Pick Chun
Stand under barrel dispenser
Jump neutral roundhouse
Repeat!
Yeah I did it was cr.rh with chun.
By the way, her EX Legs -> Ultra II is so easy. I'd be doing so much better in ranked if that ultra did any damage.
I'd rather it deal more damage and be harder to combo into.
But that's what Ultra I is for.
MNC Dover on
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited May 2010
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
But I think giving up anti air target combo might be a problem if the opponent is stronger. :?
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
hey nerd stop bein all scientific with street fighter and buy me an xbox.
rakuenCallisto on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
But I think giving up anti air target combo might be a problem if the opponent is stronger. :?
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.
So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).
A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.
MNC Dover on
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.
So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).
A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.
Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.
So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).
A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.
Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.
I believe you have UI and UII reversed there, cause UI is way easier to combo into.
Kris on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited May 2010
I would agree with that if ultra 1 juggled on all characters in the corner, Dover. It doesn't.
I still would of preferred if they made chun's U1 just hit on full (and I mean FULL, like Bison ultra or Cody ultra) after a juggle then just adjust the damage accordingly.
Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.
you guys are doing barrel buster the hard way... just pick blanka and sit under it tapping heavy punch over and over. or better yet, turn on turbo for hp and watch the wood chips fly.
I still would of preferred if they made chun's U1 just hit on full (and I mean FULL, like Bison ultra or Cody ultra) after a juggle then just adjust the damage accordingly.
Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.
When you say full, are you also talking about midscreen?
you guys are doing barrel buster the hard way... just pick blanka and sit under it tapping heavy punch over and over. or better yet, turn on turbo for hp and watch the wood chips fly.
The answer, as always, is Dictator standing HK.
Don't even have to move and less button presses then Chun or Blanka (assuming no turbo).
Bizazedo on
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I remember getting SF II on the SNES and later got the Super Street Fighter II game as well, eventually one of the SF games on the as well but have not played a SF game since then. Was never a hard core player, never got all the modes or all the right ways to do every counter or whatever, played for fun.
That said playing this game for the first time in ages I couldn't help but think of my play style as "Drunk whale trying to mate with otter."
I still would of preferred if they made chun's U1 just hit on full (and I mean FULL, like Bison ultra or Cody ultra) after a juggle then just adjust the damage accordingly.
Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.
When you say full, are you also talking about midscreen?
Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.
So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).
A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.
Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.
I believe you have UI and UII reversed there, cause UI is way easier to combo into.
I dunno, I can combo into UII from range off an ex poo throw. Which is pretty easy
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited May 2010
In that event Blank, I don't know what other ultra you'd give her. I think there's a nice disparity between the ultras as is. U1 has better versatility, and can punish a lot of things. U2 has superior comboability in most cases. I just wish U1 comboed on everyone in the corner, because it doesn't, U2 is better for a lot of fights, like against Sakura, where I wouldn't mind the U1 for fireballs.
I don't think it would be super broken to make u2 deal 100 more damage. It deals 330 by itself, and 320ish when comboed into from short short ex legs. Come on. I think short short ex legs into ex sbk in the corner deals 320ish.
In that event Blank, I don't know what other ultra you'd give her. I think there's a nice disparity between the ultras as is. U1 has better versatility, and can punish a lot of things. U2 has superior comboability in most cases. I just wish U1 comboed on everyone in the corner, because it doesn't, U2 is better for a lot of fights, like against Sakura, where I wouldn't mind the U1 for fireballs.
I don't think it would be super broken to make u2 deal 100 more damage. It deals 330 by itself, and 320ish when comboed into from short short ex legs. Come on. I think short short ex legs into ex sbk in the corner deals 320ish.
Throw ultra. Or a stricty anti-air ultra. Or just a "punisher" ultra that deals more damage than U1 would outright. In other words, basically what they gave Abel :P
(edit) or a 'counter' ultra and waste the slot.
aBlank on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited May 2010
Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?
I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?
Why doesn't a single store around me have a double sided female VGA dealie-o. :?
I want to play this sexy game in HD.
Mmmm... Cocks... on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited May 2010
Ohhhh it's the hasanshu super. Mehhhh to that. I could see it being a high damage punish that's difficult to combo into, maybe fadc from regular hasanshu? And also hits overhead.
Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?
I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?
Demon is a throw ultra but I could see it being considered a punish ultra too. Punish ultra's either work as reversals to certain moves (honda headbutt ultra vrs blocked cammy cannon spike for example) or just deal massive damage but can't be combo'ed into reliably (again, honda ultra can be comboed from anti-air hands in the corner but seriously... who's going to pull that off).
She could also get her MvC air ultra... couldn't find a clip of the MvC2 one but here:
Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.
Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
Another cheat, go figure
Another scrub, big surprise.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?
I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?
