why grenades in Brink knock you down, but don’t do very much damage -- as Stern put it, “they’re blast rather than frag.” (They do deal some damage, so if one hits you when you’re low on health, it can kill you.) When you’re knocked down, your crosshairs become very wide (so it’s hard to fire accurately except at very close range), but you have the ability to crawl behind cover and regroup. There’s also a cool-down period, so you can’t just chuck all your grenades in quick succession, hoping you’ll hit someone.
Haha yes!
I realise that's going to irk quite a few players, but I think that is precisely the right decision they made.
The reason that grenades were removed from TF2 was because it always results in confrontations turning into grenade spam. It ruins the pacing and just feels random. It's also why after the beta for BFBC2 they drastically cut down the lethality of things like the underslung grenade launcher. Why use anything else when you've literally got a one-hit kill? And likewise in most scenarios in Bad Company, a single sniper shot on its own isn't enough to kill you.
Here they seem to have acknowledged that but at the same time acknowledged that the grenade serves a useful purpose in indirect fire. So instead of being lethal, it largely just incapacitates (not necessarily completely) for a bit, long enough to get the drop on someone.
Whether or not that in itself won't be frustrating is another question, but yeah, in general I feel grenades are usually out of place in fast paced deathmatch style shooters and just act as a detriment to the gameplay, largely because most (or at least a large percentage) of the deaths then seem to come from the grenades as opposed to the actual shooting.
if you choose [...] a light body type, then a headshot can kill you
There are still headshots, according to previews.
This game just looks better and better the more I hear about it. All the little design choices like high TTK, blast grenades rather than frag, and no K/D score sound like they're coming together into a really awesome game. Hype meter rising.
Vi Monks on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited March 2011
I assume headshots cause extra damage, it just won't instakill...unless your target is Light.
TrippyJing on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
It really is tickling all of my fancies. Give us the Trifecta with great PC support Splash Damage. I beg you.
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
Something tells me that you'll be able to customize a sniper style weapon with the proper unlocks. A scope on a high power single shot rifle would do the trick. Whether or not that'll be as effective as every other game with a sniper rifle/class is doubtful, judging from what they are talking about.
And that's fine with me. I'm sick of getting killed in one shot by someone with too much time on their hands camping on the other side of the map.
I've said it before, and I'll say it again: May cannot come soon enough.
This is pretty much the only shooter I want to play in 2011. Yeah, I'll probably get Killzone 3 eventually and maybe one or two others...but really those are just back-up plans if Brink doesn't blow me away like I'm expecting it to.
hatedinamerica on
0
ObiFettUse the ForceAs You WishRegistered Userregular
...if Brink doesn't blow me away like I'm expecting it to.
blasphemy
But seriously, I can't see myself not liking this game. I loved Mirror's Edge. I only play objective based gametypes in my shooters. Massive variety in abilities/types/classes are things that keep me playing shooters.
Yeah, I'm having a hard time coming up with a reason why I wouldn't love the fuck out of this game.
The only thing I could think of that might ruin it for me is the abstract "way it feels." You know? But I've heard nothing but good things about the way it feels and handles, so...fingers crossed.
W:ET and ET:QW in firefights were a LOT about headshots. You would kill someone much faster if you shot them in the head a few times, but except for sniper rifles, it would take more than one headshot to kill somebody.
Still, the quickest and most frustrating deaths in online shooters come from snipers, so Stern told me that Brink doesn’t allow them to prosper. The game does offer some “high-damage, slow-reloading rifles,” but you won’t be able to score headshots with them (unless the enemy is of a light body type). In this case, the developers learned from their last game, Enemy Territory: Quake Wars, which
had real long draw distances [and] big maps, and you had these snipers on top of a hill, and you just could not reach them. They could kill you; you could not kill them. It just wasn't enough fun, for enough players, enough of the time. So yeah, we built [Brink] so that the average kill distance is way, way closer.
If you’re a sharpshooter, you can still use the iron sights on a bolt-action rifle to take down almost all of an enemy’s health from medium range, and then move in while switching to your secondary weapon to finish him off. “But it’s not that kind of sniper-dominated, ‘sniper alley’ [experience],” said Stern.
The devs really seem to know shooters, and the entire dev team is awesome from the sounds of it. I'm sure it won't be a perfect game, but I have a feeling it will be a game I play the shit out of, the way I used to play Counter Strike 10 years ago.
Now this is a story all about how, my life got flipped turned upside down. I lost my steam account a while ago, due to paypal being a piece of shit, just so you know. I lost everything i had, I lost way too much. I lost all my games, and same with my preorder of Brink and such.
So financially i waited, as things have been rough, my mom had to get a new job and weve been through lots of stuff. The days went by and i wondered to my self, would that copy of brink never be on my shelf?
Well the day has come, things are sweet, i have myself a preorder nice and neat.
A pc copy, on steam with a credit card, no paypal this time, going through that again would be hard.
And so i must say, this is a wonderful thrill, I cant wait to play Brink with you guys, To laugh, have fun, and Kill.
There really is nothing like Smooth Movement Across Random Terrain.
