What made you excited about Age of Conan in the first place? (Not to be a dick, I'm genuinely curious.)
Amazing setting. Great graphics. Amazing combat system.
And its broken by making wizards ignore the combat system and not finishing the game before releasing it, thus killing off the most important part of any MMO: the playerbase.
Also, there's way too much emphasis on magic in general. Its a Conan game, there shouldn't be so fucking many of them.
Also, poll thread at page 20.
DisruptorX2 on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2010
I'm starting to enjoy when people complain about an MMO not being finished by release.
I'm starting to enjoy when people complain about an MMO not being finished by release.
At this point, no MMO will ever feel finished at release, because people will just point to a feature in WoW that they feel should have been standard at launch.
The Left 4 Dead games. Most boring things I ever played. There's just no content whatsoever in those things.
I don't know about that, there's content, but I would definitely say that one's enjoyment from the game comes far more from playing multi with good people, take that away and you're not left with very much.
There was plenty of content in L4D, but it was sold to you as a separate game :P
psycojester on
[SIGPIC][/SIGPIC]
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G RolDorsia? Nobody goes there anymore...Nell'sRegistered Userregular
edited May 2010
Wet
Yeah, I know. No one was expecting a masterpiece, but I was expecting a fun little shooter with groovy acrobatic/melee mechanics. I thought it would be a culty actioner like Godhand or EDF 2017.
Turned out to be a complete bore with nearly broken platforming. One of the few games I've bought that I felt was incompetently made. Boo.
MGS2
Loved the first one, and the E3 trailer was absolutely sock-rocking. Then...you know...Raiden, La-le-lu whatever, crybaby Otacon, Rose, general melodramatic nonsense...blah, blah, blah. The Metal Gear series is a huge bummer for me because it feels like such a huge missed opportunity. There are some great characters stuck in a brain dead narrative; while the player is saddled with gameplay that refuses to evolve.
See I loved DooM and DooM II. DooM 3 was incredibly hyped and it was just so, so forgettable. It didn't help that it released next to Half-Life 2 either, which dwarfed it in every way.
Also Unreal 2. Does anyone even remember this game? It was awful. Unreal was one of the coolest singleplayer games I had played back in the day, and then they release this completely unrelated shitfest with the sequel.
My biggest letdown was most likely Prince of Persia: Warrior Within.
Setup: I LOVED PoP: Sands of Time. It is one of the few games I beat and immeaditly started replaying. And they play again. And again. The platforming was amazing fun, the time control was new and fresh, the environments were wonderful, the story and characters were interesting.
The combat was weak, but I dealt with it.
So, when they say "we are making another PoP, and the combat will be better!" I could not be more excited.
But in the end, so much was wrong with that game. The combat was improved, but not enough. And now there was a BUNCH of it to slog through.
The worst thing was the change in tone. The Prince became a giant douchebag, the soundtrack was horrible, the environments were very drab and brown.
I don't think I ever actually beat it. At some point I just threw up my hands in disgust and walked away.
Deus Ex: Invisible War
Oblivion
Doom 3
PoP2: Warrior Within
And pretty much every city building game since the classic impression games (pharoh, zeus, emperor), the recent Anno 1404 was pretty good though.
I actually enjoyed those first three, but they were rubbish when compared to their predecessors.
Streltsy on
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited May 2010
Oooh. Henroid. You totally reminded me of my frustration with Phantasy Star Universe. I loved PSO, but U didn't live up to the shere awesome of the original PSO game. As for us getting a Phantasy Star 5? Only in my dreams.
Mostlyjoe13 on
PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
You know what other game I found really disappointing? The Force Unleashed. After Jedi Academy, I was expecting something great. It wasn't.
But...they weren't even supposed to be similar.
Like at all.
That's like saying I found Halo Wars disappointing because Halo 3 was so great.
It was all perception on my part. I wasn't expecting the lame boss fights. I'm not saying they messed up, just that I was excited for a cool 3rd person evil jedi game and was disappointed with what they came up with.
I was incredibly hyped for the game. Between the early screens (cell shading! *squee*), and hearing that is was going to be a lighter, more fantastic affair, I was convinced it would be the spiritual successor to SoT. When Elika was introduced my confidence wavered a bit, but I still thought it would be a good game.
And then I played it.
