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Elevator levels

NickTheNewbieNickTheNewbie Registered User regular
edited April 2010 in Games and Technology
One of the staples of game design is sticking a player in an elevator that they cannot escape from, and having them endure the onslaught of enemies as they ride to their destination. Sometimes the elevator can stop to let enemies on (but off course not let you off), the enemies may leap down from above, or sometimes the enemies will just materialize out of thin air! What do you guys think of this game mechanic? List all the elevator levels (or sections) you can think of, and name your most/least favorite.

NickTheNewbie on
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Posts

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited April 2010
    The first 10 minutes of Half Life.

    Also, I think you're looking for 'on rails' if you're trying to find a more recognized nomenclature.

    Flippy_D on
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  • TheStigTheStig Registered User regular
    edited April 2010
    No, i think he means literally elevator levels. Like in metal gear solid 1, where you ride the 30 minute long elevator of dudes repelling down on you but for some reason you can't shoot up.

    I believe there is also one in the Die Hard arcade game. That game was so awesome.

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  • NickTheNewbieNickTheNewbie Registered User regular
    edited April 2010
    The invisible dudes and heavily armored dudes on those MGS1 elevators are a good example. You commonly see it happen in beat 'em ups.


    Skip to halfway through
    http://www.youtube.com/watch?v=YZ3Syf4fEYI

    NickTheNewbie on
  • TheStigTheStig Registered User regular
    edited April 2010
    The service elevator is a beat 'em up classic.
    http://www.youtube.com/watch?v=1EX0u4bA4dg

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  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited April 2010
    Heck, even FFXIII got in on this deal.

    A duck! on
  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2010
    There was one in Aliens Vs. Predator the arcade beatemup. Good times.

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  • xzzyxzzy Registered User regular
    edited April 2010
    It's been a well used sequence in Halo games (Halo 3 is the only one that didn't have an elevator fight if I'm remembering properly).

    I've always found them fun, though a lot of it has to do with being able to keep some situational awareness. Halo's got the motion detector so you always have some warning where the bad guys are. When it's a game where shit is just flying at you from all over, you're low on ammo, and you keep getting broadsided? Yeah screw that.

    xzzy on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited April 2010
    Streets of Rage 2 has the best elevator level of all time, and it has the best music in the game too

    http://www.youtube.com/watch?v=1TYQapZ3_ZM&feature=related

    Just so damn intense as you claw through about 50 enemies, Axel continiously screaming "BAAARE KNAAACK-AALLL!!! BAAARE KNAAACK-AALLL!!! BAAARE KNAAACK-AALLL!!! HEEEYYYAAAAAAKKK!!!! BAAARE KNAAACK-AALLL!!!"

    Damn I love SOR2

    Hotlead Junkie on
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  • GSMGSM Registered User regular
    edited April 2010
    In general, elevator levels are just an excuse to repeat a looping background while the player is stuck in a game-lengthening cage match. Is there really that much of it these days?

    http://www.youtube.com/watch?v=M9Uzlmwun2o&feature=related

    GSM on
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  • xzzyxzzy Registered User regular
    edited April 2010
    It surprises me how many games have elevators that move at 45 degree angles.

    I'm 33 years old, and I have never seen an elevator that does anything other than move straight up and down.

    xzzy on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited April 2010
    The gunstar heroes esqe Batman game on the Geneis had a pretty sweet elevator level where you fight two face at the end of it http://www.youtube.com/watch?v=qou6Ek6J8KA

    Hotlead Junkie on
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  • TheStigTheStig Registered User regular
    edited April 2010
    xzzy wrote: »
    It surprises me how many games have elevators that move at 45 degree angles.

    I'm 33 years old, and I have never seen an elevator that does anything other than move straight up and down.

    Have you ever worked in an Evil mastermind's underground giant-killer-robot production facility?

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  • Big ClassyBig Classy Registered User regular
    edited April 2010
    Mass Effect. Though the enemy there was boredom.

    Dead Space did the elevator thing perfectly. You know the bit right at the beginning?
    I was seriously relieved to make it to the elevator with all the screeching and clanging and shadows moving around. Then the fucker opens up D:

    Big Classy on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited April 2010
    TheStig wrote: »
    xzzy wrote: »
    It surprises me how many games have elevators that move at 45 degree angles.

    I'm 33 years old, and I have never seen an elevator that does anything other than move straight up and down.

    Have you ever worked in an Evil mastermind's underground giant-killer-robot production facility?

    Or Willy Wonka's chocolate factory?

