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Frozen Synapse | iPad and Android Versions are Out!

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Posts

  • SpaffySpaffy Fuck the Zero Registered User regular
    edited May 2011
    Another question - is there any way to cancel mans shouting guys if I haven't taken my turn yet? I try turning off 'Aim' and it doesn't work (which feels like it should, especially with Rocket Mans).

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited May 2011
    Spaffy wrote: »
    Another question - is there any way to cancel mans shouting guys if I haven't taken my turn yet? I try turning off 'Aim' and it doesn't work (which feels like it should, especially with Rocket Mans).

    Continue on sight

    TheOtherHorseman on
  • RendRend Registered User regular
    edited May 2011
    Rocket men will fire exactly once for each aim action you give them. For direct attack mans, cancelling aim makes them move quicker but lose accuracy. To make an attack man stop shooting use continue on sight.

    Rend on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2011
    So my first two attempts at exporting a game onto Youtube have failed. It encodes, uploads, and then tries to process, but Youtube says it could not convert the video. Any ideas?

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited May 2011
    So I'm 4-20. Perhaps this isn't my game ^^

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • RendRend Registered User regular
    edited May 2011
    Figgy wrote: »
    So my first two attempts at exporting a game onto Youtube have failed. It encodes, uploads, and then tries to process, but Youtube says it could not convert the video. Any ideas?

    I have the same issue, I think according to the forums its a known issue.

    Rend on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2011
    Rend wrote: »
    Figgy wrote: »
    So my first two attempts at exporting a game onto Youtube have failed. It encodes, uploads, and then tries to process, but Youtube says it could not convert the video. Any ideas?

    I have the same issue, I think according to the forums its a known issue.

    I'm trying once more. Maybe you aren't supposed to leave the window while the video is uploading? Obviously, not while it's recording.

    If this doesn't work, I guess I can just do it manually.

    Edit: Worked that time. If you're having issues, keep the game window in focus while uploading.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • Mr_GrinchMr_Grinch Registered User regular
    edited May 2011
    Just been given this by a friend, I'm hopeless at strategy games but looking forward to it. I was the type of person in C&C to have managed to build ten guys and a tank by the time my opponent rolls over the hill with an entire army, and tesla coils.

    However the whole taking turns fits right in with my gaming schedule (i.e not much time) so I'll be on soon for some target practice!

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2011
    Why is it when I'm challenging someone it always places us at grouped in opposite corners? How do I make it random, like when I'm challenged by others?

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • InquisitorInquisitor Registered User regular
    edited May 2011
    Spaffy wrote: »
    So I'm 4-20. Perhaps this isn't my game ^^

    Upload your next match for feedback?

    Inquisitor on
  • ZenitramZenitram Registered User regular
    edited May 2011
    Spaffy wrote: »
    So I'm 4-20. Perhaps this isn't my game ^^

    The game seems to have a pretty straightforward priority, with a little bit of math and circumstances thrown in.

    If you and an opponent see each other at the same time (a common occurence), the game looks at things in a certain order, that being:

    -Cover. Is one person covered while one is not? Covered guy will most likely win.

    -Stance change. A person who recently crouched or recently stood up (about a second ago or less) will be at a disadvantage against one who did not. Crouching does not affect aiming at all, it just lets you hide behind low cover.

    -Stillness. A stationary person will have an advantage over one that is moving around, say, a corner, even if they spot each other at the same time.

    -Aiming. If one is aiming and the other is not, the aiming guy will have the advantage.

    Now having said all this, shotguns pretty much insta-fire if their target is in range and in their line of sight. The above rules do take effect in shotgun vs. shotgun battles though.

    Zenitram on
  • DrezDrez Registered User regular
    edited May 2011
    Something is really messed up here. First, it takes me forever to connect to TEXAS2 (far longer than to connect to TEXAS4). Then, in my game with Rend, every unit is green and there's 13 of them. What the hell?

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    edited May 2011
    Zenitram wrote: »
    Spaffy wrote: »
    So I'm 4-20. Perhaps this isn't my game ^^

    The game seems to have a pretty straightforward priority, with a little bit of math and circumstances thrown in.

    If you and an opponent see each other at the same time (a common occurence), the game looks at things in a certain order, that being:

    -Cover. Is one person covered while one is not? Covered guy will most likely win.

    -Stance change. A person who recently crouched or recently stood up (about a second ago or less) will be at a disadvantage against one who did not. Crouching does not affect aiming at all, it just lets you hide behind low cover.

    -Stillness. A stationary person will have an advantage over one that is moving around, say, a corner, even if they spot each other at the same time.

    -Aiming. If one is aiming and the other is not, the aiming guy will have the advantage.

