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Dwarf Fortress: Is that a legendary sock?

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Posts

  • DracoGriffinDracoGriffin Registered User regular
    edited May 2010
    The biggest deal about Ironhand's spritework is he's making multiple creatures/objects in the same tile appear. http://www.bay12forums.com/smf/index.php?topic=53180.msg1221871#msg1221871

    DracoGriffin on
  • wavecutterwavecutter Registered User regular
    edited May 2010
    I guess I should have mentioned that. I figured people that were interested would read the thread as it's pretty short right now. But I'm glad you pointed that very important fact out.

    wavecutter on
  • Extreme UnctionExtreme Unction Registered User regular
    edited May 2010
    wavecutter wrote: »
    Wow, I found an awesome tile/graphics set in progress by Ironhand. He's making them for the graphics merge.
    d0rf12.jpg

    That's Mayday's water tile and pillar he's using there. The smoothed walls look familiar as well, but there's only so much you can do with a smoothed wall. And the aboveground was RILLY dark. Might look better with the default color set, though.

    Like his cloth. DEFINITELY like his additional rough wall tiles, and I may copy those over into my Frankentileset. There's a lot of underutilized tiles in the tileset, and it's nice to see someone use them to give the rough walls some variety. Will require some editing of the raws to take advantage of them, for which see the link in my sig.

    EDIT: And I've just read his thread. And wow, he's doing some amazing stuff with the colors.

    Extreme Unction on
    Have you found yourself reading Dwarf Fortress threads and thinking to yourself "Gosh! I would love to play this game! But the default ASCII graphics make me want to claw my eyes out and pour quartic ammonia into the bloody, empty sockets!"?

    Well today may be your lucky day...
  • President RexPresident Rex Registered User regular
    edited May 2010
    That water reminds me of the background to Gemini Man in MegaMan 3 ...in that it kills my eyes. They're like miniature Journey Escape spaceships.


    I thought there was a planned separation between graphical tiles and text tiles so that periods and sex symbols could be replaced by gravel and bags without ruining the aesthetics of the menus?

    President Rex on
  • BlueDestinyBlueDestiny Registered User regular
    edited May 2010
    The biggest deal about Ironhand's spritework is he's making multiple creatures/objects in the same tile appear. http://www.bay12forums.com/smf/index.php?topic=53180.msg1221871#msg1221871

    Wow, that is actually an amazing idea. His tileset is gonna rock hard.

    BlueDestiny on
  • ErandusErandus Registered User regular
    edited May 2010
    27yd0rl.png

    Snake, Squirrels, and Frogs, done by overlaying two graphics.

    otzo00.png

    Varied mushrooms, all from 1 tile.

    214yr84.png

    Crab made from the spider tile with another overlay.

    He's using all sorts of semi transparent pixels to blend colors and stuff... It sounds like fucking voodoo magic to me, but I cannot argue with the results.

    This is going to be the best tileset.

    Erandus on
    [SIGPIC][/SIGPIC]
  • TerroricTerroric Registered User regular
    edited May 2010
    Agreed, that cannot come soon enough.

    Terroric on
  • PolloDiabloPolloDiablo Registered User regular
    edited May 2010
    When is that expected to exist?

    PolloDiablo on
  • MuddBuddMuddBudd Registered User regular
    edited May 2010
    How often do you get squirrels and snakes staying on spot for extended periods of time?

    MuddBudd on
    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • wavecutterwavecutter Registered User regular
    edited May 2010
    When is that expected to exist?

    Right after the graphics merge.

    wavecutter on
  • PolloDiabloPolloDiablo Registered User regular
    edited May 2010
    What is the graphics merge?

    PolloDiablo on
  • wavecutterwavecutter Registered User regular
    edited May 2010
    What is the graphics merge?

    They are merging the graphics capabilities from 40d to the latest release.40d had support for .PNG files and dynamic resizing. The transparency stuff he's doing can only be done with .png files.

    wavecutter on
  • GarthorGarthor Registered User regular
    edited May 2010
    MuddBudd wrote: »
    How often do you get squirrels and snakes staying on spot for extended periods of time?

    No, what's actually happening is that he (effectively) has one image that can have two colors: one is a snake, one is a frog. When the color of the snake is black, it's a frog. When the color of the frog is black, it's a snake. When both are non-black, it's a squirrel.

