I'm sure it's just standard procedure and that there's nothing unusual about it, but I do hate the fact that that police just kicked his door in like that. What if all they needed to do was give him a call and have him come and open the door after seeing the warrant? It just strikes me as needlessly destructive.
Like I said, there's a thread in D&D about Apple's militant action about this sort of thing. I believe one of the stories is that they detained an employee for questioning and that employee eventually killed himself from the stress (it's been a while since I've read that shit, I hope I'm remembering incorrectly).
I believe the man in question wasn't an Apple employee, but an employee of a company that makes parts for Apple. If I remember correctly, I think he lost a couple boxes of Iphone parts, witch led to the interrogations and other abuse, which I guess isn't a big deal in Korea(?).
Dude did kill himself though. Jumped out of a building I think.
edit: ok looked up the story and the company was based in China, called Foxconn. The employee in question lost an Iphone prototype, and was then tortured by Foxconn, who were trying to get him to tell them where the prototype was. He lept from the 12th floor of an apartment building instead of facing another session of torture.
Pretty messed up. I wonder if this incident would have been less severe if the lost product was from another company.
This is kinda late in the discussion for Move-related things, but I'm kind of scared.
Sony might be slightly smarter than I expect and realize they have to have a real killer app to sell the Move, but they probably won't realize that in order to support a new peripheral, you have to actually release more games for it after it's initial launch. How many PS2 games supported the Eyetoy? How many supported the online features? How many supported the PS Eye? How many even actually use the Sixaxis?
So my fear is that they'll start targeting some big upcoming games in their stable for Move implementation, namely LittleBigPlanet 2, so I'll have to buy the Move kit (spending what will probably be a ridiculous amount of money for investing in "new" technology), and then Sony will just quit with the Move like they did other peripherals. So I'll have this expensive setup that will essentially only be used for one game. I'd be totally fine with them copying the Wii so blatantly if only they'd give me plenty to do with their controller, outside of one or two games.
It's not just the fact that it's nearly 1/5 of the people, it's that most of the people were leads in something.
At this point it would take the savviest recruiting/development strategy to make MW3 not suck, and we all know how much Activision takes care to match the best developers with their top properties.
Edit: Sony may support Move, but so far all their support is going into Wii clones. In other words, Move is fucked.
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Brainiac 8Don't call me Shirley...Registered Userregular
edited April 2010
If WiiSports....I mean SonySports is the type of stuff they come up with, then yea, the Swiggle is doomed.
As DarkWarrior said, it's an extra peripheral, and history hasn't been kind to add-ons like that. On top of that the majority the peripheral will get after the initial launch will be Petz clones and other shovelware that the Wii gets flooded with every month.
Major devs will probably ignore it in about six months. Wiis success in that area is partially because it is the contoller to the system, not an add-on.
If WiiSports....I mean SonySports is the type of stuff they come up with, then yea, the Swiggle is doomed.
As DarkWarrior said, it's an extra peripheral, and history hasn't been kind to add-ons like that. On top of that the majority the peripheral will get after the initial launch will be Petz clones and other shovelware that the Wii gets flooded with every month.
Major devs will probably ignore it in about six months. Wiis success in that area is partially because it is the contoller to the system, not an add-on.
Yep. Sadly enough most developers have trained themselves to equate motion controls with shovelware.
If WiiSports....I mean SonySports is the type of stuff they come up with, then yea, the Swiggle is doomed.
As DarkWarrior said, it's an extra peripheral, and history hasn't been kind to add-ons like that. On top of that the majority the peripheral will get after the initial launch will be Petz clones and other shovelware that the Wii gets flooded with every month.
Major devs will probably ignore it in about six months. Wiis success in that area is partially because it is the contoller to the system, not an add-on.
Yep. Sadly enough most developers have trained themselves to equate inexpensive to develop with shovelware.
Fix'd.
Though this might have some kind of corollary between the non-HD and HD systems. They probably think they have to spend extra to make it look nice so they put their money on the 'expensive' systems.
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
I've played WIi games and they were cute. But not anything that would replace teh traditional experience for me. If I have to be dancing about to make stuff happen I'd like to at least have some awesome VR going on and more intuitive response through gloves. I've nothing against the Wii, I just don't see many more alternatives for waggle and I like to think of myself as a somewhat creative person.
