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Posts

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    edited May 2010
    ChaosHat wrote: »
    How to win the barrel game:

    Pick Chun
    Stand under barrel dispenser
    Jump neutral roundhouse
    Repeat!

    Yeah I did it was cr.rh with chun.

    By the way, her EX Legs -> Ultra II is so easy. I'd be doing so much better in ranked if that ultra did any damage.

    Folken Fanel on
    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    ChaosHat wrote: »
    How to win the barrel game:

    Pick Chun
    Stand under barrel dispenser
    Jump neutral roundhouse
    Repeat!

    Yeah I did it was cr.rh with chun.

    By the way, her EX Legs -> Ultra II is so easy. I'd be doing so much better in ranked if that ultra did any damage.

    I'd rather it deal more damage and be harder to combo into.

    ChaosHat on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited May 2010
    ChaosHat wrote: »
    ChaosHat wrote: »
    How to win the barrel game:

    Pick Chun
    Stand under barrel dispenser
    Jump neutral roundhouse
    Repeat!

    Yeah I did it was cr.rh with chun.

    By the way, her EX Legs -> Ultra II is so easy. I'd be doing so much better in ranked if that ultra did any damage.

    I'd rather it deal more damage and be harder to combo into.

    But that's what Ultra I is for. :D

    MNC Dover on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    ChaosHat on
  • sinkysinky __BANNED USERS regular
    edited May 2010
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    But I think giving up anti air target combo might be a problem if the opponent is stronger. :?

    sinky on
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited May 2010
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.
    hey nerd stop bein all scientific with street fighter and buy me an xbox.

    <3

    rakuenCallisto on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    sinky wrote: »
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    But I think giving up anti air target combo might be a problem if the opponent is stronger. :?

    Huh?

    ChaosHat on
  • AddaAdda LondonRegistered User regular
    edited May 2010
    Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.

    Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
    Another cheat, go figure

    Adda on
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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited May 2010
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.

    So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).

    A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.

    MNC Dover on
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  • AddaAdda LondonRegistered User regular
    edited May 2010
    MNC Dover wrote: »
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.

    So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).

    A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.

    Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.

    Adda on
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  • KrisKris Registered User regular
    edited May 2010
    Adda wrote: »
    MNC Dover wrote: »
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.

    So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).

    A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.

    Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.

    I believe you have UI and UII reversed there, cause UI is way easier to combo into.

    Kris on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    I would agree with that if ultra 1 juggled on all characters in the corner, Dover. It doesn't.

    ChaosHat on
  • aBlankaBlank Registered User regular
    edited May 2010
    I still would of preferred if they made chun's U1 just hit on full (and I mean FULL, like Bison ultra or Cody ultra) after a juggle then just adjust the damage accordingly.

    Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.

    aBlank on
  • dav3ybdav3yb Registered User regular
    edited May 2010
    you guys are doing barrel buster the hard way... just pick blanka and sit under it tapping heavy punch over and over. or better yet, turn on turbo for hp and watch the wood chips fly.

    dav3yb on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    aBlank wrote: »
    I still would of preferred if they made chun's U1 just hit on full (and I mean FULL, like Bison ultra or Cody ultra) after a juggle then just adjust the damage accordingly.

    Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.

    When you say full, are you also talking about midscreen?

    ChaosHat on
  • BizazedoBizazedo Registered User regular
    edited May 2010
    dav3yb wrote: »
    you guys are doing barrel buster the hard way... just pick blanka and sit under it tapping heavy punch over and over. or better yet, turn on turbo for hp and watch the wood chips fly.

    The answer, as always, is Dictator standing HK.

    Don't even have to move and less button presses then Chun or Blanka (assuming no turbo).

    Bizazedo on
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    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • CadeCade Eppur si muove.Registered User regular
    edited May 2010
    I remember getting SF II on the SNES and later got the Super Street Fighter II game as well, eventually one of the SF games on the as well but have not played a SF game since then. Was never a hard core player, never got all the modes or all the right ways to do every counter or whatever, played for fun.

    That said playing this game for the first time in ages I couldn't help but think of my play style as "Drunk whale trying to mate with otter."

    It's pretty bad when your ragging your own self.

    Cade on
  • aBlankaBlank Registered User regular
    edited May 2010
    ChaosHat wrote: »
    aBlank wrote: »
    I still would of preferred if they made chun's U1 just hit on full (and I mean FULL, like Bison ultra or Cody ultra) after a juggle then just adjust the damage accordingly.

    Then give her some other U2 or make the current U2 un-comboable but anti-air or some shit.

