I love that they're making 10s harder. I always feel like it's kind of a copout when we kill Arthas no problem in 10m but our 25 can't even down putricide, yet.
But having them on the same lockout is retarded. Though my girlfriend will certainly be pleased.
In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).
If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
He doesn't body pull, especially not at 80 when he's 73. He walks within spell range of the door then you cast a spell on him and walk backwards.
He doesn't body pull at all or the pull range is tiny?
You know what, I don't even care. I was mostly only curious about the door. I'm still not entirely sure about the range, but my memory is pretty vague.
End on
I wish that someway, somehow, that I could save every one of us
If you stand at the door, he won't body pull. You then cast a spell at him and he comes through the doorway at you. Then you drag him up the ramp and kill him.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
Oh god yes. This bugs the ever living shit out of me.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
Oh god yes. This bugs the ever living shit out of me.
It's a slap in the face to anyone with an Alt!
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
Oh god yes. This bugs the ever living shit out of me.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
Oh god yes. This bugs the ever living shit out of me.
Agreed. I have a 74 priest at the top of my list, and my DK main is almost at the bottom. Fail.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
I've deleted like lvl 50 characters because of this.
I love that they're making 10s harder. I always feel like it's kind of a copout when we kill Arthas no problem in 10m but our 25 can't even down putricide, yet.
But having them on the same lockout is retarded. Though my girlfriend will certainly be pleased.
In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).
If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.
10s are less tightly tuned actually. DPS requirments are a lot lower to account for the fact that synergy will be lower.
Synergy lower in 10s? Are you kidding? That's like the opposite of what you'd expect.
Still. In my experience 10s have been easier. I don't know many guilds that struggled with deathwhisper in the first few weeks in 10s. 25s though? Forget about it.
Enrager timers aren't everything, they're less tight because you have less buffs. One person dies on Sindragosa? You may be fucked in 10s. 3 people die in 25s? Probably won't even notice.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Synergy is totally lower in 10s. You don't need all the classes represented to finish them. You definitely can finish fights with people dead, as well.
I love that they're making 10s harder. I always feel like it's kind of a copout when we kill Arthas no problem in 10m but our 25 can't even down putricide, yet.
But having them on the same lockout is retarded. Though my girlfriend will certainly be pleased.
In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).
If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.
10s are less tightly tuned actually. DPS requirments are a lot lower to account for the fact that synergy will be lower.
The dps requirements are definitely a lot lower in 10s, but I don't think anybody will argue that in terms of normal modes, the percentage of shitbirds you can carry in 25s is higher than the percentage you can carry in 10s.
Synergy is totally lower in 10s. You don't need all the classes represented to finish them. You definitely can finish fights with people dead, as well.
Well, yes. But if a 3 or 4 people die in 25s I've hardly noticed an issue. If even 1 dies in 10 though, you usually feel it. I mean hell we've got 5 people down on festergut25 and still manage to kill him with time left. We couldn't even do that 1 man down at the same period of time.
Probably because the instances are designed around 20 people but allow in 25, is what I'm guessing.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
L Ron HowardThe duckMinnesotaRegistered Userregular
Correct. There should be no circumstances under which you kill a boss more than once per week on the same character. However, in the same way that you can decide on a per-boss basis whether to try normal vs. hard mode, we might allow you to change between 10 and 25 on a per-encounter basis for additional flexibility. If you started a raid in 25-player mode and then found that you couldn’t get everyone together later in the week, you might be able to downsize the next few bosses to 10-player.
I don't understand how the hell you would have the same achievement count for both. Many achievements are specifically tuned for X players, so it's going to be more work on them to make sure the achievement function the exact same in both modes while providing a similar challenge.
I wish that someway, somehow, that I could save every one of us
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2010
Oh thank God, they are making 10 mans easy.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Normal mode will basically be sight-seeing mode and Heroic will be for progression. And then you have two raid sizes for flexibility.
I do wish it was maybe 20-man instead of 25, however.
Sterica on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2010
No wait, that came out wrong.
They are not making 10 mans easy.
They are making 10 mans on par with 25 mans.
That's what I meant to say.
Lord, I need food.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
They're trying to make both fun, and remove the "I have to do 25 mans for better loot!" compulsion.
Thus, if you really prefer to raid 10 mans, you're not penalized by getting lower level loot.
If you really enjoy doing the 25 mans, you can stick right with it, and hopefully the adjustment to the difficulty to be on par with 10 mans will make the sailing a little smoother. In addition, they'll adjust the loot drops so just as many people, percentage wise, are happy after a boss kill in 25m versus 10m.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
Oh god yes. This bugs the ever living shit out of me.
