Phantastic Revolution, Prologue
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You are visiting the town of Velraub, a pleasant port town on the edge of the sea, the forest, and the mountains. Three distinct political entities are gently bidding for control of the town, and have each dispatched a group of worthy and loyal contenders for its future rulership. These entities are Marana, the Kingdom of Beasts, where beast-people gather in the forests to serve their King; Ixbilt, the Machine Empire, whose loyal servants both human and robotic value technical achievement above all else; and Ereyan, the Arcane Republic, whose selected representatives wield vast political and magical power, often irresponsibly.
Things are not so simple, however: there are those who oppose these great states, and those who oppose those who oppose them. The strife has even awakened a number of powerful and ancient entities, whose elemental natures draw them into conflict once again. Private interests draw a diverse cast of characters into the struggle. These warring groups, with motives both open and hidden, have declared a local war on one another, with the town of Velraub as its prize. The violence will continue until a clear winner emerges, and all of the survivors can agree on the new political order.
You must vote every night in bold red
for someone you suspect to be hostile to you.
In this game, the vote has an additional significance. Whoever wins the most votes is removed from the game, as always. However, some characters also add secondary votes to their vote-target, in addition to the primary vote. Secondary votes come in three types: Natural, Technical, and Magical. Whoever wins the most of any type of secondary vote also gets a kill on them, of the corresponding type of vote. Secondary votes do not stack with primary votes or alter them in any way. This mechanic will be most familiar if you played in the Color Wheel Phalla.
Another mechanic also features prominently: Attacks and Wounds. If you are attacked, and you have no protection, you will be Wounded. If you are attacked while Wounded, you die. If you suffer two Wounds in the same night, you die. While Wounded, you cannot use your special power, but you may still vote, and your vote still carries any additional effects it normally has. If you are not attacked while Wounded, you recover after two days of being wounded, at the start of the day. For example, if you are Attacked on Night One, you recover from your wound at the start of Day Four, and are Wounded for Day Two and Day Three.
Some characters are more resilient. This is reflected by Toughness. Toughness downgrades a Kill into a Wound, or negates a Wound entirely, and then vanishes. Some characters are Very Tough, and can soak two Wounds or a full Kill and suffer no ill effect. One character is Incredibly Tough. When in doubt about how kills and wounds interact, assume that a Wound is worth half of a Kill. In addition to Toughness, some characters are Immune to particular types of Kills and Attacks, so type is occasionally critical.
The wounded will be listed in the narration, as well as in the second post.
For the Discriminating and the Curious:
This is a faction game. There are no conversions. You share win conditions with anyone with whom you begin masoned. There is no manipulation of the primary vote. Ties are won by the first person to reach the winning number of votes. The winner of each secondary vote is announced each night, as are the wounded. There is no use of the RNG after roles are assigned. You are notified if your power is redirected, blocked, or ineffective, and which.
Ask for further clarifications in bold orange, and I will reply.
Please do not engage in commonly-taboo practices during this Phalla. These includes quoting role PMs directly, forwarding messages, taking screencaps of PMs, editing a vote post, and a few other things. You may, depending on the severity of your indiscretion, be removed from the game.
You must make two posts and vote each day to be considered active. Inactives will be replaced by reserves, or destroyed if none are available. I will be more lenient while there are more players, due to my own inexperience, but will try to remain consistent. Please point out any inconsistencies.
Vote closes at 9pm PST. This is 12pm EST and 5am GMT, if I understand time zones correctly. Actions before the hour (:59) are counted, actions after the hour (:00) are not.
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