I've been trying to apply both a No-CD check patch to ToB as well as the widescreen mod, but they keep overwriting each other.
Any suggestions?
If you actually have the CDs... cough cough... you can just save the relevant files from the CD on your hard drive and repoint the registry entry. I can't quite remember how to do it, but I'm sure Google will provide.
(I think you can do this, from what I recall, but I may be incorrect.)
I've been trying to apply both a No-CD check patch to ToB as well as the widescreen mod, but they keep overwriting each other.
Any suggestions?
If you actually have the CDs... cough cough... you can just save the relevant files from the CD on your hard drive and repoint the registry entry. I can't quite remember how to do it, but I'm sure Google will provide.
(I think you can do this, from what I recall, but I may be incorrect.)
Aye, I have them; just don't want to lug them around on my laptop.
I actually ended up having to patch widescreen mod and then opening up bgmain.exe with a hex editor and write the code that does the cd check out of the game.
Would be against the forum rules to post how to do this step by step since it explains how to remove an intended DRM mechanic?
I've been trying to apply both a No-CD check patch to ToB as well as the widescreen mod, but they keep overwriting each other.
Any suggestions?
If you actually have the CDs... cough cough... you can just save the relevant files from the CD on your hard drive and repoint the registry entry. I can't quite remember how to do it, but I'm sure Google will provide.
(I think you can do this, from what I recall, but I may be incorrect.)
Aye, I have them; just don't want to lug them around on my laptop.
I actually ended up having to patch widescreen mod and then opening up bgmain.exe with a hex editor and write the code that does the cd check out of the game.
Would be against the forum rules to post how to do this step by step since it explains how to remove an intended DRM mechanic?
I wouldn't. It came up pretty easily in Google anyways.
I've been trying to apply both a No-CD check patch to ToB as well as the widescreen mod, but they keep overwriting each other.
Any suggestions?
If you actually have the CDs... cough cough... you can just save the relevant files from the CD on your hard drive and repoint the registry entry. I can't quite remember how to do it, but I'm sure Google will provide.
(I think you can do this, from what I recall, but I may be incorrect.)
Aye, I have them; just don't want to lug them around on my laptop.
I actually ended up having to patch widescreen mod and then opening up bgmain.exe with a hex editor and write the code that does the cd check out of the game.
Would be against the forum rules to post how to do this step by step since it explains how to remove an intended DRM mechanic?
I wouldn't. It came up pretty easily in Google anyways.
Those mods and fixes on google overwrite Widescreen mod and widescreen mod overwrites them is the problem.
They're (thankfully) nothing like the Gold Box games.
They're pure hack'n'slash dungeon crawlers using the same engine as Baldur's Gate and Torment.
IWD1 is AD&D 2nd Ed rules, IWD2 is 3rd Ed.
I know you just didn't talk smack about the Gold Box games.
They're (thankfully) nothing like the Gold Box games.
They're pure hack'n'slash dungeon crawlers using the same engine as Baldur's Gate and Torment.
IWD1 is AD&D 2nd Ed rules, IWD2 is 3rd Ed.
I know you just didn't talk smack about the Gold Box games.
*cough* *cough*
creates random dungeons and has optional permanent death mode btw
You know, I swear I played a game like this as a kid on somebody else's computer, and I never knew what it was. You could have four characters I think, and you had to put two in front and two in back, and I ran around the sewers a bit killing stuff? It didn't look like this though... muted colours and I don't recall all the inventory screens and such - though maybe I just never found them because I was like 7 or whatever.
Man, I'd really like to go back and pwn that game now, just to show it who's boss.
They're (thankfully) nothing like the Gold Box games.
They're pure hack'n'slash dungeon crawlers using the same engine as Baldur's Gate and Torment.
IWD1 is AD&D 2nd Ed rules, IWD2 is 3rd Ed.
I know you just didn't talk smack about the Gold Box games.
