CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited May 2010
RE games have always been silly (how many secret underground labs did Umbrella have before they went under?), I liked that 4 basically tossed all that stupid Umbrella crap out the window and went for broke with stuff like that giant windup statue bit.
5 disappointed me because it went right back to the super serious story that you've seen in every other RE game. That and after playing Dead Space, the controls just felt dated for a 3rd person game.
RE games have always been silly (how many secret underground labs did Umbrella have before they went under?), I liked that 4 basically tossed all that stupid Umbrella crap out the window and went for broke with stuff like that giant windup statue bit.
5 disappointed me because it went right back to the super serious story that you've seen in every other RE game. That and after playing Dead Space, the controls just felt dated for a 3rd person game.
Well the same can be said for the 5 minute countdowns that come at the end of every game. It needed fixing but not in the way it was. RE2 is still easily the best; walking through the police station and that Licker runs past the window, the music, the atmosphere. RE3 was good up to the ending where there was a super laser cannon sitting about and Veronica took the heart of it by removing it from the city. 4 just went stupid with the competing zombie making companies and a natural parasite that does what it does in 4, loses the tradgedy of innocent citizens in their thousands consuming their loved ones and then shambling about a burning city.
My biggest disappointment is that the RE series will never have an RE2 again.
And if it does you'll suplex the Licker the first time it appears.
DarkWarrior on
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RentI'm always rightFuckin' deal with itRegistered Userregular
30 hour tutorial is an exaggeration, but it's still a tutorial that lasts longer then most.
No it does not, it lasts just about as long as any other FF to get full capabilities
The game basically starts you off with an auto kill key and you click on it over and over and basically your good until Pulse
This is a complete and utter lie. Try beating the chapter 9 boss, in fact anything after chapter 7, with the "auto kill key"
Sure, you learn some things and the story gets gradually easier to digest, but when you actually get to Pulse, when combat becomes hard and grindy...
It's only hard and grindy if you suck at the game
Wanna know hard and grindy? Farming Long Guis. That sucks. Anything in chapter 11 that you're supposed to be fighting is not hard and grindy
that's when you get nailed and have no way to auto kill your way through, and you have to scramble to keep up.
I apologize that the game is apparently too challenging for you. Games should be insta win, amirite?!
It starts out snail paced and spoon fed easy
No it doesn't
See: Any Eidolon battle (first is in chapter 3, even!), most chapter bosses, chapters 7-10
I finished it, it was fun, but these factors disappointed me and others. The tutorial could have been shorter and the first few hours could have been handled better.
No it really couldn't have been, because then we'd get a bunch of whiners about how the game 'threw me into it with no warning starting in chapter 2!!" and a bunch of whining about being 'overwhelmed'
The pacing of introducing game mechanics was perfect. As soon as I got a handle on something, I was introduced to the next thing (the progression of "ATB bar -> setting and cancelling abilities -> TP abilities -> roles -> stagger -> paradigms -> crystarium -> paradigm shifting -> buffs and debuffs -> weapon/accesory upgrading -> Eidolon battles -> setting paradigms -> summoning -> Gestahlt -> setting parties/party leaders -> stagger maintenance -> chain bonus -> unique abilities" was absolutely well-done)
CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited May 2010
RE2 is all jump scares once you get past the first licker
It's also when Umbrella turned into a Saturday morning cartoon evil empire, which is why I can never take anything that happens in RE games seriously
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited May 2010
GTA4 was so beautiful, but so annoying. It's way up there. But my biggest? Champions Online. Utterly. If I go digging back pact that? It's all minor stuff.
Eldar Scrolls IV: Oblivion was by far the most disappointing game this gen for me.
Would you care to elaborate on this?
I've seen a lot of people talk about how it doesn't measure up to Morrowind, which is something I can't speak to (Oblivion is my first and only Elder Scrolls game so far). There's legit gripes to be made about the game, don't get me wrong (I fucking hate the leveling system, but thank god the game is mod-friendly and I've fixed it that way). But I think the game is a pretty far cry from being the worst thing in the last 10 years.
That's the reason why, it's a crushing, crushing disappointment compared to Morrowind. It makes me sad just thinking about it. I upgraded my computer so I could play Oblivion and Oblivion let me down, let me down hard.
The world feels 'phoned in' and there were many, many bad game design decisions that permeate the experience.
A coupleof months ago I installed Morrowind on my machine, just to make sure I wasn't having rose tinted memories and boy was I not, Morrowind is amazing. The call of the Silt Strider, an ash storm, the machinations of the Mages guild, even the god damn mother fucking Cliff Racers, may they rot in hell, made me feel like I was transported to another world. Morrowind has a spectacular feeling of place that simply does not exist in Oblivion.
Spore: the part I thought would be fun (eg. Eve for the SNES on steroids) turned out to be a short mini game, which went in to one or two levels of another mini game, then another, then a huge mini game where nothing interesting happens.
Why would you make a custom vehicle component if you toss it away in an hour?
A coupleof months ago I installed Morrowind on my machine, just to make sure I wasn't having rose tinted memories and boy was I not, Morrowind is amazing.
See, I had just the opposite happen. I'd invested hundreds of hours into Morrowind, but I just can't go back to it after Oblivion, its many faults are just so painfully obvious. Which isn't to say Oblivion doesn't have its fair share of problems (I can't play it vanilla period), but there's scant little that Oblivion changed that I didn't like.
But hey, different people, different tastes.
