A new MMO is coming! It feels like its raining MMO's these days, but they're all under development! ...and so is "Rift". However, there are some nifty things to show even now.
The official description:
Join legions of adventurers in Rift, a new fantasy massively multiplayer online role-playing game (MMORPG) set in a world being torn apart.
Rifts violently rip into reality across the land and release powerful forces that threaten the very existence of Telara. Each breach brings with it new characters, events, and treasures, while the world itself changes dynamically around you.
Play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.
The rifts have divided the people and endanger the world. Whether you fight to seal the rifts forever, or harness their power for your own, epic adventures lie ahead for those willing to fight for the future of Telara.
One thing that annoyed me was "Designed to be HD from the ground up!" Er. Ok.
Re: Rift's HD description.
I can entirely see that. I've been playing things at 1920x1200 for just a few years now too, and 1200 is definitely > 1080.
It's really hard to describe this in a way that doesn't sound too wordy: "Seriously, the game looks amazing, and it's meant to hold up and look even better on a big 50" HD screen."
That's really what we mean - It's intentionally designed to hold up at that res, look good at that size, and perform well in the process. Usually mmos get 2 out of 3, so being able to demo an MMO that goes 3 for 3 is the target that we're happy we hit.
Maybe I'll try to say it that way next time, too wordy or no, and risk having it misunderstood/misprinted (Which is really what drives trying to break things like this down into the fewest words possible.)
The more descriptive way is definitely clearer, though, at least written out -- and your point is well taken.
Anyway, good to hear from a developer on the boards. I hope you keep us posted
Zooming? Hahaha -- No more than what I already do, though actually having an account and posting is definitely new
I've been lurking or posting on a bunch of mmo forums for a pretty long time -- FoH, f13, EJ, SA, PA, and a few others. I try to poke around once a week. Really only been posting on 2 or 3 forums with any regularity.
Games news sites are fine at what they do, but forums are just a better way of keeping up on what people actually care about.
That, and most of us play these things too!
This is the kind of thinking more dev's need. Will definitely be keeping my eyes on this game now.
I'm still kind of sold on Guild Wars 2 but i'll be keeping an eye on this game and this thread, see what happens.
See? I told you!
Rift's Dynamic World sounds intriguing to me. Most MMOs are like static theme parks except for major content patches. Making a new character again in WoW or some other game several years after release, the experience is virtually identical, except there are fewer players around the lowbie zones.
Thanks for posting Scott, and please remember the PA MMO forum when it comes time to hand out beta slots. Most of us here have tried every MMO at one time or another and can offer good testing and feedback.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Hey are we gonna have mega damage in this game? I'd pay anything for an mmo where I can use my veritech to punch a man.
That was my first thought too. I was like "Hey, at least we know they will never nerf your class to try and maintain a semblance of balance! (As Rifts the PnP game had no concept of balance. None.)
I've played/beta tested most western MMOs and was definately going to give Kotoro a good looking/playing, but if you pull off dynamic content, with a more classeless system, you will have my money hand over fist.
Guild Wars 2
The Secret World
Final Fantasy 14
I imagine if you want good, quality feedback about your game, PA's MMO forum is probably the place to be. Looks like it has a great ambiance to it.
It looks like Monster Hunter 3: Lineage.
Although this game is now offically on my watch list.
This bit though:
We shall see. Damn near every MMO in the last 5 years have promised this, and I've yet to see one really deliver.
I do wish developers would branch out a bit in their choice of settings.
Plus, the trailer kinda reminded me of guild wars, but then I saw mounts, which I always wanted in that game. Should be fun stuff.
Just picked this one to quote -- But to those that said thanks: Honestly, I've never seen how "having 5 minutes" and "giving a damn about people" is really deserving of anyone's thanks, but you're entirely welcome just the same.
And, yep - That's exactly it. If you want to hear about reality, go where the experienced people are.
You might not always like what you hear, but it's honest.
Definitely appreciate the interest -- We're a little bit out from beta apps yet (we're mostly focused on our next milestone and E3 following), but the newsletter'll have beta app info when it's time, and I'll try to post about it too.
I can't see what will really set you guys apart (not that this is a bad thing, I like MMO's) other than the fact that you are aiming to produce a polished quality product from the get go instead of just getting it out of the door. I hope you have the opportunity to do so and don't get harangued by publishers
EDIT: the class/souls systems sounds great though. I do love to see more customization in gameplay like that.
I want to know more PA people on Twitter.
Here's to hoping for some DAoC-esque weather ambiance too. I need something to make my rose-colored glasses obsolete.
Final Fantasy/DAoC/LoTOR perfected this. Weather, GOOD weather, is an awesome immersion factor.
It's also the one thing WoW failed miserably at.
That keening you're hearing? Its a higher-than-human-hearing squee.
This might be the David to blizzard's Goliath. Or, the thing that makes me at least try a different game and not go "meh, it's not WoW quality."
1. instanced battle grounds
2. instanced battle grounds that you can join from anywhere
3. instanced, level segmented battlegrounds that award xp for player kills/winning
4. stat scaling to the highest level of the battleground, so a level 21 can fight a 25 without it being trivial
5. let the top level characters have their own tier, do not pit max-5 vs max+best gear in game, that is annoying
6. do whatever you can to keep wait time for these battle grounds down to a minimum
7. for god's sake do not make me grind for shit. make the PVP entertaining enough to keep me playing, not artificial time sinks.
"collect 10 flowers lolz"...
i'll be salty.
If you want to slow down progression and get in some leveling, instead of making the 8 brains drop at a rate of 1 every 10 kills, tell me to collect 80 dwarf brains so I know how to budget my time or whether I should skip the quest and come back to it. Grindy quests are grindy.
And if your focus of your game is endgame, don't make the quest to end-game a crawl. Make it like a swift jog or sprint or something.
It seems MMOs are getting away from the "oops that deer is missing some hoofs, heh" kind of quests which is good.
Let taunt effect enemies, let defenders have more interaction with active shielding, maybe becoming mobile line-of-site blockers?
Also, free for all pvp servers?
Nothing makes finding 10 flowers more fun than killing someone while THEY're trying to find 10 flowers.