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
I've played WIi games and they were cute. But not anything that would replace teh traditional experience for me. If I have to be dancing about to make stuff happen I'd like to at least have some awesome VR going on and more intuitive response through gloves. I've nothing against the Wii, I just don't see many more alternatives for waggle and I like to think of myself as a somewhat creative person.
Eh, there's been creative uses for waggle. The co-op mode of Mario Galaxy 2, the trick system of Excite Truck, the shaking mechanics of the latest Wario Land, the FPS controls of Metroid Prime 3, etc. etc. Problem is, outside of Nintendo and a few other developers you get the same old crap.
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
I've played WIi games and they were cute. But not anything that would replace teh traditional experience for me. If I have to be dancing about to make stuff happen I'd like to at least have some awesome VR going on and more intuitive response through gloves. I've nothing against the Wii, I just don't see many more alternatives for waggle and I like to think of myself as a somewhat creative person.
Eh, there's been creative uses for waggle. The co-op mode of Mario Galaxy 2, the trick system of Excite Truck, the shaking mechanics of the latest Wario Land, the FPS controls of Metroid Prime 3, etc. etc. Problem is, outside of Nintendo and a few other developers you get the same old crap.
My only concern at the minute is next-gen. Are MS and Sony going to bundle these devices in to avoid this situation? If so are we going to pay for crap we don't want if we just want the traditional experience? Or is that going to REPLACE the basic controller and all games be controlled by a wand and hand movements?
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
I've played WIi games and they were cute. But not anything that would replace teh traditional experience for me. If I have to be dancing about to make stuff happen I'd like to at least have some awesome VR going on and more intuitive response through gloves. I've nothing against the Wii, I just don't see many more alternatives for waggle and I like to think of myself as a somewhat creative person.
Eh, there's been creative uses for waggle. The co-op mode of Mario Galaxy 2, the trick system of Excite Truck, the shaking mechanics of the latest Wario Land, the FPS controls of Metroid Prime 3, etc. etc. Problem is, outside of Nintendo and a few other developers you get the same old crap.
My only concern at the minute is next-gen. Are MS and Sony going to bundle these devices in to avoid this situation? If so are we going to pay for crap we don't want if we just want the traditional experience? Or is that going to REPLACE the basic controller and all games be controlled by a wand and hand movements?
Like I hinted at, motion can be used to enhance the traditional controller experience, not replace it. You don't have to be constantly whipping and flailing. Unless any one of the big three are colossally stupid, they'll have some scheme in place to provide support for button and stick control.
Besides, given how quickly support for the threeaxis died out I don't think you should have Fear of a Waggle Planet just yet.
Cost likely is a big part of it, but I really think that many developers just can't be arsed to figure out how to use waggle in effective ways.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
I've played WIi games and they were cute. But not anything that would replace teh traditional experience for me. If I have to be dancing about to make stuff happen I'd like to at least have some awesome VR going on and more intuitive response through gloves. I've nothing against the Wii, I just don't see many more alternatives for waggle and I like to think of myself as a somewhat creative person.
Eh, there's been creative uses for waggle. The co-op mode of Mario Galaxy 2, the trick system of Excite Truck, the shaking mechanics of the latest Wario Land, the FPS controls of Metroid Prime 3, etc. etc. Problem is, outside of Nintendo and a few other developers you get the same old crap.
My only concern at the minute is next-gen. Are MS and Sony going to bundle these devices in to avoid this situation? If so are we going to pay for crap we don't want if we just want the traditional experience? Or is that going to REPLACE the basic controller and all games be controlled by a wand and hand movements?
Pretty much, yes. If next-gen follows the usual 'copy Nintendo "innovation" again' format.
Besides, given how quickly support for the threeaxis died out I don't think you should have Fear of a Waggle Planet just yet.
However, it depends on what people presume the success of the Wii was based on. Is it going to be price/cost? Or is it going to be the player interaction? You can't really say that people don't take the wrong lessons from each generation. (SONY blindly copying motion control, TWICE. For example.)
Brainiac 8Don't call me Shirley...Registered Userregular
edited April 2010
Yes Sporky, the person was a very horrible speller/typist.
And I'm sure that Sony doesn't regret Rare either. The picture is a bit more apt lately since the reveal of the Swiggle...although that picture doesn't look dildoey enough.
I hate that image so much because the person was an awful speller/typist.
"Analoge" stick sounds like some kind of theory of quantum mechanics.