PoP'08 has many flaws. The biggest being the complete lack of a sense of accomplishment. It's more than just 'the game plays itself.' SoT and the others had a rhythm game quality to them, too. The difference is that there was a learning curve. By the end of the previous games, conquering the last levels felt like a true accomplishment - dodging the various traps, timing things just so, changing direction quickly all centered around my own skill and what I have learned from the game. '08 had no real difficulty curve to speak of. There was little to consider in terms of timing (a few black splotches... oh noes!), and the obstacles were easily avoided or navigated. The various stages were the featured attractions of the previous games. Not so in '08.
Added to a lack of challenge were incredibly repetitive boss battles. The majority played nearly exactly the same way, and none were all that exciting.
For me, the voice acting and story were below par as well. The characters bored me, and the plot itself - aside from the ending - was entirely paint by numbers.
It was a gorgeous game to look at, for sure. But the rest failed miserably, IMO. I don't tend to sell the games I own. I sold '08 after I beat it.
Nightslyr on
PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948 Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
As my dog Astrobstrd said, MechAssault 2 was a turd sandwich. The first one was fantastic. Nothing like rolling dirty in my KitFox destroying a lobby of Madcats. The second one was bought day 1, so excited..... traded in, day 1, so disappointed.
The gen.... has to be Call of Duty: Modern Warfare 2. The original is superior as is Battlefield: Bad Company 2.
I was a little scepticle about Spore before it became out so I think I shielded myself from what could have been a massive letdown.
I am pretty stingy with my gaming money so I tend to only buy games that I know are great. Demos are invaluable to me for this reason.
But recently I picked up Mercs 2 for a tenner, and I still felt ripped off. I held Mercs 1 as being one of the greatest, most under appreciated games ever made, and I assumed that I would at least like Mercs 2 and since I was a huge fan of the original I would probably be able to overlook the flaws that I knew exsisted.
My biggest problems with Fallout 3 were the ending and the lack of people. Yes, I get there was a nuclear war. 200 years ago.
The number of people in the various "towns" is so small that it couldn't possibly support a viable population
That and they tried too hard to give the world "grit". I understand you live in a wasteland but why are there piles of debris in people's homes? Can't the brotherhood bother to sweep up? People in third world countries (who have the luxury of having a place to call their own, even if its just 4 walls and a tarp) bother to at least get the filth out of their immediate living space
Edit: Also completely recycling the big bads from both previous games, way to go on a lack of originality.
No, not really. You can't blanket coat that statement over the world... what I've seen is that generally the worse the living condition the less it is cared for, which just sends living conditions even further into the crapper. I've been in houses where there was literally zero floor space and pigs and chickens walking around the house sharing food with humans, five people sleeping on a shared single foam mattress with a mound of garbage for a pillow. I thought the piles of garbage pretty effectively showed the despair and how people had just given up in Fallout 3.
Anyway, my biggest letdown for a game was Battlefield 2. Desert Combat mod for Battlefield 1942 was friggin amazing - everything from the music to.. everythign! Just stellar. Then the dev sees how popular this mod is, and basically makes a big official Desert Combat patch for the original that just never quite captured the tenacity, ferocity, size and depth of the mod. The general feel just wasn't there, yet most people gravitated to it and left the BF42 servers empty and desolate. Thankfully BF2142 was so far apart from both previous games that I loved the crap out of it, and still play it.
uean on
Guys? Hay guys?
PSN - sumowot
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
My biggest recent disappointment is Dead Space. It was billed as this excellent combination of Resident Evil 4 style game mechanics and Silent Hill in space, but it was just not a fun game for me. The story was garbage, which would have been alright if it was a fun game to play; it was not. I got to a part where I had to shoot down asteroids, failed it ten times, and moved on with my life.
Wow. I LOVED Dead Space. I actually really liked the mini games in it too. I got the achievement for only taking so much damage during the asteroid part too...on my first try.
Biggest, hugest letdown of the decade? Damn, that is such a tough call.
...
Oh man, I am so going to get reamed for this one.
Morrowind.
<snip>
Yeah, the game does a really, really terrible job of starting you out in that world. It's easy to stray too far from civilization and ending up getting eaten by something much too big for you. It also is not a very pretty game by any standard----but it is alien in a way that no other RPG has been in my mind.
That one of the things I loved about Morrowind, at the start of the game I felt like an insignificant speck in a vast hostile land, by the end of the game I felt like a god damn hero, and I felt like I earned that heroicism because I'd had to fight a hostile uncaring world to get there. There were many times where I strayed away from civilization and ended up dead (or in one gutting case, so drained of strength in waist deep water that I literally could not move with pretty much any of my gear on me) and for some reason that made me just want to redouble my efforts more rather than get annoyed.
