What is Call of Cthulu like? I've not played it before.
I'm starting up a table top game soon that is basically what I imagine the style Call of Cthulu would be in terms of setting and environment, but I'm using the Deadlands system which is familiar to me.
The one I played is basically d 20 modern, if you know those rules, with some sanity rules thrown in. The other, newer books are not based on that system. First of all, you choose whether to be a defensive or an offensive character. Defensive characters have higher saves, while offensive characters have higher attack bonuses. Other than that you have regular dnd stats. Everyone is considered a rogue in terms of how many skill points they get.
Then you can choose feats and skills just like in dnd 3.5. There is one skill that you cannot take, called Cthulu Mythos (or something like that). This is a bad skill to have. The more you learn about cthulu, the more sanity damage you take. You can only raise this skill through events, not leveling up.
If I remember right, your sanity is a stat that you get by multiplying your wisdom, by either 4 or 5. This makes wisdom perhaps the most important stat, so you have to make sure that you don't game the system and create a character that would have a high wisdom score for no reason. Based on things that happen in the game, you can take certain levels of sanity loss, either temporary or permanent. Once you start to reach certain ratios of sanity, you start developing tics. This is where the game really shines, and where a dm will really prove his worth. In our game, something happened to a character that involved an increasing loss of light. At the end of the encounter, he had lost enough sanity to develop a tic, and that became an intense phobia of the dark. In the wild west, being afraid of the dark is a bitch.
Once you lose all of your sanity you basically die, you go completely insane and lose control of your character.
Other than that, just imagine a very low level dnd game. You have low hp, and unless your character is made around combat (most won't be), you can't do very well when fighting things. It's more of a game of cleverly thinking around puzzles and finding different ways to progress, than just fighting to get to the end.
What is Call of Cthulu like? I've not played it before.
I'm starting up a table top game soon that is basically what I imagine the style Call of Cthulu would be in terms of setting and environment, but I'm using the Deadlands system which is familiar to me.
The one I played is basically d 20 modern, if you know those rules, with some sanity rules thrown in. The other, newer books are not based on that system. First of all, you choose whether to be a defensive or an offensive character. Defensive characters have higher saves, while offensive characters have higher attack bonuses. Other than that you have regular dnd stats. Everyone is considered a rogue in terms of how many skill points they get.
Then you can choose feats and skills just like in dnd 3.5. There is one skill that you cannot take, called Cthulu Mythos (or something like that). This is a bad skill to have. The more you learn about cthulu, the more sanity damage you take. You can only raise this skill through events, not leveling up.
If I remember right, your sanity is a stat that you get by multiplying your wisdom, by either 4 or 5. This makes wisdom perhaps the most important stat, so you have to make sure that you don't game the system and create a character that would have a high wisdom score for no reason. Based on things that happen in the game, you can take certain levels of sanity loss, either temporary or permanent. Once you start to reach certain ratios of sanity, you start developing tics. This is where the game really shines, and where a dm will really prove his worth. In our game, something happened to a character that involved an increasing loss of light. At the end of the encounter, he had lost enough sanity to develop a tic, and that became an intense phobia of the dark. In the wild west, being afraid of the dark is a bitch.
Once you lose all of your sanity you basically die, you go completely insane and lose control of your character.
Other than that, just imagine a very low level dnd game. You have low hp, and unless your character is made around combat (most won't be), you can't do very well when fighting things. It's more of a game of cleverly thinking around puzzles and finding different ways to progress, than just fighting to get to the end.
Deadlands has something called "Guts" and "Grit". When you see something terrifying, you roll a guts check to overcome the sanity check. You fail, something bad happens off of the %table. On a long enough time, you get Grit, which adds a modifier to your roll.
I figure'd this'd be enough to make a horror/mystery game in a relative steam punk setting. I mean, I love deadlands in the western setting, but I thought a homebrew setting could bring some cool new features.
If you get the Chaosium version there's only one core rulebook, which serves as Player's Handbook, bestiary and contains 4 adventures. Also it's better than the d20 version, which doesn't make much sense.