Glal on
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CorporateLogoThe toilet knowshow I feelRegistered Userregular
edited May 2010
In the first RE, there was a sense that Umbrella was just a company that got carried away with experimentation and the mess you're in was the result
In 2, Umbrella has always been making stuff like the G-virus, everyone important suddenly secretly works for Umbrella, we have the first appearance of the secret underground lab, and there's a secret commando squad that works for Umbrella
I like all the older games (well, not Veronica so much), mind you, but the overarching plot is completely ridiculous and Capcom embraced that kind of ridiculous in 4 in the best way possible
In the first RE, there was a sense that Umbrella was just a company that got carried away with experimentation and the mess you're in was the result
In 2, Umbrella has always been making stuff like the G-virus, everyone important suddenly secretly works for Umbrella, we have the first appearance of the secret underground lab, and there's a secret commando squad that works for Umbrella
I like all the older games (well, not Veronica so much), mind you, but the overarching plot is completely ridiculous and Capcom embraced that kind of ridiculous in 4 in the best way possible
Wasn't it the later games that made it retarded though? In one it was accidental, something went wrong, 2 is happening because of 1 and Birkin of course is working on his own virus below Racoon city though it appears to just be a small lab in a series of sewers than a complex. The big underground lab seems to fit with what they were doing at the mansion in 1 though admittedly its a bit expansive. It also made sense to bribe someone like Irons to keep them away. It still seemed like a situation that got out of control since every Umbrella scientist was dead, the swat Team was just there to try and salvage some of their investment realising that everything had gotten out of control.
Its the later ones that retcon stuff like Wesker surviving and the leech monsters and the deliberate experimentation on Lisa Trevor and the murder of her family that take it into ridiculously evil for the sake of being evil territory. 3 is where it starts to drop off but Veronica is where it gives up the pretense with Uber Wesker and the twins that murdered their own father.
IU get your complaint but I do think its a lot of the later games retconning stuff that makes the earlier games seem sillier.
Scribblenauts: just wasn't as fun as I was expecting. Haven't gotten close to finishing it.
This
I bought into all the hype, seriously thought it was gonna be a revolutionary game- the DS's Mario 64, or Halo, or FFVII, or whatever- and what I got was a boring, glitchy, unfun piece of crap babysitting game
HL2 is getting dated-feeling now, but there still isn't much out there that does what it does better.
Or, if there is, people should clue me in so I can go buy it.
Literally any FPS made after HL2 does what HL2 does, but better
I mean, fuck, who the hell came up with the "your flashlight uses suit power" idea? Or how Freeman controls in water? Or any of the stupid physics puzzles? Or the hovercraft segment? Or that stupid area with the zombies? Or the terribly designed levels with the "hunt in the shadows until you find the ONE slightly-different colored board to break so you can crawl through a 2' by 2' hole to your next dumb corridor"?
My biggest disappointment in the last decade is ff12. I liked it well enough, but I was expecting a really great game with an awesome story
Funny, I was expecting an average JRPG with a terrible mish-mash of recycled melodramatic cliches, like all the other Final Fantasy titles, and I got one of my favourite games - and stories in a videogame - of all time. :P
I don't think a Final Fantasy has ever been a crushing disappointment, since I went into the ones I played expecting mediocrity with some vaguely pretty graphic design, which for the most part I got. So when something stands out (FFXIII's battle system, the White Engine; FFXII... well, everything) it's that much more of a pleasant surprise.
Eight Rooks on
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My biggest disappointment in the last decade is ff12. I liked it well enough, but I was expecting a really great game with an awesome story
Funny, I was expecting an average JRPG with a terrible mish-mash of recycled melodramatic cliches, like all the other Final Fantasy titles, and I got one of my favourite games - and stories in a videogame - of all time. :P
I don't think a Final Fantasy has ever been a crushing disappointment, since I went into the ones I played expecting mediocrity with some vaguely pretty graphic design, which for the most part I got. So when something stands out (FFXIII's battle system, the White Engine; FFXII... well, everything) it's that much more of a pleasant surprise.
I really hope they get around to putting PS2 games and FFXII up on the PSN for non-backwards compatible PS2s. FFXI and Square's long period of nothing but shitty spin offs turned me off from them for a good while until I tried and loathed FFXIII, but now that I'm hearing more and more that XII was basically the anti-XIII I'm thinking it just might be up my alley.
My biggest disappointment in the last decade is ff12. I liked it well enough, but I was expecting a really great game with an awesome story
Funny, I was expecting an average JRPG with a terrible mish-mash of recycled melodramatic cliches, like all the other Final Fantasy titles, and I got one of my favourite games - and stories in a videogame - of all time. :P
This sentence is inconceivable to me. Not that someone would consider it their favorite game of all time, to each their own, but favorite story? Did you stop playing like, right after Archades? Because it was going ok (if not slow as shit) until then and then it completely fell apart. You could almost pinpoint the exact point at which Matsuno lost his shit and left the company. Everything after Archades was a catastrofuck with the sole exception of Cid, and not even he could salvage it.
Zelda: Twilight Princess. Certainly not worst game of the decade, but... yeah.
Stupid bosses who willingly shoved their weakpoints into your face because they no longer want to go on living.
An exceptionally boring and BROWN style with badly underused new elements.
Retarded old Zelda elements which press the game into tiny pre-determined rooms instead of leaving the old formula. The dominance of the hookshot, most gadgets being limited to the place they were found, stupid small keys, an utterly useless wolf transformation, old puzzles and very slow and limited combat with only a few advances.
Easy as fuck. Most dungeons had a few puzzles that were okay, but if you can kill and completely avoid ever getting damage from a boss by NEVER MOVING ONCE THE BATTLE STARTS, then something has gone wrong.
Underused new elements. Whew, that twilight dimension sure is something... Too bad it's the normal world with worse lighting. Oh, and there's bugs. See? New. Also, once you enter the twilight properly, you can't talk to anyone, it's more half-assed dungeon than city and you get to adore bland architecture. The wolf transformation is a joke, since it's basically a glorified key plus lense of truth. Oh, and slow, boring combat. Everything potentially awesome is batted aside: the dominion rod, the spinner, the awesome non-generic Zant that is later revealed. And for what?
OH HEY IT'S THE MISSING TEMPLE OF LIGHT FROM OOT AWESOME
And similar fan wank.
And Ganondorf. I don't think I have to explain that one. Please let that guy have a dignified death. His LAST death. Wind Waker gave him such a death. Now he's a zombie. Great.
