Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
yeah, the only reason to participate in 2v2 is either if you like super long macro games, (which, while enjoyable, are not what I want to play every game as), or to be so much better than your opposition that you can obliterate them with or without your teammate.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Man, 2v2 is nowhere near as fun as 1v1. It's very hard to harass anyone in a 2v2 unless you have extremely good communication with your ally and you're at similar skill levels. Otherwise it turns into you harassing by yourself and losing since you've got two opponents to react to it. It seems that every game starts with a build-up, then a decisive battle and that's that. The larger size of the maps doesn't help either (and my crappy processor severely limits my ability to enjoy or even participate in a late-game macro fest).
You must be playing random 2v2. Which is nowhere near as fun as pounding nails in your dick.
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Dusdais ashamed of this postSLC, UTRegistered Userregular
edited April 2010
I got stomped by a Terran that did nothing but block his entrance with an army of supply depots and churn out a metric fuckton of marines.
Not quite sure how to go about countering that with Protoss yet. Had I known he was doing that, I would have changed things up, but all I had were Zealots and Stalkers with their abilities being researched when he came knocking.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I got stomped by a Terran that did nothing but block his entrance with an army of supply depots and churn out a metric fuckton of marines.
Not quite sure how to go about countering that with Protoss yet. Had I known he was doing that, I would have changed things up, but all I had were Zealots and Stalkers with their abilities being researched when he came knocking.
Sentries at your choke, colossi.
Generally, protoss wants to get a robo facility up against terran. Immortals beat marauders and Colossi beat bio-balls
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Ugh, the upgraded range on infestors is such a pain in the ass. Against a good zerg colossi tech will get shut down by that.
I'm still trying to figure out what composition I should go for in a massive macro game against zerg. Zealots start to just melt when they get a critical mass of hydras and roaches.
stalker/sentry/colossi should work, with leftover minerals going to zealots. and neural parasite is still pretty bad due to how fast infestors can get focused down, but it's quite good for people who a-move and then macro in their base during the battle
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
Can you neural parasite and then burrow? I've never really bothered much with it.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2010
You cannot do anything after you use neural parasite except cancel neural parasite or die.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Man, 2v2 is nowhere near as fun as 1v1. It's very hard to harass anyone in a 2v2 unless you have extremely good communication with your ally and you're at similar skill levels. Otherwise it turns into you harassing by yourself and losing since you've got two opponents to react to it. It seems that every game starts with a build-up, then a decisive battle and that's that. The larger size of the maps doesn't help either (and my crappy processor severely limits my ability to enjoy or even participate in a late-game macro fest).
You must be playing random 2v2. Which is nowhere near as fun as pounding nails in your dick.
Nope; I play with a friend or occasionally someone from PA. It always turns into macro macro macro, and since my computer starts to stumble and lurch at 200 units, that's a very bad thing. The battles themselves also seem less interesting; there's too much "crash this blob into this one".
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2010
Have you tried sharing unit control for the rushes?
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
Hopefully they find a way to fix ultralisks. I'm not even sure how you would do it though, because the way the game works large units that are melee just suck.
just let them stack over zerg ground, that way they can actually tank for .5 seconds instead of being stuck in the back then insta gibbed by rockit black guys/immortals.
How is FF balanced at all? If both sides have a ground army and they engage in the middle of the map 6 or so sentries could completely push back the other half of the army and surround the other half.
my last placement match. zvz. 7 pool'd. or 6'd with a scout.
In hindsight, it's bloody zvz. At the time I was thinkin', this map is bigger, he ain't gonna do it. I scouted the bases next to me, and he was all the way at the other side. the second I saw all those lings I knew I was screwed. sigh.
say I hadn't been getting ready to FE, I could have had four lings out to greet him? I could have made crawlers of my own right when I saw him coming in... I really don't think that even would have done it. Is there no option but to take this kinda loss or cripple my economy every zvz?
oh yeah, I'm gonna dink around ray rushing in randoms 2v2, but if anyone wants to play I'm erra.erra.
God I suck at this game, just got fucking dominated in TvT. I went for my awesome 4 rax marine rush and he...out marined me with a two rax or three rax. Fuck tvt I have no idea how this works. I had all the timings down on all the common builds and this guy does some crazy shit. Studying this game is worthless, people can do anything and scans are almost useless. People always hide buildings away from scans so my first three go into their base and are usually wasted.
my last placement match. zvz. 7 pool'd. or 6'd with a scout.
