Anyway, I was thinking, anyone think it would be nice if they made the motivations and target profiles a bit murkier next time? Less caricatures, as is said, and a more adult approach to storytelling?
Yeah, she's got a terribly accent. To be fair, so does at least half the cast (thankfully, 47 himself doesn't so much). That is correctable, which I hope is fixed at some point. And she's better than Smith, who has to be rescued in every single game. Mei Ling is at least actually competent enough to stay alive on her own. Him, not so much. I'd rather see Smith get whacked (and replaced by someone vaguely competent) than have to rescue his ass again. Or at least give us the option to leave his stupid ass to rot. Seriously, that dumbass' entire experience is based around the fact that he tries to be 47, but he can't because he's a dumbass. It's his entire shtick, and he barely realizes it in time for Amendment in BM. That was only funny the first time. I do not want to be rescuing him anymore.
And honestly, Tim Oliphant looked like he was about 20 when he played that role. Which does not work.
I'll take Smith being an idiot over Ling being the single most annoying character ever. I'd of course be happiest if they just cut the cast down to Dianna and 47. Nothing else is required in 47's tale, just nothing. Anything Smith or Ling could do, could be replaced with one-off named characters. We don't need Smith and Ling shoehorned into every iteration just because we recognize them.
I'll take someone I have the option of rescuing over someone I have to. I'm playing Hitman, not Super Mario. If I wanted to rescue people, I'd play a very different kind of thing. Then again, I'm more annoyed by things that actually affect the mission design (which is 90% of Hitman), versus things I can skip.
That being said, I wouldn't mind more things linking back to the earlier games. They don't need to be characters necessarily. Architecture, environments would work just as well.
Began on the wrong foot by messing up taking a uniform right at the beginning. As I was dumping a body over the rails, another guard would come around. Long story shot, and 8 kills later (3 civvies) I finally calm the tension bar down, but couldn't use the default guard/sailor disguise.
Thankfully everything else goes fairly smooth, ended the mission with a killer rating though and 18 dead, and an extra 15 notoriety going into the next. It's getting harder and harder but loving it. I wish I had played like this a long time ago...
holy shit, flatline just pissed me off something fierce
all this time i agonize over a way to get a decent disguise in the beginning, trying to tranq that twitchy little drunk behind the dumpster
turns out that if you break into a sprint at the very start and immediately tranq the security guard there, the drunk doesn't notice, despite behind in FULL VIEW and actively straining to get a better look at the spot where you are currently injecting a man full of KNOCKOUT JUICE
i don't even care about possible innuendo, that is some bullshit
Began on the wrong foot by messing up taking a uniform right at the beginning. As I was dumping a body over the rails, another guard would come around. Long story shot, and 8 kills later (3 civvies) I finally calm the tension bar down, but couldn't use the default guard/sailor disguise.
See the same thing happened to me, but I just couldn't stop killing, more people kept seeing it. Eventually everyone was dead.
I'm not a terrorist, people couldn't mind their own fucking business
ignore everyone in the front courtyard of the clinic, and instead just run over and take the drainpipe over the roof (sneaking under the edge of the balcony) and dropping down outside the security office. Garrote the guard, swipe his uniform, dump his body in the handy dumpster and you've more or less got the run of the place, outside of the cells
Flatline is FANTASTIC due to so many ways you can go about the mission.
The opera one, although pretty nifty, is probably the opposite of that... you practically have to do it a certain way.
Hmmm... having said that, now I want to find a completely different method. :winky:
I know its been mentioned earlier, but if you bring the Sniper Rifle along,
you can get up onto the scaffolding at the very upper left of the theater overlooking the stage and shoot the tenor yourself by timing your shot with the crescendo of the music.
The ambassador reacts the same way as if it was an accident, and you can either drop the chandelier on him or wait until he reaches the stage, then shoot him too. I did that on pro and nobody spotted me, even though the security guard passes right below the position a couple of times.
On that subject, does anyone know if it is possible to steal the executioner's uniform and take his place onstage without anyone noticing?
Originally planning to some how plant the gun. But I couldn't figure it out. So I eventually just hid in his room and murdered him with a hammer. Then I climbed up near the chandelier and had a perfect shot for the other guy. Was never noticed, but apparently their were 2 witnesses.
I love the detail that goes into the newspaper after. Love it.
The opera mission is weak for me, because there really is a perfect solution that you're pushed towards. There are a few ways to do it, but getting the workers uniform, switching the guns and bombing the stage lights/chandelier (chandelier is better if you're willing to be on site to time it) is manifestly superior to any of the clever dick options.
ignore everyone in the front courtyard of the clinic, and instead just run over and take the drainpipe over the roof (sneaking under the edge of the balcony) and dropping down outside the security office. Garrote the guard, swipe his uniform, dump his body in the handy dumpster and you've more or less got the run of the place, outside of the cells
Likewise, but instead of climbing over the roof, I pick the locks on the two doors of that narrow hallway on the left side. No one is ever down that hallway and the outside guard is easily avoided.