But the worst part? Seriously, all the things up till now aren't THAT bad. Zelda was never about the difficulty (I was pleasantly surprised with Majora's Mask and the puzzles from Spirit Track), never about the combat, all exploration and a nice world full of secrets. Even the underused elements didn't break anyone's neck.
The bad part is that Twilight Princess is unfinished.
Notice the many empty houses in Kakariko villages, with all their nowhere-leading quest hooks? Or the fact that 90% of the world is a lifeless waste- INCLUDING the allegedly busy city of Hyrule? Or the abrupt pacing of the entire first third of the game? Or the not-existing pacing of the last two thirds (seriously, you're basically bitch-slapped from one dungeon to the next)? Or the utter joke that is the "resistance"? Or the goron NPCs who vanish into thin air once you finish the dungeon? Or the badly underused gadgets? The non-existent sidequests? All those rubee treasure chests you no doubt left behind because they took the places of actual treasure, whereas there was nothing worth spending them on? Or that no-one bothered to introduce an actual threat from the villains? Or the city in the sky with its speechless chickens, but without anything resembling a city? Or the abscence of any way of controlling day and night time, a first in the series, although it's an important requirement for collecting ghosts? The many dead ends on the world map, with one generic NPC thrown in for good measure? The good ol' walk-through-an-eventless-flat-landscape-while-being-attacked-once-every-ten-seconds-trek, which was apparently such a developer favorite, they make you do it twice? The never-needed horse combat ("Now to finish off Ganondorf... WHAT THE FUCK, SINCE WHEN DO I HAVE A HORSE?! AND WHO'S THIS ZELDA CHICK?!")? And, yeah, Zelda the cardboard cut-out.
No wonder Zelda is dying in Japan, with OOT wannabes like this.
I can see the complaints about FFXII-- it's nothing like FFX and apparently everyone else on earth loved FFX. After you get out of the first city area and start really exploring FFXII I found it to be the best "new" JRPG I had played since probably Chronotrigger. It's really an MMO for people who hate actually having to play with other people. Really, once I got to right before the end, I just went out and did whatever I could. It's the first non-online-MMO game that I've spent over 100 hours on in the last 10 years. Not saying people shouldn't hate it-- if I would have thought it was another FFX I would have been angry too.
As far as my biggest disappointment, I've found that for the most part every game I get all psyched about and buy into the hype end up being the largest disappointments. Most recently it has to be Warhammer AoR, which I prebought to get in the beta, and really pushed my friends to switch to, and then pretty much lost interest completely after a few weeks. It just wasn't ready, maybe it's better now... but then it felt like we hit the end of playable content at like level 20.
On the other hand, games that I pick up at random with little to no planning beforehand end up being awesome-- like FFXII, which I found on clearance for $13 and thought "I haven't played any of these in years, I wonder if it's any good..." and ended up being (to me) one of the most amazing console RPGs in years.
I agree about Twilight Princess. To some, Windwaker was a real let down. But for me, the whole atmosphere with the new style of graphics, sailing, and music were just perfect. All the major Zelda releases were pretty appealing to me, the exception being Twilight Princess.
I'm interested gameplay-wise in how they're supposedly changing up the newest Zelda sequel, but it seems like graphic-wise it's going for more of the same. Aiming for 'Monster Hunter' style visuals :?
While some of the FF games have dissapointed they haven't been bad games to me so I would not think of including them here.
Scribblenauts is definitely up there, while it did boast creativity you really couldn't do much with the wonky controls. It started out as a great game where there were always multiple solutions to a problem but became stale mid to late game where the puzzles were so complicated that they had one solution that you could just dress in different skins.
My vote is for Spore though. I'll second the 'not enough features' sect. The creature creator was amazing to play with but didn't do much for gameplay (I would've liked positioning and shape to affect gameplay more than just flat stats) and the levels didn't have enough to do (except space).
Space wasn't all that grand either, it started out amazing, going around, doing what you want, making progress but then you start making alliances and you find out your allies (and your planets) are all pansies that can't fight off a single ship (and get pissed if you don't make your way across the galaxy to save them). Then you spend 10+ hours slowly expanding your empire while rushing to save someone every 2 minutes and ferreting spice around until you finally die on the inside or give up caring about your planets and go do whatever you feel like.
HL2 is getting dated-feeling now, but there still isn't much out there that does what it does better.
Or, if there is, people should clue me in so I can go buy it.
Literally any FPS made after HL2 does what HL2 does, but better
There are not too many FPS games with a heavy emphasis on overland travel and environmental puzzles. Again, if you can name me some, I'd love to know about them.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I agree about Twilight Princess. To some, Windwaker was a real let down. But for me, the whole atmosphere with the new style of graphics, sailing, and music were just perfect. All the major Zelda releases were pretty appealing to me, the exception being Twilight Princess.
I'm interested gameplay-wise in how they're supposedly changing up the newest Zelda sequel, but it seems like graphic-wise it's going for more of the same. Aiming for 'Monster Hunter' style visuals :?
I'm playing Twilight Princess, and I think it's actually pretty rad. Windwaker tried to make a Cartoonish Zelda and it was awesome, Twilight Princess seems focused on making a badass, heroic Link. I love the skills you obtain that add more elements to the swordplay like the Shield Bash and finishing move (and I love flourishing my sword to put it away when I finish someone off stylishly.)
I dunno, I wasn't disappointed by either. I stopped FFXIII after the abysmal tenth chapter to this, and god am I having fun.
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jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
Bioshock is easily the most disappointing game for me. I was so looking forward to exploring the gameworld of a Nazi genetic experiment gone wrong, populated with a revolutionary, dynamic AI ecology.
Instead I got a linear, watered down System Shock 2 combined with baby's first Ayn Rand experience and fake moral choices.
This. How could the same designer make a "spiritual sequel" TEN YEARS later in such a simpleton fashion? Good audio and atmosphere but about as complex as Half-life or doom. All of the things that made System Shock 2 AWESOME were stripped out. Dead Space was more System Shock than Bioshock was. Never played Bioshock 2 because I hated the 1st one so much.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Easily, EASILY my biggest dissapointment is "LOST: Via Domus".
