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Marvel Vs Capcom 3 or The Sound of Everyone Crapping their Pants.

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Posts

  • RanadielRanadiel Registered User regular
    edited June 2010
    This is why I like SF4 - while there are characters that are certainly used more than others, everyone has at least a fighting chance. It is in my opinion one of the most balanced fighting games I've ever played.

    Ranadiel on
  • l_gl_g Registered User regular
    edited June 2010
    All competition level teams have some representation of Sent/Storm/Mag/Cable.
    Other characters that appear:
    CapCom, Psylocke, Strider, Doom, Spiral

    So that's 9 already.

    It isn't necessarily the case that a game's system is busted as it is that some characters in the game take advantage of what systems there are better than others. But even that isn't always the case: Cable lacks all of the unique movement options and speed that empower the other members of the big 4, but his ability to control space is so great that it overcomes all that.

    Complaints about the systems in being given the counterpoint that "MvC2 only has 4 characters" isn't a good argument. Many of the long-time players are concerned about the system because it will have overarching effects on all the characters, no matter which ones turn out to be good. Many that that say that players are wrong in wanting systems that offer greater freedom actually just want more good characters. Wanting there to be 20 other characters that can compete with Sent/Storm/Mag/Cable isn't the same as wanting the game to be more restrictive.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • RanadielRanadiel Registered User regular
    edited June 2010
    I am reading the words that you wrote and I understand them. However, that doesn't change my reply:

    Fuck Marvel vs Capcom 2.

    Ranadiel on
  • BarrabasBarrabas Registered User regular
    edited June 2010
    I don't think you can really argue that Marvel vs. Capcom 2's system isn't busted. It's busted to hell, but the game manages to be fun anyway. And I don't have a problem with that. I also don't have a problem with them wanting to try and change some of that stuff for MvC3.

    Barrabas on
    XBL - ErrorMacro1
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2010
    Yeah. Honestly, I don't think many people want less freedom so much as they want more viable characters.

    However, thing about that is to achieve that you have to make it so what the most viable characters do don't dominate the game as much. Either by making what the other people do better than it is, or bringing what the really good characters do more in line with others. And that happened to be the main problem with MvC2.

    Do I think you will get a fighting game where every character is on the same level, no. Do I believe you can have a game where most characters are at least moderately viable, absolutely.

    So, like I said, we'll see.

    Dragkonias on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited June 2010
    l_g wrote: »
    All competition level teams have some representation of Sent/Storm/Mag/Cable.
    Other characters that appear:
    CapCom, Psylocke, Strider, Doom, Spiral

    So that's 9 already.
    Cyclops is also an oft-used AAA.

    SabreMau on
  • RanadielRanadiel Registered User regular
    edited June 2010
    I will give credit to the fact that it takes remarkable skill and timing to perform some of the more absurd combos and infinites in MvC2. Players that can perform at that level see the game in a completely different manner than the rest of us and know the game well enough to take full advantage of the system.

    Having said that, I'm of the opinion that any game that allows you to completely take out an opponent after landing a single hit and continuing a combo is broken.

    Ranadiel on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2010
    Well. There are few moves in MvC2 that can take your opponent out in one hit. Even the infinites become a chore after a while.

    I would say the only move that can realistically do that is Magneto little assist juggle.

    Dragkonias on
  • BarrabasBarrabas Registered User regular
    edited June 2010
    SabreMau wrote: »
    l_g wrote: »
    All competition level teams have some representation of Sent/Storm/Mag/Cable.
    Other characters that appear:
    CapCom, Psylocke, Strider, Doom, Spiral

    So that's 9 already.
    Cyclops is also an oft-used AAA.

    What about Blackheart? Is he still used?

    Barrabas on
    XBL - ErrorMacro1
  • RanadielRanadiel Registered User regular
    edited June 2010
    I've been watching the stream for some time. Blackheart, Cyclops, Megaman and Dr. Doom have all been used once.

    The constants have been Sentinel, Magneto, Storm, Cable, Psylocke and Captain Commando, with the last two being used solely for assists, never fighting unless they happen to be the last man standing.

    So far the highlight for me was when the girl was playing, though she lost pretty hard due to some Magneto infintes.