    Hotlead Junkie on
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  • UncleSporkyUncleSporky Registered User regular
    edited April 2010
    TheStig wrote: »
    xzzy wrote: »
    It surprises me how many games have elevators that move at 45 degree angles.

    I'm 33 years old, and I have never seen an elevator that does anything other than move straight up and down.

    Have you ever worked in an Evil mastermind's underground giant-killer-robot production facility?

    Or Willy Wonka's chocolate factory?

    Or used an escalator?

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  • DepressperadoDepressperado I just wanted to see you laughing in the pizza rainRegistered User regular
    edited April 2010
    Prince of Persia, Sands of Time.

    except it's less an elevator and more an elevating harem full of sandmonsters.

    it was the hardest part of the game, I think, but man did I feel good when I got to the top after having to reload a bunch.

    Depressperado on
  • Steel AngelSteel Angel Registered User regular
    edited April 2010
    One of the staples of game design is sticking a player in an elevator that they cannot escape from, and having them endure the onslaught of enemies as they ride to their destination. Sometimes the elevator can stop to let enemies on (but off course not let you off), the enemies may leap down from above, or sometimes the enemies will just materialize out of thin air! What do you guys think of this game mechanic? List all the elevator levels (or sections) you can think of, and name your most/least favorite.

    Going into non-action games, Chrono Trigger had one. I think it actually worked decently since it was a shift from the normal way battles worked. Having upbeat battle music playing during the sequence (as opposed to the usual stop exploration music, enter battle music, win battle, victory pose, switch to exploration music) along with being stuck there made it feel like a connected sequence.

    Steel Angel on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 2010
    I can't think of any game where you enter an elevator and don't expect to be attacked.

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  • Big ClassyBig Classy Registered User regular
    edited April 2010
    I can't think of any game where you enter an elevator and don't expect to be attacked.

    Mass effect.

    Big Classy on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited April 2010
    I can't think of any game where you enter an elevator and don't expect to be attacked.

    Portal.

    Flippy_D on
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  • TanolenTanolen Registered User regular
    edited April 2010
    Half-Life did have one of those 45 degree elevators with headcrabs flying at you.

    Tanolen on
  • FireWeaselFireWeasel Registered User regular
    edited April 2010
    I know the first Marvel Ultimate Alliance had one.

    Also, mostly recently came across the Elevator Effect in Deadly Premonition. The instant the thing started moving instead of flashing forward to right floor, I groaned.

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  • ItalaxItalax Registered User regular
    edited April 2010
    Big Isy wrote: »
    I can't think of any game where you enter an elevator and don't expect to be attacked.

    Mass effect.

    Honestly, an attack in an elevator in ME would have been genius. You'd get in expecing just a long, boring ride to mask a loading screen and suddenly geth rain down on your head. Total mind fuck.

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  • DelzhandDelzhand Registered User, Transition Team regular
    edited April 2010
    Megaman X, in Boomer Kuwanger's tower. Now, in the original, you could just run left, take the hit from the non-lethal spikes, and throw up a charged rolling shield, and you'd be fine until you got to the top.

    They "fixed" this in MHX.

    Delzhand on
  • XagarathXagarath Registered User regular
    edited April 2010
    I can't think of any game where you enter an elevator and don't expect to be attacked.

    I don't think Dead Space had any in the little elevators, which was a substantial missed opportunity.

    Xagarath on
  • jothkijothki Registered User regular
    edited April 2010
    I can't think of any game where you enter an elevator and don't expect to be attacked.

    Metroid.

    jothki on
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    Xagarath wrote: »
    I can't think of any game where you enter an elevator and don't expect to be attacked.

    I don't think Dead Space had any in the little elevators, which was a substantial missed opportunity.

    That was sort of the point. Mentally, you're expecting it because you know, it's an elevator. So everytime so step into one You're always tensed up, ready for action. Then the elevator stops and step out and breathe a sigh of relief..... until the fucker drops down behind you in the hallway.

    Also, the bit at the beginning, whilst not an attack still scared the shit out of me.

    Big Classy on
  • Pablo the PenguinPablo the Penguin Registered User regular
    edited April 2010
    When I think elevators, I think Mirror's Edge. In that game elevators were interesting. Usually they were used to hide load times and explain how you got onto a rooftop from the street, but then later in the game you actually get to ESCAPE from them. That's right, not fight guys in an elevator while you wait for the next floor, but actually get out and climb through the elevator shaft like the sneaky runner you are.

    Pablo the Penguin on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited April 2010
    That was the one elevator that was different (in design and gameplay).

