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Super Street Fighter IV: Everyone loves Chun-li.

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Posts

  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    The numbers rise and fall pretty easily enough. I'm just interested in getting better with Juri at this point. Once I get good, then I'll probably worry about grinding those numbers up higher.

    blaze_zero on
  • SnareSnare Registered User regular
    edited May 2010
    True enough, just put pressure on myself to always make it rise :)

    Snare on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited May 2010
    And just finished ranking up to C with Cammy. 17 wins, 16 losses.

    SabreMau on
  • blaze_zeroblaze_zero Registered User regular
    edited May 2010
    A little over 50 isn't bad at all.

    I'm barely above 50% on my main right now in fact.

    blaze_zero on
  • hojuhoju Registered User regular
    edited May 2010
    GG's last night Biz and Brico. Although your Dictator was embarrassing, I feel like I learned alot!

    I'm proud of those 2-3 nonconsecutive rounds I won.

    hoju on
    426647-1.png
  • dav3ybdav3yb Registered User regular
    edited May 2010
    i decided to start doing some ranked yesterday... 2nd or 3rd match in, ragequitter...

    i was playing deejay and he complained i just did the same thing over and over. he was playing Juri and i think managed to only do 4 unique attacks.

    dav3yb on
    PSN: daveyb1337 || XBL: dav3yb360 || Steam: dav3yb || Switch: SW-5274-1897-8495 || 3DS FC: 2079-7419-8843
  • chamberlainchamberlain Registered User regular
    edited May 2010
    TheUnsane1 wrote: »
    Blanka is the single most effective low skill/time investment character in any fighting game ever as far as I am concerned.

    And crouching FP is even better now!

    The Prima guide a list of who can do what to balls on both block and hit. It's enough to make me never want to use the move again.

    chamberlain on
  • Rubix42Rubix42 Registered User regular
    edited May 2010
    Good games last night Ohvermie. I'm looking forward to the rematch. Especially the Ibuki mirrors. Always fun to play mirrors and see how someone else plays the character.

    Rubix42 on
    signature goes here
  • thepassengerthepassenger Registered User regular
    edited May 2010
    Rubix42 wrote: »
    Good games last night Ohvermie. I'm looking forward to the rematch. Especially the Ibuki mirrors. Always fun to play mirrors and see how someone else plays the character.
    Yeah, sucks that your wife had to come home and ruin it all. :winky:

    I need to get more into the Ibuki empty jump-in to Ultra 1 shenanigans.

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited May 2010
    I have been pretty underwhelmed with Ibuki's ultra 1. It seems difficult to land with any consistancy and has an awkward motion besides.

    TheUnsane1 on
    steam_sig.png
  • MarvellousMMarvellousM United StatesRegistered User regular
    edited May 2010
    So I got pretty badly schooled and berated by some dude last night, he got me rattled pretty good and basically made a fool out of me. How do you psyche youself back up after something like that? I had no pretensions of being any good at this game but it did leave me pretty demoralized which sucks because I love this game.

    MarvellousM on
  • SlayerVinSlayerVin Registered User regular
    edited May 2010
    So I got pretty badly schooled and berated by some dude last night, he got me rattled pretty good and basically made a fool out of me. How do you psyche youself back up after something like that? I had no pretensions of being any good at this game but it did leave me pretty demoralized which sucks because I love this game.

    Realize he's a cunt, figure out what you did wrong, and keep practicing.

    SlayerVin on
    BE ATTITUDE FOR GAINS!
  • SivrajSivraj Registered User regular
    edited May 2010
    Honestly? It happens to everyone at one point or another.

    Some people really enjoy making people feel miserable with trash talk. And i'm not talking about the friendly stuff that happens in PA lobbies, but like exactly trying to get in someone's head/hurt their feelings. Being anonymous on the internet only makes it happen much more frequently.

    Basically you just have to shake it off. Walk away from the game and do something else for a while. Because once you start playing frustrated, things will only get worse.

    Also, please refer to the following if you've forgotten how Internet + Anonymity works

    http://www.penny-arcade.com/comic/2004/03/19/

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited May 2010
    blaze_zero wrote: »
    Damn, that's crazy man. Get that fiiiiiiiiixed.

    I also found a much much more crippling problem. The joystick has a very tight window to register diagonally-down. Going for a QCF or QCB? Sorry, but the game doesn't recognize Down-to-Forward or Down-to-Back motions as joystick commands unless there's a DownForward or DownBack in there. This involves moving the microswitches in somehow or swapping the joystick ones out with ones from less vital buttons.

    I can't remember if it was against you or someone else, but remember that Sakura match where I did a bunch of jump-back HKs? Every single one of those was a Tatsu attempt.