*cough* *cough*
creates random dungeons and has optional permanent death mode btw
You know, I swear I played a game like this as a kid on somebody else's computer, and I never knew what it was. You could have four characters I think, and you had to put two in front and two in back, and I ran around the sewers a bit killing stuff? It didn't look like this though... muted colours and I don't recall all the inventory screens and such - though maybe I just never found them because I was like 7 or whatever.
Man, I'd really like to go back and pwn that game now, just to show it who's boss.
(Answer: not 7-year old me.)
No, this one is single character only. What you are talking about is Eye of the Beholder (it uses the same engine, but looks much better). The EOB series uses FIXED dungeons with all the spit and polish.
Also lacking the generated dungeons its NOT permanent death.
If you want to play ONE i suggest the second one TEMPLE OF DARKMOON. Its the meanest, most challenging and entertaining dungeon i have ever seen and was quite a hit back in its time. The first game of the series is also very good but not THAT good by a minor margin. Both are from Westwood (if that rings a bell somewhere: Legend of Kyrandia, Lands of Lore, etc). The third part in the series uses also the same engine but is from another developer and it has a noticeable impact in a bad way; part three is the weakest in the series. Still good but not comperable to the first two.
The one above is a rewrite of the engine to make it more "roguelike" and its really good in that area. Its probably still the best looking roguelike with the best UI (Torchlight is quite decent but the levels end up too repeditve to make it a real roguelike, it ends up being an advance Diablo clone).
If you like it and got the spare time you can complete the series in order; characters are transferable and even equipment gets carried over.
But Temple of Darkmoon is really the best of the lot if you are playing it for the fiorst time (i finished it quite often so i stick with random dungeons instead).
In my humble opinion Temple of Darkmoon is THE best Hack&Slay. Still, after all this time nothing came even close. Its not an RPG though but it will dazzle you with throwing riddles and deadly opponents on you. And each level has a different approach in cutting you down.
It starts out easy but climbs steeply twoards "very challenging".
If you have not played it i really recomend it. Should give you no trouble with Dosbox.
ACSIS on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited June 2010
I'm surprised you even mentioned torchlight.
It's like randomly mentioning a rainbow six game when talking about halo. Completely outside the genre.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Not really, its also Hack&Slay, its just a matter of perspective (indeed). It has also a permadeath mode and also somewhat randomizes levels (or rather its contends). In a way it can be played like a roguelike in hardcore mode. But it gets repeditive fast that way, the feature was added as an afterthought and is not an integral part of the game. Also its realtime, but so is the EOB series. Won't change the genere though. Its just about the style HOW things are handled. When it comes to roguelikes i am a big fan of Nethack because of its gameplay depth. Won't offer much in therms of UI or grapics though. But it manages to surprise you after years and that is realy a big plus in therms of replayability.
In my humble opinion Temple of Darkmoon is THE best Hack&Slay. Still, after all this time nothing came even close. Its not an RPG though but it will dazzle you with throwing riddles and deadly opponents on you. And each level has a different approach in cutting you down.
You, sir, are a scholar and a gentleman.
I played through EoBII before I ever found EoB1. Going from 1 to 2 results in an almost ridiculously more powerful party.
I remember, in EoBII, playing until you get to the underground cavern level with the giant ants where disturbing visions keep you from resting. I died there so many, many times until I found ...
... the button on the wall that opened the secret door.
I think it's the first one you come across in that game.
Its a bit more suttle than the spider level from EOB1. Still its dificult. You need keen senses for this one.
In EOB1 there was this spider level... three... i think... three anti poision vials hidden somewhere in the level, way before your level is high enough for a cure poison spell. And around every corner venomus gigant cavespiders wich even interrupt your rest. People who went through this will remember it forever. You will wake up at night sweated and become relived that the tunnels and spiders were just a nightmare.
EOB1 is at times quite brutal. Its good but not as polished as the sequel (wich is by no means easy but it has a more evened out difficulty curve).
