Don't immortals bend over marauders and sodomize them with plasma cannons?
And how.
Immortals are a hard counter for marauders without stims, but once stims enter the equation they're more of a soft counter. Add in a ghost or two and you can take them down pretty efficiently after the EMP goes off.
What you have to worry about are forcefields (splitting your guys, jamming the ramp, or more likely just casting it into your army and shooting while your guys have to get repositioned) and high templar. Colossi are a problem, too, but stimming and then charging them often works; and if not you've got some spare gas at this point so you ought to have some vikings.
I think Void rays damage should ramp up like 1 or 2 more times, to perhaps a relatively absurdly high amount. But, contrary to the way it is now, it should reset on new targets. Then they would really be surgical strike fighters.
I continually as zerg have the problem that protoss or terran seal their base and then I'm just sitting there wondering how the hell I'm going to do any damage to their economy
also, any tips on utilizing creep effectively, I pretty much just ignore it
one more thing, are there good build order sites anywhere? the ones ive checked like teamliquid, are barren wastelands of build orders for some reason, maybe because it's beta, but I'd think there are some good ones out there
edit: i'm not looking for any crazy in depth guides, just how to use the first 15 workers, and approximately how long until I tech
I suggest getting some mutalisks for harass, map control and scouting. If you micro them well your opponent will usually overreact, and you can tech switch to roaches/hydras or something like that.
Unfortunately, there doesn't seem to be a really good resource for specific build orders, but if you watch some of the streams off Team Liquid, the players will probably be kind enough to tell you some build orders when they're not in game. Since the game's still in its beta even the creme of the crop don't know their build orders as well as they could.
Some steps for a successful zerg build order:
1) OL at 10.
2) Spawning pool at 14-15.
3) Never go for an early expansion before your spawning pool cause it's too risky, but you can safely expand right after you make a spawning pool, even if it's still in production.
4) Gas right after you make your pool, then focus on some drone production and prepare to make a queen and overlord around 16-18 in anticipation of your spawning pool completing.
From here you can knock yourself out with getting more gas, buildling some roaches, banelings, and deciding when to lair tech.
A couple general tips:
- Don't worry if you keep making lots of drones for an extended period. What alot of zerg players do is produce only drones for quite a while before deciding to produce any sort of army.
- Always watch your queen.
- Zerg fast expansions are sexy.
Hope this helped somewhat, sorry if I included some frivolous tips.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited April 2010
I won against a Toss player, go me!
I think I'm going to give the Terrans or Toss another serious try. I like Zerg, I really do, but they don't seem flexible enough to me, and I'm sick and tired of getting smashed by enemy air, even when I build appropriate counters (Lisks/Mutas/Corrupters) Also? I really really hate those Terran inviso-planes.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I recently got sick of void ray rushes as zerg, so I've switched to protoss and rush void rays faster. That's just for 2v2 though.
1v1 I'm staying zerg and swarming them before rays happen. It's auto lose if they get heavy air though, don't know what to do about BC's or rays. Only had BC's happen once in 1v1, and I had a huge pile of hydras vs the 2 that'd popped out so it wasn't a problem...
but really. Once toss gets a pile of rays (normall just happens in 2v2) or terrans get a pile of bc's (2v2) I'm done as zerg. Why are corrupters so much suck?
I recently got sick of void ray rushes as zerg, so I've switched to protoss and rush void rays faster. That's just for 2v2 though.
1v1 I'm staying zerg and swarming them before rays happen. It's auto lose if they get heavy air though, don't know what to do about BC's or rays. Only had BC's happen once in 1v1, and I had a huge pile of hydras vs the 2 that'd popped out so it wasn't a problem...
but really. Once toss gets a pile of rays (normall just happens in 2v2) or terrans get a pile of bc's (2v2) I'm done as zerg. Why are corrupters so much suck?
If you are going air as Zerg you pretty much want Mutas unless you are going for Broodlords. I tend to just rely on Hydralisks for my anti air since they rape pretty much everything if you have enough of them.
Has there been any update on when the Mac Beta will actually be released? I'm just here, watching youtube videos of games, eagerly waiting to get my hands on the game...
oldmanken on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
One thing I just noticed is that I have yet to see a single zerg player research ventral sacks in order to drop behind enemy lines.
You've got all those overlords and an army of roaches itching to get into your enemies base... hmmm...