Also apparently there was some weird Cthulhu/Evangelion-esque mash up a little while back, which is certainly a... novel idea.
It's called CthulhuTech, and oddly enough, I own a digital copy of the core book.
So you know, if any of you ever feel like starting a game about punching antediluvian horrors in the face with giant anime robots, I might be up for it.
I totally just bought the CoC core book. I'm pretty sure I can hook my friends into this better than D&D, because some of them get really bored of the combat. This seems to involve much more thinking.
Fandeathis on
You fuck wit' Die Antwoord, you fuck wit' da army.
I love Arkham Horror. I need to find local people to play it with. And I need to buy the big expansions. It makes it even harder to win, but they add even more character choices and fun.
it adds new characters, personal goals for all investigators, new great old ones, new mechanics (federal raids and Deep One uprisings) and new monsters
basically this is super fun and everyone should play it all the time
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my uncle went to las vegas and i told him to get the gaudiest shirt he could find
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
i could use a shirt like that
sometimes me and some buddies go to this hawaiian themed restraunt dressed like dudes who wear hawaiian t shirts
The one I played is basically d 20 modern, if you know those rules, with some sanity rules thrown in. The other, newer books are not based on that system. First of all, you choose whether to be a defensive or an offensive character. Defensive characters have higher saves, while offensive characters have higher attack bonuses. Other than that you have regular dnd stats. Everyone is considered a rogue in terms of how many skill points they get.
Then you can choose feats and skills just like in dnd 3.5. There is one skill that you cannot take, called Cthulu Mythos (or something like that). This is a bad skill to have. The more you learn about cthulu, the more sanity damage you take. You can only raise this skill through events, not leveling up.
If I remember right, your sanity is a stat that you get by multiplying your wisdom, by either 4 or 5. This makes wisdom perhaps the most important stat, so you have to make sure that you don't game the system and create a character that would have a high wisdom score for no reason. Based on things that happen in the game, you can take certain levels of sanity loss, either temporary or permanent. Once you start to reach certain ratios of sanity, you start developing tics. This is where the game really shines, and where a dm will really prove his worth. In our game, something happened to a character that involved an increasing loss of light. At the end of the encounter, he had lost enough sanity to develop a tic, and that became an intense phobia of the dark. In the wild west, being afraid of the dark is a bitch.
Once you lose all of your sanity you basically die, you go completely insane and lose control of your character.
Other than that, just imagine a very low level dnd game. You have low hp, and unless your character is made around combat (most won't be), you can't do very well when fighting things. It's more of a game of cleverly thinking around puzzles and finding different ways to progress, than just fighting to get to the end.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
I figure'd this'd be enough to make a horror/mystery game in a relative steam punk setting. I mean, I love deadlands in the western setting, but I thought a homebrew setting could bring some cool new features.
Of course I have to get the books, first. Hmm.
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Though I do loves me some d20 Modern. I'll see if I can find the Chaosium version. I gather there are more than one system for the Cthulu set?
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http://catalog.chaosium.com/pages.php?CDpath=29
I don't understand your question.
The Apocalypse Has Never Been More Fun
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Once you get it running it goes smooth.
As for CoC we have yet to actually finish a game in a manner deemed good by the person running it.
The one time we technically finished one it was because we stole two planes and flew the fuck out of there. All other time we end up stopping.
Nice
The Apocalypse Has Never Been More Fun
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The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
It's called CthulhuTech, and oddly enough, I own a digital copy of the core book.
So you know, if any of you ever feel like starting a game about punching antediluvian horrors in the face with giant anime robots, I might be up for it.
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Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
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it adds new characters, personal goals for all investigators, new great old ones, new mechanics (federal raids and Deep One uprisings) and new monsters
basically this is super fun and everyone should play it all the time
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
which means we have played this game almost every day this week
then maybe you should move here then stupid Florida.
And despite its flaws, I quite enjoyed that Dark Corners of the Earth game a while back
he has never played it once and absolutely refuses to because it looks 'long and boring' and also because he is ten faggots that suck dicks
by this game i mean any of the games mentioned
i love tabletop games