EOB3 is well... big mazes and not that interesting enemies. Its still good but it won't surprise you the way the other two did. Its pretty aparent the dungeon design is weaker and done by somebody else. It introduces a few enhancements and new gameplay features but somehow... its hard to describe... yeah: lost the magic touch. If you want to play through all of it its worth it.
...and from there you can go to Lands of Lore - Throne of Chaos, wich is a bit different but not bad either (it has its rough edges, namely the castle level with all the ghosts and that... serpent... thing...).
Also its true that you start with a powerful party if you keep transfering, making the early oponents easy. But it evens out along the way. And it is a long way...
Still you find the best sword in EOB1 ("Serverous", if i remember correctly) and holding on to it is quite and advantage even in part 3. Of course it would be a waste for a feature when there would be nothing worth for the taking and a +5 longsword is not that overpowered (compared to the +4 you come across around the end of part 2).
The Eye of Beholder series is really a outstanding collection of dungeon crawls. They vary a bit in quality but overall its really worth playing through the entire series. I did so twice (with seven years in between) and it was great fun twice.
I really can recommend that wholeheartly and part 2 is a masterpiece among masteripieces for sure. Even considering the age the grapics are still nice and you can already feel the grapical touch of a style wich would be later translated into a Lands of Lore, Dune2 or Legend of Kyrandia.
would you even be able to get such a game to work on a modern machine?
Yeah - I've actually not had any problems at all running them in Vista. I think I had to switch on compatibility mode, but beyond that - works like a charm.
And there's still tons of things that they did in EoBX that I wish more modern iterations (Etrian Odyssey, I'm looking at you!) would do.
would you even be able to get such a game to work on a modern machine?
Dosbox.
Dungeon hack is...meh.
Depends, there are quite a few similar titles with fixed dungeons, like dungeon master, etc. But if you have gone through those and look for a non-repeditive experience Dungeon Hack ain't bad and the perma death option really makes it challenging.
Roguelikes... either you love or hate them. I personally love them. Most of them offer not much in the grapics department. So this is one of the most beautiful of its kind. However whilst its good at throwing riddles, traps and monsters on you it can't really compare in gameplay to the better representative of its kind (wich all have even more simplicistic grapics).
You have to admire this for what it is. Its not a particulary well designed dungeon, rather its a dungeon GENERATOR throwing the UNKNOWN constantly at you. Paired with permadeath i find this quite entertaining.
There is a difference in going around the next corner where YOU KNOW what to expect and that YOU CAN GO BACK TO YOUR save if anything happens.
In this game you go around the corner and DON'T know what to expect and if you get killed... thats an entirely other level of imersion.
I like it. But i agree i am a minority here. The concept of permanent death is quite alien to most gamers today. I personally feel that for playing a GAME you also need a way to LOOSE. Completing it is not as important. Trying it is the fun. The road is the goal.
And if you finally suceed its all the sweeter. You have really a sense of acomplishment. You REALLY beat the game and went not the try and error route.
I like that.
Probably the scorchmarks of being a relic from the time where they threw you with three lives into the meatgrinder.
Not really, its also Hack&Slay, its just a matter of perspective (indeed). It has also a permadeath mode and also somewhat randomizes levels (or rather its contends). In a way it can be played like a roguelike in hardcore mode. But it gets repeditive fast that way, the feature was added as an afterthought and is not an integral part of the game. Also its realtime, but so is the EOB series. Won't change the genere though. Its just about the style HOW things are handled. When it comes to roguelikes i am a big fan of Nethack because of its gameplay depth. Won't offer much in therms of UI or grapics though. But it manages to surprise you after years and that is realy a big plus in therms of replayability.
It's really nothing like any of the games you have talked about so far. It's got far less depth, options or playability. It's basically like including a mandarin with a basket of oranges because they're both fruits.
"One of these things is not like the others...one of these things does not belong!":whistle:
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
That is true, but that won't change what it is. A Hack&Slash dungeon crawler.
Each one is different, no?
Torchlight uses realtime quasi-isometric perspective, EOB uses realtime first-person (or rather party-vision) and Nethack uses turnbased birdseye.
