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There is only one way to play Hitman: Blood Money

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Posts

  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited May 2010
    God fuck that, Tim.

    Anyway, I was thinking, anyone think it would be nice if they made the motivations and target profiles a bit murkier next time? Less caricatures, as is said, and a more adult approach to storytelling?

    Flippy_D on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Klash wrote: »
    Synthesis wrote: »
    Yeah, she's got a terribly accent. To be fair, so does at least half the cast (thankfully, 47 himself doesn't so much). That is correctable, which I hope is fixed at some point. And she's better than Smith, who has to be rescued in every single game. Mei Ling is at least actually competent enough to stay alive on her own. Him, not so much. I'd rather see Smith get whacked (and replaced by someone vaguely competent) than have to rescue his ass again. Or at least give us the option to leave his stupid ass to rot. Seriously, that dumbass' entire experience is based around the fact that he tries to be 47, but he can't because he's a dumbass. It's his entire shtick, and he barely realizes it in time for Amendment in BM. That was only funny the first time. I do not want to be rescuing him anymore.

    And honestly, Tim Oliphant looked like he was about 20 when he played that role. Which does not work.

    I'll take Smith being an idiot over Ling being the single most annoying character ever. I'd of course be happiest if they just cut the cast down to Dianna and 47. Nothing else is required in 47's tale, just nothing. Anything Smith or Ling could do, could be replaced with one-off named characters. We don't need Smith and Ling shoehorned into every iteration just because we recognize them.

    I'll take someone I have the option of rescuing over someone I have to. I'm playing Hitman, not Super Mario. If I wanted to rescue people, I'd play a very different kind of thing. Then again, I'm more annoyed by things that actually affect the mission design (which is 90% of Hitman), versus things I can skip.

    That being said, I wouldn't mind more things linking back to the earlier games. They don't need to be characters necessarily. Architecture, environments would work just as well.

    Synthesis on
  • The Cow KingThe Cow King a island Registered User regular
    edited May 2010
    I just finished the first mission.

    The vineyard one.

    Ended up almost going completely wrong but thank god you can push people into the wine box thingys..

    The Cow King on
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  • Lt. FraggLt. Fragg Registered User regular
    edited May 2010
    Man, just had a messy job on the Mississippi...

    Began on the wrong foot by messing up taking a uniform right at the beginning. As I was dumping a body over the rails, another guard would come around. Long story shot, and 8 kills later (3 civvies) I finally calm the tension bar down, but couldn't use the default guard/sailor disguise.

    Thankfully everything else goes fairly smooth, ended the mission with a killer rating though and 18 dead, and an extra 15 notoriety going into the next. It's getting harder and harder but loving it. I wish I had played like this a long time ago...

    Lt. Fragg on
  • RustRust __BANNED USERS regular
    edited May 2010
    holy shit, flatline just pissed me off something fierce

    all this time i agonize over a way to get a decent disguise in the beginning, trying to tranq that twitchy little drunk behind the dumpster

    turns out that if you break into a sprint at the very start and immediately tranq the security guard there, the drunk doesn't notice, despite behind in FULL VIEW and actively straining to get a better look at the spot where you are currently injecting a man full of KNOCKOUT JUICE

    i don't even care about possible innuendo, that is some bullshit

    Rust on
  • TubeTube Registered User admin
    edited May 2010
    I've started taking a really risky route in flatline. Works well though.

    Tube on
  • Lt. FraggLt. Fragg Registered User regular
    edited May 2010
    Flatline is FANTASTIC due to so many ways you can go about the mission.

    The opera one, although pretty nifty, is probably the opposite of that... you practically have to do it a certain way.

    Hmmm... having said that, now I want to find a completely different method. :winky:

    Lt. Fragg on
  • override367override367 ALL minions Registered User regular
    edited May 2010
    Lt. Fragg wrote: »
    Man, just had a messy job on the Mississippi...

    Began on the wrong foot by messing up taking a uniform right at the beginning. As I was dumping a body over the rails, another guard would come around. Long story shot, and 8 kills later (3 civvies) I finally calm the tension bar down, but couldn't use the default guard/sailor disguise.

    See the same thing happened to me, but I just couldn't stop killing, more people kept seeing it. Eventually everyone was dead.

    I'm not a terrorist, people couldn't mind their own fucking business

    override367 on
  • PopesnaxPopesnax Registered User regular
    edited May 2010
    My new preferred way to do Flatline is to
    ignore everyone in the front courtyard of the clinic, and instead just run over and take the drainpipe over the roof (sneaking under the edge of the balcony) and dropping down outside the security office. Garrote the guard, swipe his uniform, dump his body in the handy dumpster and you've more or less got the run of the place, outside of the cells

    Popesnax on
  • TubeTube Registered User admin
    edited May 2010
    Similar to me, but I taze him instead.

    Tube on
  • PopesnaxPopesnax Registered User regular
    edited May 2010
    Lt. Fragg wrote: »
    Flatline is FANTASTIC due to so many ways you can go about the mission.