    When you say full, are you also talking about midscreen?

    yes

    aBlank on
  • AddaAdda LondonRegistered User regular
    edited May 2010
    Kris wrote: »
    Adda wrote: »
    MNC Dover wrote: »
    ChaosHat wrote: »
    Except ultra 1 doesn't even full combo on the whole cast, even in the corner. I'd gladly give up options for df+lk into ultra 2, anti air target combo and maybe something else for more damage. Doesn't need to combo off everything, it combos off ex legs, which everything combos into.

    Wait I'm confused. Ultra I does more damage but is harder to combo into reliably. You can only combo it off of J.FP, FA, and EX-Legs in the corner (and it only juggles completely on some characters). Ultra II does less damage but combos off of just about everything and does it on the entire cast without question.

    So what's the debate here? Ultra I is mainly used as a mind game option by shutting down certain moves from your opponent (Blanka Balls, Honda's non-ex Headbutt, almost all fireballs, etc) while Ultra II is for getting extra free damage after any combo (albeit not as much).

    A bunch of characters are the same way with one Ultra being combo friendly for reduced damage and one being unfriendly for more damage. Looking over the cast Chun, Ryu, Rufus, Akuma, Abel, Rose, Balrog, and Bison all seem to follow this logic.

    Cody is the same as far as I can see. UII is easier to combo into and easier to hit but UI is a close one hit lock-in and does much more damage.

    I believe you have UI and UII reversed there, cause UI is way easier to combo into.

    I dunno, I can combo into UII from range off an ex poo throw. Which is pretty easy :D

    Adda on
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  • KrisKris Registered User regular
    edited May 2010
    Can't really hit confirm a poo throw though. :P

    cr.lp > cr.lp > cr.mp > rh ruffian kick > UI = :^:

    Kris on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited May 2010
    So seen this at CAG just a heads up for the stick needing:
    5/3 - 5/10: Mad Catz MWC Promo - 20-30% OFF SUPER SFIV FightSticks & Pads


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    Hello everyone! MarkMan here with another discount for the gaming community <3 !

    There will be another special Mad Catz Store ( http://store.gameshark.com ) promotion going on this week/weekend!

    I'll be eating food in Chicago at this weekend's Midwest Championships gaming event plugging this website promo and showing off some of our new Super Street Fighter IV products!

    We will be doing 20-30% off certain products!

    The 20%* OFF Super Street Fighter IV includes the following... CODE = SUPERMWC
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    The 30%* OFF** product list includes the following... CODE = MWC2010
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    TheUnsane1 on
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  • AddaAdda LondonRegistered User regular
    edited May 2010
    True but it's funny. I'll probably go back to UI just because I prefer the damage over the range.

    Adda on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    In that event Blank, I don't know what other ultra you'd give her. I think there's a nice disparity between the ultras as is. U1 has better versatility, and can punish a lot of things. U2 has superior comboability in most cases. I just wish U1 comboed on everyone in the corner, because it doesn't, U2 is better for a lot of fights, like against Sakura, where I wouldn't mind the U1 for fireballs.

    I don't think it would be super broken to make u2 deal 100 more damage. It deals 330 by itself, and 320ish when comboed into from short short ex legs. Come on. I think short short ex legs into ex sbk in the corner deals 320ish.

    ChaosHat on
  • KrisKris Registered User regular
    edited May 2010
    TheUnsane1 wrote: »
    * Offer available to continental US residents only

    :cry:

    Kris on
  • aBlankaBlank Registered User regular
    edited May 2010
    ChaosHat wrote: »
    In that event Blank, I don't know what other ultra you'd give her. I think there's a nice disparity between the ultras as is. U1 has better versatility, and can punish a lot of things. U2 has superior comboability in most cases. I just wish U1 comboed on everyone in the corner, because it doesn't, U2 is better for a lot of fights, like against Sakura, where I wouldn't mind the U1 for fireballs.

    I don't think it would be super broken to make u2 deal 100 more damage. It deals 330 by itself, and 320ish when comboed into from short short ex legs. Come on. I think short short ex legs into ex sbk in the corner deals 320ish.

    Throw ultra. Or a stricty anti-air ultra. Or just a "punisher" ultra that deals more damage than U1 would outright. In other words, basically what they gave Abel :P

    (edit) or a 'counter' ultra and waste the slot.

    aBlank on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?

    I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?

    ChaosHat on
  • Nick TNick T Registered User regular
    edited May 2010
    So the Ranbat tomorrow, what time does it go down because I kinda want to watch LOST...

    I'll try to DVR it in the other room to catch it later. So anyone looking to partner up tentatively and doesn't mind a scrubby Cody?

    Nick T on
    PSN: ConvicNic
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    Nine eastern. All ranbats are always 9 eastern unless otherwise said by me.

    ChaosHat on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited May 2010
    Why doesn't a single store around me have a double sided female VGA dealie-o. :?
    I want to play this sexy game in HD.

