Upon further exploration, I have come across most of them without help while doing my retro playthrough. There are a few where it seems you need to jump to get, though. Am I just not seeing the other solution?
Hmm, I played the demo, but I don't know if I'm going to actually get this one. The arm feels so wrong, and the control scheme is designed to make me jump when I want to shoot.
This would make sense, as a nod back to the Bionic Arm in one of Dead Rising's versions.
Well, he HAS covered wars.
True, I was considering it was possibly a reference to MvC3's opening, where West unfortunately ended up removed later from the roster.
MrVyngaard on
"now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
Upon further exploration, I have come across most of them without help while doing my retro playthrough. There are a few where it seems you need to jump to get, though. Am I just not seeing the other solution?
Can't say, I just happened to come across it. I've not played the game yet, so I haven't watched the guide; I'm still waiting to get a bigger hard drive and maybe a review code before I get the game.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Hope no one minds a double-post/revival; I finally got my new 360 hard drive, the demo, just finished playing it, and wanted to share my thoughts.
First...
Holy hell, the controls.
Remember how Miyamoto said in one Iwata Asks that the original intent was to have Up be the jump button in Super Mario Bros.? This is what it would be like if he did that in the sequel.
At the same time, Nadia suggested that it might be intended for newcomers, or people who couldn't get a grip on the old controls. She then played it and found it easier.
It's not exactly unmanageable (except maybe the forward-arm-shooting thing), but I definitely feel handicapped. Would it have killed them to have some sort of "oldschool" control option? They should patch it in, at least.
Between the easy mode (not what I was playing on) and the health regenerator, I imagine I could get through the game, but...
Anyway, I'll probably get this (a pity I never got a review copy). It has its "uh?" moments, but it was still fun.
Oh, and I thought I read the controls would be customizable. Perhaps that's not in the demo? Terrible thing to leave out, if so.
Incidentally, I love some of the "3D" effects; I hope we see 2D games on the Nintendo 3DS with effects like this, but actually pop out at you.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
0
Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited March 2011
BIONIC ARRRRMMMMM!!!!
Casually Hardcore on
0
SteevLWhat can I do for you?Registered Userregular
edited March 2011
Honestly, I got used to the new controls pretty quickly. I still haven't completed the game, but I'm probably 2/3rds of the way through. I'm enjoying it, but not as much as the first one.
I've also been trying to get through each level without jumping on my first try. It's always irritating when I accidentally press the jump button near the end of the level, but for the most part I've been successful on this endeavor.
I got disgusted of this game by the second to last level and ended up deleting it from my system. I actually really enjoy the new controls, they're reminiscent of the mechanics in the full retail Bionic Commando Grin made earlier. However, it's the level design that killed me. There are so many terrible levels, especially later in the game, including the return of my least-favorite design mechanic of the 8-bit era: Forced scrolling.
The levels feel like they were thrown together rather than being designed around the new mechanics, and the game suffers as a result.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
I got disgusted of this game by the second to last level and ended up deleting it from my system. I actually really enjoy the new controls, they're reminiscent of the mechanics in the full retail Bionic Commando Grin made earlier. However, it's the level design that killed me. There are so many terrible levels, especially later in the game, including the return of my least-favorite design mechanic of the 8-bit era: Forced scrolling.
The levels feel like they were thrown together rather than being designed around the new mechanics, and the game suffers as a result.
I made it about half-way through the game, struggling against the controls the whole way, but I had to stop. The levels are so shittily designed that it's like they don't want me to enjoy the game at all
Posts
Upon further exploration, I have come across most of them without help while doing my retro playthrough. There are a few where it seems you need to jump to get, though. Am I just not seeing the other solution?
Switch - SW-3699-5063-5018
Switch - SW-3699-5063-5018
True, I was considering it was possibly a reference to MvC3's opening, where West unfortunately ended up removed later from the roster.
Can't say, I just happened to come across it. I've not played the game yet, so I haven't watched the guide; I'm still waiting to get a bigger hard drive and maybe a review code before I get the game.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
First...
Holy hell, the controls.
Remember how Miyamoto said in one Iwata Asks that the original intent was to have Up be the jump button in Super Mario Bros.? This is what it would be like if he did that in the sequel.
At the same time, Nadia suggested that it might be intended for newcomers, or people who couldn't get a grip on the old controls. She then played it and found it easier.
It's not exactly unmanageable (except maybe the forward-arm-shooting thing), but I definitely feel handicapped. Would it have killed them to have some sort of "oldschool" control option? They should patch it in, at least.
Between the easy mode (not what I was playing on) and the health regenerator, I imagine I could get through the game, but...
Anyway, I'll probably get this (a pity I never got a review copy). It has its "uh?" moments, but it was still fun.
Oh, and I thought I read the controls would be customizable. Perhaps that's not in the demo? Terrible thing to leave out, if so.
Incidentally, I love some of the "3D" effects; I hope we see 2D games on the Nintendo 3DS with effects like this, but actually pop out at you.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I've also been trying to get through each level without jumping on my first try. It's always irritating when I accidentally press the jump button near the end of the level, but for the most part I've been successful on this endeavor.
My Backloggery
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
The levels feel like they were thrown together rather than being designed around the new mechanics, and the game suffers as a result.
PSN ID : Xander51 Steam ID : Xander51
I made it about half-way through the game, struggling against the controls the whole way, but I had to stop. The levels are so shittily designed that it's like they don't want me to enjoy the game at all