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[Starcraft 2 Beta] Retail release on July 27th! T-minus 90 days!

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Posts

  • CycloneRangerCycloneRanger Registered User regular
    edited May 2010
    Savant wrote: »
    Elitistb wrote: »
    Rend wrote: »
    Whoever let that Pheonix buff go through is o_O

    Most of the other changes seem pretty good. Weird Thor changes, they're going to be pretty terrible for anti-air against carriers and battlecruisers now.

    yeah but they pretty much always have been. You need way too many thors to AA massive stuff, there are a million other options you should be considering before them if that's what you're fighting.
    Yeah, like vikings, and vikings, and, uh, vikings?

    What are those million options again? It seems like Terran is pretty damn light on AA.

    What?

    Terran have quite a few good choices for AA: lots of marines, thors, vikings, and missile turrets. Not all of them are good against everything, but there's quite a bit to choose from there. And those aren't even everything terran has that can hit air.

    Terran's AA situation is a whole lot better than that of Protoss and Zerg.
    Terran is very heavy on the light AA (har har), but their options for defeating capital ships (except carriers) are much more limited. You are pretty much forced into going vikings.

    I seriously love vikings, though, so don't take this as a complaint.

    CycloneRanger on
  • ElitistbElitistb Registered User regular
    edited May 2010
    Yeah, marines can do the weak AA role pretty well, but anything other than that, you are looking at vikings. Marines, Ghosts, Thors, Vikings, BCs, and Raven Turrets are what you have for AA. Against capital ships only Vikings do anything decent.

    And, yeah, you can use Turrets (the built kind) as AA. Only you can't move them, so they're sorta useless for attacking.

    Elitistb on
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  • CycloneRangerCycloneRanger Registered User regular
    edited May 2010
    Elitistb wrote: »
    Yeah, marines can do the weak AA role pretty well, but anything other than that, you are looking at vikings. Marines, Ghosts, Thors, Vikings, BCs, and Raven Turrets are what you have for AA. Against capital ships only Vikings do anything decent.

    And, yeah, you can use Turrets (the built kind) as AA. Only you can't move them, so they're sorta useless for attacking.
    With the new patch, seeker missiles might be acceptable AA against capitals. I'll have to experiment with this.

    CycloneRanger on
  • LemmingLemming Registered User regular
    edited May 2010
    I can play a few games before I have to go study, does anybody wanna play?

    Lemming on
  • iowaiowa Registered User regular
    edited May 2010
    i don't think 250 mm is good enough to warrant an upgrade AND increased energy cost. seriously? I often found myself not having enough energy to use it by the time i needed to anyway. It was rarely even a practical ability to use, i'd use it against thors and immortals and buildings for lols. a thor literally can't kill an immortal otherwise. and they'd get targetted down so fast while doing their retarded prep animation.

    iowa on
  • SavantSavant Simply Barbaric Registered User regular
    edited May 2010
    iowa wrote: »
    i don't think 250 mm is good enough to warrant an upgrade AND increased energy cost. seriously? I often found myself not having enough energy to use it by the time i needed to anyway. It was rarely even a practical ability to use, i'd use it against thors and immortals and buildings for lols. a thor literally can't kill an immortal otherwise. and they'd get targetted down so fast while doing their retarded prep animation.

    Now that you say that, that reminds me of some other implications on the changes to attack speeds with the thor and colossus: their standard attack is now better against immortals. Previously while the hardened shields were up Immortals blocked half the dps from a colossus hitting them. Now they only block a third of the dps with hardened shields.

    Against a thor, with hardened shields up immortals blocked 7/9ths of the thor's standard ground attack. Now they only block 2/3rds of the dps with hardened shields.

    Savant on
  • ElementalorElementalor Registered User regular
    edited May 2010
    TheStig wrote: »
    McSnuggles wrote: »
    So why does toss whine about terran? I just fought a toss who actually used his abilities and there was basically nothing I could do. Huge forcefield walls forcing me into melee with mass lots, feedback on ghosts, etc.


    *Whines about T*

    *Is P*

    *Doesn't use forcefields or high temps*

    Well, that guy you played you called you stupid for suggesting colossi and sentries had the worst micro ever.
    So I assume it's just the protoss who think they're good because they have a bunch of wins with attack-move that are complaining when their attack-move ball gets countered.

    you leave my blobs alone! Tab'ing is hard...

