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LittleBigPlanet 2 confirmed by Media Molecule - Will be a FULL GAME creator

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Posts

  • Capt HowdyCapt Howdy Registered User regular
    edited December 2010
    So uhhh, anyone else just get a free code for LBP2 Sackboy's Prehistoric Moves?
    CAUSE I JUST DID!!!! :mrgreen:
    D/L is almost done.
    Fuck Yeah!
    Bitches
    <3

    Capt Howdy on
    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • Darth_MogsDarth_Mogs Registered User regular
    edited December 2010
    How big of a DL was it?

    Darth_Mogs on
    Kupowered - It's my Blog!
  • bfickybficky Registered User regular
    edited December 2010
    1142 MB.

    I got one too. Sweeeeeet.

    I wonder how they picked me. I've never gotten into any of the betas, and I'm not active in LBP anymore. I did preorder LBP2, but they don't know about that.

    OR DO THEY?

    bficky on
    PSN: BFicky | Switch: 1590-9221-4827 | Animal Crossing: Brandon (Waterview) | ACNH Wishlist
  • Capt HowdyCapt Howdy Registered User regular
    edited December 2010
    1142 MB. Taking forever too. 27 min and I'm at 78%.

    Capt Howdy on
    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • bfickybficky Registered User regular
    edited December 2010
    Capt Howdy wrote: »
    1142 MB. Taking forever too. 27 min and I'm at 78%.

    Downloading 78% of 1.14 GB in 27 minutes is forever? I'd love to have that speed. Off PSN, it's typically an hour for 1 gig for me.

    bficky on
    PSN: BFicky | Switch: 1590-9221-4827 | Animal Crossing: Brandon (Waterview) | ACNH Wishlist
  • Capt HowdyCapt Howdy Registered User regular
    edited December 2010
    I reset my router and it took 13 minutes. Thats more like it.


    CRAP, I forgot its Move only! We bought Move for my son's Christmas present, and I am forbidden from opening it before then!!!

    :?

    :(

    :cry:

    :x

    Capt Howdy on
    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • GihgehlsGihgehls Registered User regular
    edited December 2010
    Capt Howdy wrote: »
    I reset my router and it took 13 minutes. Thats more like it.


    CRAP, I forgot its Move only! We bought Move for my son's Christmas present, and I am forbidden from opening it before then!!!

    :?

    :(

    :cry:

    :x
    Hahahahaha!
    Bitch.

    Gihgehls on
    PA-gihgehls-sig.jpg
  • Capt HowdyCapt Howdy Registered User regular
    edited December 2010
    Gihgehls wrote: »
    Capt Howdy wrote: »
    I reset my router and it took 13 minutes. Thats more like it.


    CRAP, I forgot its Move only! We bought Move for my son's Christmas present, and I am forbidden from opening it before then!!!

    :?

    :(

    :cry:

    :x
    Hahahahaha!
    Bitch.

    :lol:
    :(

    Capt Howdy on
    Steam: kaylesolo1
    3DS: 1521-4165-5907
    PS3: KayleSolo
    Live: Kayle Solo
    WiiU: KayleSolo
  • WhitePowerWhitePower __BANNED USERS regular
    edited December 2010
    Man I wish this was out. I have the collector's edition on preorder from Gamestop. I should probably find out what exclusive I'm getting (I hope it's the Gonzo costume I saw).....damn it, apparently it's a suit from the new Tron movie. Ah well. At least you get one of those disk things.

    WhitePower on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2010
    only 40 days to go

    ...

    Speed Racer on
  • DJ Cam CamDJ Cam Cam Registered User regular
    edited December 2010
  • GihgehlsGihgehls Registered User regular
    edited December 2010
    I remember Mm saying something about mouse and keyboard controls for the editor. Has anyone in the beta messed with that?

    Gihgehls on
    PA-gihgehls-sig.jpg
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2010
  • toolberttoolbert Registered User regular
    edited December 2010
    Hey guys, I thought this would be the best place to post it, so here it goes. I got a code for Sackboy's Prehistoric Moves and don't have or have a plan to have move anytime soon. If I do, it'll be most likely after LBP 2. So, if anyone would like the code, please PM me and I'll send it over. I'll try to send it over quickly.

