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Posts

  • iowaiowa Registered User regular
    edited May 2010
    the corruption change looks primarily like an anti capital ship thing. Its weird that they would focus on that since people are hardly ever using carriers or bcs. id probably still just go mass infestor and some hydras or something. corruptors are like devourers now. i hated using devourers

    iowa on
  • RendRend Registered User regular
    edited May 2010
    nealcm wrote: »
    I guess I'll take "double energy cost" and "must research" in exchange for being able to infest air units.

    I guess.

    Seems like a shitty exchange though.

    i am not too happy with the exchange

    but i will accept making cruisers yamato cannon each other

    "Lieutenant, prepare the Yamato Cannon."
    "Yes sir! Targeting computers are ready, where shall we fire?"
    "The Insurmountable."
    "Sir...? I believe that vessel is on our side."
    "I find your lack of faith disturbing."

    Rend on
  • iowaiowa Registered User regular
    edited May 2010
    Rend wrote: »
    nealcm wrote: »
    I guess I'll take "double energy cost" and "must research" in exchange for being able to infest air units.

    I guess.

    Seems like a shitty exchange though.

    i am not too happy with the exchange

    but i will accept making cruisers yamato cannon each other

    "Lieutenant, prepare the Yamato Cannon."
    "Yes sir! Targeting computers are ready, where shall we fire?"
    "The Insurmountable."
    "Sir...? I believe that vessel is on our side."
    "I find your lack of faith disturbing."
    all while presumably having a phallic like appendage penetrating his head, remind

    iowa on
  • TheStigTheStig Registered User regular
    edited May 2010
    When parasiting capital ships, the infestor should swing around under it, flying though the air.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    TheStig wrote: »
    james you got it backwards. Slower attack speed is better for kiting.

    Better for kiting, I suppose. But for straight attacking? Thors especially.

    JamesKeenan on
  • TheStigTheStig Registered User regular
    edited May 2010
    TheStig wrote: »
    james you got it backwards. Slower attack speed is better for kiting.

    Better for kiting, I suppose. But for straight attacking? Thors especially.

    Well, as lilnoobs said, it was worse for straight attacking hydras because now the hydras get 1 extra attack in before they die. Also they will be effected more by armor.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • TynnanTynnan seldom correct, never unsure Registered User regular
    edited May 2010
    Yeah, it would appear that the relative importance of armor has increased against Colloxen

    Tynnan on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited May 2010
    Faster attack speeds improve the relevance of upgrades though. Apparently they still gain the same damage bonus as before, only now they attack faster.

    Talith on
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  • TheStigTheStig Registered User regular
    edited May 2010
    I'm ok with that, I never thought they were imbalanced, the kiting was super annoying though.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • StreltsyStreltsy Registered User regular
    edited May 2010
    iowa wrote: »
    the corruption change looks primarily like an anti capital ship thing. Its weird that they would focus on that since people are hardly ever using carriers or bcs. id probably still just go mass infestor and some hydras or something. corruptors are like devourers now. i hated using devourers

    I don't think it's so well thought out, they simply realised how ridiculous the original corruption spell was and threw out something to replace it - something which won't really change anything.

    Streltsy on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited May 2010
    corruption wasn't ridiculous, it was useful.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    I don't understand the thor 250mm cannons change.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • GrundlterrorGrundlterror Registered User regular
    edited May 2010
    I just won my first game... even though I picked protoss and meant to be terran =p

    Grundlterror on
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  • TheStigTheStig Registered User regular
    edited May 2010
    So am I like the only person who thinks the new corruption is better than the old one? I mean, just think of all the colossus rape.
    McSnuggles wrote: »
    I don't understand the thor 250mm cannons change.

    http://forums.battle.net/thread.html?topicId=24702391969&sid=5000

    they explain it and a few other changes here.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    Oh so they made the change because it was too good versus a unit noone used because its terrible.

    Interesting to see future ultra changes.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • TheStigTheStig Registered User regular
    edited May 2010
    McSnuggles wrote: »
    Oh so they made the change because it was too good versus a unit noone used because its terrible.

