The Clone Wars is some crazy shit in the Star Wars Universe, which all began with Leia saying something in passing while she was rattling on at Obi-Wan about her personal problems via hologram. And it's kinda wierd because Luke is all ogling her because they don't have hot chicks like that on Tattooine and Ben's thinking
aw damn this is awkward because they're twins but he plays it pretty cool since he's a jedi but still it is sorta screwy when you watch it because you
know what Luke did before he went to sleep that night.
Anyway, it turns out that those Clone Wars were pretty neat. And sometimes roleplaying games are neat, too!
This game has been running since August 31st of 2007. Thank you all for playing and following this game for over almost three years! I have really enjoyed running it and appreciate the amount of interaction both players and non-players that I have recieved in the OOC thread.
Anyway... it's Star Wars. I assume that everyone who will ever look at this thread knows the setting. This little adventure, set just before the onset of the Clone Wars, will begin with two players and build from there if things go smoothly. It is as much an exhibition of the Saga Edition rules that a lot of people had had questions about lately as it is to be (if I do my job well) a fun game for the players.
Gameplay will be very transparent. I will have stats for encounters there so people can take a look at them. I will also try to have small and simple encounter maps so you can declare where you're moving, be able to tell where cover is and how far you are away from others, etc. Players, I don't care if you look at enemy stat blocks either (hell, you've got the book anyway so you know what the hell a B-1 battle droid is, right?)... if there's something that I don't want to be a "spoiler" for you, I just throw a bunch of ******s over it, or I omit it entirely. The way I see it, if you know how many hit points that battle droid has, you'll know when you've killed it on a damage roll and you'll get to describe how many pieces you cut it into before it hits the ground.
**link to IC thread**
The IC thread will contain in-character dialogue and descriptive posts from the GM and the players, with information on rolls, actions taken, and other such things in spoiler tags. This thread will be for discussion of rules or disputes, questions from the players, and is also a place for people who want to know what is happening in the game to ask questions (for example: "Wait, so how many swift actions can someone take in a round?").
Character sheets will also be posted in this OOC thread, and players can post backstories with detail to their heart's content as well.
A final note to the players (and observers!): remember that description is not always tied to mechanics. Star Wars is a fantastic space movie setting. Be cinematic! Losing hp to a blaster attack doesn't mean "you got shot"... in all likelihood, it's really only the last couple of hits that take you to zero that are actually "hits" (in game terms, think of all the hp Qui-Gonn must have lost fighting Darth Maul before getting skewered). You can do things like describe feeling the heat from the blaster bolt as it reflects from your saber, or being pelted by the debris from a nearby explosion. You don't have to just roll a tumble check... you can describe how your charachter flips over the head of a bounty hunter, reflecting blaster fire in an overhead arc, landing behind him ready to attack... all that kinda stuff. And sometimes failure is even more fun to describe... like Han blowing his deception check in the Death Star... "everything's fine... we're all fine here... how are you?" Have fun with it!
Thanks everybody!
In-Character Index
Posts
Nar Aval
Medium Male Twi'lek Jedi 8/Jedi Knight 4/Jedi Master 2
Force 13 Destiny 0
Init +15; Perception +12
Languages Basic, Ryl, Lekku, Huttese
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Defense Reflex: 31 (flat-footed 27); Fortitude: 31; Will: 29
Hit Points: 135 Threshold: 31
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Speed 6 squares
Base Attack Bonus +14, Grp +15
Melee Unarmed +18 (1d4+8) or
Melee Lightsaber +21 (2d8+11) or
Melee Lightsaber (2h) +21 (2d8+15), or
Melee Lightsaber (2h) Double Attack +18/+18 (2d8+15, 2d8+15)
Atk Options Whirlwind Attack, Melee Defense, Double Attack
Special Abilities Deceptive, Low-light Vision, Serenity, Fearless
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Abilities: Str 12, Dex 18, Con 14, Int 14, Wis 15, Cha 16
Talents: Dark Side Sense, Dark Side Scourge, Resist the Dark Side, Damage Reduction 10, Ataru Form Mastery, Multiattack Proficiency, Improved Weapon Focus
Feats: Force Sensitive, Weapon Proficiency [Lightsabers, Simple], Melee Defense, Force Training x3, Weapon Finesse, Skill Focus (Use the Force), Whirlwind Attack, Weapon Focus, Double Attack
Force Powers: Battle Strike x2, Mind Trick, Sever Force x2, Surge, Force Slam, Force Stun, Move Object, Vital Transfer; Saber Swarm, Hawk-Bat Swoop, Swift Flank
Force Techniques: Force Point Recovery, Mind Trick Mastery
Force Secrets: Quicken Power
Skills: Acrobatics* +16, Endurance +9, Initiative* +16, Jump +8, Knowledge () +9, Mechanics +9, Pilot +11, Perception* +14, Use the Force* +17
Possessions: Self-Made Lightsaber, Jedi Robes, Wallet with pictures of A-40 in it.