Like Dudleys Ultra 1, which is his punisher ultra or counter projectile ultra. Quit complaining about characters, man up and lets form the unstoppable Dudley Duo for the Ranbat.
edit: oh and I just aquired the OST from 3rd strike, arranged version. Great stuff... greaaat stuff.
StokedUp on
[SIGPIC][/SIGPIC]
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655 Uploaded SC2 Replays
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ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?
I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?
Like Dudleys Ultra 1, which is his punisher ultra or counter projectile ultra. Quit complaining about characters, man up and lets form the unstoppable Dudley Duo for the Ranbat.
edit: oh and I just aquired the OST from 3rd strike, arranged version. Great stuff... greaaat stuff.
Chun's ultra 1 already DOES that then. It's not a complaint, just something I really would have hoped they fixed. I have a hard time believing that they went through EVERY CHARACTER and balanced the Chun vs X character matchup based on whether or not Chun juggled from hosenka. Just let her do it and balance accordingly.
Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.
Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
Another cheat, go figure
Another scrub, big surprise.
haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself
Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.
Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
Another cheat, go figure
Another scrub, big surprise.
haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself
Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.
I think the breaking point was when he kept hurricane kicking to my block+throw 5 times in a row.
Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.
Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
Another cheat, go figure
Another scrub, big surprise.
haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself
Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.
I love hatemail calling me cheap. And I love the PS3 auto reply feature of plugging in sentences I've used often.
"If you just learn how to block" being my favorite.
Posts
Yeah I did it was cr.rh with chun.
By the way, her EX Legs -> Ultra II is so easy. I'd be doing so much better in ranked if that ultra did any damage.
I'd rather it deal more damage and be harder to combo into.
But that's what Ultra I is for.
Legends of Runeterra: MNCdover #moc
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Steam ID
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But I think giving up anti air target combo might be a problem if the opponent is stronger. :?
Huh?
Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
I want to know more PA people on Twitter.
Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.
So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).
A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.
I want to know more PA people on Twitter.
I believe you have UI and UII reversed there, cause UI is way easier to combo into.
Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.
When you say full, are you also talking about midscreen?
The answer, as always, is Dictator standing HK.
Don't even have to move and less button presses then Chun or Blanka (assuming no turbo).
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
That said playing this game for the first time in ages I couldn't help but think of my play style as "Drunk whale trying to mate with otter."
It's pretty bad when your ragging your own self.
yes
I dunno, I can combo into UII from range off an ex poo throw. Which is pretty easy
I want to know more PA people on Twitter.
cr.lp > cr.lp > cr.mp > rh ruffian kick > UI = :^:
I want to know more PA people on Twitter.
I don't think it would be super broken to make u2 deal 100 more damage. It deals 330 by itself, and 320ish when comboed into from short short ex legs. Come on. I think short short ex legs into ex sbk in the corner deals 320ish.
Throw ultra. Or a stricty anti-air ultra. Or just a "punisher" ultra that deals more damage than U1 would outright. In other words, basically what they gave Abel :P
(edit) or a 'counter' ultra and waste the slot.
I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?
I'll try to DVR it in the other room to catch it later. So anyone looking to partner up tentatively and doesn't mind a scrubby Cody?
I want to play this sexy game in HD.
Demon is a throw ultra but I could see it being considered a punish ultra too. Punish ultra's either work as reversals to certain moves (honda headbutt ultra vrs blocked cammy cannon spike for example) or just deal massive damage but can't be combo'ed into reliably (again, honda ultra can be comboed from anti-air hands in the corner but seriously... who's going to pull that off).
She could also get her MvC air ultra... couldn't find a clip of the MvC2 one but here:
http://www.youtube.com/watch?v=8xPw4TlnI_Y&feature=PlayList&p=2EAFC38080D1361F&playnext_from=PL&playnext=1&index=1
She's also got that horrible anti-air one but they could of given her that too.
Another scrub, big surprise.
Like Dudleys Ultra 1, which is his punisher ultra or counter projectile ultra. Quit complaining about characters, man up and lets form the unstoppable Dudley Duo for the Ranbat.
edit: oh and I just aquired the OST from 3rd strike, arranged version. Great stuff... greaaat stuff.
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
Uploaded SC2 Replays
Chun's ultra 1 already DOES that then. It's not a complaint, just something I really would have hoped they fixed. I have a hard time believing that they went through EVERY CHARACTER and balanced the Chun vs X character matchup based on whether or not Chun juggled from hosenka. Just let her do it and balance accordingly.
haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself
I want to know more PA people on Twitter.
Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.
I think the breaking point was when he kept hurricane kicking to my block+throw 5 times in a row.
I want to know more PA people on Twitter.
I love hatemail calling me cheap. And I love the PS3 auto reply feature of plugging in sentences I've used often.
"If you just learn how to block" being my favorite.
"ok" is also a fave.