    Update: That was quick, code's been given out.

    toolbert on
  • DiarmuidDiarmuid Amazing Meatball Registered User regular
    edited December 2010
    Diarmuid on
  • Darth_MogsDarth_Mogs Registered User regular
    edited December 2010

    You're going to go crazy trying to figure out how this was done, aren't you?

    Edit: Oh my God that commercial. I need a Kevin Butler sackboy costume now.

    Darth_Mogs on
    Kupowered - It's my Blog!
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited December 2010
    Darth_Mogs wrote: »

    You're going to go crazy trying to figure out how this was done, aren't you?

    I'm going to go with heavy use of the sequencer and emitters.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • unintentionalunintentional smelly Registered User regular
    edited December 2010
    unintentional on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited December 2010
    Playing that shooter would probably make me sick, with all the blocks constantly shifting everywhere like that.

    Fireflash on
    PSN: PatParadize
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  • samurai6966samurai6966 Registered User regular
    edited December 2010
    How does people get into the beta? Do you have to be a Playstation Plus member?

    samurai6966 on
  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited December 2010
    How does people get into the beta? Do you have to be a Playstation Plus member?

    I think it helps. I just got a mail about getting into the beta a couple of days ago, but it didn't mention anything about how I got in.

    David_T on
    cu4c1c5yy0xr.png
  • Darth_MogsDarth_Mogs Registered User regular
    edited December 2010
    They just pick people in waves from Playstation Plus subscribers and "Supporters of the Game", AKA people who have bought at least some of the DLC. (Which would be easy, even if you don't like Costumes, the MGS and PotC packs added a lot of stuff.) Neither is a guarantee to get in (Says the non-Plus member who's bought entirely too much DLC and didn't get in), but it's how they said they picked 'em.

    Darth_Mogs on
    Kupowered - It's my Blog!
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2010
    Darth_Mogs wrote: »

    You're going to go crazy trying to figure out how this was done, aren't you?

    Edit: Oh my God that commercial. I need a Kevin Butler sackboy costume now.

    it's one of those things where it's so far out of my understanding that I just have to believe that it mainly relies on new tools that I haven't gotten to investigate yet

    The furthest I can get is

    -emitters
    -100 layers glitch
    -that new thing that lets you shift between layers
    -???

    Speed Racer on
  • TigTig Registered User regular
    edited December 2010
    apparently it's a "raycaster" system. This fellow was the first to build one in LBP2:

    http://www.youtube.com/watch?v=2z9atzuWJ84&feature=related


    Just thinking about it melts my brain....

    Tig on
  • SnerkySnerky call me trick the c is silentRegistered User regular
    edited December 2010
    Wandering around those red and grey hallways in the Sackenstein level was the point at which my mouth dropped even further open than it did watching the Starfox level they had out at E3. I didn't think it would happen but it just did and now I'm having trouble eating.

    Snerky on
    EYDHoqw.png
  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited December 2010
    Got into the beta recently and I just started messing around in the editor, after being scared off for a couple of days.

    There's sooo many tools, man.

    Everything seems at once much more attainable and much less so. Like you can do what you envision, you just don't have a clue how. Yet.

    Fairly odd that there's no controllinator tutorial, though. How to get direct control over a sackbot isn't exactly intuitive.

    Anyone know if it's possible to change the size of individual limbs of sackbots? Like making him taller and leaner?

    David_T on
    cu4c1c5yy0xr.png
  • Darth_MogsDarth_Mogs Registered User regular
    edited December 2010
    So, I found out today that, in LBP1, if you published a level and lost all your saves and stuff to a PS3 death, you can still get your level back! Yay MM!

    I'm almost embarrassed by Journey's Fall. Almost, but I still am thinking about re-doing it with all my not-in-the-LBP2-Beta-Time. Maybe.

    Darth_Mogs on
    Kupowered - It's my Blog!
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2010
    David_T wrote: »
    Got into the beta recently and I just started messing around in the editor, after being scared off for a couple of days.

    There's sooo many tools, man.

    Everything seems at once much more attainable and much less so. Like you can do what you envision, you just don't have a clue how. Yet.

    Fairly odd that there's no controllinator tutorial, though. How to get direct control over a sackbot isn't exactly intuitive.

    Anyone know if it's possible to change the size of individual limbs of sackbots? Like making him taller and leaner?

