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I am the architect

Tails CorraTails Corra Registered User regular
edited May 2010 in Games and Technology
Something I've noticed about my gaming habits, particularlly in my earlier years, is that I've always had a fondness for games with editors.

Usually single screen games like Dudes with Additude for NES or Jetpack on PC, where I could make a single screen level follow an imaginary narritive of events or just to see how much I can cram into the space given. Later with RPG Maker I'd often just concentrate on making entire worlds for the sake of exploring. Further still when I got around to messing around with Doom editors and simply create environments like castles and forts to explore.

How about dedicating a thread to games with robust or impressive editors, from racing games like Stunts on PC to game-creation-ary like Kodu on XBLA?

Also I wouldn't mind looking for some that would let me create structures and such to build and explore, if anyone has recommendations.

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Brawl: 3265 4738 2973
Tails Corra on

Posts

  • JucJuc EdmontonRegistered User regular
    edited May 2010
    Something I've noticed about my gaming habits, particularlly in my earlier years, is that I've always had a fondness for games with editors.

    Usually single screen games like Dudes with Additude for NES or Jetpack on PC, where I could make a single screen level follow an imaginary narritive of events or just to see how much I can cram into the space given. Later with RPG Maker I'd often just concentrate on making entire worlds for the sake of exploring. Further still when I got around to messing around with Doom editors and simply create environments like castles and forts to explore.

    How about dedicating a thread to games with robust or impressive editors, from racing games like Stunts on PC to game-creation-ary like Kodu on XBLA?

    Also I wouldn't mind looking for some that would let me create structures and such to build and explore, if anyone has recommendations.

    The first one that comes to mind is Unreal Tournament 3.
    I believe you can get the unreal engine free to mess around in if you so desire.

    Umm little big planet's a good one for making levels too, a bit easier to use, and it's a platformer by default rather than an fps by default, although you can't edit into being something else like you can with Unreal.

    If you just want to mess around with rpg stuff an old standby is never winter nights.


    aside from that I haven't really run into games with editors in my normal foraging, except for maybe games which are basically 100% editor, like Dwarf Fortress.

    Juc on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited May 2010
    Crysis supposedly has an awesome editor that can get some fun stuff up and running quickly.

    I really need to check that out.

    Drake on
  • DaebunzDaebunz Registered User regular
    edited May 2010
    Banjo-Kazooie: Nuts & Bolts might not have been traditional B&K, but I still enjoyed the hell out of making crazy vehicles, lego brick style.

    And by that I mean giant flying dongmobiles.

    Daebunz on
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  • BullioBullio Registered User regular
    edited May 2010
    Oh god, someone else actually owned Dudes with Attitude? I'm so, so sorry. It was given to me as a replacement by my cousins after they supposedly lost my copy of Excitebike that I lent them, which had an excellent level editor itself. Does the WiiWare Excitebike have an editor?

    Though not packaged with the game, DA:O has a toolset you can get from the BioWare site. Apparently you can make your own cutscenes with it and do lots of fancy things with it.

    Bullio on
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  • eeSanGeeSanG I slice like a goddamn hammer. Registered User regular
    edited May 2010
    Starcraft 2's Map Editor is mind blowing.

    http://www.youtube.com/watch?v=UIIn0blcd6s&

    From here.

    It's already available in the Beta, which can be obtained through pre-ordering in several nations.

    eeSanG on
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  • Big ClassyBig Classy Registered User regular
    edited May 2010
    Far Cry games had pretty snazzy editors. The first was really, really good for it's time. The second didn't have enough of an online base to pump out insanely good maps but there was enough average to good stuff in there. One guy in particular created a full pirate ship out of individual pieces of planks and barrels.

    oXbox title Pariah was poorly received but it came with a fantastic editor.

    edit: Fuck. How could I forget? Tenchu on the Psone. Might've been the second one but the editor in that game was amaaaaazing. To date, best editor I've used and really simple to use. Would've loved to see something similar on current-gen consoles with the online world as it is now.

    Big Classy on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited May 2010
    WarCraft 3 had a pretty robust editor. Certainly more intuitive then the Age of Empire or Command & Conquer editors ever were. The community and games that sprung from it are pretty self-evident with things like Defense of the Ancients.

    Personally, I began work on a remaking of the old orc stuff. Not exactly original, at first. I begun to tinker until I derived an entire narrative and backdrop for an intended campaign and reworked the faction until it wasn't new or old, taking ques from all the lore that came out since WC2. Being able to make an entire faction, with all the necessary ques to make it actually selectable as a race in the loading screen and having the tools to structure a campaign with all the trimmings was great. Been working on it since a couple years after WC3's release and still worked on it, until a recent patch rendered it unplayable.