In Torchlight's case a lot of focus went into monster grapics, animations and environment. If you can stand the toony look its pretty great in that category. Unfortunately its not only looks that make a game.
Games are by spirit hard to categorize. Its not a clearly drawn line, more like shades of grey.
Speaking of it i got another interesting candidate. Technically spoken its a Beat'em Up. But its really a remarkable representation of its kind because its also a dungeon crawler and its even built upon the AD&D license by Capcom (you need MAME for this one if you want to play it). And its also a masterpiece.
You know, never heard of Temple Of Darkmoon. To Wikipedia!
Edit: Oh, you are actually talking about the EOB series. Got that. Never mind.
Additional: There is also a collection out there the has the EOB series and the other DOS FR games.
It is called "Gamefest: Forgotten Realms 13 Game Collection" and has:
* Eye of the Beholder I,II,III
* Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades & Pools of Darkness
* Secret of the Silver Blades, Treasures of the Savage Frontier
* Hillsfar, Blook & Magic, Menzoberranzan & Dungeon Hack
I've been trying to apply both a No-CD check patch to ToB as well as the widescreen mod, but they keep overwriting each other.
Any suggestions?
If you actually have the CDs... cough cough... you can just save the relevant files from the CD on your hard drive and repoint the registry entry. I can't quite remember how to do it, but I'm sure Google will provide.
(I think you can do this, from what I recall, but I may be incorrect.)
Aye, I have them; just don't want to lug them around on my laptop.
I actually ended up having to patch widescreen mod and then opening up bgmain.exe with a hex editor and write the code that does the cd check out of the game.
Would be against the forum rules to post how to do this step by step since it explains how to remove an intended DRM mechanic?
You can also clone the CD's into ISO's as well, then load them with a virtual drive. That's why I do when I'm too lazy to lug discs. YMMV.
I'm here to help you play Baldur's Gate. I can already hear you moaning, "but I can!", but, really, no you can't. Not in the way it should be played in 2010. I'll rephrase: I'll help you play Baldur's Gate the way it's meant to be played in 2010, tweaked&modded to hell and back and with any resolution you want. Heck, you'll even play BG1 in the BG2 engine with a giant worldmap that stretches over both games. And thanks to the efforts of the dedicated BG modding community, it'll feel as seamless as if it came out of the box that way.
Speaking of it i got another interesting candidate. Technically spoken its a Beat'em Up. But its really a remarkable representation of its kind because its also a dungeon crawler and its even built upon the AD&D license by Capcom (you need MAME for this one if you want to play it). And its also a masterpiece. http://www.youtube.com/watch?v=8alVk4Zi5A0
You don't need MAME. It was released on the saturn in Japan.
brag I think it is is a side quest. he's off in one of the wilderness areas
Jars on
0
DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited June 2010
Do you mean Greywolfe (or whatever his name is)?
He's slightly south of the Nashkel Mines entrance.
Let the artist finish his work, and then tell Greywolfe that you won't let him harm the dude. Fight breaks out, kill him, free +2 Longsword, artist dies and you get some nice gems.
He's slightly south of the Nashkel Mines entrance.
Let the artist finish his work, and then tell Greywolfe that you won't let him harm the dude. Fight breaks out, kill him, free +2 Longsword, artist dies and you get some nice gems.
you could also bring the artist in to town and claim bounty on him yourself, orlet Greywolfe take him
after you get out of the mines is also a good time to get a few levels under your belt by exploring as much of the wilderness as you can, and going to rescue/kill Dynahair at the gnoll fortress if you got Minsc/Edwin in your party
One trick for keeping Minsc but not having to take Dynahair is:
When you get to the fortress, SAVE and then drop minsc from your party. Then talk to him again and he'll somehow bring Dynahair along with him. Drop someone else from your party and make sure you ask them to wait around. Then get Dynahair (you can now see where she is on the map) and run her into some Gnolls. She dies, Minsc gets upset. Drop her from the party and Minsc wont get unhappy and leave. Now get back your other party member.