    I'm not in the beta, but in some promotional stuff you can definitely see sackbots with varying proportions.

    that might have just been promo art or got cut or something though, I don't know

    Speed Racer on
  • SnerkySnerky call me trick the c is silentRegistered User regular
    edited December 2010
    The closest thing to that is setting 'Silly Head Size' or whatever it's called nowadays on, then scaling the Sackbot up a little. I've got my human-NPC Sackbots set up like that, and it works pretty well! Though I guess you could mess around with those Sackbot bodypart decorations if that isn't enough.

    Snerky on
    EYDHoqw.png
  • donkey showdonkey show Registered User regular
    edited December 2010
    Probably the last level I work on in the beta before the retail version comes out.

    http://www.youtube.com/watch?v=XZBSYRNTmNs

    donkey show on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited December 2010
    donkey, how much of the thermometer are you using on these levels? Do you have room for more complexity or larger levels, or are you topping out with what we've so far?

    Good job as always btw :^:

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • DidgeridooDidgeridoo Flighty Dame Registered User regular
    edited December 2010
    Oh my god, these levels are astounding

    urge... to re-buy PS3... rising

    Didgeridoo on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2010
    only 35 more days...

    oh but only three days 'til the demo, right? At least that's something

    Speed Racer on
  • donkey showdonkey show Registered User regular
    edited December 2010
    CarbonFire wrote: »
    donkey, how much of the thermometer are you using on these levels? Do you have room for more complexity or larger levels, or are you topping out with what we've so far?

    Good job as always btw :^:

    From what I remember, this is at 50%. But when there's a full plethora of enemies emitted (about maybe 20-25 at the most I think), it easily goes overboard as you might be able to see in the vid when my character punches and nothing comes out or the super screen filling move doesn't activate after having a full bar, on top of slowdown. Generally, it'll show exclamation marks where stuff should have emitted, but not this time for some reason. It'll just be a matter of proper level design from here on out when I start rocking this project in retail. ^^

    The only level I've topped out is the Craft Earth Crusaders one. And thanks a lot man! =)

    donkey show on
  • SnerkySnerky call me trick the c is silentRegistered User regular
    edited December 2010
    Wooaah. Have you published that yet? o:

    Snerky on
    EYDHoqw.png
  • AntihippyAntihippy Registered User regular
    edited December 2010
    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SnerkySnerky call me trick the c is silentRegistered User regular
    edited January 2011
    Oh Beatrice
    I didn't know you had a PS3

    Snerky on
    EYDHoqw.png
  • Mr_GrinchMr_Grinch Registered User regular
    edited January 2011
    So, did anyone else miss that the demo of this was out? At least on the Pal store anyway.

    Fun demo levels, one normal story one showing off the grappling hook, one showing off the Sack Bots and one that was a bit crappy because I have no friends.

    All good fun though. Definitely be picking up the full game.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
  • IcemopperIcemopper Registered User regular
    edited January 2011
    Mr_Grinch wrote: »
    So, did anyone else miss that the demo of this was out? At least on the Pal store anyway.

    Fun demo levels, one normal story one showing off the grappling hook, one showing off the Sack Bots and one that was a bit crappy because I have no friends.

    All good fun though. Definitely be picking up the full game.

    The Sack Bots one was pretty impressive. I was surprised to see that they actually had some decent control. Everything still feels "floaty" though, but I suppose that's just the standard for these games now, similar to Mario's "floatiness."

    Icemopper on
  • Mr_GrinchMr_Grinch Registered User regular
    edited January 2011
    Icemopper wrote: »
    Mr_Grinch wrote: »
    So, did anyone else miss that the demo of this was out? At least on the Pal store anyway.

    Fun demo levels, one normal story one showing off the grappling hook, one showing off the Sack Bots and one that was a bit crappy because I have no friends.

    All good fun though. Definitely be picking up the full game.

    The Sack Bots one was pretty impressive. I was surprised to see that they actually had some decent control. Everything still feels "floaty" though, but I suppose that's just the standard for these games now, similar to Mario's "floatiness."

    I'm quite happy with the floatiness as the levels are designed around it. If the levels were somewhat more akin to Super Meat Boy then I might have a different opinion.

    Mr_Grinch on
    Steam: Sