Anyone know if the new race starting areas are going to be instanced? I know they compared the experience to the DK starter area, but I wasn't sure if the parallels went that far.
I know Cataclysm does look like the coffin is being lowered into the grave of the game
Why is it not out well we heard nothing in the way of news from September of last year until a few weeks ago.
What an amazing sunny perspective you have.
I wouldn't be surprised if Cataclysm grew the playerbase by a non-trivial amount. Which I guess is like the opposite of "the coffin."
I know when Star Wars comes out next year the rinse repeat of the player base will happen yet again. I really do not see the player base growing because the game is aging and people are moving on next year there is a lot of new online games
This has been said quite often about WoW over pretty much every point in its history.
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited April 2010
I know this is well tread territory, but Inscription is amazing. I've nevered leveled a crafting profession where you can actually make money at the lower levels before. I hit 75 skill, did research, got Lay on Hands, crafted some glyphs. Next morning I had 20G in the mail. I realize that isn't much for an established player, but 20G would be huge for a new player with just a lvl 10 character.
I know this is well tread territory, but Inscription is amazing. I've nevered leveled a crafting profession where you can actually make money at the lower levels before. I hit 75 skill, did research, got Lay on Hands, crafted some glyphs. Next morning I had 20G in the mail. I realize that isn't much for an established player, but 20G would be huge for a new player with just a lvl 10 character.
Wow I remember getting 5 g at level 45 for something and thought I had scored
Anyway, I have discovered what other feature Cataclysm needs. Turtleneck shirts. Because my warrior is looking awesome in my current shitty blue chest that has a long neck on it, but I'll probably get a new one soon that's a bikini or something. Now if I could have a black turtleneck shirt under all my gear? That would be awesome.
-SPI- on
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jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
I know this is well tread territory, but Inscription is amazing. I've nevered leveled a crafting profession where you can actually make money at the lower levels before. I hit 75 skill, did research, got Lay on Hands, crafted some glyphs. Next morning I had 20G in the mail. I realize that isn't much for an established player, but 20G would be huge for a new player with just a lvl 10 character.
Wow I remember getting 5 g at level 45 for something and thought I had scored
On my first character I got a random drop in Hillsbrad and it was the best pants for level 30 caster twinks (I think). I didn't have to worry about money until Northrend.
I was playing an entirely different game the other day and someone started up the "WoW is dying, vanilla WoW was so awesome, casuals have ruined the game with welfare epix" crap. And they were only saying it because that's what all the cool kids say and they were bandwagon hopping geese. Two seconds after calling me a nub they were asking some fairly n00bish questions in general chat.
Seriously, other game developers *wish* they could fail as spectacularly as WoW.
I was playing an entirely different game the other day and someone started up the "WoW is dying, vanilla WoW was so awesome, casuals have ruined the game with welfare epix" crap. And they were only saying it because that's what all the cool kids say and they were bandwagon hopping geese. Two seconds after calling me a nub they were asking some fairly n00bish questions in general chat.
Seriously, other game developers *wish* they could fail as spectacularly as WoW.
Agreed, it's a hell of a way to go a few million an hour.
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
I find the deck hand shirt to be appropriate for my warrior
But they do need more different styles of shirts
Brainleech on
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jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
edited April 2010
Everyone knows that Vanilla WoW killed MMOs for the hardcore anyway. You don't even have to poopsock to kill a raid boss. The game just hands out raid bosses for anyone who shows up! Outrageous! I am quitting MMOs forever.
"Welfare epic" is a silly term. I mean seriously is there a place I can go to where a vendor is just handing out free epics and asking for no means of compensation in return? Is it easy to get epics? Sure, compared to Vanilla WoW it's a lot easier. You still have to put in some effort.
Mutilate on
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jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
Everyone knows that Vanilla WoW killed MMOs for the hardcore anyway. You don't even have to poopsock to kill a raid boss. The game just hands out raid bosses for anyone who shows up! Outrageous! I am quitting MMOs forever.