Destiny 2 Force 14 Dark Side 14
Init +12; Senses Perception +14
Languages Basic, Binary, Bothese, Durese, High Galactic, Ithorese, Ryl, Sullustese
Defenses Ref 29 (flat-footed 28), Fort 30, Will 30; Block, Deflect, Lightsaber Defense (2), Soresu, Vehicular Combat
Special Defenses 33 Reflex Defense with Makashi, +5 to Fortitude and Will Defense against any Use the Force checks
hp 123; second wind +30/61; Threshold 30
Immune fear effects
Speed 6 squares
Melee lightsaber +16 (2d8+10) or
Melee lightsaber +16 (2d8+14) with both hands or
Melee unarmed +15 (1d6+10)
Ranged heavy blaster pistol +11 (3d8+6)
Base Atk +12; Grp +16
Atk Options Point Blank Shot
Special Actions Damage Reduction 10, Knack 1/day, Lightsaber Defense (2), Makashi, temptation
Force Powers Known (Use The Force +21) Force grip (2), Dark Rage, Force lightning, Force slam (2), move object, negate energy, rebuke, surge, tempered aggression
Force Techniques Force Point Recovery
Abilities Str 18, Dex 10, Con 14, Int 14, Wis 14, Cha 18
Special Qualities build lightsaber
Talents Block, Damage Reduction 10, Dark Side Adept, Deflect, Knack, Lightsaber Defense (2), Makashi, Soresu, Stolen Form
Feats Force Sensitivity, Force Training (3), Improved Defenses, Linguist, Martial Arts I, Point Blank Shot, Skill Focus (Use the Force), Unstoppable Force, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple)
Primary Skills Gather Information +16, Initiative +12, Knowledge (life sciences) +14, Mechanics +14, Perception +14, Persuasion +16, Pilot +12, Treat Injury +14, Use Computer +14, Use the Force +21 (may reroll to use Block or Deflect but must keep the result of the reroll even if worse; may reroll to activate dark side powers but must keep the result of the reroll even if worse)
Secondary Skills Acrobatics +7, Climb +11, Deception +11, Endurance +9, Jump +11, Knowledge (bureaucracy) +9, Knowledge (galactic lore) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Knowledge (tactics) +9, Knowledge (technology) +9, Ride +7, Stealth +7, Survival +9, Swim +11
Possessions robes, heavy blaster pistol, anakin skywalker's lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
Taung - aka Advanced Recon Commando Alpha-40
Medium Human soldier 7/scout 3/elite trooper 3
Destiny 3; Force 12
Init +20; Senses low-light vision, Perception +15
Languages Basic, Mando'a, Binary, 1 untrained
Defenses Ref 34 (30 flat-footed), Fort 32, Will 26
hp 116; DR 1; Threshold 32
Speed 8 squares
Melee unarmed +13 (1d6+7)
Ranged blaster pistol, heavy +16 (3d8+6)
Ranged blaster rifle, heavy +17 (3d10+6) or
Ranged blaster rifle, heavy +15 (3d10+6) with autofire or
Ranged blaster rifle, heavy +15 (5d10+6) with Burst Fire or
Ranged blaster rifle, heavy +12/+12 (3d10+6) with Double Attack or
Ranged blaster rifle, heavy +10/+10 (5d10+6) with Double Attack and Burst Fire
Base Atk +12; Grp +16
Atk Options Burst Fire, Double Attack (rifles), Point Blank Shot, Precise Shot
Special Actions Tough as Nails, Delay Damage, Shake it Off, Full Advance
Abilities Str 12, Dex 18, Con 15, Int 16, Wis 14, Cha 13
Talents Long Stride, Evasion, Armored Defense, Armor Mastery, Improved Armored Defense, Tough as Nails, Controlled Burst, Full Advance
Feats Armor Proficiency (light, medium), Burst Fire, Double Attack (rifles), Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Shake it Off, Skill Focus (Initiative), Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (simple, pistols, rifle, heavy)
Skills Endurance +13, Initiative +20, Knowledge (Tactics) +14, Mechanics +14, Perception +15, Pilot +15, Stealth +15, Use Computer +14
Possessions heavy blaster pistol, heavy blaster rifle, ARC trooper armor (Internal Comlink, short-range, Helmet Package), utility belt, security kit
Sheltay Retrac
Medium Human noble 2/soldier 6/elite trooper 4
Init +14; Senses Perception +8
Languages Basic, Binary, Durese, High Galactic, Mon Calamarian, Shyriiwook
Defenses Ref 30 (flat-footed 24), Fort 26, Will 26
hp 83; DR 2; Threshold 26
Speed 6 squares
Melee combat gloves +15 (2d10+6) or
Melee combat gloves +15/+15 (2d10+6) with Dual Weapon Mastery IIIor
Melee combat gloves +10/+10 (2d10+6) with Double Attack or
Melee combat gloves +10/+10/+10/+10 (2d10+6) with Double Attack and Dual Weapon Mastery III or
Ranged hold-out blaster +14/+14 (3d4+6) with Dual Weapon Mastery III or
Ranged blaster carbine +14 (3d8+6) or
Ranged hold-out blaster +14/+14 (3d8+6) with Dual Weapon Mastery III or
Ranged blaster carbine +9 (3d8+6) with autofire
Ranged blaster carbine +9/+9 (3d8+6) with autofire and Dual Weapon Mastery III
Fighting Space 1 square; Reach 1 square
Base Atk +11; Grp +14
