are you serious? An exceptional Halo 1 player could wreck anyone he saw with a starting weapon alone. Halo 2 came along and introduced dual wielding which often led to nothing but close quarters double SMG kill trade fights and Halo 3 was only slightly different with BR's being more commonly a starting weapon.
if it matters, I loved H1's MP, not so much H2 and H3's, and I lurrrrv Reach's MP
I never said halo 1 wasn't in favor of good players. I didn't play it a lot, so I can't really say, but I actually thought halo 2 may have been TOO in favor of good players. The br was slightly overpowered in halo 2. Despite the fact that you're right about dual wielding being very newb friendly, other more powerful strategies including using a br, a sniper, a sword, the newb combo (despite it's name), strategic grenade placement, and various button combo glitches made the barrier of entry for halo 2 a little higher than I would have liked. Still loved it, but that's my opinion.
Halo 3 nerfed the br slightly and introduced equipment, two things that helped tip it into that sweet spot where a new player could still feel like he had a chance, even when he was being killed repeatedly by a better player.
But halo reach, IMHO, has tipped it a little bit too much in favor of the newb player, where random grenades and frustrating equipment saves make kills more random or situational than strategic.
Still, I'll probably end up playing the hell out of this game and loving every minute of it.
are you serious? An exceptional Halo 1 player could wreck anyone he saw with a starting weapon alone. Halo 2 came along and introduced dual wielding which often led to nothing but close quarters double SMG kill trade fights and Halo 3 was only slightly different with BR's being more commonly a starting weapon.
if it matters, I loved H1's MP, not so much H2 and H3's, and I lurrrrv Reach's MP
I'm totally fine with how the Reach MP is set up. It's much more about actually playing and less about being the lucky guy with the BR picking off people spawning with SMGs. If anything, the fights are much more even now which is why people tend to kill each other more.
Making it harder to kill people at longer ranges means people actually have to aim again instead of just burst-firing until a bullet hits someone in the head. The new rifles mean I can actually get to cover after I start taking hits rather than just having to sigh in resignation because I don't have the right weapon yet. After playing a bit, I'm not unhappy in the slightest to see the BR gone.
Also, I promise that the armor lock is pretty much 100% fine as-is. If a player locks the moment their shields go down and completely drains the entire charge, they get enough time to charge about 1/5th of their shields. Pretty minimal recharge. In a 1v1 fight, the armor lock is almost always a disadvantage to the player using it since the other guy knows EXACTLY what to do when the guy pops back out. The armor lock is probably the hardest ability to use in single combat since it pins you down and the other guy just waits you out every time.
Griping about Halo Reach being nerfed falls on deaf ears when compared to the HUGE (and necessary) gameplay changes from H1 to H2. I could single-handedly defeat an entire opposing team of middling players thanks to the pistol; in comparison, the BR was a far easier weapon to use. The MP game is far better off with both weapons gone in favor of people being able to actually play the game without taking five steps with the wrong gun and dying.
I'm totally fine with how the Reach MP is set up. It's much more about actually playing and less about being the lucky guy with the BR picking off people spawning with SMGs. If anything, the fights are much more even now which is why people tend to kill each other more.
Well, picking off people with a br hardly seems like luck to me. Seems like good aim and awareness. And I could edit your third sentence to say "If anything, the fights are much more random now which is why people tend to kill each other more." Without the influence of randomness, fights should ALWAYS favor the better player. "Even" is often contradictory to skill. But it's not a bad thing to have an element of randomness, as I mentioned in my previous post and will address again further below.
Griping about Halo Reach being nerfed falls on deaf ears when compared to the HUGE (and necessary) gameplay changes from H1 to H2. I could single-handedly defeat an entire opposing team of middling players thanks to the pistol; in comparison, the BR was a far easier weapon to use. The MP game is far better off with both weapons gone in favor of people being able to actually play the game without taking five steps with the wrong gun and dying.
Again, as I said in my last post, I never said halo 1 was in favor of newbs. I honestly get the impression from the little I know of it that it was too in favor of skilled players. There seems to be a lot of people who seem to want to treat halo reach as some kind of spiritual successor to halo 1, and that any criticism of halo reach is a criticism of halo 1 (maybe because they both had health, I don't know), but my argument has nothing too do with halo 1.
From the sounds of things, I think I would categorize the games as follows:
halo 1 was WAY too favorable for skilled players.
halo 2 was slightly too favorable.
halo 3 was almost perfect.
halo reach is slightly too favorable for new players.
You can think of "favorable for new players" meaning "lots of random characteristics" and "favorable for skilled players" meaning "not enough random characteristics".
That's my opinion people. Please stop trying to turn my argument into an indictment of Halo 1. If anything, my opinion of Halo 1 would most likely be the exact opposite of halo reach.
Halo 1 was too favorable for the pistol so nothing else ever got used, which is why we played it with "no sniping" for the 2 years leading up to Halo 2
Halo 2 had balance, but all the fucking button glitches obscure the data on it
Halo 3 has extremely good balance but the BR tends to dominate too much because people wanted to be able to shoot at something 3 miles away with their starting weapon.
Reach looks like they might have solved the BR issue by giving people a weapon that can shoot at long range people but lets the sniper actually have a role and lets other weapons do stuff too
From the sounds of things, I think I would categorize the games as follows:
halo 1 was WAY too favorable for skilled players.
halo 2 was slightly too favorable.
halo 3 was almost perfect.
halo reach is slightly too favorable for new players.
Lets forget about the learning curve. If you want to be a skilled player in Halo learn these weapons:
Halo 1: Pistol
Halo 2: BR
Halo 3: BR
These are the only weapons you need to know how to use in those Halo games. Halo Reach requires knowledge of multiple weapons. At the very least you need to know how to use DMR, Needle Rifle, Magnum, and sprint.
The reason Reach is like Halo 1 for me is because in CE, to headshot I placed the bottom of my pistols reticle on that bitches face. It seems that this is what I must do in Reach (swat) as well, to score a headshot. If their head is IN the circle, you are doing it wrong, it seems.
Topia on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited May 2010
I really need to be more patient and check for PA players more often. Really getting tired of getting 1500+ in Arena and carrying my team. Game start and BOOM, they all run off in different directions while I routinely get jumped by 2-3 enemies at once.
Also ran into a weird glitch earlier defending on one-flag CTF with cloak. I had the cloak running, lost my shields, and they didn't recharge for something like thirty seconds. The game was still going, my shields just wouldn't come back. Then I took a little bit of damage and they finally restarted. Odd.
I really wish I knew what the fuck was going on with my Mic. It's plugged in but voices are coming through the TV. If I turn the controller off and back on it works but then stops again.
Edit: Fuck. Maybe it's time to just buy a new controller. The grips are rubbing off the analog sticks anyway.
is it Halo only? Set proximity chat to "Headset only". if Proxy chat is set to speakers, it'll come out the speakers even when you are in a party.
If it's everywhere, it's Preferences -> Voice -> check Headset Only
Nah it's the headset. If I hold the guide button, hit turn controller off, and then switch it back on, voices come out the headset for about 10 seconds, then stops, as if it's acting like there's mic plugged in at all.
Not that I'm surprised. Microsoft's accessories have a history of being extremely flimsy for me.
Needler is hilarious for dealing with jetpacks. Slow-moving objects moving in straight lines? Yes please.
Mechanical on
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GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited May 2010
So tonight this game finally clicked for me and I love it. First night I was like "oh man this is really hard, AR is underpowered, blah blah blah", second night wasn't much better. Tonight was sweet though. Had some really good matches in Arena. Found myself to REALLY enjoy the handgun, still don't care for the AR as much. And armor lock is my AA of choice, by far. Really useful when you find yourself swarmed and you can smash your fist into the ground as your cavalry arrives (hopefully).