    Mmmm... Cocks... on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    Ohhhh it's the hasanshu super. Mehhhh to that. I could see it being a high damage punish that's difficult to combo into, maybe fadc from regular hasanshu? And also hits overhead.

    ChaosHat on
  • aBlankaBlank Registered User regular
    edited May 2010
    ChaosHat wrote: »
    Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?

    I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?

    Demon is a throw ultra but I could see it being considered a punish ultra too. Punish ultra's either work as reversals to certain moves (honda headbutt ultra vrs blocked cammy cannon spike for example) or just deal massive damage but can't be combo'ed into reliably (again, honda ultra can be comboed from anti-air hands in the corner but seriously... who's going to pull that off).

    She could also get her MvC air ultra... couldn't find a clip of the MvC2 one but here:

    http://www.youtube.com/watch?v=8xPw4TlnI_Y&feature=PlayList&p=2EAFC38080D1361F&playnext_from=PL&playnext=1&index=1

    She's also got that horrible anti-air one but they could of given her that too.

    aBlank on
  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    Adda wrote: »
    Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.

    Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
    Another cheat, go figure

    Another scrub, big surprise.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • StokedUpStokedUp Registered User regular
    edited May 2010
    ChaosHat wrote: »
    Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?

    I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?

    Like Dudleys Ultra 1, which is his punisher ultra or counter projectile ultra. Quit complaining about characters, man up and lets form the unstoppable Dudley Duo for the Ranbat.

    edit: oh and I just aquired the OST from 3rd strike, arranged version. Great stuff... greaaat stuff.

    StokedUp on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    StokedUp wrote: »
    ChaosHat wrote: »
    Throw ultra makes no sense on her. I don't know what you mean by punisher ultra? Something like Raging Demon that can't combo, just is quick and hits hard?

    I think how they are is fine, minus juggling nonsense. Realistically, she was just going to get another 3S ultra, so which one doesn't she have yet?

    Like Dudleys Ultra 1, which is his punisher ultra or counter projectile ultra. Quit complaining about characters, man up and lets form the unstoppable Dudley Duo for the Ranbat.

    edit: oh and I just aquired the OST from 3rd strike, arranged version. Great stuff... greaaat stuff.

    Chun's ultra 1 already DOES that then. It's not a complaint, just something I really would have hoped they fixed. I have a hard time believing that they went through EVERY CHARACTER and balanced the Chun vs X character matchup based on whether or not Chun juggled from hosenka. Just let her do it and balance accordingly.

    ChaosHat on
  • AddaAdda LondonRegistered User regular
    edited May 2010
    Hiryu02 wrote: »
    Adda wrote: »
    Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.

    Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
    Another cheat, go figure

    Another scrub, big surprise.

    haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself :)

    Adda on
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  • DasUberEdwardDasUberEdward Registered User regular
    edited May 2010
    I wonder if a fight pad would be a good purchase.

    DasUberEdward on
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  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited May 2010
    I wonder if a fight pad would be a good purchase.
    Did I see a ninja edit? Honestly, the pads are pretty nice. But it's still a pad.

    Mmmm... Cocks... on
  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    Adda wrote: »
    Hiryu02 wrote: »
    Adda wrote: »
    Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.

    Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
    Another cheat, go figure

    Another scrub, big surprise.

    haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself :)

    Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • AddaAdda LondonRegistered User regular
    edited May 2010
    Hiryu02 wrote: »
    Adda wrote: »
    Hiryu02 wrote: »
    Adda wrote: »
    Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.

    Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
    Another cheat, go figure

    Another scrub, big surprise.

    haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself :)

    Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.

    I think the breaking point was when he kept hurricane kicking to my block+throw 5 times in a row.

    Adda on
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  • Rubix42Rubix42 Registered User regular
    edited May 2010
    Hiryu02 wrote: »
    Adda wrote: »
    Hiryu02 wrote: »
    Adda wrote: »
    Man I still suck so bad at cross up Kens, although there is so many of them on there that I guess I can get enough practice.

    Also just a funny message from a Ken player who I presume is 29 years old going by their PSN.
    Another cheat, go figure

    Another scrub, big surprise.

    haha, trust me I was tempted but didn't really want to enter into discourse with him, especially as I'm scrubtastic myself :)

    Nah, anyone that recognizes that they need to get better and honestly try to learn are automatic non-scrubs. Using the word "cheat" or "cheap" with no effort to understand or try to figure out a counter is auto-scrub status.

    I love hatemail calling me cheap. And I love the PS3 auto reply feature of plugging in sentences I've used often.

    "If you just learn how to block" being my favorite.

    "ok" is also a fave.

    Rubix42 on
    signature goes here
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