Atk Options autofire (blaster carbine), Double Attack (simple), Dual Weapon Mastery, Point Blank Shot
Special Actions Draw Fire, Harm's Way
Abilities Str 10, Dex 17, Con 11, Int 14, Wis 14, Cha 16
Special Qualities delay damage
Talents Draw Fire, Educated, Harm's Way, Teräs Käsi Basics, Teräs Käsi Mastery, Weapon Specialization
Feats Armor Proficiency (light, medium), Double Attack (simple), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Linguist, Martial Arts I, Martial Arts II, Martial Arts III, Point Blank Shot, Weapon Finesse, Weapon Focus (simple), Weapon Proficiency (pistols, simple)
Primary Skills Deception +14, Gather Information +14, Initiative +14, Knowledge (bureaucracy) +13, Persuasion +14, Pilot +14, Ride +14, Treat Injury +13, Use Computer +13
Secondary Skills Acrobatics +9, Climb +6, Endurance +6, Jump +6, Knowledge (galactic lore) +8, Knowledge (life sciences) +8, Knowledge (physical sciences) +8, Knowledge (social sciences) +8, Knowledge (tactics) +8, Knowledge (technology) +8, Mechanics +8, Perception +8, Stealth +9, Survival +8, Swim +6
Possessions all-temperature cloak, blaster carbine, combat gloves, hold-out blaster, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), binder cuffs, 2 concealed holsters, credit chip, credit chip, datapad, encrypted long-range comlink, personal holoprojector
RC-1262, aka Delta-62 aka "Scorch"
"If we're all clones, why am I the only one with a sense of humor?"
Force 4
Init +13; Senses low-light vision, Perception +13
Languages Basic, Mando'a
Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
Speed 6 squares, Running Attack
Melee unarmed +11 (1d6+4)
Melee vibrodagger +11 (2d4+4)
Ranged blaster pistol +12 (3d6+3) or
Ranged light repeating blaster rifle +7 (3d8+3, 2x2 autofire)
Ranged missile launcher +12 (6d6+3, 2-square burst)
Base Atk +10; Grp +12
Attack Options Point Blank Shot
Special Actions Coordinated Attack, delay damage
Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
Talents Armored Defense, Shoulder to Shoulder, Improved Armor Defense
Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles) Weapon Focus (Heavy Weapons)
Skills Initiative +13, Perception +13
Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, vibrodagger, utility belt with medpac, missile launcher with 4 missiles
RC-1140, aka Delta-40 aka "Fixer"
"Keep the comm clear, and watch the master at work."
Force 4
Init +13; Senses low-light vision, Perception +13
Languages Basic, Mando'a
Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
Speed 6 squares, Running Attack
Melee unarmed +11 (1d6+4)
Melee vibrodagger +11 (2d4+4)
Ranged blaster pistol +12 (3d6+3) or
Ranged light repeating blaster rifle +7 (3d8+3, 2x2 autofire)
Base Atk +10; Grp +12
Attack Options Point Blank Shot
Special Actions Coordinated Attack, delay damage
Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
Talents Armored Defense, Shoulder to Shoulder, Improved Armored Defense
Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles), Skill Training (Mechanics)
Skills Initiative +13, Perception +13, mechanics +11
Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, 4 detonation charges, vibrodagger, utility belt with medpac
RC-1207 aka Delta-7 aka "Sev"
"Just point me at the enemy... and stay out of my way."
Force 4
Init +13; Senses low-light vision, Perception +13
Languages Basic, Mando'a
Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
Speed 6 squares, Running Attack
Melee unarmed +11 (1d6+4)
Melee vibrodagger +11 (2d4+4)
Ranged blaster pistol +12 (3d6+3) or
Ranged sniper rifle with targeting scope +12 (3d10+3)
Base Atk +10; Grp +12
Attack Options Point Blank Shot
Special Actions Coordinated Attack, delay damage
Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
Talents Armored Defense, Shoulder to Shoulder, Improved Armored Defense
Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles), Skill Training (Stealth)
Skills Initiative +13, Perception +13, Stealth +12
Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, vibrodagger, utility belt with medpac
General Obi-Wan Kenobi, Jedi Master
Medium Human Jedi 8/Soldier 1/Jedi Knight 5/Officer1/Jedi Master1
Destiny 5; Force 7; Dark Side 0
Init +15; Senses Perception +11
Languages Basic, Shyriiwook [understand], Binary [understand]
Defenses Ref 31 (Flatfooted 29), Fort 31, Will 35; Block, Deflect, Soresu
hp 142; Threshold 31
Immune fear effects
Speed 6 squares
Melee Lightsaber +19 (2d8+12) or
Melee Lightsaber +14/+14 (2d8+12) with Double Attack
Ranged by weapon +18
Base Atk +16; Grp 18
Atk Options +2 Atk v. opponents that flank, Bantha Rush, Double Attack, Improved Quick Draw, Severing Strike, Whirlwind Attack.
