My new fortress is plagued by Buzzards. They keep stealing my plump helms and interupting my stray dog from cleaning himself. How do I mangle the buzzards?
You may find that a lot of DF-related concepts are inexorably linked with real world concepts (in this case, proper spelling might help). In short, an aquifer is a layer of underground water. Whenever you dig or channel into that layer it will begin flooding with water. The DF wiki has a variety of ways you can try to get through the layer of water-soaked rock.
The quickest option is to check (before you embark) for the boundary of your aquifer (depending on the location you may be stuck with an aquifer across the entire fort space). If you can go around it instead of through it, it'll be much easier. Every map will let you try the pump method (digging down and pumping the water out continuously while you construct walls) - although if you pick a particularly unlivable spot you may need to embark with some rock). Generally the easiest option is using magma to build obsidian retaining walls...but not every map has it (plus it can lead to happy fun times when your plan goes horribly, horribly wrong).
E. too late, my settlement has crumbled to its end
But for future reference?
How for which one?
Brew booze: uild a [w]orkshop sti[l]l, then give it the brew command. You'll need a barrel and something brewable (most crops can be turned into booze).
Aquifers are a water source, so if you have a way to walk over to them (generally by digging one out), dwarves will drink water from them. You can also build a well over one.
That's exactly how you do it, although if you want the staircase to descend further you can build an "Up/Down Staircase" which basically has the features of both an up and a down stairs - there's very little downside to building them so it's often wise to build them for all stairs in case you want to expand up/down later.
I think hunters will automatically kill animals if you make him a hunter in the labor menu.
And you might be ok for a farm depending where you are. In my fort the ground is loam or something, so I can plant in it without bothering with water, which is good because there is no water. You can also plant on the surface, too. It's uild, farm [p]lot.
I think hunters will automatically kill animals if you make him a hunter in the labor menu.
And you might be ok for a farm depending where you are. In my fort the ground is loam or something, so I can plant in it without bothering with water, which is good because there is no water. You can also plant on the surface, too. It's uild, farm [p]lot.
are you playing 40d? because in 2010 you can build farm plots in loam and sand but they wont actually plant anything
I'm playing the version linked in the OP, it says I need mud. I planted a farm in some mud, but i have nothing to plant in it, apparently. I need Poash or something like that.
No, you need seeds. poash and such is only needed to fertilize.
If you have an herbalist, try to gather from bushes. you might get some seeds to plant if you didnt bring any with you.
If you just clicked "Play Now" at the beginning I think you automatically brought some seeds. You can check them in the stock menu by pushing (Z) and then choosing Kitchen (there are other ways to view your stores, but this is the easiest way to see if you have *any* of something). If you see seeds in the Kitchen menu, you have some. If you don't, you don't.
Okay this is a little disturbing. I started out next to a human settlement...just getting started, i get this announcement.
Atir Isacomon has grown to become a Prisoner.
Whenever someone gains enough skill to change their normal title, it sends that message even if their title is being enforced by something else. You normally see that with assigned management positions, but if there's a Prisoner position, I suppose that could work like that as well.
I found some Orson Wells movie called Falstaff and just aesthetically it looks like Dwarf Fortress the movie. I mean, listen to that name. Look at this face:
I found some Orson Wells movie called Falstaff and just aesthetically it looks like Dwarf Fortress the movie. I mean, listen to that name. Look at this face:
I think hunters will automatically kill animals if you make him a hunter in the labor menu.
And you might be ok for a farm depending where you are. In my fort the ground is loam or something, so I can plant in it without bothering with water, which is good because there is no water. You can also plant on the surface, too. It's uild, farm [p]lot.
are you playing 40d? because in 2010 you can build farm plots in loam and sand but they wont actually plant anything
Oh, yeah, I'm in 40d. I heard 2010 was buggy, so I started with the stable version.
I played DF2010 and now it's temporarily turned me off playing DF at all. I mean, it's buggy to the point of eventually making a fort unplayable but it also has SO MANY new features that I don't want to go back.
chipman on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited May 2010
5 goblins just killed my entire fortress (70 dwarves)
I played DF2010 and now it's temporarily turned me off playing DF at all. I mean, it's buggy to the point of eventually making a fort unplayable but it also has SO MANY new features that I don't want to go back.
I feel like I've said this a million times but I haven't played any DF since before the Z-level was added, and after playing DF2010 I also just don't want to play any version at all until 2010 is updated. I think it's mainly because I already slogged through a bunch of new features (new to everyone, not just to me) and I don't see much point in backtracking just to play a more stable version when (in theory) there's a more stable 2010 version on the way sometime soon.
The military stuff, the hospital stuff, a lot of stuff seems like it's going to be super fun to play with. When it works! So I'll just play Street Fighter or something and noodle about this thread until an update is released and then maybe my next fort will have a military that trains properly, a hospital that properly treats wounded, and still be destroyed by an invincible Bronze Colossus.
To be honest, only the unkillable megabeasts can be really game-breaking at the moment. Walling them in might be an option; I've been lucky enough to never encounter one so far.