It's been a while since I last did that, so I'm not sure if it works or is even needed anymore.
Could someone please help me find the renegade Sgt. near the mines? i've tried google, searched so much, killed so many things, still can't find the guy. On the bright side, my mage hit lvl 3! And it turns out Web traps your own people, heh. Killed me once
The thief you setart with is lvl 5, when woul dyou dual her?
Could someone please help me find the renegade Sgt. near the mines? i've tried google, searched so much, killed so many things, still can't find the guy. On the bright side, my mage hit lvl 3! And it turns out Web traps your own people, heh. Killed me once
The thief you setart with is lvl 5, when woul dyou dual her?
that guy is a few areas to the west. If you don't answer his riddle correctly he may ruin your shit.
Could someone please help me find the renegade Sgt. near the mines? i've tried google, searched so much, killed so many things, still can't find the guy. On the bright side, my mage hit lvl 3! And it turns out Web traps your own people, heh. Killed me once
The thief you setart with is lvl 5, when woul dyou dual her?
I've known some people to dual Imoen at 3 reasoning that her find trap skills are most useful in the mines (when she typically gets to 3) and thereafter she stops becoming useful as a thief.
Speaking of it i got another interesting candidate. Technically spoken its a Beat'em Up. But its really a remarkable representation of its kind because its also a dungeon crawler and its even built upon the AD&D license by Capcom (you need MAME for this one if you want to play it). And its also a masterpiece. http://www.youtube.com/watch?v=8alVk4Zi5A0
You don't need MAME. It was released on the saturn in Japan.
The Saturn port's two-player only. And quite expensive. I'd stick with MAME.
Those DnD arcade games were the best. I love RPG lite games, IE beat em up with RPG elements, or the hunter games. Yeah, its basically just Smash TV, but you add in skills, and level options, and the games are simply fun with great character customization.
Finally found that Sgt. Man sooooo not worth it. Not even any XP if I remember right. I did, however, get in a lot of fights finding him, so my mage basically just leaving the mines is lvl 3
How is BGII as a co-op experience? I have never attempted such a daunting task, but playing through this epic with a party of other fellows would be wondrous indeed.
Posts
If you actually have the CDs... cough cough... you can just save the relevant files from the CD on your hard drive and repoint the registry entry. I can't quite remember how to do it, but I'm sure Google will provide.
(I think you can do this, from what I recall, but I may be incorrect.)
Aye, I have them; just don't want to lug them around on my laptop.
I actually ended up having to patch widescreen mod and then opening up bgmain.exe with a hex editor and write the code that does the cd check out of the game.
Would be against the forum rules to post how to do this step by step since it explains how to remove an intended DRM mechanic?
I wouldn't. It came up pretty easily in Google anyways.
Those mods and fixes on google overwrite Widescreen mod and widescreen mod overwrites them is the problem.
http://www.youtube.com/watch?v=pwe0jnDbF_c&feature=related
*cough* *cough*
creates random dungeons and has optional permanent death mode btw
You know, I swear I played a game like this as a kid on somebody else's computer, and I never knew what it was. You could have four characters I think, and you had to put two in front and two in back, and I ran around the sewers a bit killing stuff? It didn't look like this though... muted colours and I don't recall all the inventory screens and such - though maybe I just never found them because I was like 7 or whatever.
Man, I'd really like to go back and pwn that game now, just to show it who's boss.
(Answer: not 7-year old me.)
No, this one is single character only. What you are talking about is Eye of the Beholder (it uses the same engine, but looks much better). The EOB series uses FIXED dungeons with all the spit and polish.
Also lacking the generated dungeons its NOT permanent death.
If you want to play ONE i suggest the second one TEMPLE OF DARKMOON. Its the meanest, most challenging and entertaining dungeon i have ever seen and was quite a hit back in its time. The first game of the series is also very good but not THAT good by a minor margin. Both are from Westwood (if that rings a bell somewhere: Legend of Kyrandia, Lands of Lore, etc). The third part in the series uses also the same engine but is from another developer and it has a noticeable impact in a bad way; part three is the weakest in the series. Still good but not comperable to the first two.