    Basically, it's just cramming more images into the limited tileset (or something, I don't use tilesets).

    Garthor on
  • PolloDiabloPolloDiablo Registered User regular
    edited May 2010
    wavecutter wrote: »
    What is the graphics merge?

    They are merging the graphics capabilities from 40d to the latest release.40d had support for .PNG files and dynamic resizing. The transparency stuff he's doing can only be done with .png files.

    Oh. So it's kind of irrelevent to me if I'm still on 40d. Can I use that tileset now, then?

    PolloDiablo on
  • wavecutterwavecutter Registered User regular
    edited May 2010
    I don't think he'll release it before then. You could ask him.

    wavecutter on
  • CabbsCabbs Registered User regular
    edited May 2010

    Thanks for the help guys, I'll have to experiment with some pumps when the opportunity arrises.


    In the mean time, the random map generator has thrown me an interesting arrangement; on the middle-view world map these four choosable locations are a pair of volcanos and mountains placed diagonally. I chose the bottom left volcano, with access to the bottom edge of the top left mountain.

    The mountain face is bizarre. This is what takes up the top third of my embark area:

    ###############
    ###############
    ###
    ######
    ###
    ######


    and it extends upwards almost all the way into the sky, spreading out into circles with some overhanging spires I might be able to build into. plans plans plans. I wonder if I can have some siege machinery in them that might be able to shoot invaders for me.

    Might have to make another save file just to see what the rest of this loopy mountain looks like.

    Cabbs on
  • BlueDestinyBlueDestiny Registered User regular
    edited May 2010
    Does the "Make X gauntlet" order at forges make a pair for each order?

    BlueDestiny on
  • wavecutterwavecutter Registered User regular
    edited May 2010
    [strike]If I'm not mistaken it makes just one.[/strike]

    wavecutter on
  • Extreme UnctionExtreme Unction Registered User regular
    edited May 2010
    Does the "Make X gauntlet" order at forges make a pair for each order?

    Yes. Same with socks, boots, shoes, and other things that would naturally occur in pairs.

    EDIT: According to the DF wiki:
    Gauntlets are always made in pairs, one left and one right, but the quality of each gauntlet in a pair is not guaranteed to be matched to the other.

    Likewise for boots, shoes, and socks.

    Extreme Unction on
    Have you found yourself reading Dwarf Fortress threads and thinking to yourself "Gosh! I would love to play this game! But the default ASCII graphics make me want to claw my eyes out and pour quartic ammonia into the bloody, empty sockets!"?

    Well today may be your lucky day...
  • PolloDiabloPolloDiablo Registered User regular
    edited May 2010
    Is there an easy way to order replacements for clothes? I wish there was just a "make clothes" order I could just repeat. I hate having to order everything individually.

    PolloDiablo on
  • BlueDestinyBlueDestiny Registered User regular
    edited May 2010
    Does the "Make X gauntlet" order at forges make a pair for each order?

    Yes. Same with socks, boots, shoes, and other things that would naturally occur in pairs.

    EDIT: According to the DF wiki:
    Gauntlets are always made in pairs, one left and one right, but the quality of each gauntlet in a pair is not guaranteed to be matched to the other.

    Likewise for boots, shoes, and socks.

    Ah, that would explain my massive excess of iron boots and gloves. I was ordering two of each :X

    BlueDestiny on
  • ErandusErandus Registered User regular
    edited May 2010
    If I understand correctly, you make two gauntlets for each single raw material consumed, making them a very viable trade good. One shell makes only one shell helm, but the same shell would make two gauntlets, etc.

    Erandus on
    [SIGPIC][/SIGPIC]
  • Extreme UnctionExtreme Unction Registered User regular
    edited May 2010
    Is there an easy way to order replacements for clothes? I wish there was just a "make clothes" order I could just repeat. I hate having to order everything individually.

    Have you discovered the joys of the Job Manager screen yet?

    Hit "j" -> "m" -> "q". Then type in "Plant Fiber".

    The max quantity is 30.

    Pretty sure this still exists in v31.xx.

    You need to have a dwarf assigned to be the Outpost/Village/Town/City/Metropolis Manager, and he has to have an office.