Nydus Tunnel is way more effective for a drop then overlords. It carries more units, you don't lose those units if the drop fails, and that screaming noise just freaks the hell out of your opponent as a bonus.
One thing I just noticed is that I have yet to see a single zerg player research ventral sacks in order to drop behind enemy lines.
You've got all those overlords and an army of roaches itching to get into your enemies base... hmmm...
nydus worms fulfil the same purpose and don't require you to put your overlords in danger.
only time I've seen ventral sacs used was when zerg players expand to islands.
I think sacks are better on a map like desert oasis. They get more of your army out faster and there is no risk of half of it getting cut off. Also there is no warning unless they scout 10 overlords flying to their base.
Played my first two placement matches. Both were against Zerg, and I hadn't faced them before. I lost the first and won the second, but it was kind of close as he dumped a pile of hydras in my base.
Both times I had some trouble defending my base. I need to get better at hotkeys for switching back and forth. My first opponent kept using the nydus worm to bring hydralisks into my base. I had been attempting to build void rays (early gas, two gateways making Zealots and then a Stargate making Void Rays) and, though I managed to fend of the harassment and actually expand (much more than him in fact, I had four bases going at one point and never even expanded into his natural), eventually he got hydralisks in my main base where all my production was when I had over committed my troops on the attack (which he was able to fend off simply by being quicker, bringing hydralisks back to fight my army). I really got outplayed there, and I was wondering if anyone had any tips on Protoss base defense and the use of hotkeys. In hindsight, though, probably just having a few stalkers around to deal with that would have been the answer since they could shoot down the overlord he was using to get vision or simply kill the nydus exit.
Second game was against zerg again on a map I never played before. I had read up on hydralisks and how to counter them after the first game, and decided to focus on a ground base protoss build - two gateways and a cybernetics core, with more gateways and robotics bays added later. I scouted around with a probe and finally found him at about the same time Zerglings found me. I was more on the ball with using my "spells" and had chrono boosted my gateways, so I actually hate 8 Zealots against his 8 Zerglings and slaughtered them. He had an overlord parked just outside of vision so I next built 2 Stalkers and killed it. This was right by my natural, so I sent a probe to another resource spot and built a nexus there rather than trying to build at and defend the natural. I proceeded to build two expansions and an army of about 20 zealots, 8 stalkers, 4 sentries, 4 immortals, and 2 colossi. By this time I was doing major upgrades, adding Twilight Council, Forge, two Stargates (was going to build some Phoenixes for Overlord hunting) and a pile of cannons, mostly just in a desperate attempt to spend my resources which were coming very fast with around 80 probes going full tilt (I had Maynarded - is that the right word - my mineral gathering probes down to an expansion base). I launch my attack and start destroying his base just as a bunch of overlords (with Ventral Sacs!) show up at mine and drop off a pile of Zerg visitors. I had left some token defense (4 zealots and 2 stalkers) but they got owned and I was losing control of my build as I focused on the army (again - need to master hotkeys). Fortunately the troops were more than up for the job and I steamrolled his defense with very minimal losses and proceed to incinerate every last Zerg in the natural and main.
So, my take away questions are: does anyone have tips for using hotkeys to keep control of my production (I am learning the keys for the units but clicking on structures that build them and I doubt this is the best way to do it)? Also any insight into defending my base? Given the army description I gave, am I overcommiting to attack? I launched those forces around the 15 minute mark.
The thing about drops though is that most people, when they get AA, just place it at their mineral line to discourage harassment. That leaves a lot of room for dropping off an attack force behind enemy lines. And because overlords don't need to heal and babysit the attack force they can safely stay away or at the border if you want to pick up your mans.
Another thing I was kind of interested in was spawning creep + tumor in an opponents base and then leaving.
The idea of creep harassment is pretty interesting though. Wouldn't bother a toss much because they love getting observers anyways, but against terran they either need a tower up or waste a scan.
In this game, I pushed in with my first 6 zerglings and won the game all by myself. And uh yeah, I was a dick to him and then won quick. Makes me laugh.
Also any insight into defending my base? Given the army description I gave, am I overcommiting to attack?
Pour extra minerals into a stupid number of gateways and upgrade them all to warp gates. If you get surprised at home - bam instant army.
You really need collosi to handle hydras really well though, so maybe the real key is in improving your scouting so that you know what army composition you need.
Just lost a game due to my own stupidity. I'm kinda pissed at myself now.