I played a very conservative opening game, my girlfriend was much more bold and she had an even richer Morrowind experience than I, discovering all kind of things hidden away in the mountains and the swamps that I missed.
I never got that feeling with Oblivion, the auto levelling of the world meant I never felt at risk, I never thought it worthwhile to explore anywhere in particular as there would be nothing out of the ordinary by design.
Biggest, hugest letdown of the decade? Damn, that is such a tough call.
...
Oh man, I am so going to get reamed for this one.
Morrowind.
<snip>
Yeah, the game does a really, really terrible job of starting you out in that world. It's easy to stray too far from civilization and ending up getting eaten by something much too big for you. It also is not a very pretty game by any standard----but it is alien in a way that no other RPG has been in my mind.
That one of the things I loved about Morrowind, at the start of the game I felt like an insignificant speck in a vast hostile land, by the end of the game I felt like a god damn hero, and I felt like I earned that heroicism because I'd had to fight a hostile uncaring world to get there. There were many times where I strayed away from civilization and ended up dead (or in one gutting case, so drained of strength in waist deep water that I literally could not move with pretty much any of my gear on me) and for some reason that made me just want to redouble my efforts more rather than get annoyed.
I played a very conservative opening game, my girlfriend was much more bold and she had an even richer Morrowind experience than I, discovering all kind of things hidden away in the mountains and the swamps that I missed.
I never got that feeling with Oblivion, the auto levelling of the world meant I never felt at risk, I never thought it worthwhile to explore anywhere in particular as there would be nothing out of the ordinary by design.
I made the mistake of playing Oblivion first, which was awesome, but then when I tried Morrowind, I was just like...no...no way.
anoffday on
Steam: offday
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MetalbourneInside a cluster b personalityRegistered Userregular
edited May 2010
The worst part of Morrowind is running up and down the coast beating up mud crabs to get your weapon skill high enough to hit anything else reliably.
I made the mistake of playing Oblivion first, which was awesome, but then when I tried Morrowind, I was just like...no...no way.
I imagine the (gigantic) step back in combat system would have been particularly hard to take.
I'm in the same boat more or less. Haven't played Morrowind yet, and I intend to, but I know that in some ways it is going to be lacking like fuck (like it doesn't have perks for skills? That sucks to know). It supposedly has a better story and better setting, and if that ends up being true I'll appreciate it. But sometimes when a combat system is surpassed in one game over the previous, it's just so SO hard to go back.
Like Etrian Odyssey 1 and 2. It's hard for me to play part 1 because its skill system is crap compared to part 2.
Henroid on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited May 2010
Not to derail, but for Morrowind there is a combat mod that makes things much better. Though perhaps YMMV. IIRC the dude who worked on Oblivion's combat was the guy who made the combat mod for Morrowind.
Heh, I remember killing Vivec and capturing his soul in a badass soul gem. Then I used it to create a stupidly overpowered weapon that drained health from my enemies and give it to me. I was invincible. :P
Axen on
A Capellan's favorite sheath for any blade is your back.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited May 2010
I imagine there's mods for Morrowind that update things to be like Oblivion, where applicable to be actually better. I've got a couple of mods for Oblivion that claim to make things like Morrowind. I think one of the mods I have also brings back levitation.
Henroid on
0
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
Awesome trailer. Damn you EA, I will never forgive you for this.
Shit, this. Why'd you have to remind me
That games concepts looked cooler 10 years ago than most MMO's today
Wow. First time seeing this and I'm impressed. What happened? I don't know the story.
In March 2001, Electronic Arts (parent company of Origin) announced that development on Ultima Worlds Online: Origin would cease in order to provide additional support for Ultima Online. Shortly after, EA announced it had laid off 200 employees including some at Origin Systems. EA feared that UO2 would compete for subscribers with UO, which was still profitable and not showing signs of slowing down. About one-third of the team that worked on UO2 joined Destination Games to work on Richard Garriott's MMORPG, Tabula Rasa. (Tabula Rasa ended up being canceled a year after going online in 2009).
For me the biggest let down ive had in this generation has to be....
Fable 2.
I really need to stop listening to Molyneux. I figured with the jump in hardware and capabilities with said hardware the game would be just glorious.... fuckin Molyneux.
Jubal77 on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Posts
Amazing setting. Great graphics. Amazing combat system.