Agreed. Clearly you should have to gather 40+ of your closest friends and navigate through hours of trash to find a boss that is overly complex and requires perfect coordination, execution and tons of luck. If you manage to down the boss you get 1 piece of loot and then get to try again next week!
Everyone knows that Vanilla WoW killed MMOs for the hardcore anyway. You don't even have to poopsock to kill a raid boss. The game just hands out raid bosses for anyone who shows up! Outrageous! I am quitting MMOs forever.
I know this is well tread territory, but Inscription is amazing. I've nevered leveled a crafting profession where you can actually make money at the lower levels before. I hit 75 skill, did research, got Lay on Hands, crafted some glyphs. Next morning I had 20G in the mail. I realize that isn't much for an established player, but 20G would be huge for a new player with just a lvl 10 character.
Get an AH mod and be diligent about undercutting the gold farmers, and you'll be set. I was never hurting for money, and was easily able to buy all my flying skills and dual specs at the appropriate levels.
When I dinged 80, I had almost 7k gold on me, most of it coming from Inscription. Even casually throwing glyphs on the AH, especially during the weekends, and especially ones aimed at alts (level 10-20 glyphs) will net you a couple hundred gold a day.
I know this is well tread territory, but Inscription is amazing. I've nevered leveled a crafting profession where you can actually make money at the lower levels before. I hit 75 skill, did research, got Lay on Hands, crafted some glyphs. Next morning I had 20G in the mail. I realize that isn't much for an established player, but 20G would be huge for a new player with just a lvl 10 character.
Get an AH mod and be diligent about undercutting the gold farmers, and you'll be set. I was never hurting for money, and was easily able to buy all my flying skills and dual specs at the appropriate levels.
When I dinged 80, I had almost 7k gold on me, most of it coming from Inscription. Even casually throwing glyphs on the AH, especially during the weekends, and especially ones aimed at alts (level 10-20 glyphs) will net you a couple hundred gold a day.
This is the problem for me and Inscription. There are just so many different glyphs to check prices on, set auctions, etc, that it's a (from my perspective) huge and boring time investment.
Everyone knows that Vanilla WoW killed MMOs for the hardcore anyway. You don't even have to poopsock to kill a raid boss. The game just hands out raid bosses for anyone who shows up! Outrageous! I am quitting MMOs forever.
Agreed. Clearly you should have to gather 40+ of your closest friends and navigate through hours of trash to find a boss that is overly complex and requires perfect coordination, execution and tons of luck. If you manage to down the boss you get 1 piece of loot and then get to try again next week!
The problem inherent in WoW is that MMORPGs were never meant to be fun. The core design of an MMORPG is too be as difficult and punishing as possible. Ideally, you want a game that draws players in for one or two levels, then repeatedly slaps them in the face, while offering just enough love to not make them quit.
I'm personally offended that Blizzard has massacred the industry by trying to include not only fun, but make the entire game accessible for all players. It's total bullshit that I'm paying the same price for the box, the same monthly fee, yet I have to share all the game content with other players. And that's another thing...actually making people play together? In an MMO. Total bullshit.
There is just so much bullshit going on with WoW, I'm quitting forever. Tomorrow, after my raid. Unless I get my epic lewt. Then I'll quit next week. But still, this is just a slap in the face.
What pairs well with inscription? I think I am going to drop enchanting since my buddy who got me back into WoW is an enchanter and I really have no need to be an enchanter, as well.
The problem inherent in WoW is that MMORPGs were never meant to be fun.
I wouldn't say that's necessarily true, they were just intended to be fun to a very, very particular niche of gamers. Then Blizzard decided they could make money by shifting the design towards a market that was actually relevant. Then they won at MMOs.
The problem inherent in WoW is that MMORPGs were never meant to be fun.
I wouldn't say that's necessarily true, they were just intended to be fun to a very, very particular niche of gamers. Then Blizzard decided they could make money by shifting the design towards a market that could actually bear the ridiculous costs of developing a MMO. Then they won at MMOs.