In hindsight, it's bloody zvz. At the time I was thinkin', this map is bigger, he ain't gonna do it. I scouted the bases next to me, and he was all the way at the other side. the second I saw all those lings I knew I was screwed. sigh.
say I hadn't been getting ready to FE, I could have had four lings out to greet him? I could have made crawlers of my own right when I saw him coming in... I really don't think that even would have done it. Is there no option but to take this kinda loss or cripple my economy every zvz?
oh yeah, I'm gonna dink around ray rushing in randoms 2v2, but if anyone wants to play I'm erra.erra.
what's your build order? 13 pool should be able to defend it, especially with queen and drone help.
God I suck at this game, just got fucking dominated in TvT. I went for my awesome 4 rax marine rush and he...out marined me with a two rax or three rax. Fuck tvt I have no idea how this works. I had all the timings down on all the common builds and this guy does some crazy shit. Studying this game is worthless, people can do anything and scans are almost useless. People always hide buildings away from scans so my first three go into their base and are usually wasted.
timing is the smallest part of it, sounds like now you need execution. make sure you have enough scvs mining, make sure raxes are always building, and you can scout with units (reapers) instead of using orbital command energy (which should be used for mules)
my last placement match. zvz. 7 pool'd. or 6'd with a scout.
In hindsight, it's bloody zvz. At the time I was thinkin', this map is bigger, he ain't gonna do it. I scouted the bases next to me, and he was all the way at the other side. the second I saw all those lings I knew I was screwed. sigh.
say I hadn't been getting ready to FE, I could have had four lings out to greet him? I could have made crawlers of my own right when I saw him coming in... I really don't think that even would have done it. Is there no option but to take this kinda loss or cripple my economy every zvz?
oh yeah, I'm gonna dink around ray rushing in randoms 2v2, but if anyone wants to play I'm erra.erra.
what's your build order? 13 pool should be able to defend it, especially with queen and drone help.
10 lord, 10 pool, queen was finishing when he made a crawler on me and the lings came in... and I vas done.
just let them stack over zerg ground, that way they can actually tank for .5 seconds instead of being stuck in the back then insta gibbed by rockit black guys/immortals.
just build some infestors to take care of RBGs lmao
Immortals you cant do anything really, other than lose.
VV Might want to take a break then come back. I tend to make silly mistakes if I play for an extended period.
Fuck this game, I need a break. I just lost to the biggest idiot in the world. He build one fucking zealot and that is it I couldnt scout because the zealot somehow blocked the ramp. Anyways I dropped scan after scan and didnt see any buildings except tons of cannons. Ok...I did my normal FE and I massed marines and was about to win the game. I have maybe 30 marines. Out of nowhere he has a ton of voidrays in my base taking it out. Game over. I sent my marines in and they melted away, the didnt do a fucking thing to the void rays. I had three turrets on my min line and he just pew pewed them away.
I had the perfect build order, the perfect counter and perfect execution how the fuck did I lose? I was never over 400 minerals, and almost always out unless I was about to build.
Having all these hidden tech buildings is making the game near impossible to play, I think I need to rush to a medivac just to scout the enemy base.
OK so I played my first for realsies placement match and wound up in a TvT. I pumped out some early MMM and 3 tanks, fended off an early and very unit-lite attack I didn't quite expect then dropped tanks/marauders off right in the middle of his base. Now I happened to forget my marines at home.. and while the little defense he had I wiped out along with most of his buildings, I was unable to kill the single battlecruiser he managed to produce, so he flew some buildings away and did a fake gg while he tried to rebuild in a corner. I spend all my time producing a few air units sending them in one by one to die to the cruiser before I realize I can just medivac my marines over there. Game over.
I always seem to lose sight of the big picture when trying to focus on little things like that. Something to work on..
Fiz that sucks a donger bro. Jerktoss.. reaper scouts save the day mang..
Void rays are super weird in this patch, and a bit wonky to use. For like 6 seconds of focusing on something they are total pansies, then once they charge up they become bloody doomsday devices. I beat a terran today by just flying a couple void rays over when he hadn't build up good AA (had too much fun with mauraders) and they just vaporized everything he tried to build in response after they charged up. But other times in big fights they'll just sit there trying to charge up repeatedly before getting blown up without doing much good at all.
I'm thinking they should bring back the middle level of charge and cut down the damage on the top level a bit.