    Elementalor on
    Marvel Future Fight: dElementalor
    FFBE: 898,311,440
    Youtube: http://www.youtube.com/dElementalor
  • CycloneRangerCycloneRanger Registered User regular
    edited May 2010
    Savant wrote: »
    iowa wrote: »
    i don't think 250 mm is good enough to warrant an upgrade AND increased energy cost. seriously? I often found myself not having enough energy to use it by the time i needed to anyway. It was rarely even a practical ability to use, i'd use it against thors and immortals and buildings for lols. a thor literally can't kill an immortal otherwise. and they'd get targetted down so fast while doing their retarded prep animation.

    Now that you say that, that reminds me of some other implications on the changes to attack speeds with the thor and colossus: their standard attack is now better against immortals. Previously while the hardened shields were up Immortals blocked half the dps from a colossus hitting them. Now they only block a third of the dps with hardened shields.

    Against a thor, with hardened shields up immortals blocked 7/9ths of the thor's standard ground attack. Now they only block 2/3rds of the dps with hardened shields.
    I believe a Thor will kill an Immortal now in a 1v1 even without its cannons. [Edit: Cannons which, by the way, no one will ever research. Ever.]

    CycloneRanger on
  • SavantSavant Simply Barbaric Registered User regular
    edited May 2010
    Reading the teamliquid thread discussing the phoenix attack while moving thread is equal parts amusing and headache inducing.

    "Wait, this introduces micro with moving shots different than how it worked in SC1?! LET'S BITCH!"

    While the actual big name players are much more open to it.

    Savant on
  • LemmingLemming Registered User regular
    edited May 2010
    It's hilarious because they can fly in one direction while shooting and facing another. Like, it was already kind of ridiculous how all the flyers in SC could hover, but flying backwards too is just funny.

    Lemming on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited May 2010
    Savant wrote: »
    iowa wrote: »
    i don't think 250 mm is good enough to warrant an upgrade AND increased energy cost. seriously? I often found myself not having enough energy to use it by the time i needed to anyway. It was rarely even a practical ability to use, i'd use it against thors and immortals and buildings for lols. a thor literally can't kill an immortal otherwise. and they'd get targetted down so fast while doing their retarded prep animation.

    Now that you say that, that reminds me of some other implications on the changes to attack speeds with the thor and colossus: their standard attack is now better against immortals. Previously while the hardened shields were up Immortals blocked half the dps from a colossus hitting them. Now they only block a third of the dps with hardened shields.

    Against a thor, with hardened shields up immortals blocked 7/9ths of the thor's standard ground attack. Now they only block 2/3rds of the dps with hardened shields.
    I believe a Thor will kill an Immortal now in a 1v1 even without its cannons. [Edit: Cannons which, by the way, no one will ever research. Ever.]

    Decided to go test this. Looks like it's accurate; although it's damn close. Thor ends up less than one shot from death. An upgrade or two would probably shift this battle one way or the other.

    Corp.Shephard on
  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    Hey Rev sorry I was afk.

    Also I did an FFA today and pheonixs are fun.

    Also getting 20 voids and just slaughtering everything is awesome.

    Oh, back to the pheonixs-I slaughtered some MMM blob by just lifting all the marines really quickly. It was pretty funny.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited May 2010
    So what you're saying is I need to spam Immortals with full upgrades?

    Terrendos on
  • TrusTrus Registered User regular
    edited May 2010
    McSnuggles and I are starting another party doing 1v1 hot seats if anyone wants to join. You know the drill: msg Trus.Trus if you want in.

    Trus on
    qFN53.png
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited May 2010
    The build order menu in the post game screen is...broken.

    Dusda on
    and this sig. and this twitch stream.
  • Bruce ForsythBruce Forsyth Registered User regular
    edited May 2010
    How come the patch says they changed Terran weapon upgrades to W, but mine are still E?

    Bruce Forsyth on
  • GrundlterrorGrundlterror Registered User regular
    edited May 2010
    Does the music in this game remind anyone else of the blue man group?

    Grundlterror on
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  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    No.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • CycloneRangerCycloneRanger Registered User regular
    edited May 2010
    Does the music in this game remind anyone else of the blue man group?
    The Terran music reminds me of an elevator.

    CycloneRanger on
  • SavantSavant Simply Barbaric Registered User regular
    edited May 2010
    Oh snap, they really sold short the changes to the archon buff in the notes by only mentioning the outer radius. You can see the new stats in the editor.

    Now they do full damage in a radius 0.25 circle, half damage in a 0.5 radius circle, and one fourth damage in a radius 1 circle.

