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Has anyone tried out the Split Second demo? The guys at Gaf are raving about it, I'm going to download tonight. It's by Blackrock, the same team that did the very awesome Pure
Been waiting for this. Reminds me of an PS1 game called Rollcage with the destructibility of the environment. Thanks for the heads up. I really liked Rollcage.
Hmmm...maybe I should pop Rollcage 1 and 2 into my PS3 as well...
Marikir on
"Hiding in plain sight." PSN/XBL: Marikir
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2010
It's not as fun as the videos make it look. In fact, this game is far more fun to watch than to play.
There is only one track in the demo, and racing that track in single player is all you can do at this point. Mind you, the track does "change" every time you play based on power plays, but still.
The game feels like it's a racer on rails. That sounds wierd, because yes, you're on a damn track, but even the power plays are limited to specific areas of the track. It just feels like all you do is race through the track to build up your power in order to play a mini quick-time event when you finally reach a power play section.
The actual race mechanics are lacklustre, and that might be why I'm not digging it so much. They've focused far too much on designing crazy, over the top events for the track and not enough time making everything else fun.
It's not as fun as the videos make it look. In fact, this game is far more fun to watch than to play.
There is only one track in the demo, and racing that track in single player is all you can do at this point. Mind you, the track does "change" every time you play based on power plays, but still.
The game feels like it's a racer on rails. That sounds wierd, because yes, you're on a damn track, but even the power plays are limited to specific areas of the track. It just feels like all you do is race through the track to build up your power in order to play a mini quick-time event when you finally reach a power play section.
The actual race mechanics are lacklustre, and that might be why I'm not digging it so much. They've focused far too much on designing crazy, over the top events for the track and not enough time making everything else fun.
These were basically my impressesions, except with one thing added:
I started to feel like Dick Dastardly from Wacky Races and realized that would have made a better game. Then I stopped racing to look online to see if they had actually made a Wacky Races video game.
The driving is about what I'd expect from driving sections in action games, but not on par with other racing games, even the arcade-style racers. As someone said, it's on rails, to a distracting degree. Drifting is automated and the only reason to ever let up on the gas is to avoid passing someone so you can build up your Power Play bar and do something repetitive and dull like drop an exploding barrel in front of them for the twentieth time.
I found myself saying, "well, that was underwhelming, but the montage at the end looked neat, when's the demo for THAT game come out?"
Should have been a racing game set in a disaster movie. Just take GRID and put it in a Roland Emmerich disaster movie. Done. Game of the Year.
Zoku Gojira on
"Because things are the way they are, things will not stay the way they are." - Bertolt Brecht
I actually really enjoyed the demo. Maybe it's just because I have been jonesing for another GRID game. I'm not sure how long the full game would hold my interest, but I played the demo multiple times which I rarely do.
I played the demo and replayed that track 4x in a row. Loved it. Like Dangerous, not sure how long a racing game will hold my attention, going to wait for reviews to find out what's progression like, cars to win, etc.,
But I enjoyed the action and the course changing was great, a 747 tried to land on the hood of my car. That's what I'm talking about!
Thank you! I had been trying to figure out a good way to describe this game.
It feels like the actual racing the competition is secondary. I never really felt any sense of competition. Spectacular graphics, but the racing itself felt very lackluster.
Kyougu on
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GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited May 2010
I enjoyed the demo enough that I'll probably rent it, but I can't see myself getting much mileage if I owned it. I wanna try out the survival multiplayer mode though, it sounds sweet.
GreasyKidsStuff on
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FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2010
I would definitely rent it just to go through all the tracks with a buddy, but that's it.
I actually hold absolutely no hope for the multiplayer component however, since I expect it to be the most frustrating racing game ever if played "competitively."
While you don't automatically wreck a vehicle when you use a power-play, your opponent will usually fall victim to your attacks--and no aiming is needed. It's like a kart racer where every weapon is the red shell... but you can only fire it at specific parts of the track.
For online, I can see it being fun if you are able to maintain the mindset that you're there to see crazy explosions and you won't be disappointed that you can't win based on any actual driving skill. It's all about who can land that final power play.
Before playing this demo, I was under the impression that this game was Mario Kart (or Blur) with destructible environments that you trigger. It's not.
GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited May 2010
There's no boost or anything like that, but you fill a meter with similar stunts (jumps, drifting, drafting, etc). That's the only similarity between the two, the cars handle differently between both. And the tracks in this are pretty basic circuit stuff, no racing from point A to point B with what you do in between entirely up to you.
I only played the demo once, but I was unsatisfied with the basic racing mechanics. The drifting actually felt overly sensitive to me. It was very touchy.
I'm a big Burnout guy, so side-swiping other cars tends to come fairly naturally to me, and there just doesn't seem to be a lot of car to car violence. You basically have to build up your power-plays to make a move against an opponent. If you don't have a power-play, you're pretty helpless to do anything other than drive.
I also didn't care for how scripted it is. Sure, you can blow shit up and change the track, but its always the same shit every time you race. They are advertising that each race will be somewhat unique depending on the actions that the players take. But my impression is that you always want to blow open shortcuts and you always want to take the opportunities to change the course when they come up, so really, each race ends up being the same, because the same power-plays always end up getting made.
Compared to the Blur demo, which is also up on the 360, it just isn't as good of a racing game. Blur seems to be a much better tuned racer, and it also seems like it has a ton more replayability with all the unlocks and challenges and customization and so forth.
My biggest problem with the racing is that it feels like the rest of the competitors feel incidental. I never got the feeling I was jocking for position. It actually felt like one big time trial.
I played the demo. For a game that looks a lot like Burnout, or at least an arcade racer where you blow shit up, it was really dull and boring. Maybe it'll get more interesting in later courses when the AI gets tougher, but I never had a hard time keeping in second and then stayed in first by a large lead once I passed the other guy. The driving was more scenic than crazed/hectic.
The environmental stuff is kind of neat, but it also feels overly scripted and I don't like having to charge up power plays and then wait for an on-screen prompt before I can use anything. I waited forever to get the second power play charged up and then went through about half the track before it signaled me that I could use it.
I was looking forward to it, but now I think I'll take it out of my Gamefly Q and find something else. Blur looks like a much better option at the moment.
Omeks on
Online Info (Click Spoiler for More): |Xbox Live Tag: Omeks |PSN Tag:Omeks_R7 |Rock Band:Profile|DLC Collection
considering all the hype this game has gotten about the tracks 'never playing the same way twice' it was very disapointing that there were only two route changing opertunities. Most of the power plays just made explosions appear.
The drifting took some getting used too, it's odd to play an arcade racer where drifting is limited to sharp corners rather than every single corner.
However, the exploding tower and subsequent oncoming jet plane were really cool set-pieces. I'll probably pick this up sometime down the line if it has splitscreen.
Just started playing this again after leaving it for several months. One thing I've got to get out there:
Get past the first episode and the game becomes incredibly fun, I got the same impression as everyone around here, and found it really boring, kept on playing and the game greatly improves in episode 2.
But I come here to ask something:
Why the fuck is the AI always so much faster than me? It's really annoying that in any straightway, they will just zoom past me, even if I have the fastest car in my garage, the fuckers are just going much faster than me even if they're driving the tanks.
I wish there was some kind of meter that showed exactly how close enemy cars were to the demolition spots instead of the vague marker that really gives you no clue as to your chances of destroying them.
Really you could only tell for sure if you're close enough to eyeball it. If someone is out of sight and you just see the marker, it's a crap shoot.
I got gifted this on the PA SS but haven't gotten around to playing it just yet (waiting for that arcade racing itch to rise up again) but from what I've read, Satsumomo, the AI cars are faster by design so that you'll use the explosions etc to slow them down. Couple this with the lack of a boost mechanic and it sounds down-right maddening
Posts
It's up on XBLA as an "exclusive" (In North America) demo. I think you can get it on both XBLA and PSN in Europe.
In NA the PSN version will be available on the 11th I think.
Been waiting for this. Reminds me of an PS1 game called Rollcage with the destructibility of the environment. Thanks for the heads up. I really liked Rollcage.
Hmmm...maybe I should pop Rollcage 1 and 2 into my PS3 as well...
There is only one track in the demo, and racing that track in single player is all you can do at this point. Mind you, the track does "change" every time you play based on power plays, but still.