Not because I thought it would be great, because I didnt. Games based on TV Shows never are. But because I thought it would be great fan service. Render me an island with all the shit on it, and let me run around. Create some loose plot that makes me go look at the DHARMA stations and the statue and the barracks. That's it. Simple.
Instead you get a mess of a game that is ENTIRELY BASED AROUND FUSE PUZZLES. ENTIRELY.
I'd like to say this
Hell, I even made the thread for the game when it came out
But deep down I always knew it would be awful
I will, however, say that the chase sequences where you're running from the Monster are kick-ass
Also the ending to that game actually makes a lot more sense now after seeing seasons four and five
Yeah, neither of the 'controversial' Zeldas were a disappointment to me; quite the opposite. Zelda, like Mario, is a series where I've always been able to appreciate how beautifully each one's put together as a game, but I just find the graphic design, the whole aesthetic bland at best, appallingly lazy at worst (still can't understand how Mario is visually in any way appealing. Even in Galaxy, the only Mario I actually enjoyed, the character himself is still... no. Just no). Anyway, I prefer Twilight Princess - I thought Midna was fantastic, totally won my empathy - but both of them were actual honest-to-God visually inventive ways of portraying a world and a character that were previously the very definition of vanilla to me, and I loved them for it, flaws and all.
Eight Rooks on
<AtlusParker> Sorry I'm playing Pokemon and vomiting at the same time so I'm not following the conversation in a linear fashion.
Twilight Princess is pretty awesome. It's like the only Wii game that I really enjoyed, and it wasn't even really a Wii game... I'll agree that it was too easy, though. Midna makes up for any minor complaints I had.
In fact I'll put the Wii down altogether. I always had faith in Nintendo's systems, even when they weren't too good they still managed to have some great games, but pretty much every "great" Wii game didn't do it for me. I got bored of Brawl and Mario Galaxy almost immediately. Super Paper Mario was dull all around. And so on. I got what they were trying to do, and the money they make off of it makes my opinion pretty much irrelevant, but the potential was wasted utterly.
There have been a lot of other games in the past decade that I didn't much enjoy, but very few I was actually excited for ahead of time. Vice City didn't entertain me as much as GTA3 did, maybe because it wasn't really fresh anymore by then. On the other hand I really enjoyed GTA4. The physics in that game are just hilarious to me.
My biggest disappointment in the last decade is ff12. I liked it well enough, but I was expecting a really great game with an awesome story
Funny, I was expecting an average JRPG with a terrible mish-mash of recycled melodramatic cliches, like all the other Final Fantasy titles, and I got one of my favourite games - and stories in a videogame - of all time. :P
I don't think a Final Fantasy has ever been a crushing disappointment, since I went into the ones I played expecting mediocrity with some vaguely pretty graphic design, which for the most part I got. So when something stands out (FFXIII's battle system, the White Engine; FFXII... well, everything) it's that much more of a pleasant surprise.
I really hope they get around to putting PS2 games and FFXII up on the PSN for non-backwards compatible PS2s. FFXI and Square's long period of nothing but shitty spin offs turned me off from them for a good while until I tried and loathed FFXIII, but now that I'm hearing more and more that XII was basically the anti-XIII I'm thinking it just might be up my alley.
No, no it won't be
Believe me
If you don't like FF13 you will hate FF12
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited May 2010
Phantom Hourglass and possibly (haven't played it because of PH) Spirit Rails are the only truly bad Zeldas (NOT counting the CD-i games).
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
What are the "controversial" Zeldas? I would think there are three: Majora's Mask, Wind Waker and Twilight Princess
I thought MM was pretty garbage but I wasn't looking forward to it being great, so hey!
The other two are wonderful though
I would label the "controversial" games as OoT, WW, and TP. There's few people who feel mildly about all three. For the most part people feel strongly in varying ways about them. This is just from my observation, I could be wrong.
OoT was the first to head toward that more "serious and epic" feel.
Wind Waker makes people mad because it's got a light-hearted presentation but is way more epic than OoT. So whatever.
TP I think just made people realize they're tired of Zelda games? I haven't played it. I wouldn't be tired of them as a result though.
Chen you're about the last person I was expecting to have that sort of sentiment about Disgaea. What about it makes you say 'meh'?
I wanted to like Disgaea so much, but in the end 2 things killed it for me. The first is that there was no way in Hel I wanted to grind anywhere near as much as the game expected you to. And second, I am just not that big a fan of SRPG's. These days if you don't have a gimmick (like Gladius or VC) then I can't be assed. All the charm in the world couldn't overcome either of these, for me.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Chen you're about the last person I was expecting to have that sort of sentiment about Disgaea. What about it makes you say 'meh'?
I wanted to like Disgaea so much, but in the end 2 things killed it for me. The first is that there was no way in Hel I wanted to grind anywhere near as much as the game expected you to. And second, I am just not that big a fan of SRPG's. These days if you don't have a gimmick (like Gladius or VC) then I can't be assed. All the charm in the world couldn't overcome either of these, for me.
First of all, if you're not a fan of SRPG's, it was really silly of you to play the game. :P (but it's not a fault for not liking a genre, don't get me wrong)
Second, the game didn't require you to grind. All the item world and thousands-of-levels stuff that was in the game was there for people who love to play the game. I played the game straight-through, just for story, and only had to grind out from time to time a few levels. When I finished, two of my characters were just over level 100 and the rest were 80. I don't think it was that painful a grind at all; but, your view may be tinted because of the SRPG issue.
I'll admit that leveling up in SRPG's is kind of a pain. Hell, I'm only doing a Let's Play of Shining Force 2. Trust me, the knowledge is alive in me at this very moment. :P
First of all, if you're not a fan of SRPG's, it was really silly of you to play the game. :P (but it's not a fault for not liking a genre, don't get me wrong)
Second, the game didn't require you to grind. All the item world and thousands-of-levels stuff that was in the game was there for people who love to play the game. I played the game straight-through, just for story, and only had to grind out from time to time a few levels. When I finished, two of my characters were just over level 100 and the rest were 80. I don't think it was that painful a grind at all; but, your view may be tinted because of the SRPG issue.
