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[WoW] [Chat]abeetus

17810121365

Posts

  • bowenbowen How you doin'? Registered User regular
    edited April 2010
    Javen wrote: »
    I love that they're making 10s harder. I always feel like it's kind of a copout when we kill Arthas no problem in 10m but our 25 can't even down putricide, yet.

    But having them on the same lockout is retarded. Though my girlfriend will certainly be pleased.

    In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).

    If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • EndEnd Registered User regular
    edited April 2010
    Bikkstah wrote: »
    He doesn't body pull, especially not at 80 when he's 73. He walks within spell range of the door then you cast a spell on him and walk backwards.

    He doesn't body pull at all or the pull range is tiny?

    You know what, I don't even care. I was mostly only curious about the door. I'm still not entirely sure about the range, but my memory is pretty vague.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • BikkstahBikkstah Registered User regular
    edited April 2010
    If you stand at the door, he won't body pull. You then cast a spell at him and he comes through the doorway at you. Then you drag him up the ramp and kill him.

    Bikkstah on
  • KreutzKreutz Blackwater Park, IARegistered User regular
    edited April 2010
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Kreutz on
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited April 2010
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Oh god yes. This bugs the ever living shit out of me.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • GnutsonGnutson Registered User regular
    edited April 2010
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Oh god yes. This bugs the ever living shit out of me.

    It's a slap in the face to anyone with an Alt!

    Gnutson on
    Erai - Operative <--Imperial Double Agent--> Sniper - Eari
    SW:Tor - Tao - Kryatt Dragon Server
  • Evil WeevilEvil Weevil Registered User regular
    edited April 2010
    Gnutson wrote: »
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Oh god yes. This bugs the ever living shit out of me.

    It's a slap in the face to anyone with an Alt!

    SLAP IN THE FACE!!

    Evil Weevil on
  • adejaanadejaan Registered User regular
    edited April 2010
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Oh god yes. This bugs the ever living shit out of me.

    Agreed. I have a 74 priest at the top of my list, and my DK main is almost at the bottom. Fail.

    adejaan on
    [SIGPIC][/SIGPIC]
  • formatformat Registered User regular
    edited April 2010
    Through server transfer shenanigans the 3 characters of mine that could be called 'mains' sorted by recent play time are place 8, 9 and 1.

    format on
    You don't know if I am joking or not.
  • troublebrewingtroublebrewing Registered User regular
    edited April 2010
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    I've deleted like lvl 50 characters because of this.

    SLAP IN THE FACE!

    troublebrewing on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited April 2010
    bowen wrote: »
    Javen wrote: »
    I love that they're making 10s harder. I always feel like it's kind of a copout when we kill Arthas no problem in 10m but our 25 can't even down putricide, yet.

    But having them on the same lockout is retarded. Though my girlfriend will certainly be pleased.

    In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).

    If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.

    10s are less tightly tuned actually. DPS requirments are a lot lower to account for the fact that synergy will be lower.

    TheCrumblyCracker on
  • bowenbowen How you doin'? Registered User regular
    edited April 2010
    Synergy lower in 10s? Are you kidding? That's like the opposite of what you'd expect.

    Still. In my experience 10s have been easier. I don't know many guilds that struggled with deathwhisper in the first few weeks in 10s. 25s though? Forget about it.

    Enrager timers aren't everything, they're less tight because you have less buffs. One person dies on Sindragosa? You may be fucked in 10s. 3 people die in 25s? Probably won't even notice.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • BikkstahBikkstah Registered User regular
    edited April 2010
    Synergy is totally lower in 10s. You don't need all the classes represented to finish them. You definitely can finish fights with people dead, as well.

    Bikkstah on
  • EndEnd Registered User regular
    edited April 2010
    Cohesion is usually better though. ;-)

    Well, usually. :?

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • JoshmviiJoshmvii Registered User regular
    edited April 2010
    bowen wrote: »
    Javen wrote: »
    I love that they're making 10s harder. I always feel like it's kind of a copout when we kill Arthas no problem in 10m but our 25 can't even down putricide, yet.

