It's a new IP in an FPS market that's otherwise dominated by the same handful of games. That's always going to be tough.
Yep, pretty much. They're entering the most over-crowded genre in gaming where it's very difficult to stand out. I could see Brink going the way of the Bad Company series; it doesn't topple CoD or Halo, but still maintains a very large and loyal following. Assuming of course that Splash Damage keep a decent flow of patches and fixes coming after the game launches.
What I think will definitely help Brink grow is it's release window. Battlefield 3, CoD _______, the rumored Halo remake with online play from 343, and Gears 3 are all hitting later this year. Brink definitely has time to grow over the summer.
plus there is also a ton of games coming out very soon with portal 2, mortal kombat, and la noire dropping on either side of it's release now. it's tough to stand out but thankfully i heard about brink a while ago and have been telling everyone i know about it.
So do we know what all the accents are? It's the most important feature of the game.
Lokiamis on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
edited April 2011
Wait what?
From the Brink Wiki
Sprinting Reload (1 credit)
Lets the player be able to reload while sprinting.
Grenade Shooting (1 credit)
Allows the player to be able to shoot a grenade that has been thrown.
Scavenge (1 credit)
Lets the player resupply from the bodies of fallen enemies.
Shouldn't ALL players have these abilities? Shooting grenades? That's really something you need to level up for? Do your characters not know how to pick up ammo?
Sprinting Reload (1 credit)
Lets the player be able to reload while sprinting.
Grenade Shooting (1 credit)
Allows the player to be able to shoot a grenade that has been thrown.
Scavenge (1 credit)
Lets the player resupply from the bodies of fallen enemies.
Shouldn't ALL players have these abilities? Shooting grenades? That's really something you need to level up for? Do your characters not know how to pick up ammo?
Well, the no reload while sprinting thing is something I have seen in other games, so that seems like a logical thing.
AS for the others, while these do show up in other shooters (CoD) I don't see them as necessary to all shooters.
I don't understand why I need an ability to shoot grenades. Are my bullets just going to go through a grenade if I try to shoot it without that ability?
Originally Posted by Jess Alon
When someone is playing a drops out of the game. The bot that takes their place. Does that bot just retain the character features of the person it's replacing?
This.
Because if I'm playing but I jump off. Will there be a bot that looks like my character who is not my character hanging around to finish the match? You could see how that could be amusing or even confusing for my teammates.
I don't understand why I need an ability to shoot grenades. Are my bullets just going to go through a grenade if I try to shoot it without that ability?
Yes, yes they are.
Just as much as operatives magically inhabit corpses and can hack anything.
Just as much as soldiers have a constantly recharging pile of ammo on their back and medics have a supply of morphine that needs dam walls to hold back.
Just as much as engineers can carry around large automated minigun turrets in their pockets.
Finally, just as much as you can take a sniper rifle bullet to the head and not die.
If the above doesn't strain your sense of disbelief, then what is not being able to shoot a grenade tipping it over the edge for?
I've already accepted the fact that smaller "nice-to-have" things will need to be, and can be, unlocked pretty damn early. I'm not too worried about it. I guess I'm just going on faith that SD knows their game and knows how to make it fun.
You can only build turrets forward from your position. However, when you start placing something you can radiate about it while locked into a fixed radius around it so you can circle strafe around to dodge fire.
Also, when you get incapacitated you are put into a state of <wait to spawn> or <wait for medic & revive>. You can flick between them at any time and you can skip spawn waves to wait for a medic. You also choose when you want to revive once you have been given a syringe. You can also disregard the syringe and just spawn in the next wave.
Resistance can get their flair on more than security, at least colour wise... But security do have some crazy sweet camo patterns to more than make up for it.
I think guns like the mini gun are going to make shooting grenades really fun and easy.
If you purchased the perk!
I can see why TC is mad about this. This is a thing you could theoretically do on your own, provided you had a good connection and could get the timing right.
Brink video feature and screens from “villain base”
Bethesda took Johnny to Utah last week for the publisher’s E3 showcase, netting a huge amount of new in-game Brink footage, an interview with Splash Damage boss Paul Wedgwood and some new screens.
The majority of the footage I've seen has a prompt somewhere on-screen to buff a teammate, yet I rarely see people actually use that feature. I'd be giving out bullets and meds like candy. What gives?
The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.
The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.
The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.
The VIP can't die, just be immobilised.
Controlled by the ai then?
hrmm.
So when it's a tank moving along a predetermined path it's okay, but when it's a person doing that exact same thing it's not?