    The opera one, although pretty nifty, is probably the opposite of that... you practically have to do it a certain way.

    Hmmm... having said that, now I want to find a completely different method. :winky:

    I know its been mentioned earlier, but if you bring the Sniper Rifle along,
    you can get up onto the scaffolding at the very upper left of the theater overlooking the stage and shoot the tenor yourself by timing your shot with the crescendo of the music.

    The ambassador reacts the same way as if it was an accident, and you can either drop the chandelier on him or wait until he reaches the stage, then shoot him too. I did that on pro and nobody spotted me, even though the security guard passes right below the position a couple of times.

    On that subject, does anyone know if it is possible to steal the executioner's uniform and take his place onstage without anyone noticing?

    Popesnax on
  • TubeTube Registered User admin
    edited May 2010
    Yes it is.

    Tube on
  • The Cow KingThe Cow King a island Registered User regular
    edited May 2010
    So I did the opera mission.
    Originally planning to some how plant the gun. But I couldn't figure it out. So I eventually just hid in his room and murdered him with a hammer. Then I climbed up near the chandelier and had a perfect shot for the other guy. Was never noticed, but apparently their were 2 witnesses.

    I love the detail that goes into the newspaper after. Love it.

    The Cow King on
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  • TubeTube Registered User admin
    edited May 2010
    The opera mission is weak for me, because there really is a perfect solution that you're pushed towards. There are a few ways to do it, but getting the workers uniform, switching the guns and bombing the stage lights/chandelier (chandelier is better if you're willing to be on site to time it) is manifestly superior to any of the clever dick options.

    Tube on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2010
    Popesnax wrote: »
    My new preferred way to do Flatline is to
    ignore everyone in the front courtyard of the clinic, and instead just run over and take the drainpipe over the roof (sneaking under the edge of the balcony) and dropping down outside the security office. Garrote the guard, swipe his uniform, dump his body in the handy dumpster and you've more or less got the run of the place, outside of the cells

    Likewise, but instead of climbing over the roof, I pick the locks on the two doors of that narrow hallway on the left side. No one is ever down that hallway and the outside guard is easily avoided.
    So I did the opera mission.
    Originally planning to some how plant the gun. But I couldn't figure it out. So I eventually just hid in his room and murdered him with a hammer. Then I climbed up near the chandelier and had a perfect shot for the other guy. Was never noticed, but apparently their were 2 witnesses.

    I love the detail that goes into the newspaper after. Love it.

    Just keep waiting in the closet (or wherever), he goes to the bathroom after playing around for a bit.

    Is there any way to quietly take out the ambassador?

    SoundsPlush on
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  • TubeTube Registered User admin
    edited May 2010
    The ambassador is in one of the most genuinely impregnable situations in the game. If he'd only stay where he is 47 would have to shoot his way in.

    Tube on
  • SithDrummerSithDrummer Registered User regular
    edited May 2010
    The ambassador is in one of the most genuinely impregnable situations in the game. If he'd only stay where he is 47 would have to shoot his way in.
    Bomb from above. That said, this is not quiet.

    Also, can't you snipe him from behind the stage where you climb up?

    SithDrummer on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    The Mississippi hit takes a long goddamn time. I'm working my way up deck by deck, taking down target by target, but I fuck up when someone sees me injecting the cake. A few frantic moments later, I'm dead.

    I'll try again tomorrow.

    TrippyJing on
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  • PopesnaxPopesnax Registered User regular
    edited May 2010
    The ambassador is in one of the most genuinely impregnable situations in the game. If he'd only stay where he is 47 would have to shoot his way in.

    Not necessarily - you can snipe him out of his seat from the scaffold without anyone seeing you, although obviously this is an inelegant solution.

    Popesnax on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    I wish you could strangle prone bodies.

    TrippyJing on
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  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2010
    Not much for quiet, but I think next time I'll try to throw a mine onto his balcony.

    Meanwhile I walked through the party tent at the wedding and some redneck recognized me. That little fence area between the wedding tent and the first building is a great defensive position against the hordes of curious Sheriff Rosco Coltranes checkin' out bodies, except for the ballistically invincible bush. Also, you can't throw the present, only drop it, which makes bombing runs on the social room a little funnier.

    SoundsPlush on
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  • JoolanderJoolander Registered User regular
    edited May 2010
    I discovered a very fun way to do the opera without even changing out of my suit
    you need the sniper with you, and preferably with silencer

    if you go on the lower level to the right as you walk in, theres a worker in white painting a door. when the guard goes into his room, throw a coin to distract the worker, while you slip in the door to the backstage area without him seeing

    follow the stairs, and you should end up directly under the stage, in a room with a dude nailing something together and a small elevator shaft that you can climb. climb up it, and you will be on the stage behind the backdrops. as long as you dont make alot of noise, no-one will notice you here.

    unpack your sniper, and shoot the ambassador (make sure he is down after one bullet). if you dont have a silencer, wait until the first gunshot cue. his two body guards might freak out a bit, but if you made a nice clean 1 bullet kill, they wont exit the room or alert anyone. If you are quick enough, you can kill both of them before they officially "discover" the ambassador

    the same vantage point affords a perfect opportunity to shoot the singer in the back of the head at the right time

    pack up your sniper, and leave the way you came

    with the proper equipment and some skillful shooting, Silent Assassin

    Joolander on
  • The Cow KingThe Cow King a island Registered User regular
    edited May 2010
    I am know stuck on the mission after that.