    SabreMau on
  • aBlankaBlank Registered User regular
    edited May 2010
    TheUnsane1 wrote: »
    I have been pretty underwhelmed with Ibuki's ultra 1. It seems difficult to land with any consistancy and has an awkward motion besides.

    It's an amazing punish. Here's a small list of shit you can reversal with her U1 that you'll always come out on top:

    All blocked hurricane kicks (won't work against EX hk's that push you far away like akuma/ryu)
    All blocked Dragon Punch FADC dash forward
    All blocked specials from Dudley (all of them, provided you're still in range)
    All blocked specials from Guy (again, provided you're in range)
    All blocked specials from Cody (^^^, criminal upper pushes you far enough back. Some of his kicks can be made safe if spaced right)
    Any blocked specials from Makoto (provided you're in range)
    All crouching sweeps except Honda (some slide rh's can be made safe)
    Any blocked Green hands from Gief
    Blocked condor spire from t-hawk
    Blocked Abel CoD (first hit blocked reversal. Beat any followup even FADC backdash... atleast, I think it does you might get the red orb hit)

    off the top of my head -_-

    aBlank on
  • BarrabasBarrabas Registered User regular
    edited May 2010
    SlayerVin wrote: »
    So I got pretty badly schooled and berated by some dude last night, he got me rattled pretty good and basically made a fool out of me. How do you psyche youself back up after something like that? I had no pretensions of being any good at this game but it did leave me pretty demoralized which sucks because I love this game.

    Realize he's a cunt, figure out what you did wrong, and keep practicing.

    People who berate or make fun of others for being bad at the game piss me off more than anything else. It's not because they're sore losers, or because I'm being made fun of (this only happened to me once when I first started SFIV), but because the fighting genre is already niche enough. We don't need douche-bags running off potential new comers to the genre.

    Barrabas on
    XBL - ErrorMacro1
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2010
    It punishes even light MGB on block?

    Man that move is just not very good.

    Evil Multifarious on
  • aBlankaBlank Registered User regular
    edited May 2010
    It punishes even light MGB on block?

    Man that move is just not very good.

    yeah. It's -2 on block which is generally safe from most shit... but not her ultra 1 :P It's also HUGE reversal bait for grapplers (gief/thawk) because it's a free SPD every single time.

    You're pretty much stuck only using target combos or hit confirms if you want to use a special.

    aBlank on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2010
    Jump straight up, Condor Spire? I really don't know wtf to do with THawk in any sitatuion.

    As far as Bison/Cammy, most downback characters are an issue for Cammy. But really I think it's about baiting and punishing really.

    Any charge character can be a big problem for Cammy. Footsies are key. I like to walk (just walk, no jumping or attacking) just barely into range of one of their specials and then walk back. Sometimes they fuck up. Punish that shit. Eventually they will get used to you walking forward and then back. That's when you casually walk right up to their face and throw them. I find that this enrages and confuses most players, and I can then try for some rushdown.

    joshofalltrades on
  • BarrabasBarrabas Registered User regular
    edited May 2010
    Jump straight up, Condor Spire? I really don't know wtf to do with THawk in any sitatuion.

    As far as Bison/Cammy, most downback characters are an issue for Cammy. But really I think it's about baiting and punishing really.

    Any charge character can be a big problem for Cammy. Footsies are key. I like to walk (just walk, no jumping or attacking) just barely into range of one of their specials and then walk back. Sometimes they fuck up. Punish that shit. Eventually they will get used to you walking forward and then back. That's when you casually walk right up to their face and throw them. I find that this enrages and confuses most players, and I can then try for some rushdown.

    I don't see how that works against most charge characters. They either have a fireball (Guile, Dee Jay, Chun) or an extremely long range special that goes either full screen or close to it (Blanka, Boxer, E.Honda).

    Edit: I'm talking about the just barely walking into range thing.

    Double Edit: although walking back would allow you to block and punish the long range attacks. I guess I just don't see it working for the first three then.

    Barrabas on
    XBL - ErrorMacro1
  • Rubix42Rubix42 Registered User regular
    edited May 2010
    aBlank wrote: »
    TheUnsane1 wrote: »
    I have been pretty underwhelmed with Ibuki's ultra 1. It seems difficult to land with any consistancy and has an awkward motion besides.