Special Actions Redirect Shot, Serenity, +2 Force to add to Use the Force check to activate Block; each time the force is spent it does not count towards the limit of Force spent per round, +2 Force to add to Use the Force check to activate Deflect; each time the force is spent it does not count towards the limit of Force spent per round
Force Powers Known (Use the Force +25): Circle of Shelter [Lightsaber Form], Farseeing, Force Cloak, Force Shield, Force Slam (2), High Ground Defense [Lightsaber Form], Mind Trick, Move Object (2), Rebuke, Saber Swarm [Lightsaber Form], Surge (2), Vital Transfer
Force Regimens Known (Use the Force +25) Sparing Practice, Training Remote, Vo'ren's First Cadence (completed), Vo'ren's Second Cadence (completed)
Force Techniques Force Point Recovery, Improved Mind Trick
Abilities Str 15, Dex 14, Con 14, Int 15, Wis 16, Cha 15
Talents Acrobatic Recovery, Difficult to Sense, Grand Leader, Improved Quick Draw, Lightsaber Block, Lightsaber Deflect, Redirect Shot, Sokan, Soresu, Tough as Nails
Feats Armor Proficiency (Light), Bantha Rush, Double Attack (Lightsabers), Force Sensitivity, Force Regimens Mastery, Force Training (3), Quickdraw, Skill Focus (Use the Force), Triple Crit, Weapon Proficiency (Lightsabers, Simple)
Skills Acrobatics +15, Initiative +15, Knowledge (Tactics) +15, Pilot +15, Use the Force +25
Possessions Lightsaber (self-built), Jedi robes, 3D encrypted Comlink, Utility belt with Aqua Breather and Medpack, Electrobinoculars, Jedi Ornamental Armor, Jet Pack
*Obi-Wan Kenobi is considered to have fulfilled the Education destiny (see page 114 of the Saga Edition core rulebook)
Chancellor Palpatine
Human noble 6/Jedi 1/Sith Apprentice 8/Sith Lord 5
Destiny 4; Force 8; Dark Side 20
Init +16; Senses Improved Sense Surroundings; Use the Force +24
Languages Basic, Bothan, Geonosian, Gran, High Galactic, Neimoidian, Rodese, Ryl, Sith, Zabrak
Defenses Ref 35 (flat-footed 33), Fort 34, Will 38; Block, Deflect
HP 132; Threshold 34
Immune: fear effects
Speed 6 squares
Melee lightsaber +21 (2d8+10/x3) or
Melee lightsaber +20/+20 (2d8+10/x3) with Double Attack or
Melee lightsaber +15/+15/+15 (2d8+10/x3) with Triple Attack
Base Attack +18
Atk Options Dark Scourge, Double Attack, Melee Defense, Triple Attack, Whirlwind Attack
Special Actions Redirect shot, temptation
Force Powers Known (UTF +24); Dark Rage, Farseeing, Force disarm, Force Lightning (x4), Force Slam, Force Thrust, move object (x3), rebuke (x2), surge (x3), vital transfer
Force Secrets Devastating Power, Distant Power, Multitarget Power, Quicken Power
Force Techniques Force Point Recovery, Improved Move Light Object, Improved Sense Force, Improved Sense Surroundings
Abilities Str 10, Dex 15, Con 12, Int 18, Wis 20, Cha 19
Talents Block, Connections, Dark Scourge, Dark Side Adept, Deflect, Force Perception, Multiattack Proficiency (Lightsabers, x2), Redirect Shot, Visions, Wealth
Feats Double Attack, Force Sensitivity, Force Training (x3), Linguist, Melee Defense, Skill Focus (UTF), Triple Attack, Triple Crit (Lightsabers), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, simple), Whirlwind Attack
Skills Deception +19, Gather Information +19, Initiative +16, Knowledge (Bureaucracy, Galactic Lore, Social Sciences, Tactics) +19, Persuasion +19, Use Computer +19, Use the Force +24 (may reroll when using [dark side] Force powers, may substitute for Perception checks)
"In my book, experience outranks everything."
Force 5
Init +13 Senses low-light vision; Perception +12
Languages Basic, Mando'a
Defenses Ref 26 (flat-footed 23), Fort 27, Will 25
hp 90; Threshold 27
Speed 6 squares
Melee Unarmed +12 (1d4+7)
Ranged heavy blaster pistol +14 (3d8+5) or
Ranged heavy blaster pistol +12 (4d8+5) with Rapid Shot or
Ranged heavy blaster pistol +12/+12 (3d8+5/3d8+5) with Dual Weapon Mastery II or
Ranged heavy blaster pistol +10/+10 (3d8+5/3d8+5) with Dual Weapon Mastery II and Rapid Shot
Attack options Charging Fire, Coordinated Attack, Cover Fire, Dual Weapon Maser II, Point Blank Shot, Rapid shot
Special Actions Assault Tactics, Battle Analysis, Indomitable, Shift Defense I, Share Talent (Shift Defense I)
Abilities Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
Special Qualities command cover, share talent (Shift Defense I)
Feats Armor Proficiency (light, medium), Charging Fire, Coordinated Atttack, Dual Weapon Mastery I, Dual Weapon Master II, Improved Defenses, Point blank Shot, Rapid Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
Talents Armored Defense, Assault Tactis, Battle Analysis, Cover Fire, Indomitable, Shift Defense I
Skills Initiative +13, Knowledge (Tactics) +10, Perception +12, Treat Injury +10
Posessions clone trooper armor, 2 heavy blaster pistols, utility belt with medpac
501st Legion Clone Trooper
The elite troopers of the G.A.R.