The one above is a rewrite of the engine to make it more "roguelike" and its really good in that area. Its probably still the best looking roguelike with the best UI (Torchlight is quite decent but the levels end up too repeditve to make it a real roguelike, it ends up being an advance Diablo clone).
If you like it and got the spare time you can complete the series in order; characters are transferable and even equipment gets carried over.
But Temple of Darkmoon is really the best of the lot if you are playing it for the fiorst time (i finished it quite often so i stick with random dungeons instead).
In my humble opinion Temple of Darkmoon is THE best Hack&Slay. Still, after all this time nothing came even close. Its not an RPG though but it will dazzle you with throwing riddles and deadly opponents on you. And each level has a different approach in cutting you down.
It starts out easy but climbs steeply twoards "very challenging".
If you have not played it i really recomend it. Should give you no trouble with Dosbox.
It's like randomly mentioning a rainbow six game when talking about halo. Completely outside the genre.
You, sir, are a scholar and a gentleman.
I played through EoBII before I ever found EoB1. Going from 1 to 2 results in an almost ridiculously more powerful party.
I remember, in EoBII, playing until you get to the underground cavern level with the giant ants where disturbing visions keep you from resting. I died there so many, many times until I found ...
I think it's the first one you come across in that game.
Also, Dungeon Hack 4 lyf.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
In EOB1 there was this spider level... three... i think... three anti poision vials hidden somewhere in the level, way before your level is high enough for a cure poison spell. And around every corner venomus gigant cavespiders wich even interrupt your rest. People who went through this will remember it forever. You will wake up at night sweated and become relived that the tunnels and spiders were just a nightmare.
EOB1 is at times quite brutal. Its good but not as polished as the sequel (wich is by no means easy but it has a more evened out difficulty curve).
EOB3 is well... big mazes and not that interesting enemies. Its still good but it won't surprise you the way the other two did. Its pretty aparent the dungeon design is weaker and done by somebody else. It introduces a few enhancements and new gameplay features but somehow... its hard to describe... yeah: lost the magic touch. If you want to play through all of it its worth it.
...and from there you can go to Lands of Lore - Throne of Chaos, wich is a bit different but not bad either (it has its rough edges, namely the castle level with all the ghosts and that... serpent... thing...).
Also its true that you start with a powerful party if you keep transfering, making the early oponents easy. But it evens out along the way. And it is a long way...
Still you find the best sword in EOB1 ("Serverous", if i remember correctly) and holding on to it is quite and advantage even in part 3. Of course it would be a waste for a feature when there would be nothing worth for the taking and a +5 longsword is not that overpowered (compared to the +4 you come across around the end of part 2).
The Eye of Beholder series is really a outstanding collection of dungeon crawls. They vary a bit in quality but overall its really worth playing through the entire series. I did so twice (with seven years in between) and it was great fun twice.
I really can recommend that wholeheartly and part 2 is a masterpiece among masteripieces for sure. Even considering the age the grapics are still nice and you can already feel the grapical touch of a style wich would be later translated into a Lands of Lore, Dune2 or Legend of Kyrandia.
http://www.youtube.com/watch?v=A0lteK-l7YQ
Dungeon hack is...meh.
Yeah - I've actually not had any problems at all running them in Vista. I think I had to switch on compatibility mode, but beyond that - works like a charm.
And there's still tons of things that they did in EoBX that I wish more modern iterations (Etrian Odyssey, I'm looking at you!) would do.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Depends, there are quite a few similar titles with fixed dungeons, like dungeon master, etc. But if you have gone through those and look for a non-repeditive experience Dungeon Hack ain't bad and the perma death option really makes it challenging.