    Interesting to see future ultra changes.

    Since it wasn't released in this version I'm hoping it's a cool but hard to implement still like rage or leap attack.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • IriahIriah Registered User regular
    edited May 2010
    no void ray nerf? interesting

    Iriah on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited May 2010
    Can a zerg research NP and have an infestor out with enough energy to stop a void ray in time?

    My thors are happy about NP, sure. Aren't ultralisks higher tier than infestors though? What if the zerg brings his own infestor? Would he have to parasite his own ultralisk to regain control? Can you defensively parasite your unit ahead of time to prevent mind control? If you parasite another infestor, can you then parasite another unit?

    Talith on
    7244qyoka3pp.gif
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited May 2010
    Seems like my big problem now is not spending my money. Last game at the end I had over 11k minerals (granted I had been hunting down the remnants of the Zerg base for about 3-4 minutes with my Thors) but what the heck am I supposed to be spending that on? My unit cap was nearly maxed out and I'd done several researches (I know I need to remember to keep teching, I'm working on that) so what am I supposed to do?

    Terrendos on
  • BlackDoveBlackDove Registered User regular
    edited May 2010
    Now if only the Phoenix could move while holding bitches...

    *pick up*

    *fly to a gorge*

    *drop*

    *repeat*

    BlackDove on
  • RendRend Registered User regular
    edited May 2010
    Terrendos wrote: »
    Seems like my big problem now is not spending my money. Last game at the end I had over 11k minerals (granted I had been hunting down the remnants of the Zerg base for about 3-4 minutes with my Thors) but what the heck am I supposed to be spending that on? My unit cap was nearly maxed out and I'd done several researches (I know I need to remember to keep teching, I'm working on that) so what am I supposed to do?

    If you're nearing food cap then you need to lose some units.

    If you're sitting at 200 food and nothing's happening, find a way to toss some units at the enemy and do as much damage as you can. Then, since you have all this cash and unused production, remake it instantly. Just make sure you don't send so much that you can't defend against a counter attack, but essentially what you should be able to do is keep your 200 food count while throwing damage at your enemy in the form of drops, harassment, etc.

    Rend on
  • ArkanArkan Registered User regular
    edited May 2010
    build more unit producing buildings so that you can convert your money into guns faster

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • CycloneRangerCycloneRanger Registered User regular
    edited May 2010
    I think most of these changes are good. The infestor got nerfed a lot harder than I expected, and the Thor alterations really puzzle me, though. I did not expect the change to colossi either.

    Props to them for buffing the poor siege tank. +10 hit points is nice, but the change to splash damage will really help. Not only will they cause more damage to the enemy; they'll cause less damage to friendly troops on the front lines.

    CycloneRanger on
  • mastmanmastman Registered User regular
    edited May 2010
    I just want to see the thor, ultra, colossus reduced in size, they look ridiculous.

    mastman on
    ByalIX8.png
    B.net: Kusanku
  • StreltsyStreltsy Registered User regular
    edited May 2010
    Thor is the right size for it's cost, it's like a grounded battlecruiser.
    Colossus is also the right size, but it obstructs the view of armies too much sometimes since it can walk over units.
    Ultra is too big, I agree. They should scale it down and make it faster, but they really want a unit players react to with an "oh shit" to for the Zerg.

    Streltsy on
    410239-1.png
  • SirsonSirson Registered User regular
    edited May 2010
    TheStig wrote: »
    When parasiting capital ships, the infestor should swing around under it, flying though the air.

    I second this idea... weee

    Sirson on
  • xtaxta Registered User regular
    edited May 2010
    http://forums.battle.net/thread.html?topicId=24702391969&sid=5000
    We have also buffed the ability to allow it to target air units so you can use it as a defense against Void Rays.
    It's harder to get NP but they're meant as a counter to Void Rays? At least you can NP motherships and stuff like that
    We are buffing the Ultralisk, but we don’t think this buff is sufficient. Expect more changes to the Ultralisk in the next patch.
    as expected

    xta on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited May 2010
    hahahaha infestors as void ray counters


    AHAHAHAHA


    blizzard

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • TheStigTheStig Registered User regular
    edited May 2010
    hahahaha infestors as void ray counters


    AHAHAHAHA


    blizzard

    Seriously. You were more likely to counter void rays with infestors pre-patch than you are now.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • SirsonSirson Registered User regular
    edited May 2010
    I think this change is really a huge buff to infestors. Just being able to have the option to target air units is huge.

