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[Brink] and you'll miss the May 10th release date

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Posts

  • DecoyDecoy Registered User regular
    edited April 2011
    It's a new IP in an FPS market that's otherwise dominated by the same handful of games. That's always going to be tough.

    Decoy on
  • LoxleyLoxley Registered User regular
    edited April 2011
    Decoy wrote: »
    It's a new IP in an FPS market that's otherwise dominated by the same handful of games. That's always going to be tough.

    Yep, pretty much. They're entering the most over-crowded genre in gaming where it's very difficult to stand out. I could see Brink going the way of the Bad Company series; it doesn't topple CoD or Halo, but still maintains a very large and loyal following. Assuming of course that Splash Damage keep a decent flow of patches and fixes coming after the game launches.

    What I think will definitely help Brink grow is it's release window. Battlefield 3, CoD _______, the rumored Halo remake with online play from 343, and Gears 3 are all hitting later this year. Brink definitely has time to grow over the summer.

    Loxley on
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  • Local H JayLocal H Jay Registered User regular
    edited April 2011
    plus there is also a ton of games coming out very soon with portal 2, mortal kombat, and la noire dropping on either side of it's release now. it's tough to stand out but thankfully i heard about brink a while ago and have been telling everyone i know about it.

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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited April 2011
    Flippy_D wrote: »
    That was linked from a dropbox. How?

    Dropbox has a "Public" folder, right click on any item there and you get a public link to it.

    Satsumomo on
  • LokiamisLokiamis Registered User regular
    edited April 2011
    So do we know what all the accents are? It's the most important feature of the game.

    Lokiamis on
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited April 2011
    Wait what?
    From the Brink Wiki
    Sprinting Reload (1 credit)
    Lets the player be able to reload while sprinting.

    Grenade Shooting (1 credit)
    Allows the player to be able to shoot a grenade that has been thrown.


    Scavenge (1 credit)
    Lets the player resupply from the bodies of fallen enemies.
    Shouldn't ALL players have these abilities? Shooting grenades? That's really something you need to level up for? Do your characters not know how to pick up ammo?

    Kadoken on
  • Page-Page- Registered User regular
    edited April 2011
    No, you have to start off without being able to do those things so that you can learn how to play the game.

    Page- on
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  • Pablo the PenguinPablo the Penguin Registered User regular
    edited April 2011
    Kadoken wrote: »
    Wait what?
    From the Brink Wiki
    Sprinting Reload (1 credit)
    Lets the player be able to reload while sprinting.

    Grenade Shooting (1 credit)
    Allows the player to be able to shoot a grenade that has been thrown.


    Scavenge (1 credit)
    Lets the player resupply from the bodies of fallen enemies.
    Shouldn't ALL players have these abilities? Shooting grenades? That's really something you need to level up for? Do your characters not know how to pick up ammo?

    Well, the no reload while sprinting thing is something I have seen in other games, so that seems like a logical thing.
    AS for the others, while these do show up in other shooters (CoD) I don't see them as necessary to all shooters.

    Pablo the Penguin on
  • Lt. FraggLt. Fragg Registered User regular
    edited April 2011
    Quake would never do this... ;)

    Lt. Fragg on
  • Page-Page- Registered User regular
    edited April 2011
    You don't even need to reload in Quake. It's obviously the best game ever.

    Page- on
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  • Skull2185Skull2185 Registered User regular
    edited April 2011
    Release Date Delivery... Activate! :D

    whew... still get to be The Scarecrow!

    Skull2185 on
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  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited April 2011
    I don't understand why I need an ability to shoot grenades. Are my bullets just going to go through a grenade if I try to shoot it without that ability?

    TychoCelchuuu on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    The drips of information at the SD forums continue...
    Exedore wrote: »
    Slight correction: only Soldiers can use AP rounds.

    Exedore wrote: »
    Originally Posted by Jess Alon
    When someone is playing a drops out of the game. The bot that takes their place. Does that bot just retain the character features of the person it's replacing?
    This.
    Because if I'm playing but I jump off. Will there be a bot that looks like my character who is not my character hanging around to finish the match? You could see how that could be amusing or even confusing for my teammates.
    The name changes.

    DouglasDanger on
  • Fantastication2Fantastication2 Registered User regular
    edited April 2011
    I don't understand why I need an ability to shoot grenades. Are my bullets just going to go through a grenade if I try to shoot it without that ability?

    Yes, yes they are.

    Just as much as operatives magically inhabit corpses and can hack anything.
    Just as much as soldiers have a constantly recharging pile of ammo on their back and medics have a supply of morphine that needs dam walls to hold back.
    Just as much as engineers can carry around large automated minigun turrets in their pockets.
    Finally, just as much as you can take a sniper rifle bullet to the head and not die.

    If the above doesn't strain your sense of disbelief, then what is not being able to shoot a grenade tipping it over the edge for?

