So, it appears that Bionic Commando Rearmed 2 is a reality. Here's the trailer:
http://www.youtube.com/watch?v=tbLg1AI4OOM
And there's really nothing else as of this posting. But that's probably enough for now.
Wow. Jumping? I guess I can live with it, so long as it doesn't get in the way of the swinging.
Can't quite tell which version of Rad that is, Rearmed or next-gen, to have an idea of where this is placed. The hair looks like Rearmed (I think), so that might be a plus.
If it helps, the guys who made
this are apparently the ones developing it, rather than the
new studio of the developers who made the first Rearmed.
Update: Press release:
Release Date: Q1 2011
Genre: Platforming
Platform: PSN, XBLA
Rating: Pending
Developer: Fat Shark
Publisher: Capcom
Price: TBD
Capcom unveils the next evolution in 3D side-scrolling action with Bionic Commando Rearmed 2. Nathan Spencer returns as the daring elite soldier equipped with special bionic abilities. Spencer will have to face his greatest challenge yet as General Sabio, a new technologically sophisticated foe, is on the brink of launching a deadly missile attack.
Nathan Spencer will make use of his trademark tool – his bionic grappling hook – to grab, swing and leap through series of lush new environments. He’ll be met by plenty of gun-toting soldiers and mechanized threats ready to give him a hostile greeting. Bionic Commando Rearmed 2 improves upon the visual achievements of its predecessor with the addition of more detailed character models, textures, and vibrant colors. New player mechanics will add another strategic layer of platforming to the overall experience and the famous bionic arm will be getting a major makeover delivering a more dynamic bionic experience to the player.
Key features:
Sequel to the popular downloadable title on PSN and Xbox LIVE, Bionic Commando Rearmed
New Weapons, attacks and enhancements for the the all-purpose Bionic Arm
New platforming mechanics provides more freedom and challenges. Now the impossible is within your “leap!”
New physics-based puzzles will take the platforming experience to another level
2-player co-op is back and better than ever.
Enhanced graphics and better camera functionality.
All new musical score inspired by NES-era sound effects, produced by the same creative mind behind the original Bionic Commando Rearmed soundtrack
Cut-scene art designed by cutting-edge art studio Massive Black, whose previously worked on Infamous, Bioshock 2 and,God of War III
Screenshots!
Update 2: From Capcom's Christian Svensson:
The Rearmed 2 team has several original members from the Grin team and is running on the same engine/made with the same tools.
Update E3: According to the newest trailer, it looks like they're including the sniper option from Elite Forces, the Game Boy Color title. Keep an eye out at 1:14:
http://www.youtube.com/watch?v=H2Kmn0qPjSk
New weapons, new Bionic Arm abilities, and some other neat fun stuff, too.
But there is one new addition that is more unsettling than any other...
That's right... Nathan "Rad" Spencer is now equipped with a
bionic mustache*!!!
*Note: Mustache may not actually be bionic.
No new information on the press release front, it's pretty much the same thing they showed a couple of months ago. However, if you want new screenshots,
look no further.
Finally, GameTrailers has some new videos, including a "tech interview:"
http://www.gametrailers.com/video/e3-2010-bionic-commando/700770
Kind of disappointed that Ben Judd is apparently not in charge of this one, or at least he doesn't seem to be. The first Rearmed was just so good...
As for story, at least here they confirmed that this is set a few years after Rearmed, but before last year's retail sequel.
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I saw the trailer just a moment ago, I liked what I saw.
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This jumping thing.
We might have to boycott this sort of nonsense.
But not really. HELL YES BCR2!
I'm open to other suggestions for a title, it was just the best I could come up with at this late hour that said "Bionic Commando Rearmed 2" and "WTF, jumping?"