    Ranadiel on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited June 2010
    Not so much. The thing with CapCom, Cyclops, and Psylocke is their AAAs are invulnerable up through the first active frames (Commando's might be slightly vulnerable, but I'm fairly sure the other two aren't). Blackheart's columns can do decent, but not excellent, space control, and he's a really big target who can be kicked out of his assist before he can throw the Inferno.

    SabreMau on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    You have to realize that MvC3 isn't being marketed to the relatively small group that still plays MvC2 10 years later. The game is being aimed squarely at the people who played the game for a few months, not years.

    Any suggestions that the current MvC2 community makes will largely fall on deaf ears over at Capcom. If the game is good enough, it slowly replace MvC2 in the competitive circles regardless of how different it is. Case in point: Street Fighter III. Yes, 3S still gets some tournament play, but its largely been phased out by SSFIV at this point. The 3S community had concerns about SFIV as well, and while I'm sure there are those that still prefer 3S, there's no denying that SSFIV has taken the competitive spotlight anyway.

    A new Marvel is coming. Resisting the change and demanding that MvC3 needs to be more like MvC2 for it to be successful is only going to serve to weaken the community around it.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • RanadielRanadiel Registered User regular
    edited June 2010
    Man the fanbox just exploded when the chick won the loser's bracket.

    The announcers did explain why Cyclops is used and yeah, it's because of his assist. I'm assuming Psylocke is relatively the same because I've yet to see them used for actual fighting.

    Ranadiel on
  • BarrabasBarrabas Registered User regular
    edited June 2010
    Ranadiel wrote: »
    Man the fanbox just exploded when the chick won the loser's bracket.

    The announcers did explain why Cyclops is used and yeah, it's because of his assist. I'm assuming Psylocke is relatively the same because I've yet to see them used for actual fighting.

    I think it's pretty much just the big 4 for point characters. The other liked characters are generally assists.

    Barrabas on
    XBL - ErrorMacro1
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited June 2010
    Love using Cyclops as a frontman. People just don't expect to see him used that way, he builds super like crazy, and his supers give him great reach. It give me great joy to encounter players who exist to play only with the top characters and then wreck them with a much inferior team.

    If anything, the broken crap in MvC2 keeps it from being more popular. If MvC3 manages to decently balance even 75% of the new cast and keep out any stupidly overpowered ones, we'll likely see more people playing. Losing the game in 20 seconds flat because somebody knows how to start unavoidably hurting your guys less than a second after the previous guy dies doesn't really make people happy. Besides, I doubt Capcom cares about the whining of maybe a few thousand people when they could be selling a game to hundreds of thousands of people.

    Ninja Snarl P on
  • l_gl_g Registered User regular
    edited June 2010
    In the end I just hope that the game isn't boring, which is about as vague and ambiguous a way I have of saying that I hope that the game is interesting.

    HnK is probably the most ridiculously good time you can possibly have with a game that is so broken that the brokenness dial is stuck on WTFAWESOME and has so few characters that they made the character select thing a dial that shows up twice in Vs. mode so that it looks like there are more characters. Its idea of "balanced" is that everybody can potentially die in the opening few seconds of a round, everybody has viable 100% percent combos, and dribbling the opponent like a basketball (or soccer ball! they have that, too!) is par for the course. I don't actually hope for games to turn out this way in general, though I do enjoy being surprised.

    I still love that chart that gets shown in the intro for MvC2 that shows a listing of all these game subsystems. For some people, it made them go, "wow, neat!" while for other people they just looked at it and wondered wth it was supposed to be.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • InquisitorInquisitor Registered User regular
    edited June 2010
    If I recall correctly there are 13 "viable" characters in the cast of MvC2.

    There are the big 4: Sentinel, Storm, Magneto and Cable

    The other viable fighters are: Strider, Ironman, Spiral, War machine

    And then there are the characters that are elusively viable due to their assists: Psylocke, Captain Commando, Cyclops, Dr. Doom, Tron Bonne and Cammy.

    Just for reference.

    Inquisitor on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    Ken makes an alright AAA too, but I'd hardly call characters that are valuable only for their assist ability "viable."