25 seems like a pretty arbitrary number. Why not just make it 10 and 20? That'd make scaling the loot and pretty much everything a lot easier, I would think.
You can ignore people cross server right? And this will stop you from getting grouped with them I hope?
Also, what's up with "This player cannot be kicked for another 8 minutes" bullshit?
Does that mean the votekick failed, or did bliz foolishly implement some sort of immunity to shield terrible players from getting booted repeatedly?
I dunno, but I've had it happen a few times lately, with people DCing and the group having to run as 4 man or wait for their kick timer to expire. I'm not sure what Blizzard did to make that possible, but it needs fixing. If you are offline at all, kicking you from a 5 man should be easy.
All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.
Oh god yes. This bugs the ever living shit out of me.
It's a slap in the face to anyone with an Alt!
I solved this via the Forar method.
Make an angry post on your guild website giving Blizzard an ultimatum that if they don't change every facet of the game to cater to your catassing uberguild's fancies, you'll take your guild and go to the next big MMO and by golly they'll be sorry?
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
It's so you can't just look at a player and immediately boot them without giving them a try. While the idea is nice in practice, it gives douche bags and assholes a chance to be douche bags and assholes for a brief moment. Enjoy your few minutes of suffering.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2010
The reason why we went from 40 mans to 25 mans and 10 mans is because Kalgan can't divide by 2.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).
If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.
He doesn't body pull at all or the pull range is tiny?
You know what, I don't even care. I was mostly only curious about the door. I'm still not entirely sure about the range, but my memory is pretty vague.
Oh god yes. This bugs the ever living shit out of me.
It's a slap in the face to anyone with an Alt!
SW:Tor - Tao - Kryatt Dragon Server
SLAP IN THE FACE!!
Steam Profile
Agreed. I have a 74 priest at the top of my list, and my DK main is almost at the bottom. Fail.
I've deleted like lvl 50 characters because of this.
SLAP IN THE FACE!
10s are less tightly tuned actually. DPS requirments are a lot lower to account for the fact that synergy will be lower.
Still. In my experience 10s have been easier. I don't know many guilds that struggled with deathwhisper in the first few weeks in 10s. 25s though? Forget about it.
Enrager timers aren't everything, they're less tight because you have less buffs. One person dies on Sindragosa? You may be fucked in 10s. 3 people die in 25s? Probably won't even notice.
Well, usually. :?
The dps requirements are definitely a lot lower in 10s, but I don't think anybody will argue that in terms of normal modes, the percentage of shitbirds you can carry in 25s is higher than the percentage you can carry in 10s.
Well, yes. But if a 3 or 4 people die in 25s I've hardly noticed an issue. If even 1 dies in 10 though, you usually feel it. I mean hell we've got 5 people down on festergut25 and still manage to kill him with time left. We couldn't even do that 1 man down at the same period of time.
Probably because the instances are designed around 20 people but allow in 25, is what I'm guessing.
Because it's easier to make 10 cats cohere than 25....
*wink*
Your...ff.face is stupid!
YOU LOVE IT THE MOST!
so that makes me feel better.
OTOH, if you have only 20 people on for a 25man, 10 of them don't get to raid.
On the other other hand, they mentioned something about doing more raids per tier with less bosses per raid.
I do wish it was maybe 20-man instead of 25, however.
They are not making 10 mans easy.
They are making 10 mans on par with 25 mans.
That's what I meant to say.
Lord, I need food.
They're trying to make both fun, and remove the "I have to do 25 mans for better loot!" compulsion.
Thus, if you really prefer to raid 10 mans, you're not penalized by getting lower level loot.
If you really enjoy doing the 25 mans, you can stick right with it, and hopefully the adjustment to the difficulty to be on par with 10 mans will make the sailing a little smoother. In addition, they'll adjust the loot drops so just as many people, percentage wise, are happy after a boss kill in 25m versus 10m.
I solved this via the Forar method.
ahahaha
Also, what's up with "This player cannot be kicked for another 8 minutes" bullshit?
Does that mean the votekick failed, or did bliz foolishly implement some sort of immunity to shield terrible players from getting booted repeatedly?
I dunno, but I've had it happen a few times lately, with people DCing and the group having to run as 4 man or wait for their kick timer to expire. I'm not sure what Blizzard did to make that possible, but it needs fixing. If you are offline at all, kicking you from a 5 man should be easy.
Make an angry post on your guild website giving Blizzard an ultimatum that if they don't change every facet of the game to cater to your catassing uberguild's fancies, you'll take your guild and go to the next big MMO and by golly they'll be sorry?
- The Four Horsemen of the Apocalypse (2017, colorized)