The military works, as long as you treat it as an improved version of the 40d military without any of the fancy schedules and advanced training (keep them on Inactive so they only do individual combat drills, don't mess with Uniforms after initial setup). Hospitals work sporadically as long as surgery isn't needed; when someone gets stuck at the hospital, you just need to deconstruct their bed and they limp off. I still consider it a net gain over 40d where your wounded were on their own, and often remained in a coma or otherwise useless for the rest of the game.
No, there are tons of game-breaking things if you aren't completely versed in the nuances of the current version. Not to say you can't play it, but acting like everything is mostly fine isn't accurate.
It's like the Linux of games, veterans try to tell newbies how "simple" their problems are by giving them a 10 step process to fix stupid stuff that shouldn't be a problem in the first place.
05/08/2010: The original game seems to be working fine after all the merge changes, but I still need to iron out some bugs that come up after the code is put into place with the SDL stuff. If I'm lucky it'll be up tomorrow, but it'll depend on the fixes. The drudge work is pretty much handled now though (drudge-work-wise, I just need to convert the 0.31 key defs since they are in a different format in the SDL version).
I look forward to all the new bugs this merge will cause.
Posts
The best thing ever, and the best way to avoid them is to tunnel under them and then pierce them like the heavens.
You may find that a lot of DF-related concepts are inexorably linked with real world concepts (in this case, proper spelling might help). In short, an aquifer is a layer of underground water. Whenever you dig or channel into that layer it will begin flooding with water. The DF wiki has a variety of ways you can try to get through the layer of water-soaked rock.
The quickest option is to check (before you embark) for the boundary of your aquifer (depending on the location you may be stuck with an aquifer across the entire fort space). If you can go around it instead of through it, it'll be much easier. Every map will let you try the pump method (digging down and pumping the water out continuously while you construct walls) - although if you pick a particularly unlivable spot you may need to embark with some rock). Generally the easiest option is using magma to build obsidian retaining walls...but not every map has it (plus it can lead to happy fun times when your plan goes horribly, horribly wrong).
All the water has dried up, and my dwarves are dying of thirst
Also, you can't both have an aquifer on your map and be out of water. Aquifers are unlimited water sources.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
E. too late, my settlement has crumbled to its end
But for future reference?
How for which one?
Brew booze: uild a [w]orkshop sti[l]l, then give it the brew command. You'll need a barrel and something brewable (most crops can be turned into booze).
Aquifers are a water source, so if you have a way to walk over to them (generally by digging one out), dwarves will drink water from them. You can also build a well over one.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Much like in the real world, water does not flow up*.
So, digging down into water is safe. Digging up or over into water is not safe.
(* Unless, of course, you pressurize it.)
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
That's how you do it. You can also dig a channel, which will remove the floor and leave a ramp in its place.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
the most efficient way is to set up farms. but to do that you need to get the floor muddy which is a bitch.
i would say the best way for you to get food is to make a hunter and tell him to go kill animals
Atir Isacomon has grown to become a Prisoner.
And you might be ok for a farm depending where you are. In my fort the ground is loam or something, so I can plant in it without bothering with water, which is good because there is no water. You can also plant on the surface, too. It's uild, farm [p]lot.
are you playing 40d? because in 2010 you can build farm plots in loam and sand but they wont actually plant anything
If you have an herbalist, try to gather from bushes. you might get some seeds to plant if you didnt bring any with you.
And no, The laptop is a POS unfit for dwarven adventures, (seriously, it's piss slow and prone to locking up.)
Whenever someone gains enough skill to change their normal title, it sends that message even if their title is being enforced by something else. You normally see that with assigned management positions, but if there's a Prisoner position, I suppose that could work like that as well.
I put it in the OP
More like
I know I am.
Oh, yeah, I'm in 40d. I heard 2010 was buggy, so I started with the stable version.
I played DF2010 and now it's temporarily turned me off playing DF at all. I mean, it's buggy to the point of eventually making a fort unplayable but it also has SO MANY new features that I don't want to go back.
I feel like I've said this a million times but I haven't played any DF since before the Z-level was added, and after playing DF2010 I also just don't want to play any version at all until 2010 is updated. I think it's mainly because I already slogged through a bunch of new features (new to everyone, not just to me) and I don't see much point in backtracking just to play a more stable version when (in theory) there's a more stable 2010 version on the way sometime soon.
The military stuff, the hospital stuff, a lot of stuff seems like it's going to be super fun to play with. When it works! So I'll just play Street Fighter or something and noodle about this thread until an update is released and then maybe my next fort will have a military that trains properly, a hospital that properly treats wounded, and still be destroyed by an invincible Bronze Colossus.
The military works, as long as you treat it as an improved version of the 40d military without any of the fancy schedules and advanced training (keep them on Inactive so they only do individual combat drills, don't mess with Uniforms after initial setup). Hospitals work sporadically as long as surgery isn't needed; when someone gets stuck at the hospital, you just need to deconstruct their bed and they limp off. I still consider it a net gain over 40d where your wounded were on their own, and often remained in a coma or otherwise useless for the rest of the game.
It's like the Linux of games, veterans try to tell newbies how "simple" their problems are by giving them a 10 step process to fix stupid stuff that shouldn't be a problem in the first place.
I look forward to all the new bugs this merge will cause.