    I'd say there are roughly 9 "viable" characters but the disparity between the top and bottom of even those characters is fairly large.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited June 2010
    Psylocke is used almost exclusively for her assist ability and she shows up in top-level teams all the time. None of them consider her "unviable" just because she doesn't have as much versatility on point.

    SabreMau on
  • l_gl_g Registered User regular
    edited June 2010
    Inquisitor wrote: »
    If I recall correctly there are 13 "viable" characters in the cast of MvC2.

    There are the big 4: Sentinel, Storm, Magneto and Cable

    The other viable fighters are: Strider, Ironman, Spiral, War machine

    And then there are the characters that are elusively viable due to their assists: Psylocke, Captain Commando, Cyclops, Dr. Doom, Tron Bonne and Cammy.

    Just for reference.

    Cyclops can actually fight though, which is more than Commando can say. Tron and Doom can actually fight, too.

    Blackheart is not bad at all, and if it weren't for the big 4 he'd definitely be one of the contenders.

    For a long time there were proponents of Rogue, Dhalsim, and Anakaris, but they never really panned out.

    That said, VDO can somehow make a team of Rogue, Ken and Colossus work. It's pretty amazing to watch.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    SabreMau wrote: »
    Psylocke is used almost exclusively for her assist ability and she shows up in top-level teams all the time. None of them consider her "unviable" just because she doesn't have as much versatility on point.

    That's their take on it, and I'm fine with that because it works for them. Several characters are considered viable on high end teams because of their assist.

    But from my own personal point of view I don't consider a character (let's say Captain Commando) whose spot on a team is contingent solely on their assist ability, ignoring their supreme handicap on point versus the big 3, to be "viable" in the same sense that Sentinel, Storm, Magneto, Cable, Spiral and others are.

    Again, my opinion.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • l_gl_g Registered User regular
    edited June 2010
    Fig-D wrote: »
    SabreMau wrote: »
    Psylocke is used almost exclusively for her assist ability and she shows up in top-level teams all the time. None of them consider her "unviable" just because she doesn't have as much versatility on point.

    That's their take on it, and I'm fine with that because it works for them. Several characters are considered viable on high end teams because of their assist.

    But from my own personal point of view I don't consider a character whose spot on a team is contingent solely on their assist ability, ignoring their supreme handicap on point versus the big 3, to be "viable" in the same sense that Sentinel, Storm, Magneto, Cable, Spiral and others are.

    Again, my opinion.

    Sometimes I wonder about that, though.

    Like in Project Justice, Chairperson is one of the crappiest characters in the game when she has to fight, but her team super is wtfawesome.

    That said, I don't think Captain Commando was intended to suck when fighting, it just turned out that way.

    Still, I wouldn't count that as a knock against the game: don't you think it's interesting to have a character with such a unique strength? The game is a team game, after all, and it's remarkable how well it reinforces the notion of team synergy. Commando is like a support character who has a powerful ability, but that you have to keep out of trouble. Sentinel supported by Commando is a different beast that one that doesn't have him.

    l_g on
    Cole's Law: "Thinly sliced cabbage."
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    Well, then I think I would call him a viable assist but not a viable character. A team of Sentinel/CapCom/Tron Bonne can seriously wreck some shit, but a team of CapCom/Cammy/Psylocke (previously mentioned as viable characters) is at a serious disadvantage.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • KING LITERATEKING LITERATE Registered User regular
    edited June 2010
    Went to a SpinCity with my old lady today. I was really, really tempted to play with the MvC1 booth they had there, but it's loud as shit in what's a relatively quiet atmosphere, and I shy easily:?...

    KING LITERATE on
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    Here's a nice MvC3 basics demo video by Keits. For those of you who don't know, Keits was one of the early champions of TvC and plays it competitively in addition to making sweet primer videos like the one you can find in my TvC thread. Click here to check out my thread, the video in question is in the second post.

    http://www.youtube.com/watch?v=UfeMt_n4rjg

    Yes, this was also a thinly veiled attempt to get people interested in TvC as a means to prepare for MvC3. I regret nothing. The game is awesome and if you have a Wii you should definitely check it out.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2010
    I would play TvC(I actually own it and have it right now).

