Also, if it will be possible to import your BG1 team into first TBP and then another DLC adventure, then won't they be arriving into BG2 at level 12 or something? Couldn't that trivialise a lot of the early content?
One of the better mods in the Tutu package scales BG2 accordingly because another mod preserves NPC levels.
I mean, it's not flawless (the sewers are pretty rough if you go in there early on) but it is something that does work. I'd imagine though that trivializing some of the early encounters would be, in some ways, a beneficial effect. I mean, it has absolute narrative purpose.
they have upped the level cap. i think the dlc adventure will be part of the main game though (if it comes out)
they plan to tie them across to bg2:ee i think, hopefully stuff will scale. i would like the dlc adventure to be the gap after bg1 and before your capture or something.
I dunno. Bridging the gap too much might serve to delineate the games. They are separate adventures and if they make it just one big contiguous story with every missing moment filled in, then it might become cumbersome and fall in on itself. I mean, the idea that you'd be captured in the first place considering your power at the end of BG1 was always arbitrary, but the fact that it wasn't shown sorta just said 'go with it' and you allowed it to be part of the canon.
I mean, if they are going to have it lead up to your capture, then it would be really fucking annoying if you have to fight the capture scene but it is made artificially unwinnable. I hate when that happens in games and it happens all the time.
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
I dunno. Bridging the gap too much might serve to delineate the games. They are separate adventures and if they make it just one big contiguous story with every missing moment filled in, then it might become cumbersome and fall in on itself. I mean, the idea that you'd be captured in the first place considering your power at the end of BG1 was always arbitrary, but the fact that it wasn't shown sorta just said 'go with it' and you allowed it to be part of the canon.
Agreed, I like the existence of an intermission between the games
It would also just up the weird factor of getting captured with whomever and then starting BG2 with Minsc and Jaheira and Imoen
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
I dunno. Bridging the gap too much might serve to delineate the games. They are separate adventures and if they make it just one big contiguous story with every missing moment filled in, then it might become cumbersome and fall in on itself. I mean, the idea that you'd be captured in the first place considering your power at the end of BG1 was always arbitrary, but the fact that it wasn't shown sorta just said 'go with it' and you allowed it to be part of the canon.
I mean, if they are going to have it lead up to your capture, then it would be really fucking annoying if you have to fight the capture scene but it is made artificially unwinnable. I hate when that happens in games and it happens all the time.
It felt arbitrary at the time, but really you're only like level 7 at the end of BG1 and Irenicus is level eleventy billion. He wouldn't even get any experience for capturing you!
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I dunno. Bridging the gap too much might serve to delineate the games. They are separate adventures and if they make it just one big contiguous story with every missing moment filled in, then it might become cumbersome and fall in on itself. I mean, the idea that you'd be captured in the first place considering your power at the end of BG1 was always arbitrary, but the fact that it wasn't shown sorta just said 'go with it' and you allowed it to be part of the canon.
I mean, if they are going to have it lead up to your capture, then it would be really fucking annoying if you have to fight the capture scene but it is made artificially unwinnable. I hate when that happens in games and it happens all the time.
It felt arbitrary at the time, but really you're only like level 7 at the end of BG1 and Irenicus is level eleventy billion. He wouldn't even get any experience for capturing you!
Well, I mean one way of looking at it is the 'Irenicus was even more of a genius than we expected'. But on the other hand, Imoen literally walks out of nowhere and lets you out, no questions asked. One moment you're in a cage, next you're buying shoes at the adventurer's mart not ten meters away.
I mean, it felt forced. Irenicus' dungeon being in the middle of the city is the first thing that struct me as too convenient. Had it been in the middle of fucking nowhere, in the mountains, it would probably have been better. The other thing was the fact that Minsc and Jaheira were there. Of all the characters who would have died before letting themselves be taken prisoner, those are the guys.
I dunno. I liked it. It was skimmed over quickly enough that I didn't worry too much about it.
Plenty of in-game AD&D spells powerful enough to take down a party. The trick is getting the jump on em and having enough mooks around to keep em busy while your Contingency spells and such take em down.
Isn't it implied at some point that the PC gets captured by subterfuge? Like, the party got drugged or something? I feel like I remember getting that impression.