    The full damage circle change is very large percentage wise, and could have very large gameplay ramifications. Previously, their full damage was only in a radius 0.093 circle, half damage in a 0.4 radius circle, and one fourth damage in a radius 0.8 radius circle.

    For comparison, the thor AA is full damage in a radius 0.5 circle.

    It looks like toss finally has good counters to mass mutas in this patch.

    Savant on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited May 2010
    see zerg

    see zerg make roach warren

    see zerg get 5 immortals A moved into his base while i blink stalkers from the back into his mineral line

    man, i don't want to become this

    i don't want to become the protoss enemy

    nealcm on
    19ZUtIw.png
  • McSnugglesMcSnuggles Registered User regular
    edited May 2010
    Wtb more for Snug/Trus PA KREW.

    McSnuggles on
    360 Gamertag: Mcsnuggles
    371610-1.png
  • npc.EXEnpc.EXE Registered User regular
    edited May 2010
    So, when I think Infestors I think Stig. So Stig, a question if you please. Ever used them on High Templars? Does it give you access to their psi-storm?

    npc.EXE on
  • Corp.ShephardCorp.Shephard Registered User regular
    edited May 2010
    npc.EXE wrote: »
    So, when I think Infestors I think Stig. So Stig, a question if you please. Ever used them on High Templars? Does it give you access to their psi-storm?

    It does indeed.

    Just gotta get em' before they feedback you! It's sudden death.

    Corp.Shephard on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited May 2010
    npc.EXE wrote: »
    So, when I think Infestors I think Stig. So Stig, a question if you please. Ever used them on High Templars? Does it give you access to their psi-storm?

    i remember him making a post about fungal growthing high templars once then parasiting them and psionic storming them while they were rooted

    nealcm on
    19ZUtIw.png
  • ShensShens Portland, ORRegistered User regular
    edited May 2010
    npc.EXE wrote: »
    So, when I think Infestors I think Stig. So Stig, a question if you please. Ever used them on High Templars? Does it give you access to their psi-storm?

    Yep it does and I have done it. It didn't save me from the ground army of death though.

    Shens on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited May 2010
    Warp prisms are my new favorite thing.

    Dusda on
    and this sig. and this twitch stream.
  • Bruce ForsythBruce Forsyth Registered User regular
    edited May 2010
    It seems my game is freezing on exit today/since the latest patch.

    Bruce Forsyth on
  • VanhiteVanhite Registered User regular
    edited May 2010
    So I keep running into an extremely frustrating 2v2 start which Ive dubbed photon rush.

    It involves one protoss and one terran player, The protoss will rush one of his initial probe into your base. While thats happening the second player will send the majority of his earned resources to the protoss player.

    The protoss player will quickly build a pylon and cybernetics core while his probe is in transit. Once these are built he will send a second probe and blitz his initial probe into your base and build two pylons close to your command center. He will cancel the less hp having pylon once both are close to completion. After he will build two photon cannons and a second pylon and will have enough minerals to build a third by the time the initial two are half way done.

    I 7 barracks and 8 supply depot for reference.

    By the time my first marine is out and the second is a third completed his initial two pylons are half done.

    My only option at this point is to life my command center and relocate because 2 marines are not enough to take down the targets. Ive had my teammate send his units to rush the oppositions base and destroy them since they wont have much to defend with. However the three to four zealots that he has out wont do nearly as much damage as the three photon cannons. And can easily be dealt with.

    Any advice would be much appreciated.

    Vanhite on
  • 815165815165 Registered User regular
    edited May 2010
    Anyone else had a problem when patching where once you've downloaded the patch it just starts all over again?

    815165 on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited May 2010
    Exin wrote: »
    It seems my game is freezing on exit today/since the latest patch.

    I also froze when I quit the game earlier.

    Fireflash on
    PSN: PatParadize
    Battle.net: Fireflash#1425
    Steam Friend code: 45386507
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited May 2010
    Welp, finished my 5 placement games and I'm Bronze apparently. I'm hoping that's not too terrible.

    Immortals are officially my favorite now. They've been the heroes of just about every encounter I've used them in. This time they took out the 3 Thors that would have been the death of my group, while drawing enough fire to let me build up my Warp Rays or whatever they're called to blow their Command Center to smithereens. Oh, and another one also helped hold off an early Terran assault, though he did lose his life in the process.

    Man Immortals are awesome.

