As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

There is only one way to play Hitman: Blood Money

1141517192042

Posts

  • NuzakNuzak Registered User regular
    edited May 2010
    Rust wrote: »
    isn't the series over?

    its storyline is pretty much wrapped up, and 3 entries is a pretty solid run
    every game has more or less an independent storyline from that of the others, except for a small link between Contracts and Blood Money

    that said, BM is the only one with an ending that suggests they may be putting the series to rest, but I think they were just keeping that option open, not surrendering to it

    Randomisation. Euphoria physics. Emergent gameplay.
    and more than one or two accidents per level, per target

    I want to choose whether I want to electrocute a guy or throw him into an oven or, or, or

    the ability to pin murders on others or suicide

    planting the knife in the jealous wife's bedroom

    hanging up fibrewired corpses on light fixtures

    Nuzak on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    Skin them alive and take their skulls and spines as trophies.

    TrippyJing on
    b1ehrMM.gif
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited May 2010
    The bigger problem is how do you set it up so that players aren't recognizable as players? Are the NPCs randomized, along with the PCs' looks? Because if you're selecting your assassin from a screen, then everybody knows what the assassins/PCs look like. Competitive play would be silly.

    There was a lot of "oh, I bet this has multiplayer!" when BM was in the works. Everyone always concluded it just wasn't practical. Awesome, but not practical.

    Klash on
    We don't even care... whether we care or not...
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Yeah, if it were competitive, the PC would have to be indistinguishable from NPCs. Which wouldn't be hard, simply limit their ability to change appearance.

    If it were guards versus hitmen, rather than rival hitmen teams, guard players would have to be able to report suspicious people. Or I suppose they could just open fire with machineguns, and be strictly penalized if it turned out you were just being paranoid.

    Cooperative hitman would work better.

    Synthesis on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    Couldn't they just do what the Spy in TF2 does? Looks obvious to the player and teammates, but looks like the real deal to everyone else.

    TrippyJing on
    b1ehrMM.gif
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited May 2010
    There's already a game like that being made. It's one of those artsy indie game things, where you have to do a list of tasks and blend into a crowd while a sniper has to discern which person is you.

    cooljammer00 on
    steam_sig.png

    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • glithertglithert Registered User regular
    edited May 2010
    I just want bigger, more lifelike levels. And more details, more customization, I wish they'd let me take a selection of melee weapons with me from mission to mission, And I want to be able to change the tie.

    A unicorn would be nice, too.

    glithert on
  • CouscousCouscous Registered User regular
    edited May 2010
    There's already a game like that being made. It's one of those artsy indie game things, where you have to do a list of tasks and blend into a crowd while a sniper has to discern which person is you.
    There is also the Ship.
    http://store.steampowered.com/app/2400/

    Couscous on
  • evilthecatevilthecat Registered User regular
    edited May 2010
    it'd be like operation flashpoint multiplayer.

    you spend an hour prone in a bush, doing nothing, not seeing anyone and the second you get up to go try find some action/an enemy you instantly get filled full of lead out of 25 different directions.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    TrippyJing wrote: »
    Couldn't they just do what the Spy in TF2 does? Looks obvious to the player and teammates, but looks like the real deal to everyone else.

    Personally, I'd think that would kind of defeat the purpose of the game (better to have him show up on the map properly). TF2 is a very different type of game.

    Funny observation--you can actually kill Chad Bingham Jr. with a well-thrown kitchen knife to the head, and so long as there are no guards in the immediate area, no one really panics. The girls in the hot tub just stare at you.

    Quite the asshole, apparently.

    Synthesis on
  • mxmarksmxmarks Registered User regular
    edited May 2010
    Damn you all. My backlog is immense but I always wanted to finish off getting every weapon in Blood Money, so it looks like that takes a priority now. This game is just so damn good.