I'll admit that leveling up in SRPG's is kind of a pain. Hell, I'm only doing a Let's Play of Shining Force 2. Trust me, the knowledge is alive in me at this very moment. :P
Well, I didn't notice my taste had changed. The last SRPG I had played before Disgaea was either FF:T or Vandal Hearts, both of which I loved, so there was a good 5 or 6 year gap there.
Absolutely Spore. there were other big let downs, but Spore was the worst.
I'll third Spore as well. I bought into everything - Every new bit of information leaked or shown raised my level of hype exponentially. I place the blame on myself, though. There's no way any product could have lived up to the game I had built in my head.
Runners up for me are Master of Orion 3 and Metal Gear Solid 4. Anyone that's played MoO3 knows where I'm coming from and MGS4 rubbed everything the wrong way with me. Two's one of my favorite games, and I'd argue [as a game] Three's one of the PS2's best titles...but man was I let down with Four.
MoO3 was likely the biggest letdown for me ...
MoO2 and MoM were both awesome games. Tons of depth and I still find myself firing them up every so often to play. If either were remade using a modern engine/graphics and a little more in the way of variety (add in some new races, new world events, new items, new characters, better AI, perhaps alternate game modes/settings) I'd gladly buy them and play the crap out of them. Same for the Syndicate games for that matter. I don't need big changes, it's a formula I know and love.
I don't know why game devs feel such a need to f around with something that works when they are making a sequel.
See also - Final Fantasy Franchise. I haven't finished a FF game since FF7 (thought I'm working on 9 now and enjoying it)
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While I agree Twilight Princess wasn't as good as it was hyped up to be - it was more of a homage than a classic - I enjoyed it still.
I can tolerate the vacuum overworld, the wolf gimmick, bosses posing no difficulty, bland final boss, limited wallet size etc. My main complaint, the one thing I was disappointed about, is that there was no mythos, no coherence between the various dungeons. It felt like the creative team was seperated into several groups, each designing a different dungeon and then went with it. Case in point: The spinner is rarely used outside the dungeon where you obtain it. Ball and chain? Neat, but again, not useful outside the dungeon.
Zelda is all about dungeons. While each individual dungeon in Twilight Princess could hold their own as far as creativity and imagination goes, they all felt like a trudge, a means to an end. You're completing dungeons because the game more or less tells you to. It portrays itself as a genuine video game. Events like the bridge fight, the escort mission or the wild west enforce this notion. This is parallel to Ocarina of Time, Majora's Mask and even The Wind Waker.
In Ocarina of Time, the first three dungeons were exactly like those in Twilight Princess. The game tells you to obtain the macguffins, so you do it. But then you turn into an adult, the world has changed and the people you got to know as a child now live in despair. Every dungeon afterwards is a chapter with its own story and characters. In Majora's Mask, there was the moon crushing down. In The Wind Waker, your sister.
In Twilight Princess, a fussy aristocrat bosses you around. I am not a fan of Midna.
On the subject of why Oblivion was disappointing :
A) World. Morrowind gave us this strange, alien world unlike anything I had seen before in a game. The world was pretty drab in a lot of ways, but damn was it interesting and varied. One thing that helped it maintain this more interesting vibe was the fact that the world was so factional---you could tell if you were in a Telvanni town as opposed to a Redoran town. Oblivion, on the other hand, was the very definition of "generic fantasy"----albeit very, very shiny. The fact that the cities were instanced sucked as well----the feeling of a singular world that you had in Morrowind was completely lost.
Freedom. Morrowind let you do a lot of crazy things that I had never been able to do in modern RPG's. One of the most fun things was the levitation spells, gone in Oblivion. Then you had the crazy, broken enchanting system that gave you the possibility of getting great things but with very small chance of doing so. But man, let me fly in one game and take it away in the next? No thanks.
C) Persistence. One of my favorite things about Morrowind is the way in which I could "claim" houses as my own just by killing the inhabitants. You can then use that place to store your stuff, or just decorate them in bizarre ways. No longer----anything left outside of anywhere but a buyable house despawned in Oblivion. Bandit caves, always a fun thing to raid---and then come back later to see your handiwork, respawned as well in Oblivion, thus ruining another aspect of persistence that was present in Morrowind.
D) Scaling. Probably the worst thing that they introduced to TES was scaling. In Morrowind, you could explore and wind up fighting some truly dangerous foes---the world felt dangerous that way. With scaliing, it really didn't feel dangerous----knowing that you'll encounter the same level of foes everywhere meant that exploring became far less interesting or exciting. In addition to this problem, scaling introduced yet another problem. If you pick the "wrong" skills for major skills you can wind up really underpowered really fast due to scaling----and similarly you can essentially break the game by making the actually skills you use minors and keep the whole world at the same level while you get more and more powerful.
E) Main Storyline. The main story in Morrowind had its' problems, no doubt, but Oblivion's got bogged down real fast due to the necessity to close a bunch of Oblivion gates. If these were all interesting, unique worlds it would be one thing, but you end up trudging through a bunch of similar looking places just to meet the requirements for the main story quest.
Sorry, that got a little TLDR I guess, but man was I disappointed with Oblivion.
Posts
5 disappointed me because it went right back to the super serious story that you've seen in every other RE game. That and after playing Dead Space, the controls just felt dated for a 3rd person game.
Well the same can be said for the 5 minute countdowns that come at the end of every game. It needed fixing but not in the way it was. RE2 is still easily the best; walking through the police station and that Licker runs past the window, the music, the atmosphere. RE3 was good up to the ending where there was a super laser cannon sitting about and Veronica took the heart of it by removing it from the city. 4 just went stupid with the competing zombie making companies and a natural parasite that does what it does in 4, loses the tradgedy of innocent citizens in their thousands consuming their loved ones and then shambling about a burning city.