    Klash on
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  • Tails CorraTails Corra Registered User regular
    edited May 2010
    Bullio wrote: »
    Oh god, someone else actually owned Dudes with Attitude? I'm so, so sorry. It was given to me as a replacement by my cousins after they supposedly lost my copy of Excitebike that I lent them, which had an excellent level editor itself. Does the WiiWare Excitebike have an editor?

    Though not packaged with the game, DA:O has a toolset you can get from the BioWare site. Apparently you can make your own cutscenes with it and do lots of fancy things with it.

    Well truthfully I played it from the Maxi 15-in-1 cartridge I rented from a local video store when I was younger. I dunno, I guess I have a fondness for what one could call B-Games. I did eventually get a copy of the cart for myself a little over a year ago though.

    Tails Corra on
    Wii FC: 4136 3615 8283 3576
    Brawl: 3265 4738 2973
  • subediisubedii Registered User regular
    edited May 2010
    Drake wrote: »
    Crysis supposedly has an awesome editor that can get some fun stuff up and running quickly.

    I really need to check that out.

    It does, and certainly way way more intuitive than UE3. Heck, look up "Crysis Physics" alone on youtube sometime and you'll find loads of videos showing people messing around with massive physics in the editor. The mass physics videos are usually done with a sort of time-lapse feature though to keep them smooth, but in general there are even things like custom physics levsl that you can play around in.

    http://www.youtube.com/watch?v=6gNsCpweVQY

    That's just phsyics stuff. Aside from mapping you can also do stuff like using it as a tool to model cityscapes:

    http://digitalurban.blogspot.com/2009/10/cityengine-20092-released.html

    http://digitalurban.blogspot.com/2009/04/return-to-crysis-sketchup-and-3d-max.html


    If you want custom levels in particular, then Crymod.com has hundreds, and loads of guides on how to make them There's probably a few video tutorials on youtube as well, like I said it's pretty intuitive. The engine also naturally lends itself to natural and exploratory settings:

    http://www.youtube.com/watch?v=kTuAw_i7ngI&hd=1

    http://www.youtube.com/watch?v=hAh5tlA0LHQ

    http://www.youtube.com/watch?v=UNMy9Bu5xXo

    Naturally it still takes a while to create really in-depth stuff like that. The first three videos though I'd say you could do using just the editor and in-game assets, probably no additional assets needed. If you wanted to say, create a custom island and throw some soldiers on it and have them fight it out with some aliens, it's pretty simple. There's also a flowgraph system for scripting, similar to UE3's "Kismet" system.

    subedii on
  • LionEyezLionEyez Registered User regular
    edited May 2010
    Yeah I love using an editor as well. Unfortunately I'm usually not skilled enough to use an editor. Since Duke Nukem 3D I haven't been able to make my own FPS levels. Just too hard to for me these days.

    Well, except Far Cry 2, that was actually made quite easy. The downside was that the actual MP gameplay was 'meh' so there was no real incentive to make good looking maps. Though I did build a nice sub pen-like map which took me several days and had started on a massive death star level. Never finished it..

    Trackmania is an okay racing game + great track editor in which you can truly build some crazy stuff.

    LionEyez on
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited May 2010
    in my dream
    i am the architect.
    its me


    I'll second Trackmania. It's basically a modern version of Stunts, including the editor. The community is huge, too; you can play for hours on a custom maps server which rotates tracks every 6 minutes or so, and never see the same map twice.

    Mr Fuzzbutt on
    broken image link
  • subediisubedii Registered User regular
    edited May 2010
  • IcemopperIcemopper Registered User regular
    edited May 2010
    I'd just like to point out with Trackmania that the editor is nice, but the community is hit and miss. Some track creations can be great, really fun to play and fluid. Some can be utter crap, making no sense. And of course, many are exceedingly difficult, though still fun.

    Icemopper on
  • Panda4YouPanda4You Registered User regular
    edited May 2010
    When I walk around the city I see locations I'd like to make in L4D, all the time. To bad Hammer is so fucking unintuitive, as compared to the old days of HL1. Half-decent interface to browse all the props plz, since they seem to make 60-70% of levels nowadays.