Other than perhaps, forgoing agility, taking a grenade launcher, and making it rain.
From magazines to grips to breaks to scopes,
there are plenty of options to dash your enemies' hopes.
There is a plethora of hell to rain down on them chumps,
from miniguns for the big guys, pistols for the small, and medium with shotguns with the pumps.
Life on the Ark is quite a trip,
From resistance hanging by a thread, to security forces that let their triggers slip.
Life is brutal and short, staggered by moments of triumph and praise.
There are soldiers, engineers, operatives, and medics who raise.
Its enough to change the way you play, to change the way you think...
That is what life is like, When you are Living on the [Brink].
Now this is a story all about how, my life got flipped turned upside down. I lost my steam account a while ago, due to paypal being a piece of shit, just so you know. I lost everything i had, I lost way too much. I lost all my games, and same with my preorder of Brink and such.
So financially i waited, as things have been rough, my mom had to get a new job and weve been through lots of stuff. The days went by and i wondered to my self, would that copy of brink never be on my shelf?
Well the day has come, things are sweet, i have myself a preorder nice and neat.
A pc copy, on steam with a credit card, no paypal this time, going through that again would be hard.
And so i must say, this is a wonderful thrill, I cant wait to play Brink with you guys, To laugh, have fun, and Kill.
"S.M.A.R.T.flow" by Talk*c
( re-posted from the Splash Damage forums )
I like to be SMART, I like to live with a flow, i like the sound of guns i love my movement flow, i live for the objective, its my main directive, Sliding in like "BAM!", giving my buds a hand. Running the streets like a maniac on fire, shooting up mans, dont you dare let that robot retire. We are in this together, i aint going to slam you cause you arent keeping up. We run free, we free run, im running up this wall, here i come. Ive got this sick vibe this sick try, ive got this need to customize. Red blue green, Ive got "The Look" If you know what i mean. I keep it hot, scopes or magazines ready to fire keeping these things clean, unless im resistance then im riding dirty, im wearing a trash bag on my arm, and no shirt see? Ive got this sinking feeling did you feel it move? This islands on fire, feeling a groove. We all fight for life, mostly we fight for fun. Brink keep it smooth, Splash Damage #1.
So who else has already decided which faction they're going to play?
I personally figure all the douchebags and idiots will pick the Resistance, because rebels are "cool" and who wants to play as The Man, so I'm going to play as Security. Partly because I think there will be more skilled and team-focused players on it, and partly because I think they'll be the underdogs in terms of numbers.
This isn't to say that everyone who picks resistance is a douchebag, not in the slightest. I just think you'd be a lot more likely to encounter them on resistance than security.
Security.
I like the idea of playing from the angle of the bad guy who has to do his duties and is gonna get killed if he doesn't (I'll rp him that way in his head).
And yeah I don't care for the kind of punk aesthetic for the resistance.
So who else has already decided which faction they're going to play?
I personally figure all the douchebags and idiots will pick the Resistance, because rebels are "cool" and who wants to play as The Man, so I'm going to play as Security. Partly because I think there will be more skilled and team-focused players on it, and partly because I think they'll be the underdogs in terms of numbers.
This isn't to say that everyone who picks resistance is a douchebag, not in the slightest. I just think you'd be a lot more likely to encounter them on resistance than security.
Security.
I like the idea of playing from the angle of the bad guy who has to do his duties and is gonna get killed if he doesn't (I'll rp him that way in his head).
And yeah I don't care for the kind of punk aesthetic for the resistance.
Hey, you guys are stealing my opinions! Give 'em back! So yeah, resistance can suck it.
I'm all in for security, I've always been a sucker for riot/swat gear. I also don't know if this has been mentioned, but I was on the Best Buy site last night and saw that if you pre-order Brink you get Fallout-related gear. I think it's mostly tattoos but would still be cool for Fallout fans.
I think I'll probably be all about the resistance. I grew up on the punk and crossover scene, so it just fits for me.
Down with the Man! Peace (through superior firepower)!
If it's an option though, I'm sure I'll have builds for both sides.
It is an option. You can have 16 characters and share XP between them. Some things are permanent-- tattoos, scars, the face, skin tone and voice you pick and I think the body type. I also think the rpg stuff you do for each character is semi-perm-- I read you can pay a bunch of credits to re-do that stuff, a la Borderlands. You can create a look for a character for each faction.
Right now, the game is more than two and a half months from release. So there hasn't been a lot of publicity for it, because it would be wasted. Maybe the push will start at PAX, or maybe it will start sometime in April.
DouglasDanger on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited March 2011
I'm going to, quite literally, flip a coin to see which faction I'll play from the outset.
Posts
I like the idea a lot, frankly.
Haha yes!
I realise that's going to irk quite a few players, but I think that is precisely the right decision they made.
The reason that grenades were removed from TF2 was because it always results in confrontations turning into grenade spam. It ruins the pacing and just feels random. It's also why after the beta for BFBC2 they drastically cut down the lethality of things like the underslung grenade launcher. Why use anything else when you've literally got a one-hit kill? And likewise in most scenarios in Bad Company, a single sniper shot on its own isn't enough to kill you.