    I could play the Vegas level all day, every day.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited May 2010
    Couscous wrote: »
    There's already a game like that being made. It's one of those artsy indie game things, where you have to do a list of tasks and blend into a crowd while a sniper has to discern which person is you.
    There is also the Ship.
    http://store.steampowered.com/app/2400/

    I played that for a bit when it came out

    It's a pretty great idea for a multiplayer game

    Olivaw on
    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Lt. FraggLt. Fragg Registered User regular
    edited May 2010
    Olivaw wrote: »
    Couscous wrote: »
    There's already a game like that being made. It's one of those artsy indie game things, where you have to do a list of tasks and blend into a crowd while a sniper has to discern which person is you.
    There is also the Ship.
    http://store.steampowered.com/app/2400/

    I played that for a bit when it came out

    It's a pretty great idea for a multiplayer game

    That game was fun as hell back when it had people playing it. Too bad the playerbase dried up so fast.

    Lt. Fragg on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2010
    Something is weird on this install on my new computer. I can't seem to kill anyone by pushing them down the stairs, and I haven't been able to knock anyone out by pushing them into things, both of which I've done plenty of times in the past. For the stairs, it just seems to knock them unconscious. I did it to the wife and Vinny, and both times they had a guard come along and wake them up, and then I tried it with the Sheik last night and he just laid there unconscious while I did the rest of the stuff. Also when I push people, they don't contact objects. Like I tried pushing the Gator in the engine room into the boiler like I've done in the past, and he just bent over and then turned around. Same thing with the worker in the bathroom on the Opera level. I've had to resort to human shielding them and knocking them out that way.

    Sir Carcass on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited May 2010
    Lt. Fragg wrote: »
    Olivaw wrote: »
    Couscous wrote: »
    There's already a game like that being made. It's one of those artsy indie game things, where you have to do a list of tasks and blend into a crowd while a sniper has to discern which person is you.
    There is also the Ship.
    http://store.steampowered.com/app/2400/

    I played that for a bit when it came out

    It's a pretty great idea for a multiplayer game

    That game was fun as hell back when it had people playing it. Too bad the playerbase dried up so fast.

    Wasn't The Ship more of a whodunit? This game is called Spy Party and you basically have to do a series of actions before the sniper character can realize which NPC is you based on movement and whatnot.

    cooljammer00 on
    steam_sig.png

    3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
    Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
  • ArrathArrath Registered User regular
    edited May 2010
    I had a lot of fun in SA by loading up on all the guns I could haul, then murdering everyone in the level and dragging corpses around and dropping the guns to make it look like some kind of massive shootout had occurred between a few parties.

    Arrath on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2010
    I would like evidence to factor into the next one in a bigger way. Like leaving an item of someone's nearby and having suspicion being cast on them. I wanted to do that with the preacher's bible.

    Sir Carcass on
  • JoolanderJoolander Registered User regular
    edited May 2010
    what about him being at best passed out, at worst dead?

    and don't be playin no Agatha Christie tomfoolery

    Joolander on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited May 2010
    I did that type of thing on Anathema. I killed people with methods that would leave little mark, or at least, the best the game allowed me, like fiber wire. Then I set things up by shooting people with specific calibers, based on the weapons the NPCs used. I had set it up to look like there was a shoot out in the Lawyer's office, between the son and father, in a failed coup. Couple dead guards on one side of the room, dead Lawyer and Don on the other, each shot with appropriate weapons.

    Was pretty damned cool, that was what I had in mind when they said "accidents" leading up to BM.

    Klash on
    We don't even care... whether we care or not...
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Klash wrote: »
    I did that type of thing on Anathema. I killed people with methods that would leave little mark, or at least, the best the game allowed me, like fiber wire. Then I set things up by shooting people with specific calibers, based on the weapons the NPCs used. I had set it up to look like there was a shoot out in the Lawyer's office, between the son and father, in a failed coup. Couple dead guards on one side of the room, dead Lawyer and Don on the other, each shot with appropriate weapons.

    Was pretty damned cool, that was what I had in mind when they said "accidents" leading up to BM.