Void rays are super weird in this patch, and a bit wonky to use. For like 6 seconds of focusing on something they are total pansies, then once they charge up they become bloody doomsday devices. I beat a terran today by just flying a couple void rays over when he hadn't build up good AA (had too much fun with mauraders) and they just vaporized everything he tried to build in response after they charged up. But other times in big fights they'll just sit there trying to charge up repeatedly before getting blown up without doing much good at all.
I'm thinking they should bring back the middle level of charge and cut down the damage on the top level a bit.
yeah I agree. useless to fend someone off your own base, but park them in the enemy's while his army is away and by the time he gets back they're unstoppable, by an army that would have killed them if they'd met without the charge... IE, his buildings letting them charge up killed his own army. Marines become useless... and it's never just a "have more" issue, since the rays can all be in one spot while ground units piddle back and forth trying to reach them.
God damnit I must love pounding nails into my dick because I played another game of SC2. Thats it for the night. I just got cannon rushed and he fucked it up so bad I have no idea how I lost. He dropped a pylon in my base, I took off SCVs and killed it, he drops another, and another and another and I keep killing them and then he gets a cannon out and kills all my SCVs and marines. What the fuck? There is no counter to that. I have no fucking idea how to counter that. Oh and then he brought in void rays which completely countered my all marine army after I relocated. No idea how marines (the counter to void rays) got so destroyed by three void rays.
Fuck this game, I need a break. I just lost to the biggest idiot in the world. He build one fucking zealot and that is it I couldnt scout because the zealot somehow blocked the ramp. Anyways I dropped scan after scan and didnt see any buildings except tons of cannons. Ok...I did my normal FE and I massed marines and was about to win the game. I have maybe 30 marines. Out of nowhere he has a ton of voidrays in my base taking it out. Game over. I sent my marines in and they melted away, the didnt do a fucking thing to the void rays. I had three turrets on my min line and he just pew pewed them away.
I had the perfect build order, the perfect counter and perfect execution how the fuck did I lose? I was never over 400 minerals, and almost always out unless I was about to build.
Having all these hidden tech buildings is making the game near impossible to play, I think I need to rush to a medivac just to scout the enemy base.
You know how they say the answer to every zerg problem is more Roaches? Terran have something like that. If you're opponent is Protoss the answer is always more reapers.
Reapers don't work anymore, people who know what to do rush out a stalker. I think this patch is broke and I really don't want to play it until it is fixed.
Fuck this game, I need a break. I just lost to the biggest idiot in the world. He build one fucking zealot and that is it I couldnt scout because the zealot somehow blocked the ramp. Anyways I dropped scan after scan and didnt see any buildings except tons of cannons. Ok...I did my normal FE and I massed marines and was about to win the game. I have maybe 30 marines. Out of nowhere he has a ton of voidrays in my base taking it out. Game over. I sent my marines in and they melted away, the didnt do a fucking thing to the void rays. I had three turrets on my min line and he just pew pewed them away.
I had the perfect build order, the perfect counter and perfect execution how the fuck did I lose? I was never over 400 minerals, and almost always out unless I was about to build.
Having all these hidden tech buildings is making the game near impossible to play, I think I need to rush to a medivac just to scout the enemy base.
Lol Fiz.....you will have to start uploading replays if you want people to take you seriously when you make these complaints...because man you are complaining a lot. I complain a lot too...but damn chief.
He probably proxied the stargate. You say you "dropped scan after scan" and didn't see any buildings except photon cannons. That right there was scouting. You learned that he was proxying a stargate somewhere on the map to rush voidrays because he didn't have any friggin buildings besides photon cannons. Rushing voidrays is pretty much the only thing he could be doing.
I think you're missing a bit of the Meta game here though. Overall, him going early stalkers is good for you to roll into MMM. The reaper harass forces him into this, and if you're lucky delays him getting fun things like Void Rays and Colossi long enough for you to make a quick push to finish him off. Protoss are very, very hard to contain right now in my experiance as a Terran. If you let them amass past the mid game, you're going to be in a heap of trouble.
The trick is getting him to build the units you want to face, by offering up a few well timed sacrificial lambs. If I plan on going Vikings, I want immortals and Colossi. Which means hitting him early with Reapers and then Marauders quickly right after. Keep the Protoss player off balance, make him play to your game. Don't let him push out, expand 2-3 times and pin you in.