I think this looks good. The animations look good, the guns look and sound good, the levels look neat. I'm not sure if that is some kind of shock effect thing with the sound getting weird at times or what. It was neat to see the same level from both sides, and to see some cutscenes.
The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.
The VIP can't die, just be immobilised.
Controlled by the ai then?
hrmm.
So when it's a tank moving along a predetermined path it's okay, but when it's a person doing that exact same thing it's not?
I think they're both wonky, but npc vips are better than some donk with only a knife and a pistol. Not nearly as fun, but certainly better.
Controlled by a human is open to griefing. In QW they tried to solve it by having the MCP despawn if you drove it too far from the path, but that didn't stop some fun people just sitting in it and going afk for 10 minutes.
I'm fine with the escort objectives being on rails.
Only if the opponents are armoured, and they have bought that ability. If not, it's a waste of a point.
Hmm... This is interesting. The soldiers can negate the engineers' armor buffs, but otherwise their armor piercing bullets don't do any more damage. I think this is a good, logical idea. I think.
This game would be 100x cooler if instead of fighting in yet another deserted wartorn battleground, there were also 100 npc civilians going about their daily ai behavior trees, to really sell the idea that this is a functioning society about to go critical.
But that'll probably come with the next generation of hardware.
Well that's the point of behavior trees,
if I hear gunfire, run the fuck away
If i see security, cower in fear/feel secure
If I see my friend get shot, I might pull out a shotgun
And? There's no point to that other than window dressing. They'd probably just end up pissing you off because they keep getting in the God damned way. Then they'd have to put in a system that punishes you for accidentally killing those assholes who keep running around, which will only end up frustrating players.
It just doesn't make any sense for them to stick around in the little battlefield areas. Have them run away? Where? To a corner? They're still going to be mulling about the boundaries of the maps. That's extra in-game resources and development time that could be used elsewhere.
It's not like Brink is the first multiplayer game featuring urban areas that doesn't have civilians running about. This is kind of a weird complaint to be having now.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Fleeing civilians could just go into their house and lock the door for a while.
It's totally not just window dressing, resistance would use actually guerrilla tactics, like striking and hiding.
Security might pop a few rounds into the ground to clear an area of civilians and reveal any resistance members.
Yes, because if there's one thing that's true in video game creation
if something new costs time and effort to implement, then we shouldn't even bother.
So you want at the beginning of the match to have a bunch of people milling about. You shoot in the air and then run into their houses or out doors that then lock and they're gone from the rest of the match. That's still fairly pointless. They'd be there for all of fifteen seconds and serve no real gameplay purpose. They're really not necessary to the experience, other than to visually show you that civilians live and work in the ark. Do you really need that when you know that? Did you need that in Battlefield, Call of Duty, Rainbow Six, MAG, Unreal Tournament, et cetera?
And did I say if something costs time and effort to implement, it shouldn't be done? No, I did not. Perchance I was instead talking about engine and hardware finite resources and limitations. You only have 512 MB of memory on the Xbox 360, after all. Having dozens of NPCs run around could take resources that could be used for better LoD or textures or more weapons or a higher player limit, perhaps. Likewise, a developer's limited time could be spent working on more important features or additions or bug fixes that have a lasting influence throughout an entire match.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I have no idea what you guys are on about with the escorting thing.
What's better than what which is worse than what?
Also, rRootagea, you're not asking for a feature, you're asking for a different game.
And any given feature that isn't in the game isn't in the game for a presumable mix of them disagreeing with you that it would be fun, not having time or money, or wanting to go a different direction.
For instance, I don't actually think playing the game you're describing sounds like a lot of fun.
I don't understand why I need an ability to shoot grenades. Are my bullets just going to go through a grenade if I try to shoot it without that ability?
Yes, yes they are.
Just as much as operatives magically inhabit corpses and can hack anything.
Just as much as soldiers have a constantly recharging pile of ammo on their back and medics have a supply of morphine that needs dam walls to hold back.
Just as much as engineers can carry around large automated minigun turrets in their pockets.
Finally, just as much as you can take a sniper rifle bullet to the head and not die.
If the above doesn't strain your sense of disbelief, then what is not being able to shoot a grenade tipping it over the edge for?
Uh, I'm not complaining about the realism, I'm complaining about needing to purchase a skill to make one of my actions in the game function. It's not like everyone has a recharging pile of ammo on their back but only the soldier gets the skill that makes it work, but everyone does have a gun, and I don't see why I shouldn't be allowed to shoot grenades out of the sky unless I grind a bit of XP first.