    Now having said all this, shotguns pretty much insta-fire if their target is in range and in their line of sight. The above rules do take effect in shotgun vs. shotgun battles though.

    Question about ducking behind cover. What's the difference between ducking behind light blue objects and just standing behind them? A person behind a light blue object is "covered" right? But someone ducking behind one is, er, "more" covered? Like: Standing in the open -> Standing behind a light blue object -> Ducked behind a light blue object in terms of cover priority for combat resolution? Or am I misunderstanding something?

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • ZenitramZenitram Registered User regular
    edited May 2011
    Drez wrote: »
    Something is really messed up here. First, it takes me forever to connect to TEXAS2 (far longer than to connect to TEXAS4). Then, in my game with Rend, every unit is green and there's 13 of them. What the hell?

    The Texas 2 thing is an issue according to Ian, the dev. I'm gonna assume it's us that's causing it to lag :)

    As for the bug, I've encountered that once and I guess there's nothing you can do about it except ignore the game or end the turn and instantly win/lose (depending on who's green).

    Zenitram on
  • SpaffySpaffy Fuck the Zero Registered User regular
    edited May 2011
    Drez wrote: »
    Zenitram wrote: »
    Spaffy wrote: »
    So I'm 4-20. Perhaps this isn't my game ^^

    The game seems to have a pretty straightforward priority, with a little bit of math and circumstances thrown in.

    If you and an opponent see each other at the same time (a common occurence), the game looks at things in a certain order, that being:

    -Cover. Is one person covered while one is not? Covered guy will most likely win.

    -Stance change. A person who recently crouched or recently stood up (about a second ago or less) will be at a disadvantage against one who did not. Crouching does not affect aiming at all, it just lets you hide behind low cover.

    -Stillness. A stationary person will have an advantage over one that is moving around, say, a corner, even if they spot each other at the same time.

    -Aiming. If one is aiming and the other is not, the aiming guy will have the advantage.

    Now having said all this, shotguns pretty much insta-fire if their target is in range and in their line of sight. The above rules do take effect in shotgun vs. shotgun battles though.

    Question about ducking behind cover. What's the difference between ducking behind light blue objects and just standing behind them? A person behind a light blue object is "covered" right? But someone ducking behind one is, er, "more" covered? Like: Standing in the open -> Standing behind a light blue object -> Ducked behind a light blue object in terms of cover priority for combat resolution? Or am I misunderstanding something?

    It was my understanding that you can't shoot if you're ducked. which might explain why I lose a lot...

    Spaffy on
    ALRIGHT FINE I GOT AN AVATAR
    Steam: adamjnet
  • InquisitorInquisitor Registered User regular
    edited May 2011
    If you are ducked behind light blue cover you can not be seen at all, therefore you can't fire or be fired upon.

    Edit: You can fire while crouching, but you can not fire over light blue cover.

    Inquisitor on
  • DrezDrez Registered User regular
    edited May 2011
    Inquisitor wrote: »
    If you are ducked behind light blue cover you can not be seen at all, therefore you can't fire to be fired upon.

    Edit: You can fire while crouching, but you can not fire over light blue cover.

    Well, that certainly explains how I lost a couple of games. Shit.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • RendRend Registered User regular
    edited May 2011
    Drez wrote: »
    Something is really messed up here. First, it takes me forever to connect to TEXAS2 (far longer than to connect to TEXAS4). Then, in my game with Rend, every unit is green and there's 13 of them. What the hell?

    Needless to say I was also very confused O.o

    Rend on
  • ZenitramZenitram Registered User regular
    edited May 2011
    Me vs. Corpekata, the starting units/positions:

    fscapture.jpg

    Zenitram on
  • DrezDrez Registered User regular
    edited May 2011
    Rend wrote: »
    Drez wrote: »
    Something is really messed up here. First, it takes me forever to connect to TEXAS2 (far longer than to connect to TEXAS4). Then, in my game with Rend, every unit is green and there's 13 of them. What the hell?

    Needless to say I was also very confused O.o

    Actually, I meant every unit is red, not green. And I can assign orders to them.

    I asked for help in the Mode7Games IRC channel and an OP told me to restart the game. I did, but it's the same thing. Is there a way to cancel a game that hasn't been started? We can try to remake it.

    I also lost the ability to send messages in IRC via the in-game module.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • RendRend Registered User regular
    edited May 2011
    Drez wrote: »
    Rend wrote: »
    Drez wrote: »
    Something is really messed up here. First, it takes me forever to connect to TEXAS2 (far longer than to connect to TEXAS4). Then, in my game with Rend, every unit is green and there's 13 of them. What the hell?

    Needless to say I was also very confused O.o

    Actually, I meant every unit is red, not green. And I can assign orders to them.