So I was playing as terran against another terran player. He was kinda dumb and went full reapers. Like full reapers. I had a balanced land army of a few marines, a few marauders, and 3 tanks. I knew he had only reapers from scouting and scanning and was in the process of moving my superior army up to his base to kill him.
As soon as I open fire on his base, he moves his whole reaper army into my base. I was busy microing my siege tanks into position and only managed to lift my command center up. I fly my command center into his base, plop it down and try to build an SCV, forgetting that I had no food supply.
I had my tanks and shit guarding my command center, but it was already at about half health from him razing my base. It was dead enough that he was able to fly in and finish it before my superior army obliterated him.
I was spamming the liftoff button but it wouldn't move because I had an SCV in queue. I lost because of a fucking queue'd SCV. Ugh.
Well, I lost because I suck. But I should have beaten him because I had a vastly superior army to him. I just fail at knowing how to play properly.
Just lost a game due to my own stupidity. I'm kinda pissed at myself now.
So I was playing as terran against another terran player. He was kinda dumb and went full reapers. Like full reapers. I had a balanced land army of a few marines, a few marauders, and 3 tanks. I knew he had only reapers from scouting and scanning and was in the process of moving my superior army up to his base to kill him.
As soon as I open fire on his base, he moves his whole reaper army into my base. I was busy microing my siege tanks into position and only managed to lift my command center up. I fly my command center into his base, plop it down and try to build an SCV, forgetting that I had no food supply.
I had my tanks and shit guarding my command center, but it was already at about half health from him razing my base. It was dead enough that he was able to fly in and finish it before my superior army obliterated him.
I was spamming the liftoff button but it wouldn't move because I had an SCV in queue. I lost because of a fucking queue'd SCV. Ugh.
Well, I lost because I suck. But I should have beaten him because I had a vastly superior army to him. I just fail at knowing how to play properly.
Don't feel too bad. That happens to everyone sometimes. I lost to a cheese where someone made a bunch of cannons behind a cliff behind my mineral line, and lost because I let the probe move behind my minerals and make a pylon for vision. I lost another game when some guy made two gateways in his base that I knew were there, because I didn't kill the probe that was making stuff. All super easy stuff that's obvious in hindsight, but sometimes hard to execute in the heat of the moment. Just take a little time to cool down and come back later and don't let it happen again.
Any recommendation against mass Reapers in ZvT? I've lost a couple different games when my enemy jumps into my bad with like 5+ Reapers and wrecks my shit. They always manager to catch me with my Zerglings in the field, or skirt around my Colonies. Any suggestions?
redxxii on
LoL: Handweasel
0
Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited April 2010
Ugh, yeah, probably my most frustrating loss was one where I didn't notice him sneak a probe into my base and build a pylon. Two, actually. I noticed it before he warped in any units, but while I was killing the pylon with my four zealots, he warped in two zealots. So I killed those zealots and went back to trying to kill the first pylon. He warped in two more zealots when it was almost done, but I decided to finish killing it, and then killed the two zealots. The whole time I was making more zealots at my gateway and sending them in, but I hadn't gotten the warpgate upgrade finished yet.
Anyway, I finally start making progress on whittling down that last pylon when I realize that his probe had built another two in my base while I was trying to kill these. From there it was just a war of attrition until he managed to beat me.
I got so angry after that game, I couldn't believe I was so stupid to 1) let the probe into my base in the first place to build TWO pylons, and then 2) not to kill the probe first!
So has anyone here been matched in a ranked 2v2 against computer.easy and computer.hard? Because I don't think they are people. They quite handily flattened my friend and I with double proxy zealots. Weirdest fucking thing I've ever seen.
Just lost a game due to my own stupidity. I'm kinda pissed at myself now.
So I was playing as terran against another terran player. He was kinda dumb and went full reapers. Like full reapers. I had a balanced land army of a few marines, a few marauders, and 3 tanks. I knew he had only reapers from scouting and scanning and was in the process of moving my superior army up to his base to kill him.
As soon as I open fire on his base, he moves his whole reaper army into my base. I was busy microing my siege tanks into position and only managed to lift my command center up. I fly my command center into his base, plop it down and try to build an SCV, forgetting that I had no food supply.
I had my tanks and shit guarding my command center, but it was already at about half health from him razing my base. It was dead enough that he was able to fly in and finish it before my superior army obliterated him.