And the fact that Blizzard's trying to make money off providing fun and enjoyment to a wide range of players!?!
The problem inherent in WoW is that MMORPGs were never meant to be fun.
I wouldn't say that's necessarily true, they were just intended to be fun to a very, very particular niche of gamers. Then Blizzard decided they could make money by shifting the design towards a market that could actually bear the ridiculous costs of developing a MMO. Then they won at MMOs.
And the fact that Blizzard's trying to make money off providing fun and enjoyment to a wide range of players!?!
The problem inherent in WoW is that MMORPGs were never meant to be fun.
I wouldn't say that's necessarily true, they were just intended to be fun to a very, very particular niche of gamers. Then Blizzard decided they could make money by shifting the design towards a market that could actually bear the ridiculous costs of developing a MMO. Then they won at MMOs.
And the fact that Blizzard's trying to make money off providing fun and enjoyment to a wide range of players!?!
Slap in the face!
Today we mourn the death of Face, the beloved scapegoat of Blizzard. RIP friend, you will be missed.
What pairs well with inscription? I think I am going to drop enchanting since my buddy who got me back into WoW is an enchanter and I really have no need to be an enchanter, as well.
Herbalism. Makes it very easy and cheap to craft your own glyphs.
And as far as the glyph market, go online and find a "Top 3 Glyph" list for most classes, and then watch those. Arguably, 90% of the glyphs are useless, so no one buys them. However, if you watch the prices of the top recommended glyphs for common specs, then you can make a lot of cash off those.
For example, on my server, a BiS glyph will start at about 25-30g. I put up glyphs at a slight undercut on the Buyput, and then half price or lower on the bid. I set the time to 12 hours. Which does a couple things:
1) Allows you to recycle glyphs faster.
2) Most gold farmers won't go with a low bid. Sometimes you'll catch people who will see a glyph expiring in a short period of time, and wait the few hours to get a cheaper price. So even if you get undercut during those 12 hours, you still have a chance at selling the glyph via the auction.
3) Gives you a good reminder to refresh your glyphs. You don't have to constantly check and recheck the AH to undercut. For most casual players, doing a refresh every 12 hours will keep you well enough in the game.
Also, you can add you competition to your friends list. Then you can track when they're online or offline, and sometimes plan your glyph selling around that, to insure your price stays lowest longer.
The last rule is to get out of the way when things get tight. Eventually, that glyph price will plummet, and the best bet is to take your remaining stock and shelve it until the price goes back up in a few days. And I generally never made more than 2-3 of each at a time, to avoid holding onto glyphs for a long time.
At ultimately, if you end up with a few glyphs that just don't sell, firesale at at a ridiculous price and get some cash.
ironzerg on
0
jackalFuck Yes. That is an orderly anal warehouse.Registered Userregular
What pairs well with inscription? I think I am going to drop enchanting since my buddy who got me back into WoW is an enchanter and I really have no need to be an enchanter, as well.
Herbalism and enchanting, but enchanting is out, and if your server is like mine you will have butt loads of cheap goldclover on the AH, so nothing afaik. I guess you could make a deal with him to provider him vellums at 6G (for example), so you would have an exclusive customer and make a gold or two profit per vellum, and he would have a reliable source of affordable vellums.
I'm levelling a scribe with herbalism and discovered the herbs I gather isn't enough to keep my inscription level equal to my current level in the level 30 area. I'll probably need to suppliment with AH herbs, but I won't until I hit 40 and know for sure.
I'm levelling a scribe with herbalism and discovered the herbs I gather isn't enough to keep my inscription level equal to my current level in the level 30 area. I'll probably need to suppliment with AH herbs, but I won't until I hit 40 and know for sure.
The nice thing about inscription though, is that useful glyphs are scattered around all the Inscription levels, so keeping up with the skills isn't as important when it comes to making a lot of money. If you stall out because you're too low to gather herbs in the next bracket, just keep gathering what you can, sell the proceeds on the AH and start on that pile of gold.
Unless you really want a glyph at a higher level for personal use, there's not a huge advantage to out level your inscription versus your character level.
