If you were to read the rest of that sentence, you would see the part where I say you don't win a game ANY MORE THAN you win a book. What I am saying right there is that you WIN BOOKS, by reading to the end of them.
The performers/participants do not equal the audience. And even if they were, the game is still a game. It could be the method of performance but inherently it is not performance art.
Even if it wasn't performance art, it would still be collaborative story-telling, which would also be art.
It's still the same. The actual act could be art or performance art if you like but the game is just a tool. Like a paintbrush maybe?
If you were to read the rest of that sentence, you would see the part where I say you don't win a game ANY MORE THAN you win a book. What I am saying right there is that you WIN BOOKS, by reading to the end of them.
If you were to read the rest of that sentence, you would see the part where I say you don't win a game ANY MORE THAN you win a book. What I am saying right there is that you WIN BOOKS, by reading to the end of them.
I kinda disagree with the "you can win games so they aren't art" argument. You don't really "win" a game any more than you "win" a book by reading to the end of it.
i win at the following fairly consistently:
street fighter
modern warfare 2
risk
backgammon
tekken
candy land
are you suggesting that i am a) not winning or b) that the preceding are not games
I'm saying that by doing whatever you need to do to get to the end of a story, be it reading words and turning pages or shooting mans and scrolling through text, you are absorbing other people's ideas. The I am saying that books are similar to games in that they require input from you to use them, just in a different way. That doesn't make them any less art.
so how do you get to the end of the story in texas hold 'em
Winning in a game is only a measure of how much of the content has been experienced, and therefore no different from reading the last page in a book or watching the last scene in a movie.
Winning in competitive games is a measure of who has understood the content better. It is in many ways a discussion of the content of the artwork.
I would just like to clarify that the fact that I do not believe that all games tell a story. I'm just saying the fact that they are games does not keep them from telling a story.
SLyM on
My friend is working on a roguelike game you can play if you want to. (It has free demo)
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I kinda disagree with the "you can win games so they aren't art" argument. You don't really "win" a game any more than you "win" a book by reading to the end of it.
i win at the following fairly consistently:
street fighter
modern warfare 2
risk
backgammon
tekken
candy land
are you suggesting that i am a) not winning or b) that the preceding are not games
That's bullshit.
Nobody wins consistently at candy land.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
oh
you're serious about that
lmao
It's still the same. The actual act could be art or performance art if you like but the game is just a tool. Like a paintbrush maybe?
What are you, tfs' alt?
how do you win at Braid?
by turning it off
(I didn't think it was that bad)
Amazon Wishlist: http://www.amazon.com/BusterK/wishlist/3JPEKJGX9G54I/ref=cm_wl_search_bin_1
no I am
so how do you get to the end of the story in texas hold 'em
Winning in competitive games is a measure of who has understood the content better. It is in many ways a discussion of the content of the artwork.
Are you going to enjoy it differently if it is or isn't?
is at stake here bro
mix 'em
That's bullshit.
Nobody wins consistently at candy land.
Figure out who the cheater is and shoot 'im.