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Grin went out of business last year, but it looks like it's being made by a company called fatshark. They are also based out of Sweden and it looks like at least one of their employees used to work at Grin.
http://www.giantbomb.com/fatshark-ab/65-6781/people/
I am fine with jumping in this game, just as I was fine without it in the first one. I loved that game, and hopefully this one will be just as good.
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No the title works, specifically because of the groan aftertaste. :P
*Ungh* *UUUUNGH* I CAN DO IIIIT... *ungh* I can't do it
I doubt there will be an option to turn it off. I'm sure the levels will be designed so there are platforms where you have to jump to hook to them (Like when they first showed jumping in the trailer). Turning it off would probably require a redesigning of the levels.
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Wait. Okay. I'm in.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
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All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Actually, my main issue was with weapon changing, not a lack of jumping.
Steam ID : rwb36, Twitter : Werezompire,
Goooooooooooood.
So maybe I will look at this because it's finally fixing a terrible broken series.
My main issue was Lives and why the fuck were they in a 21st century game. I don't care how cute and charming seeing the old 1-up is. I want to make mistakes over and over and not have to grind to get back at it after a while.
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The announcement actually got me to finally open my copy of Bionic Commando which I've had for the 360 for a while. I'm not really far at all, but it seems pretty cool so far. I'm sure my opinion will change as I progress and it gets frustrating, but hopefully it won't.
My Backloggery
Jumping in BC = boo
People who complain about not being able to jump in BC = crazy weird, like those people who wind their toilet paper with the flap under the roll in the holder
While I was a pretty ardent supporter of new Bionic Commando pre-release, I found that I actually had to work in order for the care to actually finish the damned game in the end. It felt off, soulless, and the angsty srs bsns of its thematic elements and story really grated, especially when compared to the comparatively lighter-hearted, don't-give-a-fuck vibe of Rearmed.
Oh, and god the ending. Fuck that ending. What the fuck.
I love people who get all puritan about video games. I'm one of them though, I've bitched about shit like this for other series.
My enjoyment of the original BC:R was about 10% nostalgia -- the rest of it was because the game is just plain goddamned fun. If they can capture that with a whole new game without the benefit of rose-tinting, then all the better.
I think I saw someone say that jumping will make the game easier. I'd guess that it's the opposite since the levels will be designed around it.
well, that basically describes about 90% of all games ever, then
you have to have a schtick mang, a hook. and the hook of BC was you had A GODDAMNED ROBOTIC SWINGING ARM SON. why are you gonna jump when you have a GODDAMNED ROBOTIC SWINGING ARM
but it's a moot argument anyway because like I said, I really don't care as long as the game is well-made and fun.
Now that's quite a bit more contentious, I think, because I'm not sure about it. I didn't mind it at all in Rearmed, and think it's one of the game's charms, but I've also played the NES game like a grip of times already so I was pretty cool with that nuance. But then again, I also remember trying to play Ghouls and Ghosts game a few years back (a series I'm not nearly as familiar with) and that mechanic drove me up the fucking wall like nothing.
I wonder if they'll keep that in, along with long stretches of instant death chasms if you fuck up a swing and can't correct it in mid-air.
Make no bones about it, I think everyone playing Bionic Commando (rearmed or the nes original) for the first time start out with "what the fuck is going on?! I don't even... Dude what the fuck?" and then slowly get into the swing of things until they're proficient and can storm through levels which makes it all the more satisfying.
Same kind of thing with the spiderman games really, Spiderman 2 is considered the best by a large number of people due to the complex and satisfying swing mechanics. In subsequent games they tried to make the swinging more streamlined and easy to get into but at the same time made it far less satisfying and fun.
Anyway, more BC is going to be sweet, with more awesome music. I wonder if the top down sections will make a return?
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Cautiously optimistic you see.
Clearly, reserving judgement until I see more, play a demo.
Steam
XBOX
Okay, I'm joking. But seriously, I don't like that addition. I absolutely loved BCR though, so I'm still very interested in this. I wonder if they'll have more maddeningly hard challenge missions.