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[RIFT] "All the beta keys you can eat"

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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2011
    Defiant lore is way, way better.

    I actually prefer the Guardian racial abilities, but I'm definitely going Defiant at launch.

    Maddoc on
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    ParagonParagon Registered User regular
    edited January 2011
    Been trying to find some more info on the death penalty in this game. Back in the day, I actually quit Everquest II almost exclusively because of the death penalty.

    Anything that lowers my actual stats in the game is something I despise dearly, and it sounds like it does in Rift. How expensive is it to remove the (apparently permanent) debuff?

    Paragon on
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    ArikadoArikado Southern CaliforniaRegistered User regular
    edited January 2011
    There are healers at every other hub. It costs fuck all, from what I remember.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
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    override367override367 ALL minions Registered User regular
    edited January 2011
    Welp I got this puppy, time to see if my reservations are warrented

    I mean, it has a bard class, so that gives it +10 in my book (although it's doubtful that it has Celo's Accelerondo, and I probably won't be kiting groups of a half dozen hill giants around while I'm 3 levels below them slowly nibbling at their health)

    override367 on
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    ArthilArthil Registered User regular
    edited January 2011
    Now override... you didn't pre-order just to get into the beta did you?

    Y'know, cause all of us have 25-use VIP beta codes and all.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
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    TheOrangeTheOrange Registered User regular
    edited January 2011
    The thing I hate about WoW the most right now is that I know it too much, like, no more sense of wonder; screw it, I'm getting this game, see you all on the otherside !!

    TheOrange on
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    interrobanginterrobang kawaii as  hellRegistered User regular
    edited January 2011
    I would love a beta code if someone would toss me one! This looks really interesting.

    interrobang on
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    darkenedwingdarkenedwing Registered User regular
    edited January 2011
    Beta code, for me?
    You shouldn't have!

    (thats what ill say when one of you fine gentlemen send me a beta key) <3

    darkenedwing on
    image.php?type=sigpic&userid=29216&dateline=1296970870
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    RizziRizzi Sydney, Australia.Registered User regular
    edited January 2011
    Finished downloading. Now to wait for it to start.

    Rizzi on
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    SimpsonsParadoxSimpsonsParadox Registered User regular
    edited January 2011
    On the graphics front, apparently those who have logged into the launcher have found that Anti-Aliasing has appeared as an option. This should hopefully quell some of the graphics based hurfing on the Rift forums (A man can dream....)

    -edit- Apparently ZAM has updated their talent builder to reflect some leaked alpha notes for beta 5? There are a bunch of changes, alot of them looking rather nice.

    SimpsonsParadox on
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    ShanadeusShanadeus Registered User regular
    edited January 2011
    VIP-key sure is nice.

    Do we have a result from that poll we all took?

    Shanadeus on
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited January 2011
    Paragon wrote: »
    Been trying to find some more info on the death penalty in this game. Back in the day, I actually quit Everquest II almost exclusively because of the death penalty.

    Anything that lowers my actual stats in the game is something I despise dearly, and it sounds like it does in Rift. How expensive is it to remove the (apparently permanent) debuff?

    It's peanuts from what I've seen, although it could get more expensive at later levels. It's just another money sink, is all. I haven't seen an equipment repair one, so maybe that's the replacement.

    As far as stat reductions, you have to die ten times before you seeing any penalties.

    Figgy on
    XBL : Figment3 · SteamID : Figment
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    BullheadBullhead Registered User regular
    edited January 2011
    On the graphics front, apparently those who have logged into the launcher have found that Anti-Aliasing has appeared as an option. This should hopefully quell some of the graphics based hurfing on the Rift forums (A man can dream....)

    -edit- Apparently ZAM has updated their talent builder to reflect some leaked alpha notes for beta 5? There are a bunch of changes, alot of them looking rather nice.

    I also noticed a new checkbox for character shadows. The AA is capped at 4xMSAA if my memory is correct from logging in last night (to find no servers /cry).

    Bullhead on
    96058.png?1619393207
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    RizziRizzi Sydney, Australia.Registered User regular
    edited January 2011
    For those that have played the beta before, how well optimized is it?