    But the GCN dpad is just horrible and I have no decent alternatives

    Dragkonias on
  • BTPBTP Registered User regular
    edited June 2010
    BTP wrote: »
    Fig-D wrote: »
    Yes, this was also a thinly veiled attempt to get people interested in TvC as a means to prepare for MvC3. I regret nothing. The game is awesome and if you have a Wii you should definitely check it out and join in on the TvC ranbat we are trying to create.

    Fixed, if you don't mind. :P

    Dragkonias wrote: »
    I would play TvC(I actually own it and have it right now).

    But the GCN dpad is just horrible and I have no decent alternatives

    How have you gone this long without some form of Classic Controller? D:

    If you really hate the Classic Controller, but don't mind using a PS2 controller or even an N64 controller, the next best solution would be to pick up a Classic Linker N64 which I talk about in this post.

    BTP on
    Nintendo Wi-Fi Connection & DS High Scores Thread
    I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
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    More Friend Codes!
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  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2010
    i am getting the sense that MvC3 will be to MvC2 as SFIV is to SFAlpha - much easier to play, much more appealing to newcomers, and probably containing some silly new shit that is unnecessary and possibly actively bad for the game, but only in a minor way.

    Evil Multifarious on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    Dragkonias wrote: »
    I would play TvC(I actually own it and have it right now).

    But the GCN dpad is just horrible and I have no decent alternatives

    I'm not saying that you *need* to run out and buy one, but the Classic Controller Pro is only $20 and is easily the best way to play the game if you don't have a stick (I'm still using the standard CC myself, but I've tried the Pro and it is clearly superior).
    BTP wrote: »
    Fig-D wrote: »
    Yes, this was also a thinly veiled attempt to get people interested in TvC as a means to prepare for MvC3. I regret nothing. The game is awesome and if you have a Wii you should definitely check it out and join in on the TvC ranbat we are trying to create.

    Fixed, if you don't mind. :P

    Well, I try to keep some of my agendas hidden. :P

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • BTPBTP Registered User regular
    edited June 2010
    Fig-D wrote: »
    Dragkonias wrote: »
    I would play TvC(I actually own it and have it right now).

    But the GCN dpad is just horrible and I have no decent alternatives

    I'm not saying that you *need* to run out and buy one, but the Classic Controller Pro is only $20 and is easily the best way to play the game if you don't have a stick (I'm still using the standard CC myself, but I've tried the Pro and it is clearly superior).
    BTP wrote: »
    Fig-D wrote: »
    Yes, this was also a thinly veiled attempt to get people interested in TvC as a means to prepare for MvC3. I regret nothing. The game is awesome and if you have a Wii you should definitely check it out and join in on the TvC ranbat we are trying to create.

    Fixed, if you don't mind. :P

    Well, I try to keep some of my agendas hidden. :P

    Yeah, well...
    Yes, this was also a thinly veiled attempt to get people interested in TvC as a means to prepare for MvC3. I regret nothing.

    ...if it's worth doing, it's worth OVER-doing! :D

    BTP on
    Nintendo Wi-Fi Connection & DS High Scores Thread
    I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
    Spoiler contains Friend Codes. Won't you be my friend?
    My Friend Codes!

    More Friend Codes!
    Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
    Guitar Hero: Metallica: 1032 7229 7191
    TATSUNOKO VS CAPCOM: 1935-2070-9123

    Nintendo DS:
    Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
    Scribblenauts: 1290-7509-5558
  • Ross_CRoss_C Registered User regular
    edited June 2010
    Antihippy wrote: »
    As a person who plays Guilty Gear (though mostly blazblue now) that doesn't really make any sense.

    Burst function is for interrupting combos, though people also use offensive burst to gain full meter. It doesn't have alot to do with attacking during air dash.

    Yeah, I was referring to the Burst function being used defensively to stop combos and specifically could be used to prevent any setup for infinite abuse via the opponent doing air dash attack shenanigans. I think I might have worded it weird.

    blaze_zero wrote: »
    You can attack after mid-air dashes. They aren't saying you can't.

    You just can't interrupt your air-dash with an attack.

    Okay, this makes more sense.

    Ranadiel wrote: »
    There's nothing wrong with people wanting a sequel to a hit game to play like the original. But if that original turned into an abomination with "tactics" and methods that weren't intended by the developers, then it's up to their discretion to change them.

