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Blizzard makes $2,000,000 in 4 hours with a sparkly horse

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Posts

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited April 2010
    It's a precedent, but not really a bad one. i'm actually not sure why most companies don't sell cosmetic stuff. Extra profit that in no way affects the game experience of those who don't want to pay for it. If the horse gave you 350% speed, or 10% more xp then sure that's a bad precedent. A 25 dollar glowy horse does not affect the game or the user base in any negative way.

    A Half Eaten Oreo on
  • ForumiteForumite Registered User, __BANNED USERS regular
    edited April 2010
    .Tripwire. wrote: »
    But if the precedent is "Game developers can make small, less time consuming and entirely optional content that doesn't disrupt the gameplay and earns lots of money from die hard fans; money they can use to continue developing games" I don't see what's so bad about that.

    The precedent it sets is that they get away with creating overpriced content sold on the side rather than included in the already existing monhtly fee. Now everyone can start setting apart manpower and resources to create gimmicky overpriced virtual toys that they try to sell to their audience rather than just improving or including it in the already existing content.

    Soon we'll have optional dungeons and in the grim dark virtual future we'll have full cash shops with all kinds of crap but also a monthly fee

    there are dark times ahead

    doomglooooom

    Forumite on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited April 2010
    Guess we're done here then.

    Echo on
This discussion has been closed.