    Rizzi on
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    ShanadeusShanadeus Registered User regular
    edited January 2011
    Figgy wrote: »
    Paragon wrote: »
    Been trying to find some more info on the death penalty in this game. Back in the day, I actually quit Everquest II almost exclusively because of the death penalty.

    Anything that lowers my actual stats in the game is something I despise dearly, and it sounds like it does in Rift. How expensive is it to remove the (apparently permanent) debuff?

    It's peanuts from what I've seen, although it could get more expensive at later levels. It's just another money sink, is all. I haven't seen an equipment repair one, so maybe that's the replacement.

    As far as stat reductions, you have to die ten times before you seeing any penalties.

    You start off with a soul at 100% integrity and each death (and resurrection by healer if you chose to skip the run back to your corpse) result in a 15% hit to your soul and this damage can be repaired for a tiny sum of gold/silver in order to avoid your soul hitting 0% integrity.

    Because once that happens you get hit with a 3-4 minute long stat debuff each additional time you die and the only way to avoid this is to repair your soul back up to 100% again.

    Shanadeus on
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    Asimov04Asimov04 Registered User regular
    edited January 2011
    Hi there. So I have decided to give this game a shot, but looking for some people to play with. All my gamer friends still have their heads stuck in the sand in World of Warcraft. Anyone there that would take in a poor lonely player?

    Asimov04 on
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    vallavvallav Registered User regular
    edited January 2011
    Hi, I'd like to give this a try and play with you all, could anyone send one of those keys my way please?

    vallav on
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    tricontricon Registered User regular
    edited January 2011
    On the graphics front, apparently those who have logged into the launcher have found that Anti-Aliasing has appeared as an option. This should hopefully quell some of the graphics based hurfing on the Rift forums (A man can dream....)

    -edit- Apparently ZAM has updated their talent builder to reflect some leaked alpha notes for beta 5? There are a bunch of changes, alot of them looking rather nice.

    Yup I like them.
    Alpha 24-11-A
    1/18/2011

    === FEATURED ===
    * Public Groups are now in! See below under PUBLIC GROUPS for details.
    * Antialiasing. You now have the option under Advanced Video Settings. This reduces the ‘jaggies’ along the outlines of objects by using an edge-smoothing technique.
    * Prince Hylas is ready for battle in Greenscale’s Blight!
    * Apothecary crafting skill has gotten a complete makeover! See below under CRAFTING for details.
    * Added a Currency panel to the character sheet.
    * /camp [charactername] is now available for switching between characters on the same shard.

    GENERAL GAMEPLAY
    * You can no longer /ignore yourself. Sorry!
    * Companion pets (non-combat pets) now display their owner’s name.
    * Fixed another pesky loot-sparkling corpse bug where there wasn’t actually loot to obtain.
    * Mail with attached items now bounces back to the sender when it expires.
    * Adjusted mail expiration: 7 days for CoD mail, 30 days for regular mail, and 90 days for returned mail.
    * Increased mailbox size limits.
    * All loot rolls go to Party chat if you are partied, and Raid chat if raided.
    * Roll results are no longer displayed as system messages.
    * /roll no longer displays the channel name to make it more visually distinct from chat messages on the same channel.
    * When in a party or raid, you will only see loot roll results if you participated in the roll.
    * Quests that remove their quest items when deleted or abandoned now also check your bank.
    * Rest experience is only gained in friendly hubs.

    PUBLIC GROUPS
    * A new ‘Join Public Group’ button will appear on-screen when fighting an event (Rift, Invasion, etc.) with someone willing to group.
    * You can toggle your availability for public groups by right-clicking your character portrait. Your setting will persist through logout.
    * Group or Raid leaders gain an option in their character’s context menu that sets whether the group/raid is Public or Private. This option is not available in Warfronts. Changing this setting sends a message to current group/raid members with the updated status.
    * You can see someone’s Public Group status in their character tooltip. Targeting and right-clicking their portrait will allow you to join a player’s group.

    RIFTS AND INVASIONS
    * Player-summoned Invasions will now correctly despawn 60 seconds after their target has been defeated.
    * Wardstone turrets now only fire on Invasions and enemy players.
    * Storm Legion Elite event: Reduced the behind-the-scenes complexity of stage 4 for this event so it should stop imploding.