What pairs well with inscription? I think I am going to drop enchanting since my buddy who got me back into WoW is an enchanter and I really have no need to be an enchanter, as well.
And as far as the glyph market, go online and find a "Top 3 Glyph" list for most classes, and then watch those. Arguably, 90% of the glyphs are useless, so no one buys them. However, if you watch the prices of the top recommended glyphs for common specs, then you can make a lot of cash off those.
There's also some glyphs that only get used for leveling, because they're great for soloing.
The nice thing about inscription though, is that useful glyphs are scattered around all the Inscription levels, so keeping up with the skills isn't as important when it comes to making a lot of money. If you stall out because you're too low to gather herbs in the next bracket, just keep gathering what you can, sell the proceeds on the AH and start on that pile of gold.
Unless you really want a glyph at a higher level for personal use, there's not a huge advantage to out level your inscription versus your character level.
I want access to the Tarot recipes so I can get Darkmoon rep for Insane on my main (it's a rogue whose sole purpose is to pickpocket for rep), but I end up having to spend tons of ink just getting to that level and then I've leveled out of the herb range. Luckily I caught up since my main's also an herbalist and when I was farming Ratchet pirates for rep I could grab the low level herbs and send them down, so my alt caught up for a bit, but now she's behind again.
Opty on
0
GrobianWhat's on sale?Pliers!Registered Userregular
edited April 2010
As you have a high level character keep in mind that you can exchange the Northrend ink for all the lower level inks that aren't rare. Depending on your server's economy it might be cheaper to just buy Adder's Tongue and have it milled by a guildie. That doesn't help with the tarots, though.
It was so nice levelling inscription to find that you make useful stuff pretty much the entire way through (apart from some scrolls here and there)
Really put into stark contrast Jewelcrafting where you make GARBAGE, then SHIT NO-ONE WANTS EVER ANY-MORE followed by CRAP then finally stuff that people actually want, and even then you have to do dailies to get the damn recipes.
Posts
This has been said quite often about WoW over pretty much every point in its history.
yeeeeaaaaaahhhhh....about that...
I'm sure Star Wars will be different though. Because there's a huge overlap in fan bases, and they're basically the same game.
You sir have won the internet. GG
Lorto was fun I thought it was a nice game with fun things like playing music badly as you mashed keys in frustration
You also forgot Conan but lets not talk about that
Wait, whose point are you trying to support here?
Wow I remember getting 5 g at level 45 for something and thought I had scored
Fffffhahaha.
Anyway, I have discovered what other feature Cataclysm needs. Turtleneck shirts. Because my warrior is looking awesome in my current shitty blue chest that has a long neck on it, but I'll probably get a new one soon that's a bikini or something. Now if I could have a black turtleneck shirt under all my gear? That would be awesome.
On my first character I got a random drop in Hillsbrad and it was the best pants for level 30 caster twinks (I think). I didn't have to worry about money until Northrend.
Seriously, other game developers *wish* they could fail as spectacularly as WoW.
Agreed, it's a hell of a way to go a few million an hour.
SW:Tor - Tao - Kryatt Dragon Server
But they do need more different styles of shirts
Agreed. Clearly you should have to gather 40+ of your closest friends and navigate through hours of trash to find a boss that is overly complex and requires perfect coordination, execution and tons of luck. If you manage to down the boss you get 1 piece of loot and then get to try again next week!
SLAPS STRIKING MULTIPLE FACES
ALL AT ONCE.
Dear thread, this is sarcasm.
XOXO,
Ironzerg
PS - I lol'd
Get an AH mod and be diligent about undercutting the gold farmers, and you'll be set. I was never hurting for money, and was easily able to buy all my flying skills and dual specs at the appropriate levels.
When I dinged 80, I had almost 7k gold on me, most of it coming from Inscription. Even casually throwing glyphs on the AH, especially during the weekends, and especially ones aimed at alts (level 10-20 glyphs) will net you a couple hundred gold a day.