My biggest disappointment is that the RE series will never have an RE2 again.
And if it does you'll suplex the Licker the first time it appears.
No it does not, it lasts just about as long as any other FF to get full capabilities
This is a complete and utter lie. Try beating the chapter 9 boss, in fact anything after chapter 7, with the "auto kill key" It's only hard and grindy if you suck at the game
Wanna know hard and grindy? Farming Long Guis. That sucks. Anything in chapter 11 that you're supposed to be fighting is not hard and grindy
I apologize that the game is apparently too challenging for you. Games should be insta win, amirite?!
No it doesn't
See: Any Eidolon battle (first is in chapter 3, even!), most chapter bosses, chapters 7-10
No it really couldn't have been, because then we'd get a bunch of whiners about how the game 'threw me into it with no warning starting in chapter 2!!" and a bunch of whining about being 'overwhelmed'
The pacing of introducing game mechanics was perfect. As soon as I got a handle on something, I was introduced to the next thing (the progression of "ATB bar -> setting and cancelling abilities -> TP abilities -> roles -> stagger -> paradigms -> crystarium -> paradigm shifting -> buffs and debuffs -> weapon/accesory upgrading -> Eidolon battles -> setting paradigms -> summoning -> Gestahlt -> setting parties/party leaders -> stagger maintenance -> chain bonus -> unique abilities" was absolutely well-done)
What?
It's also when Umbrella turned into a Saturday morning cartoon evil empire, which is why I can never take anything that happens in RE games seriously
What do you mean by cartoon evil empire? Seemed pretty evil to me.
That's the reason why, it's a crushing, crushing disappointment compared to Morrowind. It makes me sad just thinking about it. I upgraded my computer so I could play Oblivion and Oblivion let me down, let me down hard.
The world feels 'phoned in' and there were many, many bad game design decisions that permeate the experience.
A coupleof months ago I installed Morrowind on my machine, just to make sure I wasn't having rose tinted memories and boy was I not, Morrowind is amazing. The call of the Silt Strider, an ash storm, the machinations of the Mages guild, even the god damn mother fucking Cliff Racers, may they rot in hell, made me feel like I was transported to another world. Morrowind has a spectacular feeling of place that simply does not exist in Oblivion.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
Why would you make a custom vehicle component if you toss it away in an hour?
But hey, different people, different tastes.
In 2, Umbrella has always been making stuff like the G-virus, everyone important suddenly secretly works for Umbrella, we have the first appearance of the secret underground lab, and there's a secret commando squad that works for Umbrella
I like all the older games (well, not Veronica so much), mind you, but the overarching plot is completely ridiculous and Capcom embraced that kind of ridiculous in 4 in the best way possible
Wasn't it the later games that made it retarded though? In one it was accidental, something went wrong, 2 is happening because of 1 and Birkin of course is working on his own virus below Racoon city though it appears to just be a small lab in a series of sewers than a complex. The big underground lab seems to fit with what they were doing at the mansion in 1 though admittedly its a bit expansive. It also made sense to bribe someone like Irons to keep them away. It still seemed like a situation that got out of control since every Umbrella scientist was dead, the swat Team was just there to try and salvage some of their investment realising that everything had gotten out of control.
Its the later ones that retcon stuff like Wesker surviving and the leech monsters and the deliberate experimentation on Lisa Trevor and the murder of her family that take it into ridiculously evil for the sake of being evil territory. 3 is where it starts to drop off but Veronica is where it gives up the pretense with Uber Wesker and the twins that murdered their own father.
IU get your complaint but I do think its a lot of the later games retconning stuff that makes the earlier games seem sillier.
Or, if there is, people should clue me in so I can go buy it.
This
I bought into all the hype, seriously thought it was gonna be a revolutionary game- the DS's Mario 64, or Halo, or FFVII, or whatever- and what I got was a boring, glitchy, unfun piece of crap babysitting game
Sweet hat tho
Meh.
Literally any FPS made after HL2 does what HL2 does, but better
I mean, fuck, who the hell came up with the "your flashlight uses suit power" idea? Or how Freeman controls in water? Or any of the stupid physics puzzles? Or the hovercraft segment? Or that stupid area with the zombies? Or the terribly designed levels with the "hunt in the shadows until you find the ONE slightly-different colored board to break so you can crawl through a 2' by 2' hole to your next dumb corridor"?
Half Life 2 is awful. Revolutionary, but awful
Funny, I was expecting an average JRPG with a terrible mish-mash of recycled melodramatic cliches, like all the other Final Fantasy titles, and I got one of my favourite games - and stories in a videogame - of all time. :P
I don't think a Final Fantasy has ever been a crushing disappointment, since I went into the ones I played expecting mediocrity with some vaguely pretty graphic design, which for the most part I got. So when something stands out (FFXIII's battle system, the White Engine; FFXII... well, everything) it's that much more of a pleasant surprise.
Read my book. (It has a robot in it.)
This sentence is inconceivable to me. Not that someone would consider it their favorite game of all time, to each their own, but favorite story? Did you stop playing like, right after Archades? Because it was going ok (if not slow as shit) until then and then it completely fell apart. You could almost pinpoint the exact point at which Matsuno lost his shit and left the company. Everything after Archades was a catastrofuck with the sole exception of Cid, and not even he could salvage it.
LoL: failboattootoot
An exceptionally boring and BROWN style with badly underused new elements.
Retarded old Zelda elements which press the game into tiny pre-determined rooms instead of leaving the old formula. The dominance of the hookshot, most gadgets being limited to the place they were found, stupid small keys, an utterly useless wolf transformation, old puzzles and very slow and limited combat with only a few advances.
Easy as fuck. Most dungeons had a few puzzles that were okay, but if you can kill and completely avoid ever getting damage from a boss by NEVER MOVING ONCE THE BATTLE STARTS, then something has gone wrong.