    GUILDS
    * Guild charters now cost 1 platinum.
    * Group inviting someone from the Guild Roster should be more reliable about inviting the selected person.

    COMBAT
    * Spamming ability buttons will no longer result in ‘phantom queues’ if you have your ability queue set to ‘Short’.

    SOULS
    * Warriors, Rogues: All Area of Effect attacks have caps on how many targets they can hit. This value is based on specific abilities and when they are unlocked.
    * Warriors: Enraged Essence and Enraged Companion now share a stacking group and cannot be used at the same time.

    ARCHON
    * Updated icon for Earthen Barrage.

    ASSASSIN
    * Fixed a bug to make mobs unable to block/parry/dodge when they are stunned by Foul Play or Paralyzing Strike.
    * Subterfuge: Now also increases the damage of Assassinate, Paralyzing Strike, and Jagged Strike by 10/20%.

    BARD
    * Fixed a bug where Motif of Focus was being replaced by Motif of Grandeur.

    BEASTMASTER
    * Due to the below changes, characters with soul points spent in Beastmaster have received a free Soul respec.
    * Tenacious Strike and Primal Senses: These abilities have traded places in the Soul tree.
    * Pack Mentality: Now increases max Health instead of Armor, and is a 3 point ability instead of 5.
    * Agile Footwork: Now a 5 point ability instead of 3.

    BLADEDANCER
    * Blade & Soul: Adds another 20% critical hit chance while the buff is active.

    CABALIST
    * Obliterate: No longer castable if you have no Lurking Decays or a Sigil up. Now deals more damage and doubles Lurking Decay damage.
    * Tyranny: No longer castable if you have no Lurking Decays or a Sigil up. Now deals more damage.
    * Dark Passage: Teleport range reduced to 10-15 meters.
    * Nebulous Haze: No longer castable on bosses.
    * Decay: Now deals more damage.
    * Lurking Decay: Can now hit 4 enemies, but does less damage.
    * Dark Water: Now has a 1.5 second casting time.
    * Sigil of Binding: Reduced Snare duration to 5 seconds.
    * Undertow: Increased Snare duration to 8 seconds.

    CHAMPION
    * Follow Through: Now affects Bladefury and Cornered Beast as well as Mighty Blow.

    DOMINATOR
    * Updated icon for Split Personality.

    DRUID
    * Boundless Growth: Properly updates the tooltip on Eruption of Life.

    INQUISITOR
    * Circle of Oblivion: Now only hits 7 targets.
    * Armor of Treachery: Reduced armor bonus.

    JUSTICAR
    * Righteous Mandate: No longer stackable.

    NECROMANCER
    * Updated icons for Summon Skeletal Horror, Summon Skeletal Zealot, and Corpse Explosion.

    NIGHTBLADE
    * Unstable State, Heat Retention: Now increases the damage of non-physical attacks instead of just Fire and Death attacks.

    PURIFIER
    * Fiery Blessing: Now insta-cast, on a 1 minute 30 second cooldown, with a duration of 1 minute.
    * Life’s Blessing: Properly updates the tooltips on Healing Blessing, Caregiver’s Blessing, and Fiery Blessing.

    REAVER
    * Creeping Death: Now also snares targets.

    RIFTSTALKER
    * Cautious Stalker and Hardened Stalker: Abilities removed.
    * New Branch Ability – Rift Barrier: Adds an absorption shield that lasts 15 seconds after Plane Shifting. This shield absorbs 5-25% of all incoming physical damage for up to 10-50% of your max health. This shield does not stack with Rift Guard and will not be applied if Rift Guard is active.
    * New Branch Ability – Improved Rift Barrier: Allows Rift Barrier to absorb all types of damage.
    * Rift Guard: Now stacks with all other absorption shields (ex: Purifier’s Ward of the Ancestors), except Rift Barrier.

    SENTINEL
    * Serendipity: No longer consumed by abilities it does not benefit.

    SHAMAN
    * Vengeance of the Primal North: Now hits 3 targets and has a 2 minute cooldown. Also no longer causes visual effect insanity.
    * Strike of the Maelstrom: Now hits 6 targets, and timing properly matches the animation.
    * Vengeance of the Winter Storm: Not so vengeful with the visual and sound effect spam.