I was spamming the liftoff button but it wouldn't move because I had an SCV in queue. I lost because of a fucking queue'd SCV. Ugh.
Well, I lost because I suck. But I should have beaten him because I had a vastly superior army to him. I just fail at knowing how to play properly.
Don't feel too bad. That happens to everyone sometimes. I lost to a cheese where someone made a bunch of cannons behind a cliff behind my mineral line, and lost because I let the probe move behind my minerals and make a pylon for vision. I lost another game when some guy made two gateways in his base that I knew were there, because I didn't kill the probe that was making stuff. All super easy stuff that's obvious in hindsight, but sometimes hard to execute in the heat of the moment. Just take a little time to cool down and come back later and don't let it happen again.
Yep, i just lost a ZvZ on the new volcano map, incineration something, Sent my ovie off to scout the base, sent my second off to scout the path. My second spots 4 lings incoming, my queen just finished, eggs about to pop. I was nearly food capped, but another ovie was on the way....Timing would have been perfect, ovie pop, make 12 lings and waste the rush.....But i forgot about my original scout, which his queen had just started killing....no hope for that slow sucker.
So i got food capped, 6 larva on the ground and can't do anything with em. tried to get some spine crawlers up, but to no avail. He even waited for some more lings.
Didn't bother me much though, i just came off a couple really solid wins. Only bronze, but i scouted well, countered their forces, macroed...not horribly, anyway.
Did a PvZ, i had Sentries, Lot of stalkers, handful of Zealots and two Colossi versus a much larger force of Roaches and Hydras. I went to try to kill his expo, draw his army out (Lost Temple) and succeeded. About to be overwhelmed i walked my Colossi up onto HIS bases' highground and flanked. Hilarity, he didn't have anything over there to give vision.
Any recommendation against mass Reapers in ZvT? I've lost a couple different games when my enemy jumps into my bad with like 5+ Reapers and wrecks my shit. They always manager to catch me with my Zerglings in the field, or skirt around my Colonies. Any suggestions?
Speed lings just pwn reapers. Terran should never "sneak" up on anyone. They're the clumsiest race out tehre. Place your overlords in key places and zerglings as well. Controlling the watch towers is a great way to hold map control.
Right now too many players assume roaches are coming so they go fast reaper or immortal. Some lings clean that up well.
MMMig on
Witty signature comment goes here...
wra
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited April 2010
Can anyone point me to, or throw out, a basic zerg build order? I know it varies based on several factors, but just a general idea to work with. I want to start playing Zerg, but in limited testing, doing an initial order anything like my regular Protoss is not good.
Posts
What you have to worry about are forcefields (splitting your guys, jamming the ramp, or more likely just casting it into your army and shooting while your guys have to get repositioned) and high templar. Colossi are a problem, too, but stimming and then charging them often works; and if not you've got some spare gas at this point so you ought to have some vikings.
one guy had 10 stargates making voidrays, but only like 5 seemed to be making things soooo it was a liiiiiiittle over the top
the other guy was attempting to make battlecruisers with NINE STARPORTS
not to mention his four armories, i mean multiple upgrades at once is nice but fuck
I suggest getting some mutalisks for harass, map control and scouting. If you micro them well your opponent will usually overreact, and you can tech switch to roaches/hydras or something like that.
Unfortunately, there doesn't seem to be a really good resource for specific build orders, but if you watch some of the streams off Team Liquid, the players will probably be kind enough to tell you some build orders when they're not in game. Since the game's still in its beta even the creme of the crop don't know their build orders as well as they could.
Some steps for a successful zerg build order:
1) OL at 10.
2) Spawning pool at 14-15.
3) Never go for an early expansion before your spawning pool cause it's too risky, but you can safely expand right after you make a spawning pool, even if it's still in production.
4) Gas right after you make your pool, then focus on some drone production and prepare to make a queen and overlord around 16-18 in anticipation of your spawning pool completing.
From here you can knock yourself out with getting more gas, buildling some roaches, banelings, and deciding when to lair tech.
A couple general tips:
- Don't worry if you keep making lots of drones for an extended period. What alot of zerg players do is produce only drones for quite a while before deciding to produce any sort of army.
- Always watch your queen.
- Zerg fast expansions are sexy.
Hope this helped somewhat, sorry if I included some frivolous tips.
That's what happens when BGH players try to play a real game.
I won against a Toss player, go me!