Dark Side 5
Init +12 Senses low-light vision; Perception +13
Languages Basic, Mando'a
Defenses Ref 20 (flat-footed 19), Fort 19, Will 13
hp 41; Threshold 19
Speed 6 squares
Melee Unarmed +11 (1d6+3)
Ranged blaster rifle +11 (3d8+3) or
Ranged blaster rifle +9 (5d8+3) with controlled burst or
Ranged frag grenade +9 (4d6, 2-square burst)
Attack options autofire (blaster rifle), burst Fire, Controlled Burst, Point Blank Shot
Abilities Str 9, Dex 15, Con 12, Int 10, Wis 12, Cha 8
Special Qualities delay damage
Feats Armor Proficiency (light, medium), Burst Fire, Martial arts I, Point blank Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles, simple weapons)
Talents Controlled Burst, Weapon Specialization (rifles)
Skills Endurance +11, Initiative +12, Mechanics +12, Perception +13
Posessions stormtrooper armor, blaster rifle, frag grenade, utility belt with medpac
501st Legion Clone Squad
Strength in numbers, Skill and Valor, Vode An!
Dark Side 5
Init +12 Senses low-light vision; Perception +13
Languages Basic, Mando'a
Defenses Ref 21 (flat-footed 20), Fort 19, Will 13
hp 82; Threshold 29
Speed 6 squares
Melee Unarmed +15 (1d6+3)
Ranged blaster rifle +15 (3d8+3/ 1 square splash) or
Ranged blaster rifle +13 (5d8+3; 1 square splash) with controlled burst or
Ranged frag grenade +13 (4d6, 2-square burst, 1 square splash)
Attack options autofire (blaster rifle), burst Fire, Controlled Burst, Point Blank Shot
Abilities Str 9, Dex 15, Con 12, Int 10, Wis 12, Cha 8
Special Qualities delay damage
Feats Armor Proficiency (light, medium), Burst Fire, Martial arts I, Point blank Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles, simple weapons)
Talents Controlled Burst, Weapon Specialization (rifles)
Skills Endurance +11, Initiative +12, Mechanics +12, Perception +13
Posessions stormtrooper armor, blaster rifle, frag grenade, utility belt with medpac
Squad Traits - The melee attack of a squad is an area attack that can effect any or all enemies within reach. The ranged attacks of a squad are considered to have a 1-square splash. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.
"Heavy" Clone Trooper
"Come get some! Yeah! Get some!"
Init +9; Senses Perception +4
Languages Basic, Mando'a
Defenses Ref 18 (flat-footed 17), Fort 15, Will 10
hp 37; Threshold 20
Speed 6 squares
Melee unarmed +7 (1d4+2)
Ranged rotary blaster cannon* (braced) + 8 (3D8+1) or
Ranged rotary blaster cannon* (braced) +3 (5d8+1) with Burst Fire
Base Atk +6; Grp +9
Atk Options autofire (rotary blaster cannon), Careful Shot
Special Actions Point Blank Shot
Abilities Str 13, Dex 16, Con 12, Int 10, Wis 9, Cha 8
Talents Devastating Attack (heavy weapon)
Feats Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons), Weapon Focus (Heavy Weapon) , Improved Damage Threshold
Skills Initiative +9, Perception +4
Possessions Clone trooper armor (+6 armor, +2 equipment), rotary blaster cannon*, comlink
"Heavy" Clone Trooper Squad
"Shock? Awe? We can do that."
Init +9; Senses Perception +4
Languages Basic, Mando'a
Defenses Ref 19 (flat-footed 18), Fort 15, Will 10
hp 74; Threshold 30
Speed 6 squares
Melee unarmed +11 (1d4+2)
Ranged rotary blaster cannon (braced) +11 (3d8+1, 1-square splash) or
Ranged rotary blaster cannon (braced) +7 (5d8+1, 1-square splash) with Burst Fire
Base Atk +6; Grp +9
Atk Options autofire (rotary blaster cannon), Careful Shot
Special Actions Point Blank Shot
Abilities Str 13, Dex 16, Con 12, Int 10, Wis 9, Cha 8
Talents Devastating Attack (heavy weapon)
Feats Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons), Weapon Focus (Heavy Weapon) , Improved Damage Threshold
Skills Initiative +9, Perception +4
Possessions Clone trooper armor (+6 armor, +2 equipment), rotary blaster cannon*, comlink
Squad Traits - The melee attack of a squad is an area attack that can effect any or all enemies within reach. The ranged attacks of a squad are considered to have a 1-square splash. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.