    You may also wish to reflect on the fact that your d0rfs don't care if they're nekkid. They get unhappy thoughts from wearing worn clothes, but once those clothes are discarded or fall into tatters, they don't get unhappy thoughts from not wearing any clothes at all. Again, this is 40d, but is probably still true in v31.xx.

    Extreme Unction on
    Have you found yourself reading Dwarf Fortress threads and thinking to yourself "Gosh! I would love to play this game! But the default ASCII graphics make me want to claw my eyes out and pour quartic ammonia into the bloody, empty sockets!"?

    Well today may be your lucky day...
  • BlueDestinyBlueDestiny Registered User regular
    edited May 2010
    Just great. My expedition leader (who also had a ton of medical skill) is useless now. He ranted and raved for shell and despite my best efforts the ponds ran dry of turtle and snailmen stopped coming. Once he failed, no less than 5 snail men show up and the water is full of fish. I think the game is mocking me.

    So now I can't use the job manager or any other nobles until another guy is elected AND I have no skilled doctor.

    BlueDestiny on
  • Extreme UnctionExtreme Unction Registered User regular
    edited May 2010
    So now I can't use the job manager or any other nobles until another guy is elected AND I have no skilled doctor.

    Unless they changed things in v31.xx, you can assign anybody to the position of Job Manager. Just go to the Nobles screen ("n" in 40d) and reassign the job. Job Manager doesn't have to be the mayor.

    Extreme Unction on
    Have you found yourself reading Dwarf Fortress threads and thinking to yourself "Gosh! I would love to play this game! But the default ASCII graphics make me want to claw my eyes out and pour quartic ammonia into the bloody, empty sockets!"?

    Well today may be your lucky day...
  • BlueDestinyBlueDestiny Registered User regular
    edited May 2010
    So now I can't use the job manager or any other nobles until another guy is elected AND I have no skilled doctor.

    Unless they changed things in v31.xx, you can assign anybody to the position of Job Manager. Just go to the Nobles screen ("n" in 40d) and reassign the job. Job Manager doesn't have to be the mayor.

    Noble assignment requires a leader noble in DF2010. The positions disappear from the N menu without one.

    BlueDestiny on
  • DracoGriffinDracoGriffin Registered User regular
    edited May 2010
    That bug may end up breaking your game. :P

    Sometimes it doesn't ever recover. :( Or at least, some people have reported.

    Then again, there's also reports of multiple mayors that all make demands/mandates. :P

    DracoGriffin on
  • Bliss 101Bliss 101 Registered User regular
    edited May 2010
    Does anyone here know what kind of waterflow is required to move items, and is this dependent on item weight? Because I envision a flushing system where my goblin killzone is cleaned with water after each siege; water would be released from a reservoir above the hallway, hopefully flushing all the crap (and blood and vomit) down a hole at the other end of the corridor. Water would be pumped back up from the level below and all the items would be atom-smashed with an automated pressure plate system that responds to water level.

    Being able to flush down live goblins would be a nice bonus, but I want the option to just kill them with traps and military and grab any items I might want first.

    Bliss 101 on
    MSL59.jpg
  • xzzyxzzy Registered User regular
    edited May 2010
    Water pushing items is dependent on the depth of the water, and how much total water is trying to move. The reason for this is the way the game creates 'flow'. Water doesn't really flow, it teleports from a deep location to a shallow location. Items only move if the water they are sitting in is picked to teleport into a neighboring tile.

    So if you got an item in a river of solid 7/7 water, it will never move. If the item is in 4/7 water and some of that water moves into a neighboring tile, the item will probably move. It's very pressure sensitive.. if too much water is moving at once, the item will get completely ignored and never move.

    xzzy on
  • Bliss 101Bliss 101 Registered User regular
    edited May 2010
    I suppose I'll just have to try it then, for science. The biggest problem will be finding enough water I suppose, as my entire map has like 3 tiny murky pools and I'm already draining one of them into my well cistern. Guess I'll have to find and pump water from the caverns.

    Bliss 101 on
    MSL59.jpg
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited May 2010
    Flushing items is tricky since only horizontally-flowing water will push items, and even then it can be picky. I'd suggest that, rather than attempting to push stuff all the way down a corridor, you instead install a gutter along one side of the hall, with the water source on the opposite side, like this:
    [SIZE="4"][COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Gray"]█[/COLOR][/SIZE]
    
    As xzzy mentions, you'd still have to be careful not to put in too much water and pressurize the system. You could try using the diagonal wall trick to kill the pressure from the reservoir, I suppose.