Roguelikes... either you love or hate them. I personally love them. Most of them offer not much in the grapics department. So this is one of the most beautiful of its kind. However whilst its good at throwing riddles, traps and monsters on you it can't really compare in gameplay to the better representative of its kind (wich all have even more simplicistic grapics).
You have to admire this for what it is. Its not a particulary well designed dungeon, rather its a dungeon GENERATOR throwing the UNKNOWN constantly at you. Paired with permadeath i find this quite entertaining.
There is a difference in going around the next corner where YOU KNOW what to expect and that YOU CAN GO BACK TO YOUR save if anything happens.
In this game you go around the corner and DON'T know what to expect and if you get killed... thats an entirely other level of imersion.
I like it. But i agree i am a minority here. The concept of permanent death is quite alien to most gamers today. I personally feel that for playing a GAME you also need a way to LOOSE. Completing it is not as important. Trying it is the fun. The road is the goal.
And if you finally suceed its all the sweeter. You have really a sense of acomplishment. You REALLY beat the game and went not the try and error route.
I like that.
Probably the scorchmarks of being a relic from the time where they threw you with three lives into the meatgrinder.
http://www.youtube.com/watch?v=vBR1mLvHpkQ
It's really nothing like any of the games you have talked about so far. It's got far less depth, options or playability. It's basically like including a mandarin with a basket of oranges because they're both fruits.
"One of these things is not like the others...one of these things does not belong!":whistle:
Each one is different, no?
Torchlight uses realtime quasi-isometric perspective, EOB uses realtime first-person (or rather party-vision) and Nethack uses turnbased birdseye.
In Torchlight's case a lot of focus went into monster grapics, animations and environment. If you can stand the toony look its pretty great in that category. Unfortunately its not only looks that make a game.
Games are by spirit hard to categorize. Its not a clearly drawn line, more like shades of grey.
Speaking of it i got another interesting candidate. Technically spoken its a Beat'em Up. But its really a remarkable representation of its kind because its also a dungeon crawler and its even built upon the AD&D license by Capcom (you need MAME for this one if you want to play it). And its also a masterpiece.
http://www.youtube.com/watch?v=8alVk4Zi5A0
Edit: Oh, you are actually talking about the EOB series. Got that. Never mind.
Additional: There is also a collection out there the has the EOB series and the other DOS FR games.
It is called "Gamefest: Forgotten Realms 13 Game Collection" and has:
* Eye of the Beholder I,II,III
* Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades & Pools of Darkness
* Secret of the Silver Blades, Treasures of the Savage Frontier
* Hillsfar, Blook & Magic, Menzoberranzan & Dungeon Hack
It also has the code wheels.
You can also clone the CD's into ISO's as well, then load them with a virtual drive. That's why I do when I'm too lazy to lug discs. YMMV.
those are for HoW.
Ah, I see. I will use the other ones.
How to play BG the way it's meant to be played in 2010
I'll second that. That's a great resource.
See, I saw that post on Reddit, but the last time I tried using BiG world it was a buggy mess. Has it been drastically improved?
You don't need MAME. It was released on the saturn in Japan.
Not sure what you mean. Once you get out of the mines you should investigate bandit activity
He's slightly south of the Nashkel Mines entrance.
after you get out of the mines is also a good time to get a few levels under your belt by exploring as much of the wilderness as you can, and going to rescue/kill Dynahair at the gnoll fortress if you got Minsc/Edwin in your party
It's been a while since I last did that, so I'm not sure if it works or is even needed anymore.
The thief you setart with is lvl 5, when woul dyou dual her?
that guy is a few areas to the west. If you don't answer his riddle correctly he may ruin your shit.
I've known some people to dual Imoen at 3 reasoning that her find trap skills are most useful in the mines (when she typically gets to 3) and thereafter she stops becoming useful as a thief.
The Saturn port's two-player only. And quite expensive. I'd stick with MAME.
Finally found that Sgt. Man sooooo not worth it. Not even any XP if I remember right. I did, however, get in a lot of fights finding him, so my mage basically just leaving the mines is lvl 3