212th Nova Corps Clone Marine
Go anywhere, do anything, complete any objective.
Init +11 Senses low-light vision; Perception +10
Languages Basic, Mando'a
Defenses Ref 20 (flat-footed 19), Fort 19, Will 14
hp 45, Tough As Nails, Threshold 19
Speed 6 squares, Surefooted
Melee Unarmed +8 (1d6+3)
Ranged blaster rifle +8 (3d8+3) or
Ranged blaster rifle +9 (3d8+3) with careful shot or
Ranged frag grenade +8 (4d6, 2-square burst)
Attack options Careful Shot, Point Blank Shot
Abilities Str 14, Dex 13, Con 13, Int 9, Wis 11, Cha 8
Special Qualities delay damage
Feats Armor Proficiency (light, medium), Careful Shot, Coordinated Attack, Point blank Shot, Running Attack, Shake it Off, Skill Training (Endurance), Weapon Proficiency (pistols, rifles, simple weapons)
Talents Surefooted, Tough as Nails
Skills Endurance +11, Initiative +11, Perception +12
Posessions spacetrooper armor, blaster rifle, frag grenade, utility belt with medpac
21st Nova Corps Marine Squad
What's better than a one man army? An army of one-man armies.
Init +11 Senses low-light vision; Perception +10
Languages Basic, Mando'a
Defenses Ref 21 (flat-footed 20), Fort 19, Will 14
hp 90, Tough As Nails, Threshold 29
Speed 6 squares, Surefooted
Melee Unarmed +12 (1d6+3)
Ranged blaster rifle +12 (3d8+3) or
Ranged blaster rifle +13 (3d8+3) with careful shot or
Ranged frag grenade +12 (4d6, 2-square burst)
Attack options Careful Shot, Point Blank Shot
Abilities Str 14, Dex 13, Con 13, Int 9, Wis 11, Cha 8
Special Qualities delay damage
Feats Armor Proficiency (light, medium), Careful Shot, Coordinated Attack, Point blank Shot, Running Attack, Shake it Off, Skill Training (Endurance), Weapon Proficiency (pistols, rifles, simple weapons)
Talents Surefooted, Tough as Nails
Skills Endurance +11, Initiative +11, Perception +12
Posessions spacetrooper armor, blaster rifle, frag grenade, utility belt with medpac
Squad Traits - The melee attack of a squad is an area attack that can effect any or all enemies within reach. The ranged attacks of a squad are considered to have a 1-square splash. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.
Master Ali-Allan, youngling caretaker
""The little ones, even the infants, are the future of our order."
Destiny 1, Force 5
Init +5 Senses Perception +10
Languages Basic, High Galactic, Bocce, Binary
Defenses Ref 22 (flat-footed 21), Fort 21, Will 22, Deflect
hp 74; Threshold 21
Speed 6 squares
base attack +9
Attack Options Acrobatic Strike, Ataru, Double Attack (Lightsabers), Mighty Swing, Rapid Strike
Special Actions Redirect Shot
Force powers known Farseeing, Mind Trick, Move Object, Rebuke
Force techniques Force point Recovery
Abilities Str 10, Dex 12, Con 11, Int 16, Wis 13, Cha 14
Talents Adept Negotiator, Deflect, Direct, Lightsaber Defense, Skilled Advisor
Feats Force Sensitive, Force Training (2), Melee Defense, Skill Focus (knowledge - life sciences, physical sciences, social sciences; Use Computer) Skill Training (Perception), Weapon Proficiency (lightsabers, simple weapons)
Skills Knowledge (Calactic Lore) +12, Knowledge (Life Sciences) +17, Knowledge (Physical Sciences) +17, Knowledge (Social Sciences) +17, Perception +10, Pilot +10 Use the Force +11
Posessions Lightsaber (self built), Jedi Robes, Datapad, Comlink.
Cin Drallig... Killed by Darth Vader and the troops of the 501st
Master Jocasta Nu
"There is more knowledge here than anywhere else in the galaxy."
Destiny 1, Force 5
Init +10 Senses Perception +12
Languages Basic, Bocce, High Durese, High Galactic, Huttese, Mando'a, Binary
Defenses Ref 23 (flat-footed 23), Fort 17, Will 17, Deflect
hp 89; Threshold 24
Speed 6 squares
Melee Lightsaber +11 (2d8+5)
base attack +10
Attack Options Improved Disarm
Special Actions Adept Negotiatior, Coordinated Attack, Lightsaber Defense, Melee Defense, Scholarly Knowledge, Skilled Advisor
Force powers known Farseeing, Force Thrust, Rebuke
Force techniques Force point Recovery, Improved Sense Force
Abilities Str 10, Dex 10, Con 12, Int 12, Wis 16, Cha 14
Talents Adept Negotatior, Deflect, Force Persuasion, Lightsaber Defense, Scholarly Knowledge, Skilled Advisor
Feats Coordinated Attack, Force Sensitivity, Force Training, Improved Defenses, Improved Disarm, Linguist, Melee Defense, Skill Focus (Knowledge - Galactic Lore), Skill Training (knowledge - bureaucracy), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +10, Knowledge (bureacracy) +13, Knowledge (galactic lore) +18, Knowledge (social sciences) +13, Perception +12, Use the Force +12 (can sub for Persuasion Checks)
Posessions Lightsaber (self built), JediRobes, Datapad.