    I'd share my strategies but...uh...I don't know what you're talking about. Ana-what? :winky:

    Completely out of the blue, but I'd like to see more more golf clubs in future games. You could have some very sweet melee finishers with it, as in Contracts.

    Also, just finished "The Lee Hong Assassination". I have to admit, I kind of miss the character of Mei Ling. You don't have what you'd call a large cast of characters in the Hitman series--besides 47 and Diana, of course, what's left? Agent Smith. I really do think Mei Ling would make a nice addition to the slim cast of characters you don't need to kill.

    I'm beginning to suspect that Blood Money was packed to the gills with T&A to make up for her absence. Perhaps inadvertently.

    Synthesis on
  • Cannon GooseCannon Goose I need some GAGS! If only I had my gag book!Registered User regular
    edited May 2010
    Is Hitman the rank right below Silent Assassin?

    Cannon Goose on
  • JoolanderJoolander Registered User regular
    edited May 2010
    i think its

    Silent Assassin
    Professional
    The Ghost
    ...

    ...

    Hitman
    ..
    Murderer
    ...

    Terrorist

    Joolander on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Hitman is quite a few ways below SA.

    Synthesis on
  • The Cow KingThe Cow King a island Registered User regular
    edited May 2010
    Lt. Fragg wrote: »
    Olivaw wrote: »
    Couscous wrote: »
    There's already a game like that being made. It's one of those artsy indie game things, where you have to do a list of tasks and blend into a crowd while a sniper has to discern which person is you.
    There is also the Ship.
    http://store.steampowered.com/app/2400/

    I played that for a bit when it came out

    It's a pretty great idea for a multiplayer game

    That game was fun as hell back when it had people playing it. Too bad the playerbase dried up so fast.

    I spent so many hours on that game.

    Most weapon spawns were randomized to. The only way to find your target was to talk to people. You had to spend enough time in front of the camera's to be safe but at the same time stalk your target.

    You could also go insane. I miss that game.

    The Cow King on
    icGJy2C.png
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2010
    Joolander wrote: »
    what about him being at best passed out, at worst dead?

    and don't be playin no Agatha Christie tomfoolery

    Well then, if you plan to frame someone, better not kill them.

    Unless you plan to frame someone else for that.

    Sir Carcass on
  • ZetxZetx 🐧 Registered User regular
    edited May 2010
    Ugh. Someone on "You better watch out" or whatever recognized me and I had to make a getaway.
    Luckily, all I had left was to kill the kid and I was trying out the aphrodisiac route... was waiting for him to take his drink. Shot him and left a trail of bodies to the elevator. Camped out above the hatch, strangling any fools who came in and finally left by the pier.

    Now I have 100% notoriety. D:

    Zetx on
    76561197966849367.png
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited May 2010
    Synthesis wrote: »
    I'd share my strategies but...uh...I don't know what you're talking about. Ana-what? :winky:

    Completely out of the blue, but I'd like to see more more golf clubs in future games. You could have some very sweet melee finishers with it, as in Contracts.

    Also, just finished "The Lee Hong Assassination". I have to admit, I kind of miss the character of Mei Ling. You don't have what you'd call a large cast of characters in the Hitman series--besides 47 and Diana, of course, what's left? Agent Smith. I really do think Mei Ling would make a nice addition to the slim cast of characters you don't need to kill.

    I'm beginning to suspect that Blood Money was packed to the gills with T&A to make up for her absence. Perhaps inadvertently.

    Oh, yes. Right. What I meant to say was Vintage Year. Yes, I was confused. Head wound.

    Actually, now I want to try that on Vintage Year. Its actually really easy to clear the house out and the inner courtyard. The troubling part would be getting the son's corpse into the house, to set it up. I'd love to make it look like the father got shoved out of the main balcony, then the son got gunned down by his bodyguards, the body guards then gunned down by the hat-wearing-shotgun-guards.

    Speaking of cool kills, remember the meat hook and pool que? Ouch. Ouch, ouch, ouch.