Originally planning to some how plant the gun. But I couldn't figure it out. So I eventually just hid in his room and murdered him with a hammer. Then I climbed up near the chandelier and had a perfect shot for the other guy. Was never noticed, but apparently their were 2 witnesses.
I love the detail that goes into the newspaper after. Love it.
Just keep waiting in the closet (or wherever), he goes to the bathroom after playing around for a bit.
Is there any way to quietly take out the ambassador?
The ambassador is in one of the most genuinely impregnable situations in the game. If he'd only stay where he is 47 would have to shoot his way in.
Bomb from above. That said, this is not quiet.
Also, can't you snipe him from behind the stage where you climb up?
SithDrummer on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited May 2010
The Mississippi hit takes a long goddamn time. I'm working my way up deck by deck, taking down target by target, but I fuck up when someone sees me injecting the cake. A few frantic moments later, I'm dead.
Not much for quiet, but I think next time I'll try to throw a mine onto his balcony.
Meanwhile I walked through the party tent at the wedding and some redneck recognized me. That little fence area between the wedding tent and the first building is a great defensive position against the hordes of curious Sheriff Rosco Coltranes checkin' out bodies, except for the ballistically invincible bush. Also, you can't throw the present, only drop it, which makes bombing runs on the social room a little funnier.
I discovered a very fun way to do the opera without even changing out of my suit
you need the sniper with you, and preferably with silencer
if you go on the lower level to the right as you walk in, theres a worker in white painting a door. when the guard goes into his room, throw a coin to distract the worker, while you slip in the door to the backstage area without him seeing
follow the stairs, and you should end up directly under the stage, in a room with a dude nailing something together and a small elevator shaft that you can climb. climb up it, and you will be on the stage behind the backdrops. as long as you dont make alot of noise, no-one will notice you here.
unpack your sniper, and shoot the ambassador (make sure he is down after one bullet). if you dont have a silencer, wait until the first gunshot cue. his two body guards might freak out a bit, but if you made a nice clean 1 bullet kill, they wont exit the room or alert anyone. If you are quick enough, you can kill both of them before they officially "discover" the ambassador
the same vantage point affords a perfect opportunity to shoot the singer in the back of the head at the right time
pack up your sniper, and leave the way you came
with the proper equipment and some skillful shooting, Silent Assassin
His health is hardly pipped, but he says it works on any difficulty because if you do it well you won't get shot. Going to have to give it a try, although the bomb timing might be hard.
Here's a 39 second one where the guy Silverballs the ambassador through the door from the starting room with the magnum ammo, which I've never even considered. Loses a bit of touch when he has to wait for the singer to come out, but will have to try this, too.
Does anyone know what purpose the Helipad serves in "You Better Watch Out"? Its referenced in the intel, but I've never had any reason to go up there, since its full of guards and there's no targets on that level.
You can get out that way, but you're not getting out in your suit so what's the point? Basically if the level goes really sour and you don't want to fight your way to the yacht the helipad is an option. You can kill the helicopter pilot and dress as him
Tube on
0
TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
I think magnum shooting through the doors is cooler, though. Slower, but I might try it this way with the W2000 - I like SA runs that you can do with gear that was available the first time through.
I suppose a lot of the time shooting doors open with silenced+low vel guns would be faster and quieter than lockpicking, especially if you're in a uniform where you're allowed guns?
I suppose a lot of the time shooting doors open with silenced+low vel guns would be faster and quieter than lockpicking, especially if you're in a uniform where you're allowed guns?
I imagine so, but it would also affect your rating because the game will count them as missed shots.
On higher difficulties I assume it will count as evidence but I dunno
Wow. Apparently, in one version, during loading, the name of the mission appears, and then the targets appear one by one. I've never seen that before.
I also had no idea you could shoot open locked doors.
Synthesis on
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
edited May 2010
Heh. I just played through Death On the Mississippi using Tube's rules. Only I fucked it up at the very, very beginning, and had to run and gun carefully through the entire level. I avoided going inside when I could help it, climbing trellises and such. Pretty much zero stealth, and I never changed out of my suit. Miraculously, I survived, though I fired 70 something rounds with my silverballer, killed 50 something people, and had over a dozen headshots.
The real kicker? Zero witnesses. Not caught on camera. No notoriety gain at all. Dunno how that worked out, since I ran past at least two dozen civvies with a gun out and didn't so much as wound them.
Posts
Anyway, I was thinking, anyone think it would be nice if they made the motivations and target profiles a bit murkier next time? Less caricatures, as is said, and a more adult approach to storytelling?