I think I'm going to give the Terrans or Toss another serious try. I like Zerg, I really do, but they don't seem flexible enough to me, and I'm sick and tired of getting smashed by enemy air, even when I build appropriate counters (Lisks/Mutas/Corrupters) Also? I really really hate those Terran inviso-planes.
1v1 I'm staying zerg and swarming them before rays happen. It's auto lose if they get heavy air though, don't know what to do about BC's or rays. Only had BC's happen once in 1v1, and I had a huge pile of hydras vs the 2 that'd popped out so it wasn't a problem...
but really. Once toss gets a pile of rays (normall just happens in 2v2) or terrans get a pile of bc's (2v2) I'm done as zerg. Why are corrupters so much suck?
If you are going air as Zerg you pretty much want Mutas unless you are going for Broodlords. I tend to just rely on Hydralisks for my anti air since they rape pretty much everything if you have enough of them.
I refuse! I don't mind bootcamp, but I just don't like having to go into windows... I'll wait.
You've got all those overlords and an army of roaches itching to get into your enemies base... hmmm...
So, what is going to be up with this service update? I've been waiting for it to go through so I can play some games after.
360 GamerTag: Culver42
Sc2 Beta ID : Culver. Culver
nydus worms fulfil the same purpose and don't require you to put your overlords in danger.
only time I've seen ventral sacs used was when zerg players expand to islands.
Nydus Tunnel is way more effective for a drop then overlords. It carries more units, you don't lose those units if the drop fails, and that screaming noise just freaks the hell out of your opponent as a bonus.
Edit: Dhalphir beat me to it.
I think sacks are better on a map like desert oasis. They get more of your army out faster and there is no risk of half of it getting cut off. Also there is no warning unless they scout 10 overlords flying to their base.
Both times I had some trouble defending my base. I need to get better at hotkeys for switching back and forth. My first opponent kept using the nydus worm to bring hydralisks into my base. I had been attempting to build void rays (early gas, two gateways making Zealots and then a Stargate making Void Rays) and, though I managed to fend of the harassment and actually expand (much more than him in fact, I had four bases going at one point and never even expanded into his natural), eventually he got hydralisks in my main base where all my production was when I had over committed my troops on the attack (which he was able to fend off simply by being quicker, bringing hydralisks back to fight my army). I really got outplayed there, and I was wondering if anyone had any tips on Protoss base defense and the use of hotkeys. In hindsight, though, probably just having a few stalkers around to deal with that would have been the answer since they could shoot down the overlord he was using to get vision or simply kill the nydus exit.
Second game was against zerg again on a map I never played before. I had read up on hydralisks and how to counter them after the first game, and decided to focus on a ground base protoss build - two gateways and a cybernetics core, with more gateways and robotics bays added later. I scouted around with a probe and finally found him at about the same time Zerglings found me. I was more on the ball with using my "spells" and had chrono boosted my gateways, so I actually hate 8 Zealots against his 8 Zerglings and slaughtered them. He had an overlord parked just outside of vision so I next built 2 Stalkers and killed it. This was right by my natural, so I sent a probe to another resource spot and built a nexus there rather than trying to build at and defend the natural. I proceeded to build two expansions and an army of about 20 zealots, 8 stalkers, 4 sentries, 4 immortals, and 2 colossi. By this time I was doing major upgrades, adding Twilight Council, Forge, two Stargates (was going to build some Phoenixes for Overlord hunting) and a pile of cannons, mostly just in a desperate attempt to spend my resources which were coming very fast with around 80 probes going full tilt (I had Maynarded - is that the right word - my mineral gathering probes down to an expansion base). I launch my attack and start destroying his base just as a bunch of overlords (with Ventral Sacs!) show up at mine and drop off a pile of Zerg visitors. I had left some token defense (4 zealots and 2 stalkers) but they got owned and I was losing control of my build as I focused on the army (again - need to master hotkeys). Fortunately the troops were more than up for the job and I steamrolled his defense with very minimal losses and proceed to incinerate every last Zerg in the natural and main.
So, my take away questions are: does anyone have tips for using hotkeys to keep control of my production (I am learning the keys for the units but clicking on structures that build them and I doubt this is the best way to do it)? Also any insight into defending my base? Given the army description I gave, am I overcommiting to attack? I launched those forces around the 15 minute mark.
Also on Steam and PSN: twobadcats
Another thing I was kind of interested in was spawning creep + tumor in an opponents base and then leaving.