    Panda4You on
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited May 2010
    Wouldn't Minecraft be right up your alley?

    http://www.youtube.com/watch?v=sirZhesdvT8

    http://www.youtube.com/watch?v=69L8wypCms0

    (Or if you want to pay a fee... that Love game?)

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited May 2010
    Some of my personal favourites->

    Far Cry 2 Editor

    CryEngine

    Unreal Ed (there is a metric shit tonne of knowledge on this site, check the "Unreal" tab.

    Waka Laka on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited May 2010
    Big Isy wrote: »

    edit: Fuck. How could I forget? Tenchu on the Psone. Might've been the second one but the editor in that game was amaaaaazing. To date, best editor I've used and really simple to use. Would've loved to see something similar on current-gen consoles with the online world as it is now.

    God yes.

    me and my friend had so much fun with this back in the day. We'd agree to spend a weekend making a level for eachother and come together at one of our houses (good old memory cards) then watch the other guy play through it.

    One time, I sat there and made an intricate gauntlet of a level, where the game would be over if you were spotted, and there pitfalls and traps all over the place. It was rock solid, and an epic journy to get through to the end. Afterwards, it was my turn. My friend claimed that the level he had made was EVEN harder than the masterpiece I had created. Again, he'd made a level where if you're spotted once, it was game over. Which made for some very tense gaming.

    So I loaded it up. And I was dropped into a big wide open room with like 10 guys staring straight at me from the beginning.

    We laughed for hours.

    Bacon-BuTTy on
    Automasig.jpg
  • Big ClassyBig Classy Registered User regular
    edited May 2010
    I had the guy drop down onto a tall column with guards facing away from the player stood on Each of the four sides of the base. It was technically allowed within our pre-arranged rules; one of which was no guards facing you straight off the bat causing an instant gameover. It was pretty genius but it didn't half piss my friend off.

    Oh and the water bots you could edit in... The very first proper level I created was full of guards stood facing away from water allowing for some crazy 'leap out of water stealth kills'.

    Big Classy on
  • sinkysinky __BANNED USERS regular
    edited May 2010
    Even I also had kinda attraction towards games having editors. Top 3 editors for me were Crysis, Far Cry and Warcraft . Latest far cry editor isn't so good but I liked the way you can handle the game.

    sinky on
  • Pablo the PenguinPablo the Penguin Registered User regular
    edited May 2010
    the-architect.jpg
    The thread title is a direct reference to this guy right?

    Also, the mmo "Love" sounds right up your alley.
    http://youtube.ca/watch?v=Y-A8xvFKaRA

    Pablo the Penguin on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited May 2010
    Klash wrote: »
    WarCraft 3 had a pretty robust editor. Certainly more intuitive then the Age of Empire or Command & Conquer editors ever were. The community and games that sprung from it are pretty self-evident with things like Defense of the Ancients.

    Personally, I began work on a remaking of the old orc stuff. Not exactly original, at first. I begun to tinker until I derived an entire narrative and backdrop for an intended campaign and reworked the faction until it wasn't new or old, taking ques from all the lore that came out since WC2. Being able to make an entire faction, with all the necessary ques to make it actually selectable as a race in the loading screen and having the tools to structure a campaign with all the trimmings was great. Been working on it since a couple years after WC3's release and still worked on it, until a recent patch rendered it unplayable.

    You're after my own heart.

    I still have my a few custom units (complete with custom icons) that I slapped together with the idea of making a Ranger Corps campaign for the time period between Warcraft II and Warcraft III.

    WC3's editor is indeed very, very comprehensive.

    Synthesis on
  • Bacon-BuTTyBacon-BuTTy Registered User regular
    edited May 2010
    Big Isy wrote: »
    I had the guy drop down onto a tall column with guards facing away from the player stood on Each of the four sides of the base. It was technically allowed within our pre-arranged rules; one of which was no guards facing you straight off the bat causing an instant gameover. It was pretty genius but it didn't half piss my friend off.

    Oh and the water bots you could edit in... The very first proper level I created was full of guards stood facing away from water allowing for some crazy 'leap out of water stealth kills'.

    We need a good new Tenchu game.

    Tenchu 2 was such a great, great game.

    The PS2 Tenchu was very good, but it just wasn't the same.

    Bacon-BuTTy on
    Automasig.jpg
  • FuisteFuiste Registered User regular
    edited May 2010
    eeSanG wrote: »
    Starcraft 2's Map Editor is mind blowing.

    *YOUTUBE VIDEO SNIP*

    From here.

    It's already available in the Beta, which can be obtained through pre-ordering in several nations.