The game feels like it's a racer on rails. That sounds wierd, because yes, you're on a damn track, but even the power plays are limited to specific areas of the track. It just feels like all you do is race through the track to build up your power in order to play a mini quick-time event when you finally reach a power play section.
The actual race mechanics are lacklustre, and that might be why I'm not digging it so much. They've focused far too much on designing crazy, over the top events for the track and not enough time making everything else fun.
These were basically my impressesions, except with one thing added:
I started to feel like Dick Dastardly from Wacky Races and realized that would have made a better game. Then I stopped racing to look online to see if they had actually made a Wacky Races video game.
In the demo it's pretty easy to beat the AI but I could see the multiplayer being a lot of fun if the netcode is good.
I found myself saying, "well, that was underwhelming, but the montage at the end looked neat, when's the demo for THAT game come out?"
Should have been a racing game set in a disaster movie. Just take GRID and put it in a Roland Emmerich disaster movie. Done. Game of the Year.
But I enjoyed the action and the course changing was great, a 747 tried to land on the hood of my car. That's what I'm talking about!
Thank you! I had been trying to figure out a good way to describe this game.
It feels like the actual racing the competition is secondary. I never really felt any sense of competition. Spectacular graphics, but the racing itself felt very lackluster.
I actually hold absolutely no hope for the multiplayer component however, since I expect it to be the most frustrating racing game ever if played "competitively."
While you don't automatically wreck a vehicle when you use a power-play, your opponent will usually fall victim to your attacks--and no aiming is needed. It's like a kart racer where every weapon is the red shell... but you can only fire it at specific parts of the track.
For online, I can see it being fun if you are able to maintain the mindset that you're there to see crazy explosions and you won't be disappointed that you can't win based on any actual driving skill. It's all about who can land that final power play.
Before playing this demo, I was under the impression that this game was Mario Kart (or Blur) with destructible environments that you trigger. It's not.
I do like racing past a crashing airliner though.
And, you know.... exploding buildings
I'm a big Burnout guy, so side-swiping other cars tends to come fairly naturally to me, and there just doesn't seem to be a lot of car to car violence. You basically have to build up your power-plays to make a move against an opponent. If you don't have a power-play, you're pretty helpless to do anything other than drive.
I also didn't care for how scripted it is. Sure, you can blow shit up and change the track, but its always the same shit every time you race. They are advertising that each race will be somewhat unique depending on the actions that the players take. But my impression is that you always want to blow open shortcuts and you always want to take the opportunities to change the course when they come up, so really, each race ends up being the same, because the same power-plays always end up getting made.
Compared to the Blur demo, which is also up on the 360, it just isn't as good of a racing game. Blur seems to be a much better tuned racer, and it also seems like it has a ton more replayability with all the unlocks and challenges and customization and so forth.
The environmental stuff is kind of neat, but it also feels overly scripted and I don't like having to charge up power plays and then wait for an on-screen prompt before I can use anything. I waited forever to get the second power play charged up and then went through about half the track before it signaled me that I could use it.
I was looking forward to it, but now I think I'll take it out of my Gamefly Q and find something else. Blur looks like a much better option at the moment.
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
It feels pretty good to play, it seems like a lot of relatively shallow racing fun. I think that track variety will make or break it.
On of the devs said that there definitely is going to be a PC version, but at a later date. He didn't mention a demo though.
The drifting took some getting used too, it's odd to play an arcade racer where drifting is limited to sharp corners rather than every single corner.
However, the exploding tower and subsequent oncoming jet plane were really cool set-pieces. I'll probably pick this up sometime down the line if it has splitscreen.
Just started playing this again after leaving it for several months. One thing I've got to get out there:
Get past the first episode and the game becomes incredibly fun, I got the same impression as everyone around here, and found it really boring, kept on playing and the game greatly improves in episode 2.
But I come here to ask something:
Why the fuck is the AI always so much faster than me? It's really annoying that in any straightway, they will just zoom past me, even if I have the fastest car in my garage, the fuckers are just going much faster than me even if they're driving the tanks.
Is this by design?
Really you could only tell for sure if you're close enough to eyeball it. If someone is out of sight and you just see the marker, it's a crap shoot.