Jedi Knight
"The Force is my ally."
Force 5
Init +13 Senses Perception +9
Languages Basic, 1 other
Defenses Ref 24 (flat-footed 24), Fort 17, Will 17, Deflect
hp 104; Threshold 17
Speed 6 squares
Melee Lightsaber +15 (2d8+7)
MeleeLightsaber +13 (3d8+7) with Rapid Strike or
MeleeLightsaber +12 (3d8+7) with Rapid Strike or
MeleeLightsaber +12/+12 (2d8+7) with Double Attack
base attack +12
Attack Options Battle Meditation, Cleave, Double Attack (lightsabers), Power Attack, Rapid Strike
Special Actions Lightsaber Defense, Redirect Shot, Soresu
Force powers known Battle Strike (2), Farseeing, Force Thrust, Mind Trick, Move Object, Surge (2)
Force techniques Force point Recovery, Force Power Mastery (mind trick)
Abilities Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 10
Feats Cleave, Double Attack (lightsabers), Force Sensitivity, Force Training (2), Power Attack, Rapid Strike, Skill Training (Endurance), Weapon Focus (lightsabers), Weapon Proficiency (Lightsabers, Simple Weapons)
Talents Battle Meditation, Deflect, Force Fortification, Lightsaber Defense, Multiattack Proficiency (Lightsabers), Redirect Shot, Soresu
Skills Acrobatics +13, Endurance +13, Initiative +13, Perception +9, Use the Force +11
Posessions Lightsaber (self-built), Jedi Robes, Encrypted Comlink.
Jedi Padawan
"One day... I will be a knight."
Force 5
Init +4 Senses Perception +8
Languages Basic, 1 other
Defenses Ref 18 (flat-footed 16), Fort 17, Will 17, Deflect
hp 57; Threshold 17
Speed 6 squares
Melee Lightsaber +7 (2d8+2, counts as area attack reachc 1)
Ranged [/B}Lightsaber +7 (3d8+2) with Rapid Strike
base attack +5
Special Actions Equilibrium
Force powers known Move Object, Surge
Abilities Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 12
Feats Force Sensitivity, Force Training, Rapid Strike, Skill Training (Pilot), Weapon Finesse, Weapon Proficiency (Lightsabers, Simple Weapons)
Talents Deflect, Equilibrium, Telekinetic Savant
Skills Acrobatics +9, Perception +8, Pilot +9, Use the Force +8
Posessions Lightsaber, Padawan Robes, Comlink.
Padawan Squad
"We have to stick together!"
Force 5
Init +4 Senses Perception +8
Languages Basic, 1 other
Defenses Ref 19 (flat-footed 17), Fort 17, Will 17, Deflect
hp 114; Threshold 27
Speed 6 squares
Melee Lightsaber +11 (2d8+2, counts as area attack reachc 1)
Ranged [/B}Lightsaber +11 (3d8+2) with Rapid Strike
base attack +5
Special Actions Equilibrium
Force powers known Move Object, Surge
Abilities Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 12
Feats Force Sensitivity, Force Training, Rapid Strike, Skill Training (Pilot), Weapon Finesse, Weapon Proficiency (Lightsabers, Simple Weapons)
Talents Deflect, Equilibrium, Telekinetic Savant
Skills Acrobatics +9, Perception +8, Pilot +9
Posessions Lightsaber, Padawan Robes, Comlink.
Temple Security Officer
"To Protect and Serve
Force 4
Init +4 Senses Perception +8
Languages Basic
Defenses Ref 21 (26 with riot shield) (flat-footed 19), Fort 21, Will 16, Dodge
hp 67; Threshold 21
Speed 6 squares
Melee Stun Baton +7 (2d6+5 stun damage)
Ranged Heavy Blaster Pistol +7 (3d8+2)
Ranged Blaster Rifle +7 (3d8+2)
RangedStun Grenade +5 (4d6+2 stun damage)
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Feats Aarmor Proficiency (light, medium), Dodge, Point Blank Shot, Precise Shot, Toughness, Weapon Proficiency (rifles, simple weapons)
Talents Melee Smash, Stunning Strike
Skills Knowledge (tactics) +7, Mechanics +7, Perception +8
Posessions stun baton, blaster rifle, heavy blaster pistol, 2 stun grenades, battle armor, riot shield, breath mask, comling, binder cuffs, medpac, glow rod.
Temple Security Squad
"To Protect and Serve... some more."