    WARDEN
    * Still Waters: Properly updates the tooltip on Deluge.

    DUNGEONS AND RAIDS
    * Group experience bonus continues to scale up with increased raid sizes.
    * Group or Raid leaders can now shift-right click on a person and mark them from the Mark menu.
    * Raid leaders or officers can now kick people from any group, not just their own.
    * You may now enter Greenscale’s Blight as a raid group and actually end up in the same instance.

    CHARMER’S CALDERA
    * The barrier after the third boss is a lot more solid, and the boss a lot less skippable.

    GREENSCALE’S BLIGHT [Raid]
    * Prince Hylas is ready for battle in Greenscale’s Blight! This instance is still WIP and is not yet itemized.
    * Increased the model size for Infiltrator Johlen and Duke Letareus.
    * Duke Letareus’ Furious Pursuit now applies a debuff that increases its damage.
    * Duke Letareus no longer spawns minions during his whirlwind phase.
    * Duke Letareus now has an enrage timer.
    * Infiltrator Johlen can no longer be damaged by wisps that appear during his encounter.
    * The hedge blockers at the start of the Infiltrator Johlen fight now despawn properly on an aggro reset.
    * Fixed a bug where Infiltrator Johlen could become unresponsive during the Devastating Bomb phase.
    * Infiltrator Johlen: Landmines are no longer cast during the Devastating Bomb phase.
    * Infiltrator Johlen: The explosion from Devastating Bomb does significantly more damage.
    * Infiltrator Johlen now has an enrage timer.

    ZONES

    FREEMARCH
    * Added mailboxes in Ark of the Ascended and Kelari Refuge.

    MOONSHADE HIGHLANDS
    * Voidspawn now spawn from Golems in Grey Gardens more regularly.

    SCARLET GORGE
    * Cruel to be Kind: After you free the Constructs’ minds, the loot will not follow. They despawn instead.
    * The Cleansing: Added a map location for the Endless Court Archers.
    * A Bit of Subterfuge: Reworked to not gate multiple players. Ungrouped players can now complete this quest at the same time as long as they are on the upper platform.
    * Up and At ‘Em: Added a few more miners along the path, increased amount of time that Prospectors ‘sleep’.
    * Added mailboxes to Rockridge hubs for Defiants and Guardians.
    * Better mob population tweaks to withstand players running through and mowing things down!
    * Faction merchants should no longer sell the opposing faction’s Focus.

    SHIMMERSAND
    * Invasions should no longer try to get inside the underground tower at Wyrmbane Spire.
    * Rifts in the Dunes of Akala should no longer seal or transition to the next stage when optional quest mobs are still alive.

    SILVERWOOD
    * Reduced Overwatch Keep population density.
    * Remembrance of Things Past: Reduced quest objective count.

    STONEFIELD
    * Added more mailboxes to Camp Fergos.
    * Quarrying the Quarry: Magmite should spawn in a larger radius, be larger in size, and available for more time when spawned.
    * The Weight of Commodity: Increased the size of mushrooms so they can be seen through grass/groundclutter/badgers.

    PVP/WARFRONTS
    * Warfronts now prefer to place pre-made groups against each other when parties are queued on both sides.
    * PvP Souls are now only purchasable by the Calling that can use them.
    * Turning on auto-attack will no longer flag you for PvP if you are too far away to actually hit your target.
    * When a Warfront invitation pops, you remain actively in queues for other Warfronts until the current invitation is accepted or declined. Additional pending invitations will not show until you accept or decline the current one.
    * Achievements for PvP kills in specified zones now update properly.
    * Warfront Master NPCs have acquired better representation and no longer have to share the Merchant minimap icon – they get their own!

    ITEMS
    * Secondary dyes should now work with a majority of armors.
    * Dye buy price has been increased. Updated the ‘use’ text on these items.
    * Dye sell price has been increased.
    * Made Artifact tooltips more clear about which ones you already have or still need.
    * Looting an item that offers a quest now alerts you with an on-screen message.
    * Removed potion vendors above level 25, as we no longer sell potions at these levels.
    * Added additional level 30+ randomized Essences from the planar goods merchants that use a single stat and a high planar resist.