Also I didn't think it was that weird that irenicus' dungeon was in the city; he obviously didn't have anything to fear from the cowled wizards or the thieves (and it may have been convenient to be near them, given events later in the game.)
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I dunno. Bridging the gap too much might serve to delineate the games. They are separate adventures and if they make it just one big contiguous story with every missing moment filled in, then it might become cumbersome and fall in on itself. I mean, the idea that you'd be captured in the first place considering your power at the end of BG1 was always arbitrary, but the fact that it wasn't shown sorta just said 'go with it' and you allowed it to be part of the canon.
I mean, if they are going to have it lead up to your capture, then it would be really fucking annoying if you have to fight the capture scene but it is made artificially unwinnable. I hate when that happens in games and it happens all the time.
It felt arbitrary at the time, but really you're only like level 7 at the end of BG1 and Irenicus is level eleventy billion. He wouldn't even get any experience for capturing you!
Well, I mean one way of looking at it is the 'Irenicus was even more of a genius than we expected'. But on the other hand, Imoen literally walks out of nowhere and lets you out, no questions asked. One moment you're in a cage, next you're buying shoes at the adventurer's mart not ten meters away.
I mean, it felt forced. Irenicus' dungeon being in the middle of the city is the first thing that struct me as too convenient. Had it been in the middle of fucking nowhere, in the mountains, it would probably have been better. The other thing was the fact that Minsc and Jaheira were there. Of all the characters who would have died before letting themselves be taken prisoner, those are the guys.
I dunno. I liked it. It was skimmed over quickly enough that I didn't worry too much about it.
I can totally see where you're coming from, but I don't really feel like there was an obviously better way to write it, either. And shoot, a big part of 2 is realizing you were actually pretty darn small time back in 1.
(Man I freakin' love Irenicus. Such a great villain)
It IS pretty goofy that Irenicus just built his dungeon like, underneath the market of a major city. It seems like there's better places for lower rent in the suburbs!
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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ShadowenSnores in the morningLoserdomRegistered Userregular
I think zoning laws forbid dungeons bigger than a basement in suburbs, which means he'd have to have a great bloody house broadcasting his location to the world if he wanted a place for all his golems and dead people in fluid-filled tanks.
That's true, it's a 2-story dungeon, that means a lot more regulations for plumbing on your cloning labs and living room for kobolds and such
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
+1
ShadowenSnores in the morningLoserdomRegistered Userregular
And that's without getting into the thorny legalities of portals, whether to alternate or current planes of existence.
I dunno. Bridging the gap too much might serve to delineate the games. They are separate adventures and if they make it just one big contiguous story with every missing moment filled in, then it might become cumbersome and fall in on itself. I mean, the idea that you'd be captured in the first place considering your power at the end of BG1 was always arbitrary, but the fact that it wasn't shown sorta just said 'go with it' and you allowed it to be part of the canon.
I mean, if they are going to have it lead up to your capture, then it would be really fucking annoying if you have to fight the capture scene but it is made artificially unwinnable. I hate when that happens in games and it happens all the time.
bgt and bg1npc (if you follow the dynaheir romance) bridge the gap pretty well, its a bit slockly in bgt though but the bg1npc version is rather nice
cutscene after the ending, random field near candlekeep, you have a chat with dynaheir about how the time she has foreseen is coming and romancy stuff goes on and then a few vampires and irenicus (only not in his bg2 avatar) show up with some fitting dialogue, disintegrates dyanhair after she tries to fight him and puts the rest of the party with some power word sleep/plot knockout spell then you get a message about importing to bg2. works well.
bgt's version is letting you continue the game after killing sarevok (so you can fuck around with tales of the sword coast if you haven't done it yet) and then you get a weird mission to deliver a letter to amn and then you get ambushed by shadow thieves (which fits with the bg2 intro but its lame as hell) but then it just goes to the intro since its one big game now.
I must have spent about 8 hours this week trying to get the Baldur's Gate series updated with mods, using various guides, but there's always some issues. Bad installations, text and dialog problems, wrong NPC voices, etc.
I give up. I'm just getting this and either wait for an updated BG2 or just play it vanilla.
I must have spent about 8 hours this week trying to get the Baldur's Gate series updated with mods, using various guides, but there's always some issues. Bad installations, text and dialog problems, wrong NPC voices, etc.