And its broken by making wizards ignore the combat system and not finishing the game before releasing it, thus killing off the most important part of any MMO: the playerbase.
Also, there's way too much emphasis on magic in general. Its a Conan game, there shouldn't be so fucking many of them.
Also, poll thread at page 20.
At this point, no MMO will ever feel finished at release, because people will just point to a feature in WoW that they feel should have been standard at launch.
I take it you didn't actually play Conan?
I'm not talking about an unfinished endgame. The game ended at about level 30, the rest was mob grinding. There are 80 levels in Conan.
Okay that sounds really bad. Sorry, I was assuming your statement was another "oh it's unrefined therefore it's not finished" idiot thing.
I guess it worked for Ragnarok Online so they thought they could do it too.
There was plenty of content in L4D, but it was sold to you as a separate game :P
Yeah, I know. No one was expecting a masterpiece, but I was expecting a fun little shooter with groovy acrobatic/melee mechanics. I thought it would be a culty actioner like Godhand or EDF 2017.
Turned out to be a complete bore with nearly broken platforming. One of the few games I've bought that I felt was incompetently made. Boo.
MGS2
Loved the first one, and the E3 trailer was absolutely sock-rocking. Then...you know...Raiden, La-le-lu whatever, crybaby Otacon, Rose, general melodramatic nonsense...blah, blah, blah. The Metal Gear series is a huge bummer for me because it feels like such a huge missed opportunity. There are some great characters stuck in a brain dead narrative; while the player is saddled with gameplay that refuses to evolve.
See I loved DooM and DooM II. DooM 3 was incredibly hyped and it was just so, so forgettable. It didn't help that it released next to Half-Life 2 either, which dwarfed it in every way.
Also, Quake 4.
Setup: I LOVED PoP: Sands of Time. It is one of the few games I beat and immeaditly started replaying. And they play again. And again. The platforming was amazing fun, the time control was new and fresh, the environments were wonderful, the story and characters were interesting.
The combat was weak, but I dealt with it.
So, when they say "we are making another PoP, and the combat will be better!" I could not be more excited.
But in the end, so much was wrong with that game. The combat was improved, but not enough. And now there was a BUNCH of it to slog through.
The worst thing was the change in tone. The Prince became a giant douchebag, the soundtrack was horrible, the environments were very drab and brown.
I don't think I ever actually beat it. At some point I just threw up my hands in disgust and walked away.
PSN: Corbius
Well it was because of word of mouth I picked these up and they just were for me.
I gave them a shot twice even. Like maybe I had missed something beforehand.
3DS FC: 5343-7720-0490
Oblivion
Doom 3
PoP2: Warrior Within
And pretty much every city building game since the classic impression games (pharoh, zeus, emperor), the recent Anno 1404 was pretty good though.
I actually enjoyed those first three, but they were rubbish when compared to their predecessors.
It was all perception on my part. I wasn't expecting the lame boss fights. I'm not saying they messed up, just that I was excited for a cool 3rd person evil jedi game and was disappointed with what they came up with.
I was incredibly hyped for the game. Between the early screens (cell shading! *squee*), and hearing that is was going to be a lighter, more fantastic affair, I was convinced it would be the spiritual successor to SoT. When Elika was introduced my confidence wavered a bit, but I still thought it would be a good game.
And then I played it.
PoP'08 has many flaws. The biggest being the complete lack of a sense of accomplishment. It's more than just 'the game plays itself.' SoT and the others had a rhythm game quality to them, too. The difference is that there was a learning curve. By the end of the previous games, conquering the last levels felt like a true accomplishment - dodging the various traps, timing things just so, changing direction quickly all centered around my own skill and what I have learned from the game. '08 had no real difficulty curve to speak of. There was little to consider in terms of timing (a few black splotches... oh noes!), and the obstacles were easily avoided or navigated. The various stages were the featured attractions of the previous games. Not so in '08.
Added to a lack of challenge were incredibly repetitive boss battles. The majority played nearly exactly the same way, and none were all that exciting.
For me, the voice acting and story were below par as well. The characters bored me, and the plot itself - aside from the ending - was entirely paint by numbers.
It was a gorgeous game to look at, for sure. But the rest failed miserably, IMO. I don't tend to sell the games I own. I sold '08 after I beat it.
Switch: SW-3515-0057-3813 FF XIV: Q'vehn Tia
Oh and Galactrix.
http://steamcommunity.com/profiles/76561198006524737
The gen.... has to be Call of Duty: Modern Warfare 2. The original is superior as is Battlefield: Bad Company 2.