    Sirson on
  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    So why does toss whine about terran? I just fought a toss who actually used his abilities and there was basically nothing I could do. Huge forcefield walls forcing me into melee with mass lots, feedback on ghosts, etc.


    *Whines about T*

    *Is P*

    *Doesn't use forcefields or high temps*

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • TheStigTheStig Registered User regular
    edited May 2010
    McSnuggles wrote: »
    So why does toss whine about terran? I just fought a toss who actually used his abilities and there was basically nothing I could do. Huge forcefield walls forcing me into melee with mass lots, feedback on ghosts, etc.


    *Whines about T*

    *Is P*

    *Doesn't use forcefields or high temps*

    Well, that guy you played you called you stupid for suggesting colossi and sentries had the worst micro ever.
    So I assume it's just the protoss who think they're good because they have a bunch of wins with attack-move that are complaining when their attack-move ball gets countered.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    i'd rather have EMP than feedback


    and I play terran

    Feels Good Man on
  • ShensShens Portland, ORRegistered User regular
    edited May 2010
    i'd rather have EMP than feedback


    and I play terran

    I think the better comparison is Snipe to Feedback.

    Shens on
  • ElitistbElitistb Registered User regular
    edited May 2010
    Rend wrote: »
    Whoever let that Pheonix buff go through is o_O

    Most of the other changes seem pretty good. Weird Thor changes, they're going to be pretty terrible for anti-air against carriers and battlecruisers now.

    yeah but they pretty much always have been. You need way too many thors to AA massive stuff, there are a million other options you should be considering before them if that's what you're fighting.
    Yeah, like vikings, and vikings, and, uh, vikings?

    What are those million options again? It seems like Terran is pretty damn light on AA.

    Elitistb on
    steam_sig.png
  • SavantSavant Simply Barbaric Registered User regular
    edited May 2010
    Elitistb wrote: »
    Rend wrote: »
    Whoever let that Pheonix buff go through is o_O

    Most of the other changes seem pretty good. Weird Thor changes, they're going to be pretty terrible for anti-air against carriers and battlecruisers now.

    yeah but they pretty much always have been. You need way too many thors to AA massive stuff, there are a million other options you should be considering before them if that's what you're fighting.
    Yeah, like vikings, and vikings, and, uh, vikings?

    What are those million options again? It seems like Terran is pretty damn light on AA.

    What?

    Terran have quite a few good choices for AA: lots of marines, thors, vikings, and missile turrets. Not all of them are good against everything, but there's quite a bit to choose from there. And those aren't even everything terran has that can hit air.

    Terran's AA situation is a whole lot better than that of Protoss and Zerg.

    Savant on
  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    I mean more forcefield+storm then feedback. Yeah, feedback hurts, but not nearly as much as zealots, forcefields, and storms.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • SirsonSirson Registered User regular
    edited May 2010
    There's no problem 6 Thors chilling out in your opponent's base won't solve

    Sirson on
  • kimekime Queen of Blades Registered User regular
    edited May 2010
    If anyone wants to play, I'll be online for a bit again.

    kime on
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
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  • SavantSavant Simply Barbaric Registered User regular
    edited May 2010
    I think the protoss changes in this patch are pretty good on the whole. Making it massing sentries have a little higher cost in terms of damage is good, buffing archon AOE is a start, and making it harder for colossi to kite and one shot stuff seems fair. They are pretty gross in PvP match ups.

    Lol at the phoenix change though, that certainly was not what I was expecting for blizzard to do with phoenixes. Even more crazy stuff you can do with microing them. And the lack of void ray changes is surprising as well.

    Savant on
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