    Another thought: do you have an aquifer? It might be interesting to try using that as your water source rather than a reservoir.

    EDIT: No aquifer and no stream or brook? Good luck with that...

    FunkyWaltDogg on
  • xzzyxzzy Registered User regular
    edited May 2010
    I always like posting this when the subject of water pressure comes up:

    http://mkv25.net/dfma/movie-366-waterpressuretest

    That, my friends, is too much water pressure if the goal is to move items.

    xzzy on
  • Bliss 101Bliss 101 Registered User regular
    edited May 2010
    Hmm I like the gutter idea.

    If it won't work with water, I can always start pumping magma from the magma sea. :P

    Bliss 101 on
    MSL59.jpg
  • Bliss 101Bliss 101 Registered User regular
    edited May 2010
    xzzy wrote: »
    I always like posting this when the subject of water pressure comes up:

    http://mkv25.net/dfma/movie-366-waterpressuretest

    That, my friends, is too much water pressure if the goal is to move items.

    In the comments, someone mentioned this video:

    http://mkv25.net/dfma/movie-350-automaticgarbagedisposial

    Apparently a garbage disposal system can work in theory.

    I wonder if pumping water in instead of releasing it from a reservoir would provide a steadier, more reliable flow.

    Bliss 101 on
    MSL59.jpg
  • ButtcleftButtcleft Registered User regular
    edited May 2010
    I cant wait for DF to have a sewage system.

    where you deal with it by having special seats over a channel that has water flowing through it to a cess pit.

    it would also open the door for poo based fort defenses

    Buttcleft on
  • xzzyxzzy Registered User regular
    edited May 2010
    Or shit demons.

    xzzy on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited May 2010
    xzzy wrote: »
    Or shit demons.


    filling your fortress with feces since 1050

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • override367override367 ALL minions Registered User regular
    edited May 2010
    I can't wait until Today causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones

    Edit: I was just wondering, totally unrelated, would a fire clown, imp, or magma man on a glacier melt through the ground?

    override367 on
  • ButtcleftButtcleft Registered User regular
    edited May 2010
    Oh shit, demons!

    Oh, shit demons.

    Buttcleft on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited May 2010
    Bliss 101 wrote: »
    xzzy wrote: »
    I always like posting this when the subject of water pressure comes up:

    http://mkv25.net/dfma/movie-366-waterpressuretest

    That, my friends, is too much water pressure if the goal is to move items.

    In the comments, someone mentioned this video:

    http://mkv25.net/dfma/movie-350-automaticgarbagedisposial

    Apparently a garbage disposal system can work in theory.

    I wonder if pumping water in instead of releasing it from a reservoir would provide a steadier, more reliable flow.

    That's clever, using half as many pumps as you'd think at first to reduce the water inflow. If I were you I'd do it with pumps, particularly since you'll have to reuse water due to your limited supply, which means you'll be pumping it either way.

    Just for fun, though, I imagine a setup like this:
    [size=4][COLOR="gray"]██████████████[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]~[/COLOR][COLOR="silver"]O[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="silver"]O[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]~[/COLOR][COLOR="silver"]O[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="silver"]O[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]~[/COLOR][COLOR="silver"]O[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="silver"]O[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="deepskyBlue"]~[/COLOR][COLOR="silver"]O[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]█[/COLOR][COLOR="white"].[/COLOR][COLOR="silver"]+++++++[/COLOR][COLOR="SlateGray"]X[/COLOR][COLOR="silver"]O[/COLOR][COLOR="deepskyBlue"]≈[/COLOR][COLOR="Blue"]≈[/COLOR][COLOR="Gray"]█[/COLOR]
    [COLOR="gray"]███████[/COLOR][color=darkslategray]┼[/color][COLOR="gray"]██████[/COLOR][/size]
    
    with a reservoir feeding into the dark blue tiles and using diagonal columns as pressure baffles would yield similar results.

    The one thing you DON'T want to do is run the atom smashing bridge as in the video with a limited water supply, because the water will be smashed too. You'll need to flush, drain, and then smash.

    FunkyWaltDogg on
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