    Terrendos on
  • ronyaronya Arrrrrf. the ivory tower's basementRegistered User regular
    edited May 2010
    Is there a way to automatically queue unit production a la Dawn of War or Age of Mythology?

    Not that top players would need such a feature, but it sure as hell would be helpful at a newbie level.

    ronya on
    aRkpc.gif
  • ArkanArkan Registered User regular
    edited May 2010
    Vanhite wrote: »
    So I keep running into an extremely frustrating 2v2 start which Ive dubbed photon rush.

    It involves one protoss and one terran player, The protoss will rush one of his initial probe into your base. While thats happening the second player will send the majority of his earned resources to the protoss player.

    The protoss player will quickly build a pylon and cybernetics core while his probe is in transit. Once these are built he will send a second probe and blitz his initial probe into your base and build two pylons close to your command center. He will cancel the less hp having pylon once both are close to completion. After he will build two photon cannons and a second pylon and will have enough minerals to build a third by the time the initial two are half way done.

    I 7 barracks and 8 supply depot for reference.

    By the time my first marine is out and the second is a third completed his initial two pylons are half done.

    My only option at this point is to life my command center and relocate because 2 marines are not enough to take down the targets. Ive had my teammate send his units to rush the oppositions base and destroy them since they wont have much to defend with. However the three to four zealots that he has out wont do nearly as much damage as the three photon cannons. And can easily be dealt with.

    Any advice would be much appreciated.

    Kill the probe.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • VanhiteVanhite Registered User regular
    edited May 2010
    The first probe is in my base before my first marine is up, while micro dodging my SCV's he can stay alive, when my first marine is up he builds the two pylons, I kill the probe and both pylons are over 1/3 built.

    The second probe jumps in once the pylon is almost built and begins construction of the 3 buildings. Even if I kill the second probe I cannot kill 2-3 photon cannons.

    Edit*Also this is all completed before I can build a barracks and 2 supply depots to completely close off my entrance (no to mention the larger ramp maps).

    Vanhite on
  • LurkLurk Registered User regular
    edited May 2010
    Collector's Edition preorders are sold out everywhere...stupid Canada.

    I want my extra pre-order key : (

    Lurk on
    415429-1.png?1281464977
  • SeguerSeguer of the Void Sydney, AustraliaRegistered User regular
    edited May 2010
    Arkan wrote: »
    Vanhite wrote: »
    So I keep running into an extremely frustrating 2v2 start which Ive dubbed photon rush.

    It involves one protoss and one terran player, The protoss will rush one of his initial probe into your base. While thats happening the second player will send the majority of his earned resources to the protoss player.

    The protoss player will quickly build a pylon and cybernetics core while his probe is in transit. Once these are built he will send a second probe and blitz his initial probe into your base and build two pylons close to your command center. He will cancel the less hp having pylon once both are close to completion. After he will build two photon cannons and a second pylon and will have enough minerals to build a third by the time the initial two are half way done.

    I 7 barracks and 8 supply depot for reference.

    By the time my first marine is out and the second is a third completed his initial two pylons are half done.

    My only option at this point is to life my command center and relocate because 2 marines are not enough to take down the targets. Ive had my teammate send his units to rush the oppositions base and destroy them since they wont have much to defend with. However the three to four zealots that he has out wont do nearly as much damage as the three photon cannons. And can easily be dealt with.

    Any advice would be much appreciated.

    Kill the probe.

    Someone needs to make a comic (*cough*) about this.
    20070921.jpg

    Seguer on
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2010
    I've been out of the game for a while,
    Phoenix

    * Can now attack while moving.

    Shit just got real.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • ArkanArkan Registered User regular
    edited May 2010
    Vanhite wrote: »
    The first probe is in my base before my first marine is up, while micro dodging my SCV's he can stay alive, when my first marine is up he builds the two pylons, I kill the probe and both pylons are over 1/3 built.

    The second probe jumps in once the pylon is almost built and begins construction of the 3 buildings. Even if I kill the second probe I cannot kill 2-3 photon cannons.

    Edit*Also this is all completed before I can build a barracks and 2 supply depots to completely close off my entrance (no to mention the larger ramp maps).

    On smaller ramps, build one supply depo/one supply depo + rax and physically use your units to block the remaining hole. Use hold position.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • TrusTrus Registered User regular
    edited May 2010
    Oh, I should mention that I am not running a tournament this week but if someone else wants to (at least one person has shown interest) they have my blessing, I might even play in it :P

    Trus on
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