I'll take someone I have the option of rescuing over someone I have to. I'm playing Hitman, not Super Mario. If I wanted to rescue people, I'd play a very different kind of thing. Then again, I'm more annoyed by things that actually affect the mission design (which is 90% of Hitman), versus things I can skip.
That being said, I wouldn't mind more things linking back to the earlier games. They don't need to be characters necessarily. Architecture, environments would work just as well.
The vineyard one.
Ended up almost going completely wrong but thank god you can push people into the wine box thingys..
Began on the wrong foot by messing up taking a uniform right at the beginning. As I was dumping a body over the rails, another guard would come around. Long story shot, and 8 kills later (3 civvies) I finally calm the tension bar down, but couldn't use the default guard/sailor disguise.
Thankfully everything else goes fairly smooth, ended the mission with a killer rating though and 18 dead, and an extra 15 notoriety going into the next. It's getting harder and harder but loving it. I wish I had played like this a long time ago...
all this time i agonize over a way to get a decent disguise in the beginning, trying to tranq that twitchy little drunk behind the dumpster
turns out that if you break into a sprint at the very start and immediately tranq the security guard there, the drunk doesn't notice, despite behind in FULL VIEW and actively straining to get a better look at the spot where you are currently injecting a man full of KNOCKOUT JUICE
i don't even care about possible innuendo, that is some bullshit
The opera one, although pretty nifty, is probably the opposite of that... you practically have to do it a certain way.
Hmmm... having said that, now I want to find a completely different method. :winky:
See the same thing happened to me, but I just couldn't stop killing, more people kept seeing it. Eventually everyone was dead.
I'm not a terrorist, people couldn't mind their own fucking business
I know its been mentioned earlier, but if you bring the Sniper Rifle along,
The ambassador reacts the same way as if it was an accident, and you can either drop the chandelier on him or wait until he reaches the stage, then shoot him too. I did that on pro and nobody spotted me, even though the security guard passes right below the position a couple of times.
On that subject, does anyone know if it is possible to steal the executioner's uniform and take his place onstage without anyone noticing?
I love the detail that goes into the newspaper after. Love it.
Likewise, but instead of climbing over the roof, I pick the locks on the two doors of that narrow hallway on the left side. No one is ever down that hallway and the outside guard is easily avoided.
Just keep waiting in the closet (or wherever), he goes to the bathroom after playing around for a bit.
Is there any way to quietly take out the ambassador?
Also, can't you snipe him from behind the stage where you climb up?
I'll try again tomorrow.
Not necessarily - you can snipe him out of his seat from the scaffold without anyone seeing you, although obviously this is an inelegant solution.
Meanwhile I walked through the party tent at the wedding and some redneck recognized me. That little fence area between the wedding tent and the first building is a great defensive position against the hordes of curious Sheriff Rosco Coltranes checkin' out bodies, except for the ballistically invincible bush. Also, you can't throw the present, only drop it, which makes bombing runs on the social room a little funnier.
if you go on the lower level to the right as you walk in, theres a worker in white painting a door. when the guard goes into his room, throw a coin to distract the worker, while you slip in the door to the backstage area without him seeing
follow the stairs, and you should end up directly under the stage, in a room with a dude nailing something together and a small elevator shaft that you can climb. climb up it, and you will be on the stage behind the backdrops. as long as you dont make alot of noise, no-one will notice you here.
unpack your sniper, and shoot the ambassador (make sure he is down after one bullet). if you dont have a silencer, wait until the first gunshot cue. his two body guards might freak out a bit, but if you made a nice clean 1 bullet kill, they wont exit the room or alert anyone. If you are quick enough, you can kill both of them before they officially "discover" the ambassador
the same vantage point affords a perfect opportunity to shoot the singer in the back of the head at the right time
pack up your sniper, and leave the way you came
with the proper equipment and some skillful shooting, Silent Assassin
I wish I could play on normal but evidence affecting me is to much to pass up.
this is the closest i could find
http://www.youtube.com/watch?v=7bfSkMmlS4U
24 seconds, and Phantom Killer
Edit: See above post!
His health is hardly pipped, but he says it works on any difficulty because if you do it well you won't get shot. Going to have to give it a try, although the bomb timing might be hard.
It's nuts
edit: well never mind, crazy bomber 47 is better
I think magnum shooting through the doors is cooler, though. Slower, but I might try it this way with the W2000 - I like SA runs that you can do with gear that was available the first time through.
kpop appreciation station i also like to tweet some
I imagine so, but it would also affect your rating because the game will count them as missed shots.
On higher difficulties I assume it will count as evidence but I dunno
I also had no idea you could shoot open locked doors.
The real kicker? Zero witnesses. Not caught on camera. No notoriety gain at all. Dunno how that worked out, since I ran past at least two dozen civvies with a gun out and didn't so much as wound them.