Posts
Yep, pretty much. They're entering the most over-crowded genre in gaming where it's very difficult to stand out. I could see Brink going the way of the Bad Company series; it doesn't topple CoD or Halo, but still maintains a very large and loyal following. Assuming of course that Splash Damage keep a decent flow of patches and fixes coming after the game launches.
What I think will definitely help Brink grow is it's release window. Battlefield 3, CoD _______, the rumored Halo remake with online play from 343, and Gears 3 are all hitting later this year. Brink definitely has time to grow over the summer.
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Dropbox has a "Public" folder, right click on any item there and you get a public link to it.
From the Brink Wiki Shouldn't ALL players have these abilities? Shooting grenades? That's really something you need to level up for? Do your characters not know how to pick up ammo?
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Well, the no reload while sprinting thing is something I have seen in other games, so that seems like a logical thing.
AS for the others, while these do show up in other shooters (CoD) I don't see them as necessary to all shooters.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
whew... still get to be The Scarecrow!
Yes, yes they are.
Just as much as operatives magically inhabit corpses and can hack anything.
Just as much as soldiers have a constantly recharging pile of ammo on their back and medics have a supply of morphine that needs dam walls to hold back.
Just as much as engineers can carry around large automated minigun turrets in their pockets.
Finally, just as much as you can take a sniper rifle bullet to the head and not die.
If the above doesn't strain your sense of disbelief, then what is not being able to shoot a grenade tipping it over the edge for?
Steam
PSN:Missing_a_legg
If you purchased the perk!
I can see why TC is mad about this. This is a thing you could theoretically do on your own, provided you had a good connection and could get the timing right.
Bethesda took Johnny to Utah last week for the publisher’s E3 showcase, netting a huge amount of new in-game Brink footage, an interview with Splash Damage boss Paul Wedgwood and some new screens.
http://www.vg247.com/2011/04/18/brink-video-feature-and-screens-from-james-bonds-villain-base/
The gun sounds in that video are really annoying. Going to have to play with the sound down or off.
Oh god a vip escort mission.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
The escort mission is just the same as the usual SD escort missions, instead this time it's a person instead of a tank and you repair it with a medic instead of an engineer.
The VIP can't die, just be immobilised.
Steam
Controlled by the ai then?
hrmm.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
So when it's a tank moving along a predetermined path it's okay, but when it's a person doing that exact same thing it's not?
I think they're both wonky, but npc vips are better than some donk with only a knife and a pistol. Not nearly as fun, but certainly better.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I'm fine with the escort objectives being on rails.
Steam
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Hmm... This is interesting. The soldiers can negate the engineers' armor buffs, but otherwise their armor piercing bullets don't do any more damage. I think this is a good, logical idea. I think.
But that'll probably come with the next generation of hardware.
if I hear gunfire, run the fuck away
If i see security, cower in fear/feel secure
If I see my friend get shot, I might pull out a shotgun
It just doesn't make any sense for them to stick around in the little battlefield areas. Have them run away? Where? To a corner? They're still going to be mulling about the boundaries of the maps. That's extra in-game resources and development time that could be used elsewhere.
It's not like Brink is the first multiplayer game featuring urban areas that doesn't have civilians running about. This is kind of a weird complaint to be having now.
It's totally not just window dressing, resistance would use actually guerrilla tactics, like striking and hiding.
Security might pop a few rounds into the ground to clear an area of civilians and reveal any resistance members.
Yes, because if there's one thing that's true in video game creation
if something new costs time and effort to implement, then we shouldn't even bother.
And did I say if something costs time and effort to implement, it shouldn't be done? No, I did not. Perchance I was instead talking about engine and hardware finite resources and limitations. You only have 512 MB of memory on the Xbox 360, after all. Having dozens of NPCs run around could take resources that could be used for better LoD or textures or more weapons or a higher player limit, perhaps. Likewise, a developer's limited time could be spent working on more important features or additions or bug fixes that have a lasting influence throughout an entire match.
What's better than what which is worse than what?
Also, rRootagea, you're not asking for a feature, you're asking for a different game.
And any given feature that isn't in the game isn't in the game for a presumable mix of them disagreeing with you that it would be fun, not having time or money, or wanting to go a different direction.
For instance, I don't actually think playing the game you're describing sounds like a lot of fun.
Uh, I'm not complaining about the realism, I'm complaining about needing to purchase a skill to make one of my actions in the game function. It's not like everyone has a recharging pile of ammo on their back but only the soldier gets the skill that makes it work, but everyone does have a gun, and I don't see why I shouldn't be allowed to shoot grenades out of the sky unless I grind a bit of XP first.