    CRAFTING
    * Fixed an issue where Butchering quests for refining advanced materials required characters to also be Outfitters. You should only need Butchering to do these!

    APOTHECARY REVAMP
    * Several ranks of Mana Potions, Healing Potions, Healing Tonics, and Mana Tonics have been removed.
    * All other potions have been either removed, or replaced with revised versions or new potion types.
    * Flasks have been replaced by Vials.
    * New potions include: Serums, new Philters, Brews, Elixirs, Bottles, Warding Potions, Concoctions, etc.
    * All potions have had their power and level requirements adjusted. There are now fewer ranks of potions covering wider ranges of power, and more lenient use-level requirements.
    * Recipe Changes: If you were an Apothecary, your recipe list has been updated. Old recipes have been removed and when applicable, replaced with a new recipe. All new recipes are available from the Apothecary trainer. Previously gained dropped/faction/artisan recipes have, unfortunately, been lost.
    * All Apothecary daily quests have been updated to require the new crafted items. In some cases, daily quests have lowered minimum skill requirements to match new recipe spreads.
    * All notoriety vendors have been updated to sell new recipe scrolls.
    * The Artisan store now offers a wider variety of Rare and Epic potions and vials.
    * Planar Faction vendors in Meridian and Sanctum now offer new recipe scrolls for sale. These merchants offer planar Warding Potions and Resistance Vials.
    * There is a new water-based plant called Krakenweed which can be found in Scarlet Gorge, Stonefield, Freemarch, and Gloamwood. This plant is used in an item coming with an upcoming patch.
    * With the exception of certain ranks of Healing and Mana potions, all previously crafted Apothecary items will still be available in game. Go ahead and use them up, since they will be removed in a future patch.

    GRAPHICS AND AUDIO
    * Antialiasing is now an option under Advanced Video Settings. This reduces the ‘jaggies’ along the outlines of objects by using an edge-smoothing technique.
    * Added separate options to Advanced setting list for environment and character shadows. Disabling character shadows should improve performance significantly in high population situations.
    * Added an option in the Interface Camera Settings to disable camera shake.
    * Fixed a bug where weapons would sometimes disappear after a polymorph.
    * Fixed another bug where female characters who changed equipment while polymorphed could end up with male body parts later. Nothing to see here, move along…
    * Bows and Guns have new sounds for their abilities!

    COMMANDS AND MACROS
    * /camp [charactername] will now log you out and attempt to log in a character on the same shard with the indicated name.
    * Fixed default Pet Bar keybinds so they start with Attack bound to ctrl-0.

    UI/SETTINGS
    * Implemented a new character sheet layout. It’s shiny!
    * New character sheet includes a Planar Focus UI, so you no longer need to shift-right click your Focus to see what you have equipped.
    * Added a Currency panel to the character sheet.
    * Fixed a bug that caused the pet healthbar to not correctly update when summoning a new pet.
    * If a quest requires you to kill a type of creature within a specific area or zone (such as Rift repeatable quests), the mob tooltip now indicates that the creature counts if in the proper area.
    * Fixed several Soul Tree UI issues with right-clicking to remove soul points.

    Alpha 24-12-B
    1/19/2011

    === FEATURED ===
    * Artifact collections just got more rewarding! Check under GENERAL GAMEPLAY.
    * Existing Planar and Dungeon currency tokens can now be converted to the currency tab by right clicking them.

    GENERAL GAMEPLAY
    * Completing Artifact collections now awards Lucky Coins. Turn these in to Artifact Collectors in Sanctum and Meridian for new rewards!
    * Many meta-collections now have unique rewards!
    * You can no longer equip or unequip items while dead.
    * We will no longer return deleted mail sent to other players.
    * Fixed a bug causing you to have to click twice to destroy an item.
    * Questgivers should not have icons over their heads when they are dead or in combat.
    * Meridian and Sanctum now only grant rest experience to the appropriate faction.
    * Added additional filtering for pet names.
    * Guild quests now added for guild levels 11-20.

    RIFTS AND INVASIONS
    * Experience and money rewards have been removed from zone-wide event completions. Other event rewards remain.
    * If an Invasion general is despawned, rather than killed, it will not count as a ‘kill’ for rewards or quests. Same with Footholds and despawning versus defeating them.