    Also, I hate Ling. She's always been a painful caricature, but at the same time, she was admittedly a completely out of left field character and that made her showing up in Japan quite fun.

    Edit: I mean, her showing up in China. Twice. Because 47 never went to Japan. Ever.

    Klash on
    We don't even care... whether we care or not...
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2010
    Zetx wrote: »
    Ugh. Someone on "You better watch out" or whatever recognized me and I had to make a getaway.
    Luckily, all I had left was to kill the kid and I was trying out the aphrodisiac route... was waiting for him to take his drink. Shot him and left a trail of bodies to the elevator. Camped out above the hatch, strangling any fools who came in and finally left by the pier.

    Now I have 100% notoriety. D:

    The dog gave your description to the sketch artist.

    Sir Carcass on
  • JerikTelorianJerikTelorian Registered User regular
    edited May 2010
    I don't think the ranks are perfectly linear. You get some for being loud but unseen, for instance using explosives. Others for shooting a lot, but not leaving other evidence (I think "The Cleaner" is for taking out a bunch of people silently).

    JerikTelorian on
    SteamID -- JerikTelorian
    XBL: LiquidSnake2061
    Shade wrote: »
    Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.

    I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
  • ZetxZetx 🐧 Registered User regular
    edited May 2010
    Oh, I forgot how I had to drop the remote mine into the elevator because at one point the game wouldn't let me strangle anyone. Too many alert NPCs in the elevator, perhaps. Fun times.

    Zetx on
    76561197966849367.png
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Klash wrote: »
    Synthesis wrote: »
    I'd share my strategies but...uh...I don't know what you're talking about. Ana-what? :winky:

    Completely out of the blue, but I'd like to see more more golf clubs in future games. You could have some very sweet melee finishers with it, as in Contracts.

    Also, just finished "The Lee Hong Assassination". I have to admit, I kind of miss the character of Mei Ling. You don't have what you'd call a large cast of characters in the Hitman series--besides 47 and Diana, of course, what's left? Agent Smith. I really do think Mei Ling would make a nice addition to the slim cast of characters you don't need to kill.

    I'm beginning to suspect that Blood Money was packed to the gills with T&A to make up for her absence. Perhaps inadvertently.

    Oh, yes. Right. What I meant to say was Vintage Year. Yes, I was confused. Head wound.

    Actually, now I want to try that on Vintage Year. Its actually really easy to clear the house out and the inner courtyard. The troubling part would be getting the son's corpse into the house, to set it up. I'd love to make it look like the father got shoved out of the main balcony, then the son got gunned down by his bodyguards, the body guards then gunned down by the hat-wearing-shotgun-guards.

    Speaking of cool kills, remember the meat hook and pool que? Ouch. Ouch, ouch, ouch.

    Also, I hate Ling. She's always been a painful caricature, but at the same time, she was admittedly a completely out of left field character and that made her showing up in Japan quite fun.

    Edit: I mean, her showing up in China. Twice. Because 47 never went to Japan. Ever.

    Nope. Never went to Japan.

    Honestly, you're right in that she is a caricature, but she's, in many respect, a perfect caricature in Hitman, which has a long standing reliance on, well, caricatures. It's very much a cornerstone of the series. Practically everyone you kill in Blood Money is a caricature, sometimes a very obvious one. Mississippi riverboat Captain running meth? Check. Racist Afrikaneer? Check. Hedonistic, gambling sheik? Check. Pedophile Opera Diva? Check. Snoop Dog-inspired gang banger? Check. Colombian Drug Lord (originally from Chile)? Check.

    Furthermore, her situation, is it begins, is pretty believable. Women do get kidnapped to serve in brothels at considerable peril to themselves.

    The one thing that's bad about Mei Ling--that isn't already a cornerstone of the games themselves--is the idea that she's a romantic end for 47, which is reliably avoided in the games where she appears. The one time she sneaks a kiss from 47 leaves him shaking his head sadly, just as he should.