    But yeah, who doesn't put their back to a wall and aim their gun at the door in an elevator?

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  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited April 2010
    When I think elevators I think Elevator Action. Now those where some battles.

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  • DelzhandDelzhand Registered User, Transition Team regular
    edited April 2010
    That was the one elevator that was different (in design and gameplay).

    But yeah, who doesn't put their back to a wall and aim their gun at the door in an elevator?

    Terminator 2 made me fear spears from above more than anything in the door.

    Delzhand on
  • ShutdownShutdown Registered User regular
    edited April 2010
    I like SoR2's, but I have to give a special nod to Streets of Rage 1, where you're on a service elevator going up the side of a building - enemies can drop in, but you can just-as-quickly grab and throw them off the side.

    Shutdown on
  • MolybdenumMolybdenum Registered User regular
    edited April 2010
    xzzy wrote: »
    It's been a well used sequence in Halo games (Halo 3 is the only one that didn't have an elevator fight if I'm remembering properly).

    I've always found them fun, though a lot of it has to do with being able to keep some situational awareness. Halo's got the motion detector so you always have some warning where the bad guys are. When it's a game where shit is just flying at you from all over, you're low on ammo, and you keep getting broadsided? Yeah screw that.

    well-used is an opinion.
    (though to be honest I don't mind the halovators that much.)

    I'm jumbling up the contaminated zones and they all mush together into one flood-filled blob of hatred, but I believe halo 2 and 3 both had horizontal-type "elevator" stages. halo 2 had a vertical one as well, and a very brief diagonal lift. I can't recall any in Halo (1).

    Watching Freeman's Mind I was reminded of a similar diagonal lift in half-Life, and playing RE5 with a buddy last week he died a lot on a now-typical spiraling elevator.

    I seem to recall more elevator action at the end of 007 Everything or Nothing, though that might have just been rappelling down a shaft.

    Elevators provide an interesting set piece opportunity for designers- even if your game isn't really on rails as such a moving platform on rails can be a nice twist, regardless of what shape it comes in or what direction it goes. Another dynamic I've seen fairly often in the action/FPS/beat-em-up worlds is calling an elevator only to have it open and be full of enemies. You can also use elevators as mystical portals to other areas/worlds, either using them as loading screens or as conveniently placed places for reinforcements to show up, be they day-saving allies or oh-shit-i-tripped-the-alarm-here-they-come guards.

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  • JihadJesusJihadJesus Registered User regular
    edited April 2010
    Castle Crashers had one of those 45 degree space-waster elevators too, if I remember right.

    JihadJesus on
  • Canada is 1337Canada is 1337 Registered User regular
    edited April 2010
    First thing I thought of was RE4. There was an elevator section in chapter 4 where bunches of Los Iluminados monks would drop down.

    Canada is 1337 on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited April 2010
    Silent Hill - Origins had this sequence in the hotel. It's obvious as fuck it's coming, but I'm a squealing little girl when it comes to Silent Hill monsters.

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  • travathiantravathian Registered User regular
    edited April 2010
    xzzy wrote: »
    It surprises me how many games have elevators that move at 45 degree angles.

    I'm 33 years old, and I have never seen an elevator that does anything other than move straight up and down.

    Visit Las Vegas some time.

    travathian on
  • TheMellowYellowTheMellowYellow Registered User regular
    edited April 2010
    Mirrors edge didn't have this problem since you could usually jump out of the elevators, but, they would make you ride the thing for a good 30 seconds. Its as bad as mass effect.

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  • Big ClassyBig Classy Registered User regular
    edited April 2010
    Just cause 2 has elevators. Though not quite what the OP is talking about. And you're never in an elevator, just on top.

    Big Classy on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    Streets of Rage 2 has the best elevator level of all time, and it has the best music in the game too

    http://www.youtube.com/watch?v=1TYQapZ3_ZM&feature=related

    Just so damn intense as you claw through about 50 enemies, Axel continiously screaming "BAAARE KNAAACK-AALLL!!! BAAARE KNAAACK-AALLL!!! BAAARE KNAAACK-AALLL!!! HEEEYYYAAAAAAKKK!!!! BAAARE KNAAACK-AALLL!!!"

    Damn I love SOR2

    It's not that Streets of Rage 2 has the best elevators (baseball stadium, Mr. X's stronghold, both inside and out). It's that Streets of Rage 2 is a badass fucking game so anything it has in it, even if bad, is excused. Streets of Rage 3 had elevators too.

    Fuck, I should play those games again. Especially part one, I haven't played it since we had Sega Channel.

    Henroid on
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