Can someone post those? Can't see them from work. I hope they fixed a lot of the more serious bugs, like the sound cutting out during the Samara loyalty mission...
Fixed an issue with marking all entries as viewed in the Journal
Fixed an issue relating to text and the menu screen
Fixed an issue relating to players starting a new game and loading a save
Fixed multiple issues when loading a save containing DLC when DLC isn't present
Fixed an issue with ammo flashing when it can't be picked up
Fixed an issue with crosshairs
Fixed an issue with Grunt's Fortification power
Fixed an issue with enemies and cover
Fixed an issue where players could receive additional talent points
Fixed an issue where squad members would overwrite ammo powers the player had assigned them
Currently this patch is only for the 360, but a patch for the PC version of Mass Effect 2 is in the works and we will have details as soon as they are ready.
Grunt had a bug where he would sometimes not unlock his loyalty power if you did the pyjack shooting minigame, as I would recall. It would list him as loyal, but you couldn't spend points on his ability.
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Warlock82Never pet a burning dogRegistered Userregular
edited May 2010
Wow, no fix for the Samara loyalty mission bug? Maybe they just didn't list it? Or the fact that you can screw up Tali's loyalty mission if you talk to the one chick before the first trial (which actually skips the entire trial sequence). Or team members becoming "stuck" where they won't move or attack at all - that one is really annoying. Or hell, the controller dead zone issues (Shepard likes to drift when the controller is at the center position - it's not game breaking but it is annoying as hell).
Wonder if "text and the menu screen" includes the fact that it always says there is DLC available before it connects to the server to find out there is not :P
The ammo power thing is a good fix though - god the AI could be annoying with that sometimes.
I wonder what the "enemies and cover" issue was. I can think of so many issues with cover that it's hard to guess what they could have fixed :P (most notably how your squadmates love to stand up and run around after you tell them to stay in cover.. that's always fun)
Scanning for minerals has been optimized
-> has been merged with "shoot the pyjak! minigame; killed pyjaks will grant +2000 of a random resource.
Fixed an issue with marking all entries as viewed in the Journal
-> now actually works!
Fixed an issue relating to text and the menu screen
-> now not 100% opaque!
Fixed an issue relating to players starting a new game and loading a save
-> no more character bumping for you!
Fixed multiple issues when loading a save containing DLC when DLC isn't present
-> aka "where'd my locust go?"
Fixed an issue with ammo flashing when it can't be picked up
-> flashing ammo only usable with flashing guns which will be implemented in a future 560 point DLC.
Fixed an issue with crosshairs
-> aka "my mouse acceleration is fucked!"
Fixed an issue with Grunt's Fortification power
-> now with less cheese!
Fixed an issue with enemies and cover
-> now they might actually try and find some.
Fixed an issue where players could receive additional talent points
-> because level 30 henchmen with 37-39 skill points are working as intended!
Fixed an issue where squad members would overwrite ammo powers the player had assigned them
-> equality for all! now squaddies will be able to assign your ammo power.
Currently this patch is only for the 360, but a patch for the PC version of Mass Effect 2 is in the works and we will have details as soon as they are ready.
So just beat Benezia on my first ME1 playthrough, and for it I decided to switch from my usual team of either Wrex or Garrus, plus Tali to the other two lassies (Benezia's daughter and the other one...can't remember her name) and that fight with that team can just f*ck itself right up the ass. Last time I try switching characrters for story reasons
So just beat Benezia on my first ME1 playthrough, and for it I decided to switch from my usual team of either Wrex or Garrus, plus Tali to the other two lassies (Benezia's daughter and the other one...can't remember her name) and that fight with that team can just f*ck itself right up the ass. Last time I try switching characrters for story reasons
erm, ash is pretty op, soldier hardening and all. kaiden is a bit of a wet blanket, liara is ok...
Not to change the topic or anything, but I'm doing my second ME2 playthrough now, and I'm at the very beginning and I'm wondering
How to Shep and Jacob not notice that
Wilson is a traitor
immediately? He's alone...in a room full of dead bodies...claiming he was shot by mechs that he killed...with no dead mechs.
Frankly, I wondered why Shepard trusted Miranda so much to begin with. He draws down on her, and then he's all "well, if you say so!" when she gives him a not-all-that-convincing bit of speculation. I kept expecting the mech scenario to be an elaborate way for Miranda and TIM by proxy to gain Shepard's trust. After all, it doesn't make sense for a mole to suddenly out himself without any kind of preset escape plan.
I'm still not fully convinced of Miranda's purpose. She could still be a way to keep an eye on Shepard for TIM, and nothing more. (Have you seen her response if you turn down the final romantic option? She gives off a constant predatory vibe that's just downright creepy) Guess we'll find out next game.
Fixed an issue where squad members would overwrite ammo powers the player had assigned them
oh heavens yes
Elendil on
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
edited May 2010
Miranda does have the Normandy bugged tighter than the American embassy in Moscow. Several squadmates mention their various quarters being wired from floor to ceiling with hidden cameras and listening devices, so it's clear that she doesn't really trust anybody.
Miranda does have the Normandy bugged tighter than the American embassy in Moscow. Several squadmates mention their various quarters being wired from floor to ceiling with hidden cameras and listening devices, so it's clear that she doesn't really trust anybody.