    It's an amazing punish. Here's a small list of shit you can reversal with her U1 that you'll always come out on top:

    All blocked hurricane kicks (won't work against EX hk's that push you far away like akuma/ryu)
    All blocked Dragon Punch FADC dash forward
    All blocked specials from Dudley (all of them, provided you're still in range)
    All blocked specials from Guy (again, provided you're in range)
    All blocked specials from Cody (^^^, criminal upper pushes you far enough back. Some of his kicks can be made safe if spaced right)
    Any blocked specials from Makoto (provided you're in range)
    All crouching sweeps except Honda (some slide rh's can be made safe)
    Any blocked Green hands from Gief
    Blocked condor spire from t-hawk
    Blocked Abel CoD (first hit blocked reversal. Beat any followup even FADC backdash... atleast, I think it does you might get the red orb hit)

    off the top of my head -_-

    There is a really fun way to get people like 90% of the time with it.
    Jump in, throw the motion and hit PPP on landing. Boom, free damage. I consistently nail people with it.

    It's also an amazing wake-up against someone holding a FA above you. Even if they backdash, you grab'em
    Punishes DP whiffs on all shoto's.
    Punish Cammy on a blocked spiral arrow and whiffed specials.

    It's situational, it takes priority over block, throw or any normal as long as you are in range. I throw it out often times when I put someone in block string. Or if I connect on lp-mp-c.hk-hk Target combo, follow it with a jump cancel forward, and unleash on landing. That particular combo will hit for about 650 I believe.

    Rubix42 on
    signature goes here
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited May 2010
    Rubix42 wrote: »
    aBlank wrote: »
    TheUnsane1 wrote: »
    I have been pretty underwhelmed with Ibuki's ultra 1. It seems difficult to land with any consistancy and has an awkward motion besides.

    It's an amazing punish. Here's a small list of shit you can reversal with her U1 that you'll always come out on top:

    All blocked hurricane kicks (won't work against EX hk's that push you far away like akuma/ryu)
    All blocked Dragon Punch FADC dash forward
    All blocked specials from Dudley (all of them, provided you're still in range)
    All blocked specials from Guy (again, provided you're in range)
    All blocked specials from Cody (^^^, criminal upper pushes you far enough back. Some of his kicks can be made safe if spaced right)
    Any blocked specials from Makoto (provided you're in range)
    All crouching sweeps except Honda (some slide rh's can be made safe)
    Any blocked Green hands from Gief
    Blocked condor spire from t-hawk
    Blocked Abel CoD (first hit blocked reversal. Beat any followup even FADC backdash... atleast, I think it does you might get the red orb hit)

    off the top of my head -_-

    There is a really fun way to get people like 90% of the time with it.
    Jump in, throw the motion and hit PPP on landing. Boom, free damage. I consistently nail people with it.

    It's also an amazing wake-up against someone holding a FA above you. Even if they backdash, you grab'em
    Punishes DP whiffs on all shoto's.
    Punish Cammy on a blocked spiral arrow and whiffed specials.

    It's situational, it takes priority over block, throw or any normal as long as you are in range. I throw it out often times when I put someone in block string. Or if I connect on lp-mp-c.hk-hk Target combo, follow it with a jump cancel forward, and unleash on landing. That particular combo will hit for about 650 I believe.

    I guess I will have to try it again. I just never got it to punish anything really.

    TheUnsane1 on
    steam_sig.png
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    Don't forget gents, singles ranbat tonight, this might be the last night for new character only singles! We are going to try to get this one done quick, since I have midnight Iron Man 2 tickets, so hopefully no later than 10:45ish.

    ChaosHat on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2010
    ChaosHat wrote: »
    Don't forget gents, singles ranbat tonight, this might be the last night for new character only singles! We are going to try to get this one done quick, since I have midnight Iron Man 2 tickets, so hopefully no later than 10:45ish.

    Bad bottom of page. I forgot to mention too, you should message me if you ARE coming. I don't need to know if you're not. If you message me now, I will save spots for you if you're running a bit late, if not, you're screwed!

    ChaosHat on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2010
    aBlank wrote: »
    It punishes even light MGB on block?

    Man that move is just not very good.

    yeah. It's -2 on block which is generally safe from most shit... but not her ultra 1 :P It's also HUGE reversal bait for grapplers (gief/thawk) because it's a free SPD every single time.

    You're pretty much stuck only using target combos or hit confirms if you want to use a special.

    What are the frames on hit? As far as I can tell, grapplers can reversal SPd it even on hit, which renders it utterly useless in all circumstances against grapple characters.

    Since it's -2 that means any 3 frame hit will be blockable, correct? But it also means his 3 frame jab becomes essentially 5 frames, which means it's not actually a frame trap and i should stop getting in that habit.

    That is a shame. I think his dash straight is safe though.