Force 4
Init +4 Senses Perception +8
Languages Basic
Defenses Ref 22 (27 with riot shield) (flat-footed 20), Fort 21, Will 16, Dodge
hp 134; Threshold 31
Speed 6 squares
Melee Stun Baton +11 (2d6+5 stun damage)
Ranged Heavy Blaster Pistol +11 (3d8+2)
Ranged Blaster Rifle +11 (3d8+2)
RangedStun Grenade +9 (4d6+2 stun damage)
Abilities Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 10
Feats Aarmor Proficiency (light, medium), Dodge, Point Blank Shot, Precise Shot, Toughness, Weapon Proficiency (rifles, simple weapons)
Talents Melee Smash, Stunning Strike
Skills Knowledge (tactics) +7, Mechanics +7, Perception +8
Posessions stun baton, blaster rifle, heavy blaster pistol, 2 stun grenades, battle armor, riot shield, breath mask, comling, binder cuffs, medpac, glow rod.
R4-B6
the damndest little fellow
Force 1
Init +3 Senses darkvision; Perception +1
Languages Binary, Basic (hear, not speak)
Defenses Ref 15 (flat-footed 11), Fort 9, Will 11
hp 18; Threshold 9
Immune droid traits
Speed 6 squares (wheeled), 4 squares (walking)
Melee electroshock probe +0 (1d8 ion damage)
Abilities Str 9, Dex 14, Con --, Int 13, Wis 10, Cha 10
Feats Skill Focus (Mechanics), Skill Focus (Use Computer), Skill training (Pilot), Dodge
Talents Gimmick
Skills Mechanics +14, Pilot +8, Use Computer +12
Systems wheeled locomotion, walking locomotion, heuristic processor, tool appendages, claw appendage, diagnostics package, integrated comlink, internal storage (8kg), darkvision
Posessions circular saw, electric arc welder, electroshock probe, tool kit
Padawan Ahsoka Tano
"Wait! Just because there haven't been any survivors before doesn't mean there won't be any this time!"
Destiny 3; Force 6;
Init +6; Senses Perception 8
Languages Basic, Togruti, Binary [understand], Kel Dor, Zabrak
Defenses Ref 20 (Flatfooted 17), Fort 17, Will 17, Elusive Target, Lightsaber Block, Lightsaber Deflect
hp 67; Threshold 17
Speed 6 squares
Melee Lightsaber +9 (2d8+2)
Ranged by Weapon +8
Base Attack +5, Grp +8
Atk Options Pack Hunter: Ahsoka gains +2 damage v. opponents she flanks
Special Actions Sneaky: Ahsoka can choose to re-roll any stealth check to sneak, but the result of the re-roll must be accepted even if it is worse. Spacial Awareness: Ahsoka can sense thir surroundings using passive echolocation. She ignores all cover and concealment when making perception checks to notice targets within 10 squares.
Force Powers Known (Use the Force + 10) Move Object, Surge, Shien Deflection [Lightsaber Form]
Abilites Str 8, Dex 16, Con 14, Int 13, Wis 10, Cha 14
Talents Born Leader, Elusive Target, Lightsaber Block, Lightsaber Deflect
Feats Force Sensitivity, Force Training (3), Linguist, Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Simple)
Skills Acrobatics +11, Perception +8, Use the Force +10
Possessions Lightsaber, Girly Jedi Outfit, Comlink
you smell so new
the vynil of the backseat of the family car
cigarette smoke wafting out over the upturned turf of the homecoming game
still warm
or a new house, where you're the first one to use the toilet
then you come in here sniffin your toilets
it's like psychological warfare
it's fun but mehhh
what
and i expect
that it will be the last
the end of the war is near, gentlemen and lady
which system?
from what i have experienced:
the one on the wiii is crap crap
the one on the PS3 is pretty good
i totally did not catch that pun until just now re-reading it
"on hand"
because he needs a new hand, you see
/tear
they are still there
all you must do is read them from time to time
and as i suspect you just did... you will be able to revisit the glory days of the battle at Tantive Station
aside from gems, there's also an ARC trooper buried under a thousand pounds of rock in that thread too
i think chapter 4 had the most awesome in it BUT i might just be biased
what with taung taking out like a bajillion droids and a sep cruiser and kadrian sey
all in a day's work you know
PC
she will punch the bad guys to death with her fists of fury
hope this helps
Nar has suddenly become a pretty important dude... and kenobi wants to help him find his role in ending the war with the Separatists
well i'm already bored of bumping salt to get responses
so i will keep updating to remind him with things like
oh silly misunderstandings
now go read the funny papers and ferget yer troubles
i was really disappointed kenobi didn't respond with the movie line when i said the ship splintered in half
ALSO
i assume Nar's badass Sentinel awareness never really pinged and said "dude, the Chancellor is a Sith Lord", right?
the dark side clouds everything?
throw up a 'search your feelings' and see how you do, if you like
But thanks to Nar, you guys landed almost the whole thing.
Thus, the line never truly was needed.
these lines were made for quoting
edit: i'm also such a fucking nerd that i'm still laughing about mr. fordo sailing to valinor