    Fantastication2 on
  • DecoyDecoy Registered User regular
    edited April 2011
    I've already accepted the fact that smaller "nice-to-have" things will need to be, and can be, unlocked pretty damn early. I'm not too worried about it. I guess I'm just going on faith that SD knows their game and knows how to make it fun.

    Decoy on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    Fishbus in the something (nsfw) awful thread
    You can only build turrets forward from your position. However, when you start placing something you can radiate about it while locked into a fixed radius around it so you can circle strafe around to dodge fire.

    Also, when you get incapacitated you are put into a state of <wait to spawn> or <wait for medic & revive>. You can flick between them at any time and you can skip spawn waves to wait for a medic. You also choose when you want to revive once you have been given a syringe. You can also disregard the syringe and just spawn in the next wave.
    Resistance can get their flair on more than security, at least colour wise... But security do have some crazy sweet camo patterns to more than make up for it.

    DouglasDanger on
  • Missing a LeggMissing a Legg Registered User regular
    edited April 2011
    I think guns like the mini gun are going to make shooting grenades really fun and easy.

    Missing a Legg on
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  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    I think guns like the mini gun are going to make shooting grenades really fun and easy.

    If you purchased the perk!

    I can see why TC is mad about this. This is a thing you could theoretically do on your own, provided you had a good connection and could get the timing right.

    DouglasDanger on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    Brink video feature and screens from “villain base”

    Bethesda took Johnny to Utah last week for the publisher’s E3 showcase, netting a huge amount of new in-game Brink footage, an interview with Splash Damage boss Paul Wedgwood and some new screens.

    http://www.vg247.com/2011/04/18/brink-video-feature-and-screens-from-james-bonds-villain-base/

    DouglasDanger on
  • Page-Page- Registered User regular
    edited April 2011
    It would be neat if the perks were like the smart movement. Stuff you could do manually, but that could be purchased to simplify.

    The gun sounds in that video are really annoying. Going to have to play with the sound down or off.

    Oh god a vip escort mission.

    Page- on
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  • SvKSvK Registered User regular
    edited April 2011
    The majority of the footage I've seen has a prompt somewhere on-screen to buff a teammate, yet I rarely see people actually use that feature. I'd be giving out bullets and meds like candy. What gives?

    SvK on
  • Fantastication2Fantastication2 Registered User regular
    edited April 2011
    Page- wrote: »
    Oh god a vip escort mission.

    The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.

    The VIP can't die, just be immobilised.

    Fantastication2 on
  • urahonkyurahonky Registered User regular
    edited April 2011
    I'm just going to say that the thread title is hilarious and actually made me bust out laughing at work. Plus this game looks good.

    urahonky on
  • Page-Page- Registered User regular
    edited April 2011
    Page- wrote: »
    Oh god a vip escort mission.

    The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.

    The VIP can't die, just be immobilised.

    Controlled by the ai then?

    hrmm.

    Page- on
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  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited April 2011
    Page- wrote: »
    Page- wrote: »
    Oh god a vip escort mission.

    The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.

    The VIP can't die, just be immobilised.

    Controlled by the ai then?

    hrmm.

    So when it's a tank moving along a predetermined path it's okay, but when it's a person doing that exact same thing it's not?

    TrippyJing on
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  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    I think this looks good. The animations look good, the guns look and sound good, the levels look neat. I'm not sure if that is some kind of shock effect thing with the sound getting weird at times or what. It was neat to see the same level from both sides, and to see some cutscenes.

    DouglasDanger on
  • Page-Page- Registered User regular
    edited April 2011
    TrippyJing wrote: »
    Page- wrote: »
    Page- wrote: »
    Oh god a vip escort mission.

    The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.

    The VIP can't die, just be immobilised.

    Controlled by the ai then?

    hrmm.

    So when it's a tank moving along a predetermined path it's okay, but when it's a person doing that exact same thing it's not?

    I think they're both wonky, but npc vips are better than some donk with only a knife and a pistol. Not nearly as fun, but certainly better.

    Page- on
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  • Fantastication2Fantastication2 Registered User regular
    edited April 2011
    Controlled by a human is open to griefing. In QW they tried to solve it by having the MCP despawn if you drove it too far from the path, but that didn't stop some fun people just sitting in it and going afk for 10 minutes.

    I'm fine with the escort objectives being on rails.

    Fantastication2 on
  • Page-Page- Registered User regular
    edited April 2011
    Like I said: better, but not as fun.

    Page- on
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  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    Re: Super Powered Bullets?
    Originally Posted by elevator13
    Engineers can definitely toss out armor vests, but Soldiers can toss out armor-piercing rounds
    Exedore wrote: »
    Slight correction: only Soldiers can use AP rounds.
    tokamak wrote: »
    Right so soldiers still have an edge when it comes to damage output (for all bodytypes)?
    Exedore wrote: »
    Only if the opponents are armoured, and they have bought that ability. If not, it's a waste of a point.