    Evil Multifarious on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited May 2010
    ChaosHat wrote: »
    Bad bottom of page. I forgot to mention too, you should message me if you ARE coming. I don't need to know if you're not. If you message me now, I will save spots for you if you're running a bit late, if not, you're screwed!
    I mean everyone just fights everyone once yea? Not like being late will change anything. Are you going to set up any kind of bracket this time? It took me 3 hours to get my team battles in last time which shouldn't have happened. I think people were getting confused in the Chat and bouncing around to different posts with team names/LIVE names/chat names/board names.
    Needs to be all in one post rather then "go at it boys!"

    Mmmm... Cocks... on
  • BarrabasBarrabas Registered User regular
    edited May 2010
    ChaosHat wrote: »
    Bad bottom of page. I forgot to mention too, you should message me if you ARE coming. I don't need to know if you're not. If you message me now, I will save spots for you if you're running a bit late, if not, you're screwed!
    I mean everyone just fights everyone once yea? Not like being late will change anything. Are you going to set up any kind of bracket this time? It took me 3 hours to get my team battles in last time which shouldn't have happened. I think people were getting confused in the Chat and bouncing around to different posts with team names/LIVE names/chat names/board names.
    Needs to be all in one post rather then "go at it boys!"

    It's not everyone fights everyone for singles. We split up into small groups and everyone fights everyone in their group. Then the winners of the groups go onto fight in a tournament style. Basically you have to get there on time to get assigned to your group. Plus the number of people decide how Chaos sets up groups.

    Barrabas on
    XBL - ErrorMacro1
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited May 2010
    Barrabas wrote: »
    It's not everyone fights everyone for singles. We split up into small groups and everyone fights everyone in their group. Then the winners of the groups go onto fight in a tournament style. Basically you have to get there on time to get assigned to your group. Plus the number of people decide how Chaos sets up groups.
    Fancy, that is in the OP I forgot. Why don't we do that for Teams anyway?

    Mmmm... Cocks... on
  • aBlankaBlank Registered User regular
    edited May 2010
    What are the frames on hit? As far as I can tell, grapplers can reversal SPd it even on hit, which renders it utterly useless in all circumstances against grapple characters.

    LP machine gun is +2 on hit. His fastest normal is +3. You will eat a SPD if you try to follow up with something, but if you hold up (jump) or back dash you're safe.

    You're -1 on hit from a MP mgu though, so that's reversal bait. HP is 0 on hit. EX puts them into a juggle state.
    Since it's -2 that means any 3 frame hit will be blockable, correct? But it also means his 3 frame jab becomes essentially 5 frames, which means it's not actually a frame trap and i should stop getting in that habit.

    Correct. It's silly but for whatever reason that frame trap seems to work online still. I don't think people are good at timing normals after blocked specials yet. Like Juri's pinwheel frame trap isn't a frame trap at all, but still manages to catch people (me even ;[).
    That is a shame. I think his dash straight is safe though.

    Dash straight is -5. 3 active frames though (if I'm reading this crazy japanese shit right) which means if spaced right, you can make it -2. The distance should keep you safe from (some) reversals.

    Like I said, all of his specials are unsafe. -2 or worse. On hit, most of your shit is safe (only mp mgu is -1, everything else is 0 or better... up to +2).

    aBlank on
  • SlayerVinSlayerVin Registered User regular
    edited May 2010
    ChaosHat wrote: »
    ChaosHat wrote: »
    Don't forget gents, singles ranbat tonight, this might be the last night for new character only singles! We are going to try to get this one done quick, since I have midnight Iron Man 2 tickets, so hopefully no later than 10:45ish.

    Bad bottom of page. I forgot to mention too, you should message me if you ARE coming. I don't need to know if you're not. If you message me now, I will save spots for you if you're running a bit late, if not, you're screwed!

    How long do these generally take? I have no grand aspirations of making it into playoffs or finals, but let's say I do make it to the playoffs at least, 9 pm est to when?

    SlayerVin on
    BE ATTITUDE FOR GAINS!
  • MorvidusMorvidus Registered User regular
    edited May 2010
    Won't make ranbats tonight, either. Every Thursday is my alcoholics meeting, where all of us alcoholics get together at Famout Sam's and get shitfaced. I'm trying to get the manager of the place to say OK to bringing my 360 so we can have drunken SSF4.

    Oh, and there's karaoke.

    Morvidus on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited May 2010
    SlayerVin wrote: »
    ChaosHat wrote: »
    ChaosHat wrote: »
    Don't forget gents, singles ranbat tonight, this might be the last night for new character only singles! We are going to try to get this one done quick, since I have midnight Iron Man 2 tickets, so hopefully no later than 10:45ish.