I give up. I'm just getting this and either wait for an updated BG2 or just play it vanilla.
last time, i spent almost 2 weeks fucking around with bgt and that ultimate everything installed installer shit, big picture. i get through bg1 without much of a problem, some quest mods didnt work but that was okay.
i get a quarter into bg2 after playing for weeks already, getting into pretty hard and discover half of the quest mods are broken and you get stuck in dungeons you cant get out of without the console, tons of broken fucked up dialogue and my favourite was walking through the bridge district again at level 11 and i get attacked by a fucking half snake half woman high level creature from iwd/tob with scs2 using all kinds of level 9 spells or some shit.
it was suppose to be a battle you were meant to lose but due to the mod not installing right (whatever mod that was) it meant the script didnt trigger and ctrl-t (or was it y?) didnt kill her either.
i rage uninstalled after that shit, learnt my lesson and now i mod minimally.
Only mod I really use is the one to skip through the first dungeon, because I have that damn thing memorized, and then maybe the fixpack.
Infinity engine was already the rusty old jalopy whose operation was more art than science, it's not the kind of thing I want to add mods to.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
er okay, i managed to watch half of it on shittie none internet phone at low quailty but the new intervory screen is interesting! i cant tell yet what the new stuff is... seem like character sheet stuff? i will have to wait until one of you with a better connection tells me or i get uncapped and view it in hd.
It seems an odd choice to give some of the player characters reddish borders. Picking out friend from foe in combat is going to get a lot more difficult if that is not optional. Otherwise it looks ok I guess!
reddish borders? probably characters getting charmed, which is normal (and annoying at low levels because you wont have the cash/spells to res them and at high levels if you gib them they are gone for good)
reddish borders? probably characters getting charmed, which is normal (and annoying at low levels because you wont have the cash/spells to res them and at high levels if you gib them they are gone for good)
Nope, check 1:03. Most of the characters have differently coloured borders, though now that I look more closely it turns out that they also have two rings instead of one, which should help I suppose.
yeah now im uncapped i played it at 1080p and you are right, seems the character circles can come in various colours, some blue, green, yellow, red... the red ones still look different from enemy circles though, the character one seem to be a double circle. this might get confusing unless there is a reason for it (like spells or something)
looks like there is zooming in the game too, awesome.
and awesome, they've kept the bg2 character styles but kept the old bg1 rectangle shields on the characters, this is the one thing that annoyed me with bgtutu. oh that and the quest/journal tabs, and those are sorted too.
I like the new character screen. But overall it seems an underwhelming amount of UI rework, considering how much a new UI was discussed when this enhanced edition was announced.
And a completely separate arena combat mode? Really? Why would you waste resources on putting that into an RPG game? I doubt many people are looking forward to sinking a few hours into unmemorable nothingness that will have no impact on the main game.
For the challenge? separate arena combat worked fine in witcher 2 and other rpgs i cant name of the top of my head.
besides there seems to be events and character interactions and such and such judging by the trailer and it wont be long before it's modded into the single player.
the new UI features don't seem that exciting to me, to be totally honest. Based on that trailer it seems like they've streamlined a bunch of things but not really rethought how the UI worked to any significant extent. And I'm sure there are lots of improvements, just not a bunch that I feel like I'd want to put down money for as somebody who has no desire to play BG on a tablet.
I might wind up getting it if the new content they've added is cool, though
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I mean, $20 is enough to get bg2 too on gog and tutu it
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scherbchenAsgard (it is dead)Registered Userregular
only so many more days until I will get told on the train to work that I have to gather my party to venture forth. always gather your party before venturing forth, guys. seriously...
Posts
One of the better mods in the Tutu package scales BG2 accordingly because another mod preserves NPC levels.
I mean, it's not flawless (the sewers are pretty rough if you go in there early on) but it is something that does work. I'd imagine though that trivializing some of the early encounters would be, in some ways, a beneficial effect. I mean, it has absolute narrative purpose.
they plan to tie them across to bg2:ee i think, hopefully stuff will scale. i would like the dlc adventure to be the gap after bg1 and before your capture or something.
I mean, if they are going to have it lead up to your capture, then it would be really fucking annoying if you have to fight the capture scene but it is made artificially unwinnable. I hate when that happens in games and it happens all the time.