    You can't look me straight in the face and tell me that the bullshit Magneto, Storm and Cable can pull off in MvC2 was what the developers intended.

    This is very reminiscent of when WaveDashing was confirmed to be taken out of Super Smash Bros. Brawl. Alot of people began complaining and going insane. They forgot that WaveDashing was never a intended feature in Melee.

    Ross_C on
  • ph blakeph blake Registered User regular
    edited June 2010
    Ross_C wrote: »
    Ranadiel wrote: »
    There's nothing wrong with people wanting a sequel to a hit game to play like the original. But if that original turned into an abomination with "tactics" and methods that weren't intended by the developers, then it's up to their discretion to change them.

    You can't look me straight in the face and tell me that the bullshit Magneto, Storm and Cable can pull off in MvC2 was what the developers intended.

    This is very reminiscent of when WaveDashing was confirmed to be taken out of Super Smash Bros. Brawl. Alot of people began complaining and going insane. They forgot that WaveDashing was never a intended feature in Melee.

    Did you know that combos in the original Street Fighter II: World Warrior were a glitch and not an intended feature? Apparently Capcom discovered fairly late into testing that you could cancel normal moves into special moves but figured that no one would be able to master these "two-in-ones" and that leaving them in wouldn't really matter. Yeah....

    ph blake on
  • blaze_zeroblaze_zero Registered User regular
    edited June 2010
    And then it became the basis of the combo systems.

    Hurray for small wonders.

    blaze_zero on
  • Chrono HelixChrono Helix Registered User regular
    edited June 2010
    It's all a question of whether the developers 'forgive' the glitch or not.

    Chrono Helix on
  • RanadielRanadiel Registered User regular
    edited June 2010
    ph blake wrote: »
    Ross_C wrote: »
    Ranadiel wrote: »
    There's nothing wrong with people wanting a sequel to a hit game to play like the original. But if that original turned into an abomination with "tactics" and methods that weren't intended by the developers, then it's up to their discretion to change them.

    You can't look me straight in the face and tell me that the bullshit Magneto, Storm and Cable can pull off in MvC2 was what the developers intended.

    This is very reminiscent of when WaveDashing was confirmed to be taken out of Super Smash Bros. Brawl. Alot of people began complaining and going insane. They forgot that WaveDashing was never a intended feature in Melee.

    Did you know that combos in the original Street Fighter II: World Warrior were a glitch and not an intended feature? Apparently Capcom discovered fairly late into testing that you could cancel normal moves into special moves but figured that no one would be able to master these "two-in-ones" and that leaving them in wouldn't really matter. Yeah....

    Are you seriously comparing the birth of basic 2 in 1 combos in the Street Fighter franchise to infinites in MvC2? Ballsy.

    Ranadiel on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited June 2010
    a lot of things probably started as glitches.

    cancel combos, yeah. link combos i'm sure were also accidental consequences of the frame properties for various moves, to begin with. crossups also seem like they were totally unintentional. maybe juggles as well.

    Evil Multifarious on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    "Low Tier" MvC2 tournament going on right now on the Devastation stream:

    http://www.ustream.tv/channel/djwheat#utm_campaigne=synclickback&source=http://www.eventhubs.com/&medium=369751

    EDIT: Low Tier League Rules for those who are interested:

    Banned characters
    Magneto
    Storm
    Cable
    Sentinel
    War Machine
    Iron Man
    Black Heart
    Spiral
    Doom
    Strider
    Cyclops

    Banned Assists
    Tron (Projectile)

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • TommattTommatt Registered User regular
    edited June 2010
    Everytime I see Deadpool in a video game I want to read his comics. I've never really read comics, love the characters, movies, cartoons etc... but that moon walk and his tag in is awesome!

    Tommatt on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited June 2010
    The tourney is over now.

    Winning team was Megaman/Sakura/Psylocke over an Anakaris/SonSon/Sakura(Dhalsim/Iceman/Jin/Juggernaut) (he switched characters quite a bit) team.

    EDIT: Now moving on to Normal MvC2 finals. Sent/Storm/CapCom v Mags/Storm/Psylocke(Cyclops)

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2010
    I'm surprised Psylocke wasn't on the list.

    Good stuff, overall.

    Dragkonias on
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