    Honestly, I'd rather see her than require every woman in the game wear a visible thong ("Murder of Crows") or something else drastic, since IO feels the need to mix sex and murder (which, then again, is a crucial part of Hitman). Plus, the option needs to remain to kill her (likewise, there should be the option to kill the increasingly-useless Agent Smith, even if it effects the plot otherwise).

    Synthesis on
  • ArrathArrath Registered User regular
    edited May 2010
    Klash wrote: »
    I did that type of thing on Anathema. I killed people with methods that would leave little mark, or at least, the best the game allowed me, like fiber wire. Then I set things up by shooting people with specific calibers, based on the weapons the NPCs used. I had set it up to look like there was a shoot out in the Lawyer's office, between the son and father, in a failed coup. Couple dead guards on one side of the room, dead Lawyer and Don on the other, each shot with appropriate weapons.

    Was pretty damned cool, that was what I had in mind when they said "accidents" leading up to BM.

    Thats what I'd do too! Use the uncle's deagle to kill a few guys, set him up somewhere. Make it look like the postman was an assassin, using the .22 or something. It was great fun!

    Arrath on
  • Ashaman42Ashaman42 Registered User regular
    edited May 2010
    Hmm, I played a bit of Hitman 2, didn't do very well and so it's sits on the shelf unplayed.

    Now I hear it's not regarded as that great, unfortunately the demo of Blood Money was jumpy just on the menu screen on my computer.

    I really need a new computer.

    Ashaman42 on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited May 2010
    Synthesis wrote: »
    Honestly, I'd rather see her than require every woman in the game wear a visible thong

    You shut your filthy mouth.

    Sir Carcass on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited May 2010
    Synthesis wrote: »
    Nope. Never went to Japan.

    Honestly, you're right in that she is a caricature, but she's, in many respect, a perfect caricature in Hitman, which has a long standing reliance on, well, caricatures. It's very much a cornerstone of the series. Practically everyone you kill in Blood Money is a caricature, sometimes a very obvious one. Mississippi riverboat Captain running meth? Check. Racist Afrikaneer? Check. Hedonistic, gambling sheik? Check. Pedophile Opera Diva? Check. Snoop Dog-inspired gang banger? Check. Colombian Drug Lord (originally from Chile)? Check.

    Furthermore, her situation, is it begins, is pretty believable. Women do get kidnapped to serve in brothels at considerable peril to themselves.

    The one thing that's bad about Mei Ling--that isn't already a cornerstone of the games themselves--is the idea that she's a romantic end for 47, which is reliably avoided in the games where she appears. The one time she sneaks a kiss from 47 leaves him shaking his head sadly, just as he should.

    Honestly, I'd rather see her than require every woman in the game wear a visible thong ("Murder of Crows") or something else drastic, since IO feels the need to mix sex and murder (which, then again, is a crucial part of Hitman). Plus, the option needs to remain to kill her (likewise, there should be the option to kill the increasingly-useless Agent Smith, even if it effects the plot otherwise).


    Well, the problem with Ling is that she has the worst accent ever. You don't ever need to hear your targets, in fact, I entirely recommend crushing their windpipes with your garrote. It isn't that her circumstance* isn't believable, its that she is a ditzy chick with a horrible accent. I don't want to ever see her again. The series only needs 3 reoccurring characters. 47 as the main, Diana as the sidekick and Smith as the comic relief. Nothing else is necessary.

    Also, what the hell was with the Hitman movie? I'm not even sure who to hate for that. Do I hate Eidos for allowing it? IoI for not protesting it? Hollywood for making it? Who do I hate!?

    *In Japan she talks about how she basically signed up for being with Hyamoto. What? What the hell? Really? She was a sex slave, escapes, decides she wants more, then gets bored? Goose you, IoI. Goose you.