    CURRENCY CHANGES
    * Motes of Sourcestone are now referred to in-game as Planarite. Jagged and Glowing Sourcestone will no longer drop, and existing Sourcestone in your bank or inventory can be consumed and converted into Planarite.
    * Right clicking on planar currency in your bags will convert them to Planarite and store them on your Currency tab. All future currency obtained will automatically go to the Currency tab instead of inventory items.
    * All Sourcestone-bought items have had their costs converted to appropriate Planarite costs, and all Rift events now drop Planarite in appropriate amounts.
    * Updated Sourcestone collecting Achievements to reference Planarite.
    * Plaques of Achievement have been converted from tokens into a currency. If you have existing Plaques of Achievement in your inventory, you can convert them from inventory items into currency on the tab by right-clicking them.

    SOULS
    * Fixed up the Soul selection in the Soul Tree UI so that the center and right selection buttons aren’t so hard to trigger.
    * It should no longer be possible for anyone but the person who triggered the Corrupted Soul mob to tag them for Soul quests.

    BEASTMASTER
    * Beastmaster buffs no longer disappear when zoning.

    DUNGEONS AND RAIDS
    * Expert Dungeon Bosses now drop a plaque of achievement for each member of the group in addition to other loot. Additionally, the price (in plaques) of Expert dungeon items has been increased.
    * Expert Dungeon zone quests now award two Plaques of Achievement.
    * Dungeon zone-granted quests now award their experience at the same time that other rewards are claimed, instead of awarding it when the objectives were first completed.
    * Resurrecting dead party members while inside dungeons works properly again.

    ZONES

    IRON PINE PEAKS
    * Guardians in Iron Pine have a new story arc out of Sanctuary (near Whitefall) that focuses on Marshal Frederic Kain, commander of the 12th Sanctuary Guard.

    SCARLET GORGE
    * A Failure of Leadership: Made this quest not gate multiple ungrouped players. All players that deal damage should now get credit.

    STONEFIELD
    * A Kind of Magnetism: Fixed an issue causing this quest to get into a broken state.

    ITEMS
    * When equipping Essences into a Planar Focus, and the only open slots are Greater Essence slots, a Lesser Essence will attempt to go into the empty Greater slot rather than overwriting one of the already equipped Lessers.
    * Planar Foci with 1 Greater and 5 Lesser Essence slots are no longer available.
    * Added high-end resist Essences to Planar Merchants in capital cities.

    CRAFTING
    * Updated notoriety requirements for Rift Faction recipes. You must now be at least Friendly with the faction in order to purchase your first recipe.

    GRAPHICS AND AUDIO
    * Bard lute sounds just got a lot more subtle for the people around the Bard.
    * Improved antialiasing to behave better with trees and other similar objects.
    * Fixed the streaming graphic brokenness after death with antialiasing turned on.

    COMMANDS AND MACROS
    * /camp without any added character name will no longer re-log you back in.

    UI/SETTINGS
    * Two additional stats are now displayed on the Character sheet. Valor affects damage received from other players – the more you have, the less damage you take. Toughness is a high-level tanking stat that mitigates critical damage from NPCs.
    * Pet stat displays only have Valor.
    * The Attack (sword) or Cast (glowy hand) mouse cursors now show as greyed out when not moused over a target, or the target is out of range.
    * The Resurrect window for resurrecting in range of your corpse no longer pops up a second time after clicking OK.
    * Fixed a bug causing the minimap to appear empty on texture quality settings below 3.
    * Also fixed a flicker/flash in ability icons that would happen when scrolling the ability binder.

    CLIENT
    * Client performance improvements.

    tricon on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited January 2011
    Public groups is exactly what they needed to add. Good thing.

    reVerse on
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    EchoEcho ski-bap ba-dapModerator mod
    edited January 2011
    Did I hear someone say beta code? I believe I did.

    Echo on
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    iguanacusiguanacus Desert PlanetRegistered User regular
    edited January 2011
    If somebody wouldn't mind sending one of them there beta keys my way, I'd be mighty appreciative.