Agreed, I like the existence of an intermission between the games
It would also just up the weird factor of getting captured with whomever and then starting BG2 with Minsc and Jaheira and Imoen
It felt arbitrary at the time, but really you're only like level 7 at the end of BG1 and Irenicus is level eleventy billion. He wouldn't even get any experience for capturing you!
I don't know, what does a barbarian with low Int and high Wis do 20 years after posting on the internet?
I do know that the invisible son of a Bhaalspawned blue dragon still posts on the internet 20 years later.
Well, I mean one way of looking at it is the 'Irenicus was even more of a genius than we expected'. But on the other hand, Imoen literally walks out of nowhere and lets you out, no questions asked. One moment you're in a cage, next you're buying shoes at the adventurer's mart not ten meters away.
I mean, it felt forced. Irenicus' dungeon being in the middle of the city is the first thing that struct me as too convenient. Had it been in the middle of fucking nowhere, in the mountains, it would probably have been better. The other thing was the fact that Minsc and Jaheira were there. Of all the characters who would have died before letting themselves be taken prisoner, those are the guys.
I dunno. I liked it. It was skimmed over quickly enough that I didn't worry too much about it.
Also I didn't think it was that weird that irenicus' dungeon was in the city; he obviously didn't have anything to fear from the cowled wizards or the thieves (and it may have been convenient to be near them, given events later in the game.)
that's why we call it the struggle, you're supposed to sweat
I can totally see where you're coming from, but I don't really feel like there was an obviously better way to write it, either. And shoot, a big part of 2 is realizing you were actually pretty darn small time back in 1.
(Man I freakin' love Irenicus. Such a great villain)
It IS pretty goofy that Irenicus just built his dungeon like, underneath the market of a major city. It seems like there's better places for lower rent in the suburbs!
bgt and bg1npc (if you follow the dynaheir romance) bridge the gap pretty well, its a bit slockly in bgt though but the bg1npc version is rather nice
bgt's version is letting you continue the game after killing sarevok (so you can fuck around with tales of the sword coast if you haven't done it yet) and then you get a weird mission to deliver a letter to amn and then you get ambushed by shadow thieves (which fits with the bg2 intro but its lame as hell) but then it just goes to the intro since its one big game now.
I give up. I'm just getting this and either wait for an updated BG2 or just play it vanilla.
last time, i spent almost 2 weeks fucking around with bgt and that ultimate everything installed installer shit, big picture. i get through bg1 without much of a problem, some quest mods didnt work but that was okay.
i get a quarter into bg2 after playing for weeks already, getting into pretty hard and discover half of the quest mods are broken and you get stuck in dungeons you cant get out of without the console, tons of broken fucked up dialogue and my favourite was walking through the bridge district again at level 11 and i get attacked by a fucking half snake half woman high level creature from iwd/tob with scs2 using all kinds of level 9 spells or some shit.
it was suppose to be a battle you were meant to lose but due to the mod not installing right (whatever mod that was) it meant the script didnt trigger and ctrl-t (or was it y?) didnt kill her either.
i rage uninstalled after that shit, learnt my lesson and now i mod minimally.
Infinity engine was already the rusty old jalopy whose operation was more art than science, it's not the kind of thing I want to add mods to.
- The Four Horsemen of the Apocalypse (2017, colorized)
A million bucks.
I dunno...
- The Four Horsemen of the Apocalypse (2017, colorized)
A hundred billion dollars?
- The Four Horsemen of the Apocalypse (2017, colorized)
my net is capped at the mo so i have to wait while for it to load... i hope its good.
Nope, check 1:03. Most of the characters have differently coloured borders, though now that I look more closely it turns out that they also have two rings instead of one, which should help I suppose.
looks like there is zooming in the game too, awesome.
and awesome, they've kept the bg2 character styles but kept the old bg1 rectangle shields on the characters, this is the one thing that annoyed me with bgtutu. oh that and the quest/journal tabs, and those are sorted too.
shit i cant wait now.
And a completely separate arena combat mode? Really? Why would you waste resources on putting that into an RPG game? I doubt many people are looking forward to sinking a few hours into unmemorable nothingness that will have no impact on the main game.
besides there seems to be events and character interactions and such and such judging by the trailer and it wont be long before it's modded into the single player.
I might wind up getting it if the new content they've added is cool, though
that's why we call it the struggle, you're supposed to sweat