Here they seem to have acknowledged that but at the same time acknowledged that the grenade serves a useful purpose in indirect fire. So instead of being lethal, it largely just incapacitates (not necessarily completely) for a bit, long enough to get the drop on someone.
Whether or not that in itself won't be frustrating is another question, but yeah, in general I feel grenades are usually out of place in fast paced deathmatch style shooters and just act as a detriment to the gameplay, largely because most (or at least a large percentage) of the deaths then seem to come from the grenades as opposed to the actual shooting.
But no headshots?
I'm not sure how to deal with that.
There are still headshots, according to previews.
This game just looks better and better the more I hear about it. All the little design choices like high TTK, blast grenades rather than frag, and no K/D score sound like they're coming together into a really awesome game. Hype meter rising.
Brink doesn't have snipers. Maybe you could learn another class.
And that's fine with me. I'm sick of getting killed in one shot by someone with too much time on their hands camping on the other side of the map.
This is pretty much the only shooter I want to play in 2011. Yeah, I'll probably get Killzone 3 eventually and maybe one or two others...but really those are just back-up plans if Brink doesn't blow me away like I'm expecting it to.
blasphemy
But seriously, I can't see myself not liking this game. I loved Mirror's Edge. I only play objective based gametypes in my shooters. Massive variety in abilities/types/classes are things that keep me playing shooters.
This game...
Xbox Live / Steam
The only thing I could think of that might ruin it for me is the abstract "way it feels." You know? But I've heard nothing but good things about the way it feels and handles, so...fingers crossed.
W:ET and ET:QW in firefights were a LOT about headshots. You would kill someone much faster if you shot them in the head a few times, but except for sniper rifles, it would take more than one headshot to kill somebody.
So yes, they are still important.
The devs really seem to know shooters, and the entire dev team is awesome from the sounds of it. I'm sure it won't be a perfect game, but I have a feeling it will be a game I play the shit out of, the way I used to play Counter Strike 10 years ago.
So financially i waited, as things have been rough, my mom had to get a new job and weve been through lots of stuff. The days went by and i wondered to my self, would that copy of brink never be on my shelf?
Well the day has come, things are sweet, i have myself a preorder nice and neat.
A pc copy, on steam with a credit card, no paypal this time, going through that again would be hard.
And so i must say, this is a wonderful thrill, I cant wait to play Brink with you guys, To laugh, have fun, and Kill.
-Talk*c March 5th, 2001
because it is.
Xbox Live / Steam
Other than perhaps, forgoing agility, taking a grenade launcher, and making it rain.
From magazines to grips to breaks to scopes,
there are plenty of options to dash your enemies' hopes.
There is a plethora of hell to rain down on them chumps,
from miniguns for the big guys, pistols for the small, and medium with shotguns with the pumps.
Life on the Ark is quite a trip,
From resistance hanging by a thread, to security forces that let their triggers slip.
Life is brutal and short, staggered by moments of triumph and praise.
There are soldiers, engineers, operatives, and medics who raise.
Its enough to change the way you play, to change the way you think...
That is what life is like, When you are Living on the [Brink].
*slow clap*
Well Done! (both of them)
( re-posted from the Splash Damage forums )
I like to be SMART, I like to live with a flow, i like the sound of guns i love my movement flow, i live for the objective, its my main directive, Sliding in like "BAM!", giving my buds a hand. Running the streets like a maniac on fire, shooting up mans, dont you dare let that robot retire. We are in this together, i aint going to slam you cause you arent keeping up. We run free, we free run, im running up this wall, here i come. Ive got this sick vibe this sick try, ive got this need to customize. Red blue green, Ive got "The Look" If you know what i mean. I keep it hot, scopes or magazines ready to fire keeping these things clean, unless im resistance then im riding dirty, im wearing a trash bag on my arm, and no shirt see? Ive got this sinking feeling did you feel it move? This islands on fire, feeling a groove. We all fight for life, mostly we fight for fun. Brink keep it smooth, Splash Damage #1.
I was just happy cause I finally secured a copy... again.
This is like the one game i want this year. Portal 2 be damned.
Security.
I like the idea of playing from the angle of the bad guy who has to do his duties and is gonna get killed if he doesn't (I'll rp him that way in his head).
And yeah I don't care for the kind of punk aesthetic for the resistance.
Hey, you guys are stealing my opinions! Give 'em back! So yeah, resistance can suck it.
PSN - CardboardNine
Im just hoping there is at least one cute face in amongst the rough and rowdy looking guys. Cause thats gonna be the face i choose.
Down with the Man! Peace (through superior firepower)!
If it's an option though, I'm sure I'll have builds for both sides.
And if you preorder on steam, you can be "The Gimp" er... i mean "Spec Ops".
It is an option. You can have 16 characters and share XP between them. Some things are permanent-- tattoos, scars, the face, skin tone and voice you pick and I think the body type. I also think the rpg stuff you do for each character is semi-perm-- I read you can pay a bunch of credits to re-do that stuff, a la Borderlands. You can create a look for a character for each faction.
We need to spread the word on behalf of Splash Damage. Not enough people have seen or know about this game.