    Bad bottom of page. I forgot to mention too, you should message me if you ARE coming. I don't need to know if you're not. If you message me now, I will save spots for you if you're running a bit late, if not, you're screwed!

    How long do these generally take? I have no grand aspirations of making it into playoffs or finals, but let's say I do make it to the playoffs at least, 9 pm est to when?

    I think last weeks was over by around 11.

    TheUnsane1 on
    steam_sig.png
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2010
    Ah, thanks ablank.

    So lp mgb isn't reversal bait on hit, and I could hit confirm it - but I would be forcing myself into a mixup for the grappler! Block and risk the throw, jump and risk the lariat/normal jump punish, backdash and risk...hm, I guess green hand or maybe t hawk's s hk. If he can't punish a backdash, that'd be safe.

    It's still essentially pointless, because it's terribly unsafe on block for that matchup. Hit confirms should lead to uppers anyways.

    Without safe specials on block, and without a frame trap, I'm kind of at a loss as to how exactly he's supposed to be pressuring people. I guess it's all high low throw guessing games.

    Evil Multifarious on
  • Rubix42Rubix42 Registered User regular
    edited May 2010
    He strikes me as a punish character. IMO it seems like his high damage output and unsafe moves are more of a defensive punish tone. But it's a non-charge defensive, which would be perfect for someone like me.

    Rubix42 on
    signature goes here
  • aBlankaBlank Registered User regular
    edited May 2010
    Ah, thanks ablank.

    So lp mgb isn't reversal bait on hit, and I could hit confirm it - but I would be forcing myself into a mixup for the grappler! Block and risk the throw, jump and risk the lariat/normal jump punish, backdash and risk...hm, I guess green hand or maybe t hawk's s hk. If he can't punish a backdash, that'd be safe.

    It's still essentially pointless, because it's terribly unsafe on block for that matchup. Hit confirms should lead to uppers anyways.

    Without safe specials on block, and without a frame trap, I'm kind of at a loss as to how exactly he's supposed to be pressuring people. I guess it's all high low throw guessing games.

    LP MGU is safe from almost everything that isn't a super/ultra with incredibly fast startup and SPD's from Gief/T-hawk. Against grapplers, you pretty much should stick with target combos. They're unmashable, and the cr.short standing mk one is special cancellable... the others deal alright damage and usually can be followed with super (meter isn't all that important for Dudley IMO unless you're trying to land corkscrew cross it seems to me).

    As far as pressuring people, he's got a really fast overhead that you can combo into or just super out of. During a block string, you can do a lk dash to close the distance and go for a throw or mix it up with a lp SRK to bait out throw reversals. Won't work for shit against mashers but there's really no way to "rush down" mashers without 'safe' jumps/crossups.

    aBlank on
  • Hiryu02Hiryu02 Registered User regular
    edited May 2010
    Adon Tutorial at about the 20 minute mark. Tutorial done by Alex Valle. Starting point should be tagged.

    http://www.ustream.tv/recorded/6711926

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2010
    TheUnsane1 wrote: »
    SlayerVin wrote: »
    ChaosHat wrote: »
    ChaosHat wrote: »
    Don't forget gents, singles ranbat tonight, this might be the last night for new character only singles! We are going to try to get this one done quick, since I have midnight Iron Man 2 tickets, so hopefully no later than 10:45ish.

    Bad bottom of page. I forgot to mention too, you should message me if you ARE coming. I don't need to know if you're not. If you message me now, I will save spots for you if you're running a bit late, if not, you're screwed!

    How long do these generally take? I have no grand aspirations of making it into playoffs or finals, but let's say I do make it to the playoffs at least, 9 pm est to when?

    I think last weeks was over by around 11.

    Yeah, I think that's about right.

    Speaking of RanBats, I think I'm going to have to drop out entirely. I may be able to make one here or there but I won't be able to make it with any sort of consistency so I don't really see the point.

    If it didn't take two hours I wouldn't have as much of a problem.

    Now if we planned to do these on the weekends instead...

    House of Paincakes on
  • irnirn Registered User regular
    edited May 2010
    I should be good to play tonight.

    irn on
    cashwore1.jpg
  • DelzhandDelzhand Registered User, Transition Team regular
    edited May 2010
    I just realized something dinking around in training mode. The reason I consistently failed to perform supers and ultras is because I was doing the motions too fast! Once I slowed down a bit I was able to hit them every time.

    Question: Will the alternate costumes from vanilla be available in Super?

    Delzhand on
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    edited May 2010
    I probably won't be around for ranbats, but we may be running a stream of a random teams 2v2 we are doing tonight. I will link if we get it working.

    FuriousJodo on
    FuriousJodo on Twitch/PSN/XBL/Whatever else
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