Easier said than done, I know. But it's kinda how you have to play them right now.
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You must be playing random 2v2. Which is nowhere near as fun as pounding nails in your dick.
Not quite sure how to go about countering that with Protoss yet. Had I known he was doing that, I would have changed things up, but all I had were Zealots and Stalkers with their abilities being researched when he came knocking.
Sentries at your choke, colossi.
Generally, protoss wants to get a robo facility up against terran. Immortals beat marauders and Colossi beat bio-balls
stalker/sentry/colossi should work, with leftover minerals going to zealots. and neural parasite is still pretty bad due to how fast infestors can get focused down, but it's quite good for people who a-move and then macro in their base during the battle
lol
So it is basically "Shoot me".
You know... I think i'll try to glitch out neural parasite tomorrow. There has to be more than just the dropship one.
Ultralisks are so bad why would you even want to do this? Are you a masochist
Because pulling it off would be the most hilarious thing ever.
I really wish chrono boost still worked on allies so I could do a super fast tech to broodlords in 2v2.
"yo momma so dumb she built ultralisks"
that's how bad they are
and everything up on the cliffs gets knocked down the cliff
then let them slide down cliffs and bowl all the units on the bottom of cliffs over
DONE (submitted to blizzard)
i propose we give ultralisks force choke as an upgrade
the idea makes me giggle
Or they should be able to fart creep.
Therefore they should be nerfed to fix that.
my last placement match. zvz. 7 pool'd. or 6'd with a scout.
In hindsight, it's bloody zvz. At the time I was thinkin', this map is bigger, he ain't gonna do it. I scouted the bases next to me, and he was all the way at the other side. the second I saw all those lings I knew I was screwed. sigh.
say I hadn't been getting ready to FE, I could have had four lings out to greet him? I could have made crawlers of my own right when I saw him coming in... I really don't think that even would have done it. Is there no option but to take this kinda loss or cripple my economy every zvz?
oh yeah, I'm gonna dink around ray rushing in randoms 2v2, but if anyone wants to play I'm erra.erra.
what's your build order? 13 pool should be able to defend it, especially with queen and drone help.
timing is the smallest part of it, sounds like now you need execution. make sure you have enough scvs mining, make sure raxes are always building, and you can scout with units (reapers) instead of using orbital command energy (which should be used for mules)
10 lord, 10 pool, queen was finishing when he made a crawler on me and the lings came in... and I vas done.
just build some infestors to take care of RBGs lmao
Immortals you cant do anything really, other than lose.
VV Might want to take a break then come back. I tend to make silly mistakes if I play for an extended period.
I had the perfect build order, the perfect counter and perfect execution how the fuck did I lose? I was never over 400 minerals, and almost always out unless I was about to build.
Having all these hidden tech buildings is making the game near impossible to play, I think I need to rush to a medivac just to scout the enemy base.
I always seem to lose sight of the big picture when trying to focus on little things like that. Something to work on..
Fiz that sucks a donger bro. Jerktoss.. reaper scouts save the day mang..
I'm thinking they should bring back the middle level of charge and cut down the damage on the top level a bit.
yeah I agree. useless to fend someone off your own base, but park them in the enemy's while his army is away and by the time he gets back they're unstoppable, by an army that would have killed them if they'd met without the charge... IE, his buildings letting them charge up killed his own army. Marines become useless... and it's never just a "have more" issue, since the rays can all be in one spot while ground units piddle back and forth trying to reach them.
You know how they say the answer to every zerg problem is more Roaches? Terran have something like that. If you're opponent is Protoss the answer is always more reapers.
Lol Fiz.....you will have to start uploading replays if you want people to take you seriously when you make these complaints...because man you are complaining a lot. I complain a lot too...but damn chief.
He probably proxied the stargate. You say you "dropped scan after scan" and didn't see any buildings except photon cannons. That right there was scouting. You learned that he was proxying a stargate somewhere on the map to rush voidrays because he didn't have any friggin buildings besides photon cannons. Rushing voidrays is pretty much the only thing he could be doing.
The trick is getting him to build the units you want to face, by offering up a few well timed sacrificial lambs. If I plan on going Vikings, I want immortals and Colossi. Which means hitting him early with Reapers and then Marauders quickly right after. Keep the Protoss player off balance, make him play to your game. Don't let him push out, expand 2-3 times and pin you in.
Easier said than done, I know. But it's kinda how you have to play them right now.