So all in all I'm pretty stoked for the actual release. And I'm looking forward to Invasion next week.
GreasyKidsStuff on
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
So basically you were channeling Jason Statham in Crank.
Sure, if he could turn invisible.
After a lot more playing under my belt, I'm really liking how the armor abilities can make for wildly different games. One game, you can fight a mix of all abilities, then the next you fight an entire team of jetpack soldiers. On top of that, it's seems like it's very possible to play well with every ability. With the same map and gametype, I can do well with with every armor ability by playing them right but every game will feel completely different.
Also, I love when people take the oddball into the showers and I come in with armor lock. Yeah, I usually die since the oddball guy can punch so fast, but they ALWAYS melee my armor lock first and I can kill them back. Best use I've seen of it yet was a teammate charging in, using armor lock, and then holding it so I could safely kill the ball carrier. It was great.
Posts
I never said halo 1 wasn't in favor of good players. I didn't play it a lot, so I can't really say, but I actually thought halo 2 may have been TOO in favor of good players. The br was slightly overpowered in halo 2. Despite the fact that you're right about dual wielding being very newb friendly, other more powerful strategies including using a br, a sniper, a sword, the newb combo (despite it's name), strategic grenade placement, and various button combo glitches made the barrier of entry for halo 2 a little higher than I would have liked. Still loved it, but that's my opinion.
Halo 3 nerfed the br slightly and introduced equipment, two things that helped tip it into that sweet spot where a new player could still feel like he had a chance, even when he was being killed repeatedly by a better player.
But halo reach, IMHO, has tipped it a little bit too much in favor of the newb player, where random grenades and frustrating equipment saves make kills more random or situational than strategic.
Still, I'll probably end up playing the hell out of this game and loving every minute of it.
I'm totally fine with how the Reach MP is set up. It's much more about actually playing and less about being the lucky guy with the BR picking off people spawning with SMGs. If anything, the fights are much more even now which is why people tend to kill each other more.
Making it harder to kill people at longer ranges means people actually have to aim again instead of just burst-firing until a bullet hits someone in the head. The new rifles mean I can actually get to cover after I start taking hits rather than just having to sigh in resignation because I don't have the right weapon yet. After playing a bit, I'm not unhappy in the slightest to see the BR gone.
Also, I promise that the armor lock is pretty much 100% fine as-is. If a player locks the moment their shields go down and completely drains the entire charge, they get enough time to charge about 1/5th of their shields. Pretty minimal recharge. In a 1v1 fight, the armor lock is almost always a disadvantage to the player using it since the other guy knows EXACTLY what to do when the guy pops back out. The armor lock is probably the hardest ability to use in single combat since it pins you down and the other guy just waits you out every time.
Griping about Halo Reach being nerfed falls on deaf ears when compared to the HUGE (and necessary) gameplay changes from H1 to H2. I could single-handedly defeat an entire opposing team of middling players thanks to the pistol; in comparison, the BR was a far easier weapon to use. The MP game is far better off with both weapons gone in favor of people being able to actually play the game without taking five steps with the wrong gun and dying.
Or the ranked FFA stuff. Hi, Two For One!
Well, picking off people with a br hardly seems like luck to me. Seems like good aim and awareness. And I could edit your third sentence to say "If anything, the fights are much more random now which is why people tend to kill each other more." Without the influence of randomness, fights should ALWAYS favor the better player. "Even" is often contradictory to skill. But it's not a bad thing to have an element of randomness, as I mentioned in my previous post and will address again further below.
Again, as I said in my last post, I never said halo 1 was in favor of newbs. I honestly get the impression from the little I know of it that it was too in favor of skilled players. There seems to be a lot of people who seem to want to treat halo reach as some kind of spiritual successor to halo 1, and that any criticism of halo reach is a criticism of halo 1 (maybe because they both had health, I don't know), but my argument has nothing too do with halo 1.