    **EDIT**
    Beta code gotten, thanks

    iguanacus on
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    vallavvallav Registered User regular
    edited January 2011
    Anyone else not able to load up their site? I'd like to make an account, find out when beta starts, and play this already :(

    vallav on
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    ghost_master2000ghost_master2000 Registered User regular
    edited January 2011
    Anybody know at what level you are able to jump into warfronts (those are the instanced PvP right?)

    ghost_master2000 on
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    SimpsonsParadoxSimpsonsParadox Registered User regular
    edited January 2011
    Anybody know at what level you are able to jump into warfronts (those are the instanced PvP right?)


    I believe level 10? As for the patch notes, all of those changes look awesome. Hopefully those are roughly what will hit with beta 5 and not just a joke.

    SimpsonsParadox on
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    CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited January 2011
    Good friend of mine just now heard about it and is looking for a beta key if anyone has an extra one they could PM me? <3


    Edit - Got one, thanks guys.

    CorriganX on
    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
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    FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited January 2011
    Yeah the site seems borked. Don't worry, the beta doesn't start until Tuesday at 1pm EST

    Figgy on
    XBL : Figment3 · SteamID : Figment
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    DeadspaceDeadspace Registered User regular
    edited January 2011
    I heard about this also.. .could I perchance get in on the beta actions?
    Gottens Thanks Sabs! see ya'll on 22nd... oh are we doing a specific side or anything?

    Deadspace on
    "War Within, War Without, War Unending." catechism of the Space Wolves 13th Chapter.
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    vallavvallav Registered User regular
    edited January 2011
    Figgy wrote: »
    Yeah the site seems borked. Don't worry, the beta doesn't start until Tuesday at 1pm EST

    Ah, I see. Guess I'll be skipping classes that day then.
    Also, thanks tricon for the key.

    vallav on
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    ArthilArthil Registered User regular
    edited January 2011
    Heya guys, definitely update your post when you've gotten a key, kay?

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
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    soapofdurdensoapofdurden Registered User regular
    edited January 2011
    I'm throwing my hand up for Guardian guilds for the beta so we can all go Defiant at launch. I'd hate to burn myself out before the game launches...

    soapofdurden on
    Xbox Live: soapofdurden, Twitter!
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    SpongeCakeSpongeCake Registered User regular
    edited January 2011
    So Beta Keys are like, free? If I post in this thread? With a picture of my penis? Have I understood this right?

    (I would be very grateful for a beta code please <3)

    Edit: Oh christ, I got three, are these things unlimited or should I... give them back? Thanks you guys anyway! Hugs.

    SpongeCake on
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    EchoEcho ski-bap ba-dapModerator mod
    edited January 2011
    Echo wrote: »
    Did I hear someone say beta code? I believe I did.

    So much for subtlety.

    HAND OVER THE BETA CODES AND NOBODY GETS HURT

    edit: code get. I shall now spare your planet.

    Echo on
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    darkenedwingdarkenedwing Registered User regular
    edited January 2011
    Still needing a key, please D:

    Edit:

    Arthil is now the coolest dude on the forums, thanks :D

    darkenedwing on
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    ArthilArthil Registered User regular
    edited January 2011
    Remember to edit your post saying you've gotten a key! Or you'll end up with an inbox full of them!

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
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    MuppetmanMuppetman Registered User regular
    edited January 2011
    I'd appreciate a key if anyone has a spare one taking up errr space?




    Edit : Got one now thanks :)

    Muppetman on
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    EchoEcho ski-bap ba-dapModerator mod
    edited January 2011
    Can you download the client in advance somewhere? The page just says I need to wait for an event.

    Echo on
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    ghost_master2000ghost_master2000 Registered User regular
    edited January 2011
    I think it's 24 hours prior to the event you get an email with download info. Next event is this coming tuesday if I recall correctly.

    ghost_master2000 on
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    iguanacusiguanacus Desert PlanetRegistered User regular
    edited January 2011
    I just had to wait like an hour before the download link showed up in my Account Management page.

    iguanacus on
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    ArthilArthil Registered User regular
    edited January 2011
    Got 21 more uses for my key, so keep the requests comin'!

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
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    BlueDestinyBlueDestiny Registered User regular
    edited January 2011
    I'll take one if you don't mind.

    BlueDestiny on
This discussion has been closed.