Underused new elements. Whew, that twilight dimension sure is something... Too bad it's the normal world with worse lighting. Oh, and there's bugs. See? New. Also, once you enter the twilight properly, you can't talk to anyone, it's more half-assed dungeon than city and you get to adore bland architecture. The wolf transformation is a joke, since it's basically a glorified key plus lense of truth. Oh, and slow, boring combat. Everything potentially awesome is batted aside: the dominion rod, the spinner, the awesome non-generic Zant that is later revealed. And for what?
OH HEY IT'S THE MISSING TEMPLE OF LIGHT FROM OOT AWESOME
And similar fan wank.
And Ganondorf. I don't think I have to explain that one. Please let that guy have a dignified death. His LAST death. Wind Waker gave him such a death. Now he's a zombie. Great.
But the worst part? Seriously, all the things up till now aren't THAT bad. Zelda was never about the difficulty (I was pleasantly surprised with Majora's Mask and the puzzles from Spirit Track), never about the combat, all exploration and a nice world full of secrets. Even the underused elements didn't break anyone's neck.
The bad part is that Twilight Princess is unfinished.
Notice the many empty houses in Kakariko villages, with all their nowhere-leading quest hooks? Or the fact that 90% of the world is a lifeless waste- INCLUDING the allegedly busy city of Hyrule? Or the abrupt pacing of the entire first third of the game? Or the not-existing pacing of the last two thirds (seriously, you're basically bitch-slapped from one dungeon to the next)? Or the utter joke that is the "resistance"? Or the goron NPCs who vanish into thin air once you finish the dungeon? Or the badly underused gadgets? The non-existent sidequests? All those rubee treasure chests you no doubt left behind because they took the places of actual treasure, whereas there was nothing worth spending them on? Or that no-one bothered to introduce an actual threat from the villains? Or the city in the sky with its speechless chickens, but without anything resembling a city? Or the abscence of any way of controlling day and night time, a first in the series, although it's an important requirement for collecting ghosts? The many dead ends on the world map, with one generic NPC thrown in for good measure? The good ol' walk-through-an-eventless-flat-landscape-while-being-attacked-once-every-ten-seconds-trek, which was apparently such a developer favorite, they make you do it twice? The never-needed horse combat ("Now to finish off Ganondorf... WHAT THE FUCK, SINCE WHEN DO I HAVE A HORSE?! AND WHO'S THIS ZELDA CHICK?!")? And, yeah, Zelda the cardboard cut-out.
No wonder Zelda is dying in Japan, with OOT wannabes like this.
As far as my biggest disappointment, I've found that for the most part every game I get all psyched about and buy into the hype end up being the largest disappointments. Most recently it has to be Warhammer AoR, which I prebought to get in the beta, and really pushed my friends to switch to, and then pretty much lost interest completely after a few weeks. It just wasn't ready, maybe it's better now... but then it felt like we hit the end of playable content at like level 20.
On the other hand, games that I pick up at random with little to no planning beforehand end up being awesome-- like FFXII, which I found on clearance for $13 and thought "I haven't played any of these in years, I wonder if it's any good..." and ended up being (to me) one of the most amazing console RPGs in years.
I'm interested gameplay-wise in how they're supposedly changing up the newest Zelda sequel, but it seems like graphic-wise it's going for more of the same. Aiming for 'Monster Hunter' style visuals :?
Scribblenauts is definitely up there, while it did boast creativity you really couldn't do much with the wonky controls. It started out as a great game where there were always multiple solutions to a problem but became stale mid to late game where the puzzles were so complicated that they had one solution that you could just dress in different skins.
My vote is for Spore though. I'll second the 'not enough features' sect. The creature creator was amazing to play with but didn't do much for gameplay (I would've liked positioning and shape to affect gameplay more than just flat stats) and the levels didn't have enough to do (except space).
Space wasn't all that grand either, it started out amazing, going around, doing what you want, making progress but then you start making alliances and you find out your allies (and your planets) are all pansies that can't fight off a single ship (and get pissed if you don't make your way across the galaxy to save them). Then you spend 10+ hours slowly expanding your empire while rushing to save someone every 2 minutes and ferreting spice around until you finally die on the inside or give up caring about your planets and go do whatever you feel like.
There are not too many FPS games with a heavy emphasis on overland travel and environmental puzzles. Again, if you can name me some, I'd love to know about them.
Chen you're about the last person I was expecting to have that sort of sentiment about Disgaea. What about it makes you say 'meh'?
I'm playing Twilight Princess, and I think it's actually pretty rad. Windwaker tried to make a Cartoonish Zelda and it was awesome, Twilight Princess seems focused on making a badass, heroic Link. I love the skills you obtain that add more elements to the swordplay like the Shield Bash and finishing move (and I love flourishing my sword to put it away when I finish someone off stylishly.)
I dunno, I wasn't disappointed by either. I stopped FFXIII after the abysmal tenth chapter to this, and god am I having fun.
This. How could the same designer make a "spiritual sequel" TEN YEARS later in such a simpleton fashion? Good audio and atmosphere but about as complex as Half-life or doom. All of the things that made System Shock 2 AWESOME were stripped out. Dead Space was more System Shock than Bioshock was. Never played Bioshock 2 because I hated the 1st one so much.
Just, for the record, all Zelda games have been that way. The exceptions are Twilight Princess, Ocarina of Time, and Majora's Mask. ;-)
I'd like to say this
Hell, I even made the thread for the game when it came out
But deep down I always knew it would be awful
I will, however, say that the chase sequences where you're running from the Monster are kick-ass
Also the ending to that game actually makes a lot more sense now after seeing seasons four and five
Read my book. (It has a robot in it.)
In fact I'll put the Wii down altogether. I always had faith in Nintendo's systems, even when they weren't too good they still managed to have some great games, but pretty much every "great" Wii game didn't do it for me. I got bored of Brawl and Mario Galaxy almost immediately. Super Paper Mario was dull all around. And so on. I got what they were trying to do, and the money they make off of it makes my opinion pretty much irrelevant, but the potential was wasted utterly.