As excited I am about Natal, part of me kind of hopes it fails so we don't give anybody ideas that going motion control-only is in any way a good idea. I mean, the general populace is pretty tired of the Wii as it is, they're only really buying one or two shovelware titles they'll play for an hour and then drop at a time as opposed to three or four at a time. (Mario games are the big exception). But hey, with the surge of Just Dance sales, maybe the market will end up sticking around for a longer time.
Activision sued for up to $125 million by current, former Infinity Ward employees
Activision's Call of Duty-related headaches just leveled up.
More than three dozen former and current employees of Infinity Ward, the Encino-based development studio that made the hugely successful Call of Duty: Modern Warfare video games for Activision Blizzard Inc., have sued the publisher claiming that they are owed between $75 million and $125 million in unpaid royalties and potentially more in compensatory damages.
...
Of the 38 employees involved in the lawsuit, 21 are former employees of Infinity Ward; 17 still work there. Approximately 95 people worked at Infinity Ward on last November's Modern Warfare 2, meaning that about 40% of its employees at that time are now suing Activision.
...
The lawsuit says that Activision owes Infinity Ward employees a bonus pool of at least $118 million, of which $82 million is supposed to go to employees other than West and Zampella.
It alleges that the publisher has withheld royalty payments in order to keep them from leaving as their former bosses did, putting at risk the potentially hugely lucrative release of Call of Duty: Modern Warfare 3 planned for late 2011.
"Activision engaged in this inappropriate course of conduct in an attempt to force employees of Infinity Ward to continue to work at a job that many of them did not want just so Activision could force them to complete the development, production and delivery of Modern Warfare 3," the suit says.
It goes on to allege that Activision representatives told Infinity Ward employees that if West and Zampella had not been fired, the employees would have received bonuses approximately 2.5 times higher than what they were paid on March 26.
An Activision spokeswoman said she was not aware of the lawsuit and could not immediately comment.
The complaint filed Tuesday in Los Angeles Superior Court in Santa Monica is based in part on the same allegations contained in West and Zampella's suit. Isaacs has asked that the two cases be consolidated.
This is full on debacle territory at this point. Even though I have watched it all happen in slow motion it is still hard to believe that a company could fail as hard as Activision has the last couple of years. At this point I could almost believe they can find a way to destroy Blizzard, almost.
"Activision believes the action is without merit," a company spokesman said in response to the suit. "Activision retains the discretion to determine the amount and the schedule of bonus payments for MW2 and has acted consistent with its rights and the law at all times. We look forward to getting judicial confirmation that our position is right." [Updated at 2:35 p.m. with Activision response.]
It really doesn't even matter who wins the suit though. Infinity Ward is done. If current employees are sueing you, there either on their way out or just don't give a shit. Activision has effectively killed the Golden Goose. Even with a ton of leads gone there had to be some slight hope of keeping the chemistry going enough to churn out endless sequels but now... I just don't see it happening.
"Activision believes the action is without merit," a company spokesman said in response to the suit. "Activision retains the discretion to determine the amount and the schedule of bonus payments for MW2 and has acted consistent with its rights and the law at all times. We look forward to getting judicial confirmation that our position is right." [Updated at 2:35 p.m. with Activision response.]
So they are saying they retain the discretion to pretty much give them nothing?
"Activision believes the action is without merit," a company spokesman said in response to the suit. "Activision retains the discretion to determine the amount and the schedule of bonus payments for MW2 and has acted consistent with its rights and the law at all times. We look forward to getting judicial confirmation that our position is right." [Updated at 2:35 p.m. with Activision response.]
So they are saying they retain the discretion to pretty much give them nothing?
I'm pretty sure there's some language in the contract that will disagree with Activision.
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I believe the man in question wasn't an Apple employee, but an employee of a company that makes parts for Apple. If I remember correctly, I think he lost a couple boxes of Iphone parts, witch led to the interrogations and other abuse, which I guess isn't a big deal in Korea(?).
Dude did kill himself though. Jumped out of a building I think.
edit: ok looked up the story and the company was based in China, called Foxconn. The employee in question lost an Iphone prototype, and was then tortured by Foxconn, who were trying to get him to tell them where the prototype was. He lept from the 12th floor of an apartment building instead of facing another session of torture.
Pretty messed up. I wonder if this incident would have been less severe if the lost product was from another company.
Sony might be slightly smarter than I expect and realize they have to have a real killer app to sell the Move, but they probably won't realize that in order to support a new peripheral, you have to actually release more games for it after it's initial launch. How many PS2 games supported the Eyetoy? How many supported the online features? How many supported the PS Eye? How many even actually use the Sixaxis?