    But having them on the same lockout is retarded. Though my girlfriend will certainly be pleased.

    In my experience 10s are more tightly tuned than 25s. With 25s you just have to deal with a lot more bad people, and you can generally let 5 or so people die and still meet enrage timers (for a lot of the fights anyways).

    If we let even 1 person die in 10 mans, that's probably a wipe on anything past saurfang. Or, at least it has a greater chance than in 25s of letting the 5 or so people die.

    10s are less tightly tuned actually. DPS requirments are a lot lower to account for the fact that synergy will be lower.

    The dps requirements are definitely a lot lower in 10s, but I don't think anybody will argue that in terms of normal modes, the percentage of shitbirds you can carry in 25s is higher than the percentage you can carry in 10s.

    Joshmvii on
  • bowenbowen How you doin'? Registered User regular
    edited April 2010
    Bikkstah wrote: »
    Synergy is totally lower in 10s. You don't need all the classes represented to finish them. You definitely can finish fights with people dead, as well.

    Well, yes. But if a 3 or 4 people die in 25s I've hardly noticed an issue. If even 1 dies in 10 though, you usually feel it. I mean hell we've got 5 people down on festergut25 and still manage to kill him with time left. We couldn't even do that 1 man down at the same period of time.

    Probably because the instances are designed around 20 people but allow in 25, is what I'm guessing.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • L Ron HowardL Ron Howard The duck MinnesotaRegistered User regular
    edited April 2010
    End wrote: »
    Cohesion is usually better though. ;-)

    Well, usually. :?

    Because it's easier to make 10 cats cohere than 25....

    L Ron Howard on
  • EndEnd Registered User regular
    edited April 2010
    All you need is a lot of glue.

    *wink*

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • PierceNeckPierceNeck Registered User regular
    edited April 2010
    Winking is stupid!

    PierceNeck on
    steam_sig.png
  • PoketpixiePoketpixie Siege Registered User regular
    edited April 2010
    Lure them in with lots of catnip....then dump a bucket of crazyglue on them.

    Poketpixie on
  • EndEnd Registered User regular
    edited April 2010
    PierceNeck wrote: »
    Winking is stupid!

    Your...ff.face is stupid!

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • PierceNeckPierceNeck Registered User regular
    edited April 2010
    No it's lovely. You love my face.


    YOU LOVE IT THE MOST!

    PierceNeck on
    steam_sig.png
  • EndEnd Registered User regular
    edited April 2010
    More like, I love it the moist.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    Just downloaded the silent XT mod. I really hope it works.

    Regina Fong on
  • LanglyLangly Registered User regular
    edited April 2010
    Correct. There should be no circumstances under which you kill a boss more than once per week on the same character. However, in the same way that you can decide on a per-boss basis whether to try normal vs. hard mode, we might allow you to change between 10 and 25 on a per-encounter basis for additional flexibility. If you started a raid in 25-player mode and then found that you couldn’t get everyone together later in the week, you might be able to downsize the next few bosses to 10-player.

    so that makes me feel better.

    Langly on
  • EndEnd Registered User regular
    edited April 2010
    That'd be good, at least, since there are those times when you have less people on.

    OTOH, if you have only 20 people on for a 25man, 10 of them don't get to raid.

    On the other other hand, they mentioned something about doing more raids per tier with less bosses per raid.

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    I don't understand how the hell you would have the same achievement count for both. Many achievements are specifically tuned for X players, so it's going to be more work on them to make sure the achievement function the exact same in both modes while providing a similar challenge.

    Sterica on
    YL9WnCY.png
  • EndEnd Registered User regular
    edited April 2010
    Replace "achievement" with "boss fight"?

    End on
    I wish that someway, somehow, that I could save every one of us
    zaleiria-by-lexxy-sig.jpgsteam~tinythumb.png
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited April 2010
    Oh thank God, they are making 10 mans easy.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    Normal mode will basically be sight-seeing mode and Heroic will be for progression. And then you have two raid sizes for flexibility.