    I wish I could play on normal but evidence affecting me is to much to pass up.

    The Cow King on
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  • TubeTube Registered User admin
    edited May 2010
    there's a guy who beat the opera in something like 17 seconds on silent assassin. it's fucking ridiculous. I've tried to duplicate it and I can't.

    Tube on
  • JoolanderJoolander Registered User regular
    edited May 2010
    there's a guy who beat the opera in something like 17 seconds on silent assassin. it's fucking ridiculous. I've tried to duplicate it and I can't.

    this is the closest i could find

    http://www.youtube.com/watch?v=7bfSkMmlS4U


    24 seconds, and Phantom Killer

    Joolander on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2010
    24 seconds. Yikes.

    Edit: See above post!

    His health is hardly pipped, but he says it works on any difficulty because if you do it well you won't get shot. Going to have to give it a try, although the bomb timing might be hard.

    SoundsPlush on
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  • TubeTube Registered User admin
    edited May 2010
    Yeah, I can't find it now either. I've seen someone using a similar method to the one I remember and getting around 35.

    Tube on
  • SithDrummerSithDrummer Registered User regular
    edited May 2010
    http://www.youtube.com/watch?v=ymgLIpyqS_A is the fastest I found

    It's nuts

    edit: well never mind, crazy bomber 47 is better

    SithDrummer on
  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2010
    Here's a 39 second one where the guy Silverballs the ambassador through the door from the starting room with the magnum ammo, which I've never even considered. Loses a bit of touch when he has to wait for the singer to come out, but will have to try this, too.

    SoundsPlush on
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  • TubeTube Registered User admin
    edited May 2010
    As far as I'm concerned if you didn't get Silent Assassin don't even upload it

    Tube on
  • JoolanderJoolander Registered User regular
    edited May 2010
    thats impressive, but i cant tell if he got SA due to not speaking ruskie

    Joolander on
  • TubeTube Registered User admin
    edited May 2010
    No, he shot a dude who wasn't the dude to shoot.

    Tube on
  • PopesnaxPopesnax Registered User regular
    edited May 2010
    Does anyone know what purpose the Helipad serves in "You Better Watch Out"? Its referenced in the intel, but I've never had any reason to go up there, since its full of guards and there's no targets on that level.

    Popesnax on
  • TubeTube Registered User admin
    edited May 2010
    You can get out that way, but you're not getting out in your suit so what's the point? Basically if the level goes really sour and you don't want to fight your way to the yacht the helipad is an option. You can kill the helicopter pilot and dress as him

    Tube on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited May 2010
    Man, I had no idea you could shoot doors open.

    TrippyJing on
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  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited May 2010
    Okay, 36 seconds, Silent Assassin rating.

    I think magnum shooting through the doors is cooler, though. Slower, but I might try it this way with the W2000 - I like SA runs that you can do with gear that was available the first time through.

    SoundsPlush on
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  • L|amaL|ama Registered User regular
    edited May 2010
    I suppose a lot of the time shooting doors open with silenced+low vel guns would be faster and quieter than lockpicking, especially if you're in a uniform where you're allowed guns?

    L|ama on
  • PopesnaxPopesnax Registered User regular
    edited May 2010
    L|ama wrote: »
    I suppose a lot of the time shooting doors open with silenced+low vel guns would be faster and quieter than lockpicking, especially if you're in a uniform where you're allowed guns?

    I imagine so, but it would also affect your rating because the game will count them as missed shots.

    On higher difficulties I assume it will count as evidence but I dunno

    Popesnax on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Wow. Apparently, in one version, during loading, the name of the mission appears, and then the targets appear one by one. I've never seen that before.

    I also had no idea you could shoot open locked doors.

    Synthesis on
  • WhiteZinfandelWhiteZinfandel Your insides Let me show you themRegistered User regular
    edited May 2010
    Heh. I just played through Death On the Mississippi using Tube's rules. Only I fucked it up at the very, very beginning, and had to run and gun carefully through the entire level. I avoided going inside when I could help it, climbing trellises and such. Pretty much zero stealth, and I never changed out of my suit. Miraculously, I survived, though I fired 70 something rounds with my silverballer, killed 50 something people, and had over a dozen headshots.

    The real kicker? Zero witnesses. Not caught on camera. No notoriety gain at all. Dunno how that worked out, since I ran past at least two dozen civvies with a gun out and didn't so much as wound them.

    WhiteZinfandel on
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