RentI'm always rightFuckin' deal with itRegistered Userregular
edited October 2010
Angelus and the useless fucker were constantly telling Caim to stop taking so much pleasure in killing stuff, and to stop being driven by murder
so...yeah?
Also thinking more about it the way that Drakengard and Nier tie in is fucking genius. I dig it
Caim isn't done killing everything in the world yet, so kills stuff in alternate universes and dooms everyone forever
On a more serious note it's funny how Nier and Drakengard are diametrically opposites- generally everyone in Drakengard is a horrible human being working for a "Good Cause", but it's all pointless and you don't accomplish anything, but Nier everyone is generally a good person working for a cause that turns out to be bad, and generally succeed- and in doing so doom everyone forever
Interesting
Also I like how Cavia inverted the "pointless sidequest", wherein all the sidequests might have great rewards but completely deviate from the main storyline, to having all the sidequests have shitty and pointless rewards but give more backstory to the main storyline
Angelus and the useless fucker were constantly telling Caim to stop taking so much pleasure in killing stuff, and to stop being driven by murder
so...yeah?
Also thinking more about it the way that Drakengard and Nier tie in is fucking genius. I dig it
Caim isn't done killing everything in the world yet, so kills stuff in alternate universes and dooms everyone forever
On a more serious note it's funny how Nier and Drakengard are diametrically opposites- generally everyone in Drakengard is a horrible human being working for a "Good Cause", but it's all pointless and you don't accomplish anything, but Nier everyone is generally a good person working for a cause that turns out to be bad, and generally succeed- and in doing so doom everyone forever
Interesting
Also I like how Cavia inverted the "pointless sidequest", wherein all the sidequests might have great rewards but completely deviate from the main storyline, to having all the sidequests have shitty and pointless rewards but give more backstory to the main storyline
there's a few other really clever twists in plotting that'll only be shown in the New Game+
speaking of which
how did you feel about one of the ending sequences in particular
namely, everything from the final showdown with the twins to kaine beating the shit out of nier
personally i thought that was one of the most powerful cutscenes in video games, period
everything from the voice acting to the dialogue to the music (notice how the battle theme is a driving, aggressive version of the twins' song that drops to only popola's after devola dies), and especially emil's sacrifice
one of the game's big WHOA moments is that he actually says your name no matter what you've entered, as long as it's a pronounceable word
there's a few other really clever twists in plotting that'll only be shown in the New Game+
speaking of which
how did you feel about one of the ending sequences in particular
namely, everything from the final showdown with the twins to kaine beating the shit out of nier
personally i thought that was one of the most powerful cutscenes in video games, period
everything from the voice acting to the dialogue to the music (notice how the battle theme is a driving, aggressive version of the twins' song that drops to only popola's after devola dies), and especially emil's sacrifice
one of the game's big WHOA moments is that he actually says your name no matter what you've entered, as long as it's a pronounceable word
Oh yeah I thought it was really excellent
the devola and popola battle and subsequent cutscene was a fight I both didn't want to win and was incredibly when I "won"
They really nailed the futile hopelessness of the fight
And yeah I noticed that the battle theme was the twins' song, didn't notice it drops to popola's though
I though emil's sacrifice was brilliant, I never felt more personally invested in a cutscene than at that point
I also thought that kaine beating the shit out of nier was excellent too simply because it was able to convey the hurt she was suffering in a way that was within character
most other developers would've made her break down crying, which would have lessened the narrative impact and broke character for her
And Nier's like...his really real name? Because I kinda thought the game was supposed to star "you" so you're supposed to use "your" name
there's a few other really clever twists in plotting that'll only be shown in the New Game+
speaking of which
how did you feel about one of the ending sequences in particular
namely, everything from the final showdown with the twins to kaine beating the shit out of nier
personally i thought that was one of the most powerful cutscenes in video games, period
everything from the voice acting to the dialogue to the music (notice how the battle theme is a driving, aggressive version of the twins' song that drops to only popola's after devola dies), and especially emil's sacrifice
one of the game's big WHOA moments is that he actually says your name no matter what you've entered, as long as it's a pronounceable word
Oh yeah I thought it was really excellent
the devola and popola battle and subsequent cutscene was a fight I both didn't want to win and was incredibly when I "won"
They really nailed the futile hopelessness of the fight
And yeah I noticed that the battle theme was the twins' song, didn't notice it drops to popola's though
I though emil's sacrifice was brilliant, I never felt more personally invested in a cutscene than at that point
I also thought that kaine beating the shit out of nier was excellent too simply because it was able to convey the hurt she was suffering in a way that was within character
most other developers would've made her break down crying, which would have lessened the narrative impact and broke character for her
And Nier's like...his really real name? Because I kinda thought the game was supposed to star "you" so you're supposed to use "your" name
yeah. the developers openly said that "you" were the main character in the game, but just to make posting easier he's officially called Nier
(personally, i named him Noah, cuz i like the name, but that resulted in a depressing little twist of irony considering what he does)
If REplicants can't reproduce on their own why, for instance, did the guy at Seafront whose lover turned into a shade have a wife and kid after?