So my fear is that they'll start targeting some big upcoming games in their stable for Move implementation, namely LittleBigPlanet 2, so I'll have to buy the Move kit (spending what will probably be a ridiculous amount of money for investing in "new" technology), and then Sony will just quit with the Move like they did other peripherals. So I'll have this expensive setup that will essentially only be used for one game. I'd be totally fine with them copying the Wii so blatantly if only they'd give me plenty to do with their controller, outside of one or two games.
At this point it would take the savviest recruiting/development strategy to make MW3 not suck, and we all know how much Activision takes care to match the best developers with their top properties.
Edit: Sony may support Move, but so far all their support is going into Wii clones. In other words, Move is fucked.
As DarkWarrior said, it's an extra peripheral, and history hasn't been kind to add-ons like that. On top of that the majority the peripheral will get after the initial launch will be Petz clones and other shovelware that the Wii gets flooded with every month.
Major devs will probably ignore it in about six months. Wiis success in that area is partially because it is the contoller to the system, not an add-on.
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Yep. Sadly enough most developers have trained themselves to equate motion controls with shovelware.
Fix'd.
Though this might have some kind of corollary between the non-HD and HD systems. They probably think they have to spend extra to make it look nice so they put their money on the 'expensive' systems.
Its because its limited and silly. Its only good for targetign, shaking or using as a sword. And its not very good at those things.
A glove (not the power glove), something that lets you interact with the world, so pick up a sword and use it as a sword, push buttons, aim, fire, whatever or those old concept VR helmets are where its at, waggle has reached the limits of waggletivity.
So spoken by a man who would rather say anything positive about the last decade of The Simpsons than actually play a Wii game.
I've played WIi games and they were cute. But not anything that would replace teh traditional experience for me. If I have to be dancing about to make stuff happen I'd like to at least have some awesome VR going on and more intuitive response through gloves. I've nothing against the Wii, I just don't see many more alternatives for waggle and I like to think of myself as a somewhat creative person.
Eh, there's been creative uses for waggle. The co-op mode of Mario Galaxy 2, the trick system of Excite Truck, the shaking mechanics of the latest Wario Land, the FPS controls of Metroid Prime 3, etc. etc. Problem is, outside of Nintendo and a few other developers you get the same old crap.
My only concern at the minute is next-gen. Are MS and Sony going to bundle these devices in to avoid this situation? If so are we going to pay for crap we don't want if we just want the traditional experience? Or is that going to REPLACE the basic controller and all games be controlled by a wand and hand movements?
Like I hinted at, motion can be used to enhance the traditional controller experience, not replace it. You don't have to be constantly whipping and flailing. Unless any one of the big three are colossally stupid, they'll have some scheme in place to provide support for button and stick control.
Besides, given how quickly support for the threeaxis died out I don't think you should have Fear of a Waggle Planet just yet.
Pretty much, yes. If next-gen follows the usual 'copy Nintendo "innovation" again' format.
EDIT:
However, it depends on what people presume the success of the Wii was based on. Is it going to be price/cost? Or is it going to be the player interaction? You can't really say that people don't take the wrong lessons from each generation. (SONY blindly copying motion control, TWICE. For example.)
Priceless.
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Sony just can't shake their streak of dumb moves this generation.
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Im sure theyre not kicking themselves over Rare.
And I'm sure that Sony doesn't regret Rare either. The picture is a bit more apt lately since the reveal of the Swiggle...although that picture doesn't look dildoey enough.
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As excited I am about Natal, part of me kind of hopes it fails so we don't give anybody ideas that going motion control-only is in any way a good idea. I mean, the general populace is pretty tired of the Wii as it is, they're only really buying one or two shovelware titles they'll play for an hour and then drop at a time as opposed to three or four at a time. (Mario games are the big exception). But hey, with the surge of Just Dance sales, maybe the market will end up sticking around for a longer time.
.......are you serious?
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'This game, set in the early 20th century, won't sell because it is 'boring'.'
Maybe he is comparing it to the DS?
(Please do not gift. My game bank is already full.)
Tow more leave IW, and two more join ReSpawn.
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Can't be.
I borderline despise the Wii.
And I just got a brand new one and Cave Story.
I'm pretty sure there's some language in the contract that will disagree with Activision.
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