There have been a lot of other games in the past decade that I didn't much enjoy, but very few I was actually excited for ahead of time. Vice City didn't entertain me as much as GTA3 did, maybe because it wasn't really fresh anymore by then. On the other hand I really enjoyed GTA4. The physics in that game are just hilarious to me.
I thought MM was pretty garbage but I wasn't looking forward to it being great, so hey!
The other two are wonderful though
No, no it won't be
Believe me
If you don't like FF13 you will hate FF12
I would label the "controversial" games as OoT, WW, and TP. There's few people who feel mildly about all three. For the most part people feel strongly in varying ways about them. This is just from my observation, I could be wrong.
OoT was the first to head toward that more "serious and epic" feel.
Wind Waker makes people mad because it's got a light-hearted presentation but is way more epic than OoT. So whatever.
TP I think just made people realize they're tired of Zelda games? I haven't played it. I wouldn't be tired of them as a result though.
I wanted to like Disgaea so much, but in the end 2 things killed it for me. The first is that there was no way in Hel I wanted to grind anywhere near as much as the game expected you to. And second, I am just not that big a fan of SRPG's. These days if you don't have a gimmick (like Gladius or VC) then I can't be assed. All the charm in the world couldn't overcome either of these, for me.
LoL: failboattootoot
First of all, if you're not a fan of SRPG's, it was really silly of you to play the game. :P (but it's not a fault for not liking a genre, don't get me wrong)
Second, the game didn't require you to grind. All the item world and thousands-of-levels stuff that was in the game was there for people who love to play the game. I played the game straight-through, just for story, and only had to grind out from time to time a few levels. When I finished, two of my characters were just over level 100 and the rest were 80. I don't think it was that painful a grind at all; but, your view may be tinted because of the SRPG issue.
I'll admit that leveling up in SRPG's is kind of a pain. Hell, I'm only doing a Let's Play of Shining Force 2. Trust me, the knowledge is alive in me at this very moment. :P
Well, I didn't notice my taste had changed. The last SRPG I had played before Disgaea was either FF:T or Vandal Hearts, both of which I loved, so there was a good 5 or 6 year gap there.
LoL: failboattootoot
MoO3 was likely the biggest letdown for me ...
MoO2 and MoM were both awesome games. Tons of depth and I still find myself firing them up every so often to play. If either were remade using a modern engine/graphics and a little more in the way of variety (add in some new races, new world events, new items, new characters, better AI, perhaps alternate game modes/settings) I'd gladly buy them and play the crap out of them. Same for the Syndicate games for that matter. I don't need big changes, it's a formula I know and love.
I don't know why game devs feel such a need to f around with something that works when they are making a sequel.
See also - Final Fantasy Franchise. I haven't finished a FF game since FF7 (thought I'm working on 9 now and enjoying it)
Red B/Gold Professor
[15:53] <+juju-work> ArsonIsFun is one of the best people I know.
I can tolerate the vacuum overworld, the wolf gimmick, bosses posing no difficulty, bland final boss, limited wallet size etc. My main complaint, the one thing I was disappointed about, is that there was no mythos, no coherence between the various dungeons. It felt like the creative team was seperated into several groups, each designing a different dungeon and then went with it. Case in point: The spinner is rarely used outside the dungeon where you obtain it. Ball and chain? Neat, but again, not useful outside the dungeon.
Zelda is all about dungeons. While each individual dungeon in Twilight Princess could hold their own as far as creativity and imagination goes, they all felt like a trudge, a means to an end. You're completing dungeons because the game more or less tells you to. It portrays itself as a genuine video game. Events like the bridge fight, the escort mission or the wild west enforce this notion. This is parallel to Ocarina of Time, Majora's Mask and even The Wind Waker.
In Ocarina of Time, the first three dungeons were exactly like those in Twilight Princess. The game tells you to obtain the macguffins, so you do it. But then you turn into an adult, the world has changed and the people you got to know as a child now live in despair. Every dungeon afterwards is a chapter with its own story and characters. In Majora's Mask, there was the moon crushing down. In The Wind Waker, your sister.
In Twilight Princess, a fussy aristocrat bosses you around. I am not a fan of Midna.
A) World. Morrowind gave us this strange, alien world unlike anything I had seen before in a game. The world was pretty drab in a lot of ways, but damn was it interesting and varied. One thing that helped it maintain this more interesting vibe was the fact that the world was so factional---you could tell if you were in a Telvanni town as opposed to a Redoran town. Oblivion, on the other hand, was the very definition of "generic fantasy"----albeit very, very shiny. The fact that the cities were instanced sucked as well----the feeling of a singular world that you had in Morrowind was completely lost.
C) Persistence. One of my favorite things about Morrowind is the way in which I could "claim" houses as my own just by killing the inhabitants. You can then use that place to store your stuff, or just decorate them in bizarre ways. No longer----anything left outside of anywhere but a buyable house despawned in Oblivion. Bandit caves, always a fun thing to raid---and then come back later to see your handiwork, respawned as well in Oblivion, thus ruining another aspect of persistence that was present in Morrowind.
D) Scaling. Probably the worst thing that they introduced to TES was scaling. In Morrowind, you could explore and wind up fighting some truly dangerous foes---the world felt dangerous that way. With scaliing, it really didn't feel dangerous----knowing that you'll encounter the same level of foes everywhere meant that exploring became far less interesting or exciting. In addition to this problem, scaling introduced yet another problem. If you pick the "wrong" skills for major skills you can wind up really underpowered really fast due to scaling----and similarly you can essentially break the game by making the actually skills you use minors and keep the whole world at the same level while you get more and more powerful.
E) Main Storyline. The main story in Morrowind had its' problems, no doubt, but Oblivion's got bogged down real fast due to the necessity to close a bunch of Oblivion gates. If these were all interesting, unique worlds it would be one thing, but you end up trudging through a bunch of similar looking places just to meet the requirements for the main story quest.
Sorry, that got a little TLDR I guess, but man was I disappointed with Oblivion.