And how can replicants become shades in the first place?
As Grimoire Nier explains it,
when people have babies, the twins basically put them to sleep, and when they wake up, yay a baby. Nobody questions this because it's been like this for so long, people just assume that's how it goes.
l337CrappyJack on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
edited October 2010
Oh I gotta get all the weapons now?
Ughhhhhhhhhhhhhh
Are endings C and D "What If..." endings or are they canon but just illuminate a different aspect of the story?
RentI'm always rightFuckin' deal with itRegistered Userregular
edited October 2010
Yeah turns out the only weapons I was missing were from Facade's weapon shop
I really
I really dunno if I'll be able to stomach playing through everything again
because even though I'll be able to cut it down to a couple of hours of playtime because I'm skipping all the cutscenes and flying through all the dialogue that's still a horrendous amount of backtracking I have to do
ughhhhhhhhhhhhhhhh
And I'll have to go to the lost shrine and Junk Heap again
OH FUCKING BOY
Rent on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
edited October 2010
Why couldn't you have just made NG+ a boss rush cavia
why
why do I have to sit through loading screens and bullshit walking from place to place again
Sure I'll defend it. It doesn't bother me. You guys were just shitting all over it so I figured why not argue?
saying a bad thing about something does not constitute shitting all over it
good god
do people like you just spontaneously appear in every thread, even ones that practically have a giant neon sign saying GAMEPLAY AIN'T THAT GREAT
who react to every negative opinion like a 1950's-era schoolmarm who spots a mouse, and then hops up on a chair, dancing in place and holding up her frilly skirts
I just started my second playthrough, and I can see why people really love the game now. That's a really cool way of doing a new game+. Also I feel shitty.
That said, even if I had the fortitude to suffer through every sidequest, I can't imagine wanting to go for a third playthrough. At that point it just becomes something you can look up on Youtube (I imagine?).
I really don't know why they made everything such a huge grind. It seems like it's almost a Kaufman-esque joke, because why would anyone design a game like this? But then I remember Drakengard and I'm like oh
Just so you know, originally they were going to have you play through the game 7 times.
wait
what
Yep. Ending E got left on the cutting room floor however, so the 7 run idea fell through. It's detailed in Grimoire Nier, but don't look at it until you get Ending D.
Gilder on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
Just so you know, originally they were going to have you play through the game 7 times.
wait
what
Yep. Ending E got left on the cutting room floor however, so the 7 run idea fell through. It's detailed in Grimoire Nier, but don't look at it until you get Ending D.
Ending E was easily the best ending as well. Though I can see why the director didn't want it since it is actually happy.
But yeah, 7 playthroughs (2 of those being a whole playthrough) would have been something absurd.
Posts
so...yeah?
Also thinking more about it the way that Drakengard and Nier tie in is fucking genius. I dig it
On a more serious note it's funny how Nier and Drakengard are diametrically opposites- generally everyone in Drakengard is a horrible human being working for a "Good Cause", but it's all pointless and you don't accomplish anything, but Nier everyone is generally a good person working for a cause that turns out to be bad, and generally succeed- and in doing so doom everyone forever
Interesting
Also I like how Cavia inverted the "pointless sidequest", wherein all the sidequests might have great rewards but completely deviate from the main storyline, to having all the sidequests have shitty and pointless rewards but give more backstory to the main storyline
there's a few other really clever twists in plotting that'll only be shown in the New Game+
speaking of which
namely, everything from the final showdown with the twins to kaine beating the shit out of nier
personally i thought that was one of the most powerful cutscenes in video games, period
everything from the voice acting to the dialogue to the music (notice how the battle theme is a driving, aggressive version of the twins' song that drops to only popola's after devola dies), and especially emil's sacrifice
one of the game's big WHOA moments is that he actually says your name no matter what you've entered, as long as it's a pronounceable word
Oh yeah I thought it was really excellent
the devola and popola battle and subsequent cutscene was a fight I both didn't want to win and was incredibly
They really nailed the futile hopelessness of the fight
And yeah I noticed that the battle theme was the twins' song, didn't notice it drops to popola's though
I though emil's sacrifice was brilliant, I never felt more personally invested in a cutscene than at that point
I also thought that kaine beating the shit out of nier was excellent too simply because it was able to convey the hurt she was suffering in a way that was within character
most other developers would've made her break down crying, which would have lessened the narrative impact and broke character for her
And Nier's like...his really real name? Because I kinda thought the game was supposed to star "you" so you're supposed to use "your" name
(personally, i named him Noah, cuz i like the name, but that resulted in a depressing little twist of irony considering what he does)
right here
i wouldn't recommend it until you've finished at least one more playthrough, and ideally once you've gotten ALL the endings
Nier Playthrough B: Hey, guess how much of a piece of shit you were!