The other two are here.
http://www.sc2rc.com/index.php/replay/show/2637
In this game, I pushed in with my first 6 zerglings and won the game all by myself. And uh yeah, I was a dick to him and then won quick. Makes me laugh.
http://www.sc2rc.com/index.php/replay/show/2641
Then in this game, we made 4 zealots each and pushed in. We won and I used some focus fire micro to take down their forces early.
We placed Bronze.
No commentary but music which quite a lot of the people in my streams like.
Pour extra minerals into a stupid number of gateways and upgrade them all to warp gates. If you get surprised at home - bam instant army.
You really need collosi to handle hydras really well though, so maybe the real key is in improving your scouting so that you know what army composition you need.
You won't have to wait long, Mac client is up for download.
EDIT:
Official Twitter Announcement
Strange, the Reddit post hit before the official twitter, dude must have just been logged in at the right time.
Just lost a game due to my own stupidity. I'm kinda pissed at myself now.
So I was playing as terran against another terran player. He was kinda dumb and went full reapers. Like full reapers. I had a balanced land army of a few marines, a few marauders, and 3 tanks. I knew he had only reapers from scouting and scanning and was in the process of moving my superior army up to his base to kill him.
As soon as I open fire on his base, he moves his whole reaper army into my base. I was busy microing my siege tanks into position and only managed to lift my command center up. I fly my command center into his base, plop it down and try to build an SCV, forgetting that I had no food supply.
I had my tanks and shit guarding my command center, but it was already at about half health from him razing my base. It was dead enough that he was able to fly in and finish it before my superior army obliterated him.
I was spamming the liftoff button but it wouldn't move because I had an SCV in queue. I lost because of a fucking queue'd SCV. Ugh.
Well, I lost because I suck. But I should have beaten him because I had a vastly superior army to him. I just fail at knowing how to play properly.
Don't feel too bad. That happens to everyone sometimes. I lost to a cheese where someone made a bunch of cannons behind a cliff behind my mineral line, and lost because I let the probe move behind my minerals and make a pylon for vision. I lost another game when some guy made two gateways in his base that I knew were there, because I didn't kill the probe that was making stuff. All super easy stuff that's obvious in hindsight, but sometimes hard to execute in the heat of the moment. Just take a little time to cool down and come back later and don't let it happen again.
3DS Friend Code: 3110-5393-4113
Steam profile
(yes, 50 pages, i have this shit on 50 posts a page)
Anyway, I finally start making progress on whittling down that last pylon when I realize that his probe had built another two in my base while I was trying to kill these. From there it was just a war of attrition until he managed to beat me.
I got so angry after that game, I couldn't believe I was so stupid to 1) let the probe into my base in the first place to build TWO pylons, and then 2) not to kill the probe first!
I nearly broke my mouse.
I'll hit you up in a sec
360 GamerTag: Culver42
Sc2 Beta ID : Culver. Culver
http://www.sc2rc.com/index.php/replay/show/2646
For note, my friend and I are very in the copper league in 2v2.
Yep, i just lost a ZvZ on the new volcano map, incineration something, Sent my ovie off to scout the base, sent my second off to scout the path. My second spots 4 lings incoming, my queen just finished, eggs about to pop. I was nearly food capped, but another ovie was on the way....Timing would have been perfect, ovie pop, make 12 lings and waste the rush.....But i forgot about my original scout, which his queen had just started killing....no hope for that slow sucker.
So i got food capped, 6 larva on the ground and can't do anything with em. tried to get some spine crawlers up, but to no avail. He even waited for some more lings.
Didn't bother me much though, i just came off a couple really solid wins. Only bronze, but i scouted well, countered their forces, macroed...not horribly, anyway.
Did a PvZ, i had Sentries, Lot of stalkers, handful of Zealots and two Colossi versus a much larger force of Roaches and Hydras. I went to try to kill his expo, draw his army out (Lost Temple) and succeeded. About to be overwhelmed i walked my Colossi up onto HIS bases' highground and flanked. Hilarity, he didn't have anything over there to give vision.
Speed lings just pwn reapers. Terran should never "sneak" up on anyone. They're the clumsiest race out tehre. Place your overlords in key places and zerglings as well. Controlling the watch towers is a great way to hold map control.
Right now too many players assume roaches are coming so they go fast reaper or immortal. Some lings clean that up well.
Witty signature comment goes here...
wra