    Klash on
    We don't even care... whether we care or not...
  • TubularLuggageTubularLuggage Registered User regular
    edited May 2010
    The movie was indeed absolutely terrible.
    First, what were they thinking not casting the guy who does the voicework for 47, and who the character was visually modeled after, and who is a trained actor?
    Then, while the whole point of the character in the games is that he isn't good or evil; he's just a guy doing a job he's paid to do, the film tried to turn him into a hero.
    If that wasn't bad enough, making it an action film with gunfights and explosions, when the entire game is based around stealth and leaving without a trace.

    It's one of those cases where it isn't really clear why they bothered to license a franchise at all, rather than just making an original film.

    TubularLuggage on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Klash wrote: »
    Synthesis wrote: »
    Nope. Never went to Japan.

    Honestly, you're right in that she is a caricature, but she's, in many respect, a perfect caricature in Hitman, which has a long standing reliance on, well, caricatures. It's very much a cornerstone of the series. Practically everyone you kill in Blood Money is a caricature, sometimes a very obvious one. Mississippi riverboat Captain running meth? Check. Racist Afrikaneer? Check. Hedonistic, gambling sheik? Check. Pedophile Opera Diva? Check. Snoop Dog-inspired gang banger? Check. Colombian Drug Lord (originally from Chile)? Check.

    Furthermore, her situation, is it begins, is pretty believable. Women do get kidnapped to serve in brothels at considerable peril to themselves.

    The one thing that's bad about Mei Ling--that isn't already a cornerstone of the games themselves--is the idea that she's a romantic end for 47, which is reliably avoided in the games where she appears. The one time she sneaks a kiss from 47 leaves him shaking his head sadly, just as he should.

    Honestly, I'd rather see her than require every woman in the game wear a visible thong ("Murder of Crows") or something else drastic, since IO feels the need to mix sex and murder (which, then again, is a crucial part of Hitman). Plus, the option needs to remain to kill her (likewise, there should be the option to kill the increasingly-useless Agent Smith, even if it effects the plot otherwise).


    Well, the problem with Ling is that she has the worst accent ever. You don't ever need to hear your targets, in fact, I entirely recommend crushing their windpipes with your garrote. It isn't that her circumstance* isn't believable, its that she is a ditzy chick with a horrible accent. I don't want to ever see her again. The series only needs 3 reoccurring characters. 47 as the main, Diana as the sidekick and Smith as the comic relief. Nothing else is necessary.

    Also, what the hell was with the Hitman movie? I'm not even sure who to hate for that. Do I hate Eidos for allowing it? IoI for not protesting it? Hollywood for making it? Who do I hate!?

    *In Japan she talks about how she basically signed up for being with Hyamoto. What? What the hell? Really? She was a sex slave, escapes, decides she wants more, then gets bored? Goose you, IoI. Goose you.

    Yeah, she's got a terribly accent. To be fair, so does at least half the cast (thankfully, 47 himself doesn't so much). That is correctable, which I hope is fixed at some point. And she's better than Smith, who has to be rescued in every single game. Mei Ling is at least actually competent enough to stay alive on her own. Him, not so much. I'd rather see Smith get whacked (and replaced by someone vaguely competent) than have to rescue his ass again. Or at least give us the option to leave his stupid ass to rot. Seriously, that dumbass' entire experience is based around the fact that he tries to be 47, but he can't because he's a dumbass. It's his entire shtick, and he barely realizes it in time for Amendment in BM. That was only funny the first time. I do not want to be rescuing him anymore.

    And honestly, Tim Oliphant looked like he was about 20 when he played that role. Which does not work.

    Synthesis on
  • TubularLuggageTubularLuggage Registered User regular
    edited May 2010
    If they weren't going to cast David Bateson (47's voice actor and visual basis), they at least should have cast Jason Statham.
    23.jpg
    An unaltered picture of Jason Statham from The Transporter.

    Also, I came across an interview with Tim Olyphant about the film when looking up Hitman 5. It explains a lot;
    Q:You beat Vin Diesel and the original voice actor David Bateson to the role. How does it feel to finally have the leading role in a major film?