I never played Spore, but I suspect it would take the top spot for me if I had.
IOS Game Center ID: Isotope-X
http://www.youtube.com/watch?v=1EGWBSjHVGI&feature=related
Awesome trailer. Damn you EA, I will never forgive you for this.
I am pretty stingy with my gaming money so I tend to only buy games that I know are great. Demos are invaluable to me for this reason.
But recently I picked up Mercs 2 for a tenner, and I still felt ripped off. I held Mercs 1 as being one of the greatest, most under appreciated games ever made, and I assumed that I would at least like Mercs 2 and since I was a huge fan of the original I would probably be able to overlook the flaws that I knew exsisted.
I was wrong. That game is a shitfest.
No, not really. You can't blanket coat that statement over the world... what I've seen is that generally the worse the living condition the less it is cared for, which just sends living conditions even further into the crapper. I've been in houses where there was literally zero floor space and pigs and chickens walking around the house sharing food with humans, five people sleeping on a shared single foam mattress with a mound of garbage for a pillow. I thought the piles of garbage pretty effectively showed the despair and how people had just given up in Fallout 3.
Anyway, my biggest letdown for a game was Battlefield 2. Desert Combat mod for Battlefield 1942 was friggin amazing - everything from the music to.. everythign! Just stellar. Then the dev sees how popular this mod is, and basically makes a big official Desert Combat patch for the original that just never quite captured the tenacity, ferocity, size and depth of the mod. The general feel just wasn't there, yet most people gravitated to it and left the BF42 servers empty and desolate. Thankfully BF2142 was so far apart from both previous games that I loved the crap out of it, and still play it.
PSN - sumowot
Yeah, Peter Molyneux. http://en.wikipedia.org/wiki/Peter_Molyneux
That one of the things I loved about Morrowind, at the start of the game I felt like an insignificant speck in a vast hostile land, by the end of the game I felt like a god damn hero, and I felt like I earned that heroicism because I'd had to fight a hostile uncaring world to get there. There were many times where I strayed away from civilization and ended up dead (or in one gutting case, so drained of strength in waist deep water that I literally could not move with pretty much any of my gear on me) and for some reason that made me just want to redouble my efforts more rather than get annoyed.
I played a very conservative opening game, my girlfriend was much more bold and she had an even richer Morrowind experience than I, discovering all kind of things hidden away in the mountains and the swamps that I missed.
I never got that feeling with Oblivion, the auto levelling of the world meant I never felt at risk, I never thought it worthwhile to explore anywhere in particular as there would be nothing out of the ordinary by design.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
I made the mistake of playing Oblivion first, which was awesome, but then when I tried Morrowind, I was just like...no...no way.
I imagine the (gigantic) step back in combat system would have been particularly hard to take.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Shit, this. Why'd you have to remind me
That games concepts looked cooler 10 years ago than most MMO's today
I'm in the same boat more or less. Haven't played Morrowind yet, and I intend to, but I know that in some ways it is going to be lacking like fuck (like it doesn't have perks for skills? That sucks to know). It supposedly has a better story and better setting, and if that ends up being true I'll appreciate it. But sometimes when a combat system is surpassed in one game over the previous, it's just so SO hard to go back.
Like Etrian Odyssey 1 and 2. It's hard for me to play part 1 because its skill system is crap compared to part 2.
Heh, I remember killing Vivec and capturing his soul in a badass soul gem. Then I used it to create a stupidly overpowered weapon that drained health from my enemies and give it to me. I was invincible. :P
That was a HUGE let down for me, it's the ONLY game ever I bought WITHOUT waiting to read reviews...
Shame on me...
God Dammit I had blocked that horrible thing from my memory.
Shame on you ?
I imported it from the US to the UK because I couldn't wait ! And it got intecepted, and I had to pay an extra £12 or so in import tax !
God, it was a terrible, terrible game
XBL: GamingFreak5514
PSN: GamingFreak1234
You aren't the only one.
And the punch line when you tried to uninstall it was hilarious.
For me the biggest let down ive had in this generation has to be....
Fable 2.
I really need to stop listening to Molyneux. I figured with the jump in hardware and capabilities with said hardware the game would be just glorious.... fuckin Molyneux.
Never have I been more let down than that game.
I played it at a public gaming cafe type of place for like three hours, and I was like:
"Wow, this is what's been hyped up? It's okay, but not THAT good..."
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