And how can replicants become shades in the first place?
As Grimoire Nier explains it,
Ughhhhhhhhhhhhhh
Are endings C and D "What If..." endings or are they canon but just illuminate a different aspect of the story?
they're the full ending to the game (particularly ending D)
if you've been keeping up with the quests then you should have all the weapons by now
also, to get ending D you just have to keep a save open before the final area and reload that once you've gotten C
I really
I really dunno if I'll be able to stomach playing through everything again
because even though I'll be able to cut it down to a couple of hours of playtime because I'm skipping all the cutscenes and flying through all the dialogue that's still a horrendous amount of backtracking I have to do
ughhhhhhhhhhhhhhhh
And I'll have to go to the lost shrine and Junk Heap again
OH FUCKING BOY
why
why do I have to sit through loading screens and bullshit walking from place to place again
especially because i was a genius smartypants who overwrote my save and had to replay the game AGAIN after getting ending C
but after seeing what Cavia did with their final ending in Drakengard, do you really want to deprive yourself of this experience with Nier
(word of warning: get ending C first)
VVV matt. FFXI. immune to tedium.
your perspective is the one that's been warped
warped by awful MMO's
having people play through half the game at least three times in a row is fucking indefensible, full stop, end of story
I dealt with it last time because kaine's story gave a lot of context to the second half of the game, making much of it a new experience
but this time it's 100% the same, I assume, until the very end of the fucking game
so yeah
it's kinda frustrating
How is that not way better than having to replay the entire game to get another ending like it is in almost any game ever with multiple endings?
getting stabbed isn't as bad as getting shot, but i wouldn't be in any rush to sing a stabbing's praises because of it
because...drakengard didn't do it?
and uh, wow, drakengard was made by the same developers! Hmm!
or you can just stop defending a gameplay misstep
mattakuevan go
saying a bad thing about something does not constitute shitting all over it
good god
do people like you just spontaneously appear in every thread, even ones that practically have a giant neon sign saying GAMEPLAY AIN'T THAT GREAT
who react to every negative opinion like a 1950's-era schoolmarm who spots a mouse, and then hops up on a chair, dancing in place and holding up her frilly skirts
seriously what the fuck
wait
what
Just what am I in for?
That said, even if I had the fortitude to suffer through every sidequest, I can't imagine wanting to go for a third playthrough. At that point it just becomes something you can look up on Youtube (I imagine?).
I really don't know why they made everything such a huge grind. It seems like it's almost a Kaufman-esque joke, because why would anyone design a game like this? But then I remember Drakengard and I'm like oh
You can't really change anything until your potential third playthrough, so don't worry about it.
ending A: beat it
ending B: beat it again
endings C/D : beat it a third time. if you have all the weapons, a choice will come up in the end that will determine which ending you get
Wait, maybe that'd be better.
Yep. Ending E got left on the cutting room floor however, so the 7 run idea fell through. It's detailed in Grimoire Nier, but don't look at it until you get Ending D.
No
NO it wouldn't be
because the second and third runthroughs combined take about five hours to do if that
So... they were just being jerks? O_o
Ending E was easily the best ending as well. Though I can see why the director didn't want it since it is actually happy.
But yeah, 7 playthroughs (2 of those being a whole playthrough) would have been something absurd.
Its a bit different in parts since they add more story and more character outcomes, theres something after the credits thats different and cool.
And there's no longer an E?
B starts off in part 2 of the game, and is different
it has a totally different ending and post-credits thing
Menial task:the game.
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