That was the Illusive Man, not really Miranda. If I'm remembering right, post game EDI will disable them or something (I know at the very least she will talk about all the previously classified topics).
Really ? I never spent much time talking to EDI, does it reveal anything interesting ?
Mordin's, Kasumi's, and Tali's comments about clearing out all of the Cerberus bugs are pretty good.
It's been awhile since I've done it so I really don't remember too much. I know she will tell you pretty much everything about Cerberus operations, how much money the Illusive Man has, how the ship was built (apparently Cerberus co-built the first Normandy with the Alliance Military which was why they had the schematics), etc. There is actually a surprising number of new post-game conversations on the ship at least.
Is the additional talent points fix for the pressing A+X when selecting a power evolution bug? Because having every ability evolved makes 3rd-4th runthroughs way more fun.
Seems I'll be doing a lot of cache clearing whenever I start a new playthrough.
Also, if Shepard has listened to all of the audio logs in the Cerberus station,
Honestly, if the overseer (Miranda) or head of security (Jacob) were doing their jobs, you'd think they would have noticed the fairly obvious signs left on easily accessed data recorders littered about the place.
But, then you remember that they were both Cerberus at the the time, so...
SoundsPlush on
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Warlock82Never pet a burning dogRegistered Userregular
I'm still not fully convinced of Miranda's purpose. She could still be a way to keep an eye on Shepard for TIM, and nothing more. (Have you seen her response if you turn down the final romantic option? She gives off a constant predatory vibe that's just downright creepy) Guess we'll find out next game.
For some reason, I just thought of the conversation from the Venture Brothers where Dr. Girlfriend's explaining to the Monarch how she placed a tracking beacon in him.
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Also, ammo not flashing anymore is a little detail but will help alot if you're not sure if you need more ammo on your non-equipped weapons.
Xbox Live: Kunohara
Wonder if "text and the menu screen" includes the fact that it always says there is DLC available before it connects to the server to find out there is not :P
The ammo power thing is a good fix though - god the AI could be annoying with that sometimes.
I wonder what the "enemies and cover" issue was. I can think of so many issues with cover that it's hard to guess what they could have fixed :P (most notably how your squadmates love to stand up and run around after you tell them to stay in cover.. that's always fun)
erm, ash is pretty op, soldier hardening and all. kaiden is a bit of a wet blanket, liara is ok...
Frankly, I wondered why Shepard trusted Miranda so much to begin with. He draws down on her, and then he's all "well, if you say so!" when she gives him a not-all-that-convincing bit of speculation. I kept expecting the mech scenario to be an elaborate way for Miranda and TIM by proxy to gain Shepard's trust. After all, it doesn't make sense for a mole to suddenly out himself without any kind of preset escape plan.
I'm still not fully convinced of Miranda's purpose. She could still be a way to keep an eye on Shepard for TIM, and nothing more. (Have you seen her response if you turn down the final romantic option? She gives off a constant predatory vibe that's just downright creepy) Guess we'll find out next game.
Ka-Chung!
Ka-Chung!
That was the Illusive Man, not really Miranda. If I'm remembering right, post game EDI will disable them or something (I know at the very least she will talk about all the previously classified topics).
Mordin's, Kasumi's, and Tali's comments about clearing out all of the Cerberus bugs are pretty good.
It's been awhile since I've done it so I really don't remember too much. I know she will tell you pretty much everything about Cerberus operations, how much money the Illusive Man has, how the ship was built (apparently Cerberus co-built the first Normandy with the Alliance Military which was why they had the schematics), etc. There is actually a surprising number of new post-game conversations on the ship at least.
Seems I'll be doing a lot of cache clearing whenever I start a new playthrough.
The destroyed mechs disappeared the instant he looked away, just like all the other bodies in Mass Effect.
Like he betrayed Cerberus to...?
In fact, a throwaway line in some future DLC saying "Oh, so YOU paid off Wilson to sabotage the Lazarus facility !" wouldn't surprise me.
Honestly, if the overseer (Miranda) or head of security (Jacob) were doing their jobs, you'd think they would have noticed the fairly obvious signs left on easily accessed data recorders littered about the place.
But, then you remember that they were both Cerberus at the the time, so...
That's probably true. It happens so late though that end game might be the first time you notice (especially with the time limit and all).
SFW, Spoilered for huge image
What is that from?
For some reason, I just thought of the conversation from the Venture Brothers where Dr. Girlfriend's explaining to the Monarch how she placed a tracking beacon in him.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Oh, definitely. I didn't see it the first time until post-game and didn't realize it happened earlier until subsequent runs.
The internet
That's been posted here before. Good to see Tali's actually a Freman.
I still cant believe my Shepard hit that. Granted the backwards legs are what gets me the most.
no-one
if reports are to be believed it's because miranda didn't fuck him
it's bizarre, and unexplained, but hell it keeps the story going
would have preferred "the collectors tracked you down again" but eh
dem hips
Also quarians remind me of the Omar from the bad Deus Ex game.
who would win
Wilson manages to actually shoot an enemy and use a power.
lies.
how many super villians have uttered "I'LL GET YOU NEXT TIME XXXX!" over the years?
Sole reason Renegade Shep is best Shep