    I asked for help in the Mode7Games IRC channel and an OP told me to restart the game. I did, but it's the same thing. Is there a way to cancel a game that hasn't been started? We can try to remake it.

    I also lost the ability to send messages in IRC via the in-game module.

    I started another game against you, this one looks like it's not wonky.

    Rend on
  • DrezDrez Registered User regular
    edited May 2011
    Inquisitor wrote: »
    If you are ducked behind light blue cover you can not be seen at all, therefore you can't fire to be fired upon.

    Edit: You can fire while crouching, but you can not fire over light blue cover.

    Well, that certainly explains how I lost a couple of games. Shit.

    So lets say I'm in a room that looks like this:

    ..............4......
    ..........3..........
    ..#######....#$####..
    ..#.....#...1$o...#..
    ..#.....#....#....#..
    ..#######....###..#..
    ..................2..
    .....................
    


    The # represents a dark blue (full-height) wall. The $ represents a half-height (light blue) wall. The "o" represents my mans. And the numbers represent enemies.

    Basically, if my mans is crouched in that position, the only person he can fire on is enemy 2. Can he SEE any of the other enemies, assuming they are standing? Or is 1 and 4 also invisible to me while I am crouched in that location?

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • RendRend Registered User regular
    edited May 2011
    1 and 4 are also invisible, I believe.

    Rend on
  • InquisitorInquisitor Registered User regular
    edited May 2011
    I'm at my computer now if people want to play some matches, in game name is also Inquisitor.

    Inquisitor on
  • ZenitramZenitram Registered User regular
    edited May 2011
    At some distance a crouched person will see over low cover, but I can't quantify that distance for you. I figured that out through experience.

    Zenitram on
  • DrezDrez Registered User regular
    edited May 2011
    TEXAS2 seems really goddamn slow. Why did we pick this server? :(

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2011
    Drez wrote: »
    TEXAS2 seems really goddamn slow. Why did we pick this server? :(

    Does it even matter what server you pick?

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • InquisitorInquisitor Registered User regular
    edited May 2011
    I think I may have missed a challenge from someone earlier? If so, feel free to re-challenge me, sorry. Still getting used to this system.

    Inquisitor on
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited May 2011
    Figgy wrote: »
    Why is it when I'm challenging someone it always places us at grouped in opposite corners? How do I make it random, like when I'm challenged by others?

    BOTP'd

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • DrezDrez Registered User regular
    edited May 2011
    Figgy wrote: »
    Drez wrote: »
    TEXAS2 seems really goddamn slow. Why did we pick this server? :(

    Does it even matter what server you pick?

    Yes. Currently, you can't play games you started on one server if you connect to a different one. Your stats and games are all server-specific. Also, I found TEXAS4 a lot faster than TEXAS2.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    edited May 2011
    I think Frozen Synapse's synapses have frozen.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • RendRend Registered User regular
    edited May 2011
    I really dislike matches which have more than two machine guns :/

    I hate camping and I like being really aggressive, but it's difficult to leave a fortified position when all you have are long range combatants.

    Rend on
  • CorpekataCorpekata Registered User regular
    edited May 2011
    That was the most ridiculous explosionfest to ever end in a draw.

    Corpekata on
  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited May 2011
    Zenitram wrote: »
    Me vs. Corpekata, the starting units/positions:

    fscapture.jpg
    A friend of mine and I played on this map last night. Our reactions were basically, "Wow, really?"

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • ZenitramZenitram Registered User regular
    edited May 2011
    Corpekata wrote: »
    That was the most ridiculous explosionfest to ever end in a draw.

    Yeah no kidding. But the important thing is I had fun and I'm making friends.

    Zenitram on
  • RendRend Registered User regular
    edited May 2011
    Are the Frozen Synapse players in an irc channel or on a vent or something? We should do that.

    Rend on
  • DrezDrez Registered User regular
    edited May 2011
    Rend wrote: »
    Are the Frozen Synapse players in an irc channel or on a vent or something? We should do that.

    There's an IRC client built into the interface. Click the chat bubble on the top left.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited May 2011
    Oh man, yeah, we should use the G&T vent.

    Stabbity Style on
    SijLqhH.pngSteam: stabbitystyle | XBL: Stabbity Style | PSN: Stabbity_Style | Twitch: stabbitystyle
  • Silas BrownSilas Brown That's hobo style. Registered User regular
    edited May 2011
    Oh man, yeah, we should use the G&T vent.

    This is a fantastic idea.

    Silas Brown on
  • RendRend Registered User regular
    edited May 2011
    Oh man, yeah, we should use the G&T vent.

    This is a fantastic idea.

    Join me! You can find my comment, [FROZEN SYNAPSE]

    Rend on
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