    I do wish it was maybe 20-man instead of 25, however.

    Sterica on
    YL9WnCY.png
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited April 2010
    No wait, that came out wrong.

    They are not making 10 mans easy.

    They are making 10 mans on par with 25 mans.

    That's what I meant to say.

    Lord, I need food.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • ironzergironzerg Registered User regular
    edited April 2010
    No wait, that came out wrong.

    They are not making 10 mans easy.

    They are making 10 mans on par with 25 mans.

    That's what I meant to say.

    Lord, I need food.

    They're trying to make both fun, and remove the "I have to do 25 mans for better loot!" compulsion.

    Thus, if you really prefer to raid 10 mans, you're not penalized by getting lower level loot.

    If you really enjoy doing the 25 mans, you can stick right with it, and hopefully the adjustment to the difficulty to be on par with 10 mans will make the sailing a little smoother. In addition, they'll adjust the loot drops so just as many people, percentage wise, are happy after a boss kill in 25m versus 10m.

    ironzerg on
  • SoundwaveSoundwave Registered User regular
    edited April 2010
    Gnutson wrote: »
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Oh god yes. This bugs the ever living shit out of me.

    It's a slap in the face to anyone with an Alt!

    I solved this via the Forar method.

    Soundwave on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited April 2010
    You are assuming that people enjoy 25 mans.

    ahahaha

    TheCrumblyCracker on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2010
    25 seems like a pretty arbitrary number. Why not just make it 10 and 20? That'd make scaling the loot and pretty much everything a lot easier, I would think.

    Vincent Grayson on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    You can ignore people cross server right? And this will stop you from getting grouped with them I hope?

    Also, what's up with "This player cannot be kicked for another 8 minutes" bullshit?

    Does that mean the votekick failed, or did bliz foolishly implement some sort of immunity to shield terrible players from getting booted repeatedly?

    Regina Fong on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited April 2010
    jeepguy wrote: »
    You can ignore people cross server right? And this will stop you from getting grouped with them I hope?

    Also, what's up with "This player cannot be kicked for another 8 minutes" bullshit?

    Does that mean the votekick failed, or did bliz foolishly implement some sort of immunity to shield terrible players from getting booted repeatedly?

    I dunno, but I've had it happen a few times lately, with people DCing and the group having to run as 4 man or wait for their kick timer to expire. I'm not sure what Blizzard did to make that possible, but it needs fixing. If you are offline at all, kicking you from a 5 man should be easy.

    Vincent Grayson on
  • korodullinkorodullin What. SCRegistered User regular
    edited April 2010
    Soundwave wrote: »
    Gnutson wrote: »
    Kreutz wrote: »
    All these raid changes are great, but they still haven't addressed the biggest problem with the game right now: Organizing your characters at the login screen. Everything else can fall by the wayside until I can keep my 80s at the top of the list and that warlock I rolled a year ago and haven't touched, to the bottom where he belongs.

    Oh god yes. This bugs the ever living shit out of me.

    It's a slap in the face to anyone with an Alt!

    I solved this via the Forar method.

    Make an angry post on your guild website giving Blizzard an ultimatum that if they don't change every facet of the game to cater to your catassing uberguild's fancies, you'll take your guild and go to the next big MMO and by golly they'll be sorry?

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • Beyond NormalBeyond Normal Lord Phender Registered User regular
    edited April 2010
    It's so you can't just look at a player and immediately boot them without giving them a try. While the idea is nice in practice, it gives douche bags and assholes a chance to be douche bags and assholes for a brief moment. Enjoy your few minutes of suffering.

    Beyond Normal on
    Battle.net: Phender#1108 -- Steam: Phender -- PS4: Phender12 -- Origin: Phender01
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited April 2010
    The reason why we went from 40 mans to 25 mans and 10 mans is because Kalgan can't divide by 2.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
This discussion has been closed.