From the sounds of things, I think I would categorize the games as follows:
halo 1 was WAY too favorable for skilled players.
halo 2 was slightly too favorable.
halo 3 was almost perfect.
halo reach is slightly too favorable for new players.
You can think of "favorable for new players" meaning "lots of random characteristics" and "favorable for skilled players" meaning "not enough random characteristics".
That's my opinion people. Please stop trying to turn my argument into an indictment of Halo 1. If anything, my opinion of Halo 1 would most likely be the exact opposite of halo reach.
Halo 2 had balance, but all the fucking button glitches obscure the data on it
Halo 3 has extremely good balance but the BR tends to dominate too much because people wanted to be able to shoot at something 3 miles away with their starting weapon.
Reach looks like they might have solved the BR issue by giving people a weapon that can shoot at long range people but lets the sniper actually have a role and lets other weapons do stuff too
6 weeks isn't enough time to make sure everything is balanced.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=409405
No bungie pro, so load up the game your damn self.
On review, it doesn't go quite as high as I thought it did, but it certainly seems unnatural for it to just shoot straight up like that.
And that, my friends, is truly what she said.
Nice.
Lets forget about the learning curve. If you want to be a skilled player in Halo learn these weapons:
Halo 1: Pistol
Halo 2: BR
Halo 3: BR
These are the only weapons you need to know how to use in those Halo games. Halo Reach requires knowledge of multiple weapons. At the very least you need to know how to use DMR, Needle Rifle, Magnum, and sprint.
1,170,112 players? Not bad for the first day of a beta!
Also ran into a weird glitch earlier defending on one-flag CTF with cloak. I had the cloak running, lost my shields, and they didn't recharge for something like thirty seconds. The game was still going, my shields just wouldn't come back. Then I took a little bit of damage and they finally restarted. Odd.
Edit: Fuck. Maybe it's time to just buy a new controller. The grips are rubbing off the analog sticks anyway.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
If it's everywhere, it's Preferences -> Voice -> check Headset Only
Nah it's the headset. If I hold the guide button, hit turn controller off, and then switch it back on, voices come out the headset for about 10 seconds, then stops, as if it's acting like there's mic plugged in at all.
Not that I'm surprised. Microsoft's accessories have a history of being extremely flimsy for me.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
technically two slots open since I asked rat if he wanted to play in a few minutes
GETTIN ON NAOW
EDIT:
i went back and found the WWU where i got an answer, back when my gamertag was MAXIODINE!!!
http://www.bungie.net/News/content.aspx?type=topnews&cid=4913
frankies response is awesome.
PS - Local_H_Jay
Sub me on Youtube
And Twitch
So all in all I'm pretty stoked for the actual release. And I'm looking forward to Invasion next week.
Sure, if he could turn invisible.
After a lot more playing under my belt, I'm really liking how the armor abilities can make for wildly different games. One game, you can fight a mix of all abilities, then the next you fight an entire team of jetpack soldiers. On top of that, it's seems like it's very possible to play well with every ability. With the same map and gametype, I can do well with with every armor ability by playing them right but every game will feel completely different.
Also, I love when people take the oddball into the showers and I come in with armor lock. Yeah, I usually die since the oddball guy can punch so fast, but they ALWAYS melee my armor lock first and I can kill them back. Best use I've seen of it yet was a teammate charging in, using armor lock, and then holding it so I could safely kill the ball carrier. It was great.
Rage so hard when you come out of it and instantly spin around and melee them in the face.
In fact, they should let you filter by age.
*waves cane around and spits into his spittoon in an enraged old man fashion*
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
My internet issues have resolved themselves and this game has finally clicked. Loving the new pistol
Up to a 1642 so I think im not too bad.
I sure do
nice and slick
because there is one in Reach
and there isn't one in 2 or 3
Also the great thing about Halo 1's "FIRE IS COMING FROM THIS WAY" was half the time it was the wrong fucking direction