    Hmm... This is interesting. The soldiers can negate the engineers' armor buffs, but otherwise their armor piercing bullets don't do any more damage. I think this is a good, logical idea. I think.

    DouglasDanger on
  • DouglasDangerDouglasDanger PennsylvaniaRegistered User regular
    edited April 2011
    Fishbus says the footage in that new video is up to date.

    DouglasDanger on
  • rRootagearRootagea MadisonRegistered User regular
    edited April 2011
    This game would be 100x cooler if instead of fighting in yet another deserted wartorn battleground, there were also 100 npc civilians going about their daily ai behavior trees, to really sell the idea that this is a functioning society about to go critical.
    But that'll probably come with the next generation of hardware.

    rRootagea on
  • mere_immortalmere_immortal So tasty!Registered User regular
    edited April 2011
    Would you hang around selling your bananas if 16 heavily armed dudes charged into your market?

    mere_immortal on
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  • rRootagearRootagea MadisonRegistered User regular
    edited April 2011
    Well that's the point of behavior trees,
    if I hear gunfire, run the fuck away
    If i see security, cower in fear/feel secure
    If I see my friend get shot, I might pull out a shotgun

    rRootagea on
  • DashuiDashui Registered User regular
    edited April 2011
    And? There's no point to that other than window dressing. They'd probably just end up pissing you off because they keep getting in the God damned way. Then they'd have to put in a system that punishes you for accidentally killing those assholes who keep running around, which will only end up frustrating players.

    It just doesn't make any sense for them to stick around in the little battlefield areas. Have them run away? Where? To a corner? They're still going to be mulling about the boundaries of the maps. That's extra in-game resources and development time that could be used elsewhere.

    It's not like Brink is the first multiplayer game featuring urban areas that doesn't have civilians running about. This is kind of a weird complaint to be having now.

    Dashui on
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  • rRootagearRootagea MadisonRegistered User regular
    edited April 2011
    Fleeing civilians could just go into their house and lock the door for a while.
    It's totally not just window dressing, resistance would use actually guerrilla tactics, like striking and hiding.
    Security might pop a few rounds into the ground to clear an area of civilians and reveal any resistance members.

    Yes, because if there's one thing that's true in video game creation
    if something new costs time and effort to implement, then we shouldn't even bother.

    rRootagea on
  • DashuiDashui Registered User regular
    edited April 2011
    So you want at the beginning of the match to have a bunch of people milling about. You shoot in the air and then run into their houses or out doors that then lock and they're gone from the rest of the match. That's still fairly pointless. They'd be there for all of fifteen seconds and serve no real gameplay purpose. They're really not necessary to the experience, other than to visually show you that civilians live and work in the ark. Do you really need that when you know that? Did you need that in Battlefield, Call of Duty, Rainbow Six, MAG, Unreal Tournament, et cetera?

    And did I say if something costs time and effort to implement, it shouldn't be done? No, I did not. Perchance I was instead talking about engine and hardware finite resources and limitations. You only have 512 MB of memory on the Xbox 360, after all. Having dozens of NPCs run around could take resources that could be used for better LoD or textures or more weapons or a higher player limit, perhaps. Likewise, a developer's limited time could be spent working on more important features or additions or bug fixes that have a lasting influence throughout an entire match.

    Dashui on
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  • durandal4532durandal4532 Registered User regular
    edited April 2011
    I have no idea what you guys are on about with the escorting thing.

    What's better than what which is worse than what?

    Also, rRootagea, you're not asking for a feature, you're asking for a different game.

    And any given feature that isn't in the game isn't in the game for a presumable mix of them disagreeing with you that it would be fun, not having time or money, or wanting to go a different direction.

    For instance, I don't actually think playing the game you're describing sounds like a lot of fun.

    durandal4532 on
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  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    edited April 2011
    Anyone have a non-YT link to that video? I can't watch (or keepvid) any YT stuff here, and I want to watch the alleged 13 minutes of awesome.

    mr_mich on
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited April 2011
    I don't understand why I need an ability to shoot grenades. Are my bullets just going to go through a grenade if I try to shoot it without that ability?

    Yes, yes they are.

    Just as much as operatives magically inhabit corpses and can hack anything.
    Just as much as soldiers have a constantly recharging pile of ammo on their back and medics have a supply of morphine that needs dam walls to hold back.
    Just as much as engineers can carry around large automated minigun turrets in their pockets.
    Finally, just as much as you can take a sniper rifle bullet to the head and not die.

    If the above doesn't strain your sense of disbelief, then what is not being able to shoot a grenade tipping it over the edge for?

    Uh, I'm not complaining about the realism, I'm complaining about needing to purchase a skill to make one of my actions in the game function. It's not like everyone has a recharging pile of ammo on their back but only the soldier gets the skill that makes it work, but everyone does have a gun, and I don't see why I shouldn't be allowed to shoot grenades out of the sky unless I grind a bit of XP first.

    TychoCelchuuu on
This discussion has been closed.