    Oh man, seeing this reminded me of the good old days with the original Starcraft editor. I'm not much good with actually coding things, so the incredible ease of use of that one was amazing. I remember being able to make entire Diablo-esque RPGs within the original Starcraft editor.

    Also, am I alone in hoping someone makes Cyrodiil in Crysis? How incredible would Oblivion be if it looked like that?

    Fuiste on
  • ArrathArrath Registered User regular
    edited May 2010
    Arrath on
  • subediisubedii Registered User regular
    edited May 2010
    Arrath wrote: »

    Really, now that CryEngine 3 is going to be console compatible and free for non-commercial usage, I hope more devs are going to start taking it up.

    It really is an exceptional engine, and the editing tools are easy to use once you get going. It's rare that you get those kinds of visuals in custom levels for other games. Granted it's all re-used art assets, but things like intuitive atmospheric settings (see the difference between Vanilla Crysis and Natural Mod. And that's just with changes to atmospheric and lighting conditions) and how you can craft the levels allows for some stellar stuff.

    subedii on
  • ArrathArrath Registered User regular
    edited May 2010
    Forget New York. Now I want a crysis game set in the wilds of western canada.

    Arrath on
  • iamabeiamabe Registered User regular
    edited May 2010
    The Crysis editor is supposed to be excellent, but if you can't run crysis I would recommend Unreal Editor or playing with the Hammer map editor for the source engine. They are both pretty well documented and have huge mod communities online so you have plenty of resources to learn. Neither is really that intuitive, but they're both great ways to get into mapmaking/level design. I had fun making maps in UED and Hammer before I went to college, and now I study architecture. I don't have time to work on level editing but architecture students use google's Sketchup quite a bit for both light, messy modeling of ideas as well as full rendering of projects. It's probably the easiest entry into 3d modeling / architecture, and it's relevant to game design because (supposedly) some developers use it to whip up level scenarios and architecture quickly. Plus, it's free!

    Games are defintiely a huuuge reason I am studying architecture. I'm fascinated with space, especially the imaginative, intricate designs in good FPS's, or just building awesome cities in RTS's. I used to play age of empires for hours just trying out layouts for towns, instead of focusing on armies :P

    iamabe on
  • Jubal77Jubal77 Registered User regular
    edited May 2010
    No one has mentioned Dungeon Seige? That editor was friggen sweet. I know the game wasnt that great but the editors in those games allowed you to build whole role playing games. I know someone built a whole remake of an early Ultima game on it.

    Jubal77 on
  • SeanronSeanron GlasgowRegistered User regular
    edited May 2010
    I sunk a bitchingly huge amount of time into RPG-Maker XP. Thought it was robust and quite wonderful :)

    Seanron on
    PSN: Seanron - XBL: Seanron - Steam: Seanron
  • LionEyezLionEyez Registered User regular
    edited May 2010
    eobet wrote: »
    Wouldn't Minecraft be right up your alley?

    http://www.youtube.com/watch?v=sirZhesdvT8

    http://www.youtube.com/watch?v=69L8wypCms0

    (Or if you want to pay a fee... that Love game?)

    Nice. Minecraft is awesome. Well, for those of use that enjoyed playing with Lego. (and secretly still do!)

    Made myself a cosy mountain cottage with a nice indoor swimming pool in the basement. Then I found out I couldn't save =(

    LionEyez on
  • codechinocodechino Registered User regular
    edited May 2010
    i'm surprised that the Neverwinter Nights Toolset wasn't mentioned more than once. People created some really impressive stuff with that, including working up some persistent worlds. I think it was one of the most robust toolsets shipped with a game that I can remember (at least during that time), barring SDKs and straight game engines.

    That said, dwarf fortress is just a big editor, except that you can lose.

    codechino on
  • ArrathArrath Registered User regular
    edited May 2010
    Oh, yeah NWN. I played on a PW module server, my first online rpg before I dove into mmo's. Man I loved that server.

    Arrath on
  • PMAversPMAvers Registered User regular
    edited May 2010
    Best map editor had to have been the one for the old Mac multiplayer game Avara.

    Since you used ClarisWorks for it. :mrgreen:

    PMAvers on
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  • ZekZek Registered User regular
    edited May 2010
    SC2 wins hands down, it's not really even fair to call it a map editor:

    http://www.youtube.com/watch?v=DL_EyyNOCn0

    http://www.youtube.com/watch?v=UEDlUFta4LE

    Zek on
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