This is the problem for me and Inscription. There are just so many different glyphs to check prices on, set auctions, etc, that it's a (from my perspective) huge and boring time investment.
The problem inherent in WoW is that MMORPGs were never meant to be fun. The core design of an MMORPG is too be as difficult and punishing as possible. Ideally, you want a game that draws players in for one or two levels, then repeatedly slaps them in the face, while offering just enough love to not make them quit.
I'm personally offended that Blizzard has massacred the industry by trying to include not only fun, but make the entire game accessible for all players. It's total bullshit that I'm paying the same price for the box, the same monthly fee, yet I have to share all the game content with other players. And that's another thing...actually making people play together? In an MMO. Total bullshit.
There is just so much bullshit going on with WoW, I'm quitting forever. Tomorrow, after my raid. Unless I get my epic lewt. Then I'll quit next week. But still, this is just a slap in the face.
I swear I'm quitting WoW sometime in the future.
That's a promise. In the face!
I bought a stove and refrigerator recently. I know I need one but due to prices I am going to assemble my own again
I wouldn't say that's necessarily true, they were just intended to be fun to a very, very particular niche of gamers. Then Blizzard decided they could make money by shifting the design towards a market that was actually relevant. Then they won at MMOs.
And the fact that Blizzard's trying to make money off providing fun and enjoyment to a wide range of players!?!
Slap in the face!
Building>Buying.
If it's not hardcore it's a SLAP IN THE FACE!
Today we mourn the death of Face, the beloved scapegoat of Blizzard. RIP friend, you will be missed.
Herbalism. Makes it very easy and cheap to craft your own glyphs.
And as far as the glyph market, go online and find a "Top 3 Glyph" list for most classes, and then watch those. Arguably, 90% of the glyphs are useless, so no one buys them. However, if you watch the prices of the top recommended glyphs for common specs, then you can make a lot of cash off those.
For example, on my server, a BiS glyph will start at about 25-30g. I put up glyphs at a slight undercut on the Buyput, and then half price or lower on the bid. I set the time to 12 hours. Which does a couple things:
1) Allows you to recycle glyphs faster.
2) Most gold farmers won't go with a low bid. Sometimes you'll catch people who will see a glyph expiring in a short period of time, and wait the few hours to get a cheaper price. So even if you get undercut during those 12 hours, you still have a chance at selling the glyph via the auction.
3) Gives you a good reminder to refresh your glyphs. You don't have to constantly check and recheck the AH to undercut. For most casual players, doing a refresh every 12 hours will keep you well enough in the game.
Also, you can add you competition to your friends list. Then you can track when they're online or offline, and sometimes plan your glyph selling around that, to insure your price stays lowest longer.
The last rule is to get out of the way when things get tight. Eventually, that glyph price will plummet, and the best bet is to take your remaining stock and shelve it until the price goes back up in a few days. And I generally never made more than 2-3 of each at a time, to avoid holding onto glyphs for a long time.
At ultimately, if you end up with a few glyphs that just don't sell, firesale at at a ridiculous price and get some cash.
Herbalism and enchanting, but enchanting is out, and if your server is like mine you will have butt loads of cheap goldclover on the AH, so nothing afaik. I guess you could make a deal with him to provider him vellums at 6G (for example), so you would have an exclusive customer and make a gold or two profit per vellum, and he would have a reliable source of affordable vellums.
The nice thing about inscription though, is that useful glyphs are scattered around all the Inscription levels, so keeping up with the skills isn't as important when it comes to making a lot of money. If you stall out because you're too low to gather herbs in the next bracket, just keep gathering what you can, sell the proceeds on the AH and start on that pile of gold.
Unless you really want a glyph at a higher level for personal use, there's not a huge advantage to out level your inscription versus your character level.
There's also some glyphs that only get used for leveling, because they're great for soloing.
Really put into stark contrast Jewelcrafting where you make GARBAGE, then SHIT NO-ONE WANTS EVER ANY-MORE followed by CRAP then finally stuff that people actually want, and even then you have to do dailies to get the damn recipes.