    A:It feels absolutely great. You know, people say that there hasn't yet been a really good video game adaptation, but that's why I was so exited about it. When they first sent the script to me and said it was based on a video game, I didn't think I was going to like it, for that very reason. But the imagery was amazing and it looked like a comic book, so that made it easier to connect for me. We've made a video game movie, but also a really cool iconic story. Also, you quickly realise that these gaming characters are very much like yesterdays comic book heroes.

    Q: When researching for the film did you get hooked on the game?

    A: I didn't, I'm really not a gamer, although the director is, and without apologising he's sought to replicate that look.

    Q: Most people start playing ‘Hitman’ using as much gun power as possible then toning it down to a skilful game of stealth – does the movie echo this?

    A: In some ways it does. But we weren't a slave to the game, and there's no story as such in the game. You just have assignments and carry them out. So what we have is a movie not unlike Luc Besson's ‘The Professional’ (‘Leon’), where you take this iconic character and put him in a world where the hunter becomes the hunted.

    Q: In the game ‘Hitman’, the character of 47 shows signs of morality in rescuing innocents. Do we see that side of morality in the film?

    A: With this movie you start off with this guy, and while he's a killer there definitely is this moral code to it all. And when his world is turned upside down, then he's forced to react. In some ways he's a hero like in those John Woo films with Chow-Yun Fat films, in that to get things back to normal the assassins realise that what they once were is no longer all that appealing. They become stories of re-birth.

    Q: How would you describe 47’s character?

    A: In some ways he's very much like Jason Bourne from the Bourne trilogy. That would be an obvious comparison; he's a trained killer but realises that he needs to change what he is in life. And what I read when first picking up the script was a story that reminded me of ‘Le Samouraï’ or ‘The Killer’, films like that, so, like I said, I quickly put aside my pretentious response about video games and decided not to worry about it. Essentially, this is a ‘Hitman’ movie, and that's a classic genre of film.
    http://www.britfilms.tv/index.php?id=4095
    So basically, no one involved actually knew anything about the character, or anything past the first game.

    TubularLuggage on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    That....rather depressing.

    Synthesis on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited May 2010
    Synthesis wrote: »
    Yeah, she's got a terribly accent. To be fair, so does at least half the cast (thankfully, 47 himself doesn't so much). That is correctable, which I hope is fixed at some point. And she's better than Smith, who has to be rescued in every single game. Mei Ling is at least actually competent enough to stay alive on her own. Him, not so much. I'd rather see Smith get whacked (and replaced by someone vaguely competent) than have to rescue his ass again. Or at least give us the option to leave his stupid ass to rot. Seriously, that dumbass' entire experience is based around the fact that he tries to be 47, but he can't because he's a dumbass. It's his entire shtick, and he barely realizes it in time for Amendment in BM. That was only funny the first time. I do not want to be rescuing him anymore.

    And honestly, Tim Oliphant looked like he was about 20 when he played that role. Which does not work.

    I'll take Smith being an idiot over Ling being the single most annoying character ever. I'd of course be happiest if they just cut the cast down to Dianna and 47. Nothing else is required in 47's tale, just nothing. Anything Smith or Ling could do, could be replaced with one-off named characters. We don't need Smith and Ling shoehorned into every iteration just because we recognize them.

    Also, was Dianna in the movie? I always thought it was pretty funny that Dianna is actually Bateson's agent or something in real life.
    *snip*


    Alright, so I should hate all the above. Gotcha.

    Thats one way to treat open ended gameplay. Ignore anything remotely resembling canon. Apparently all that bio information we were given like 47 being a superclone of 5 extremely evil men who met in the French Foreign Legion just didn't happen. Nor did the bunny incident, the smiley-faced-target incident or his multiple violent outbursts against Sanitarium staff during his training. I guess they gave us that just for fluff, not to create a character.

    Really, Bateson is the only logical person to play 47. Its one of those rare occurrences where the voice not only sells the character, but the man behind the voice is also partially the man behind the visual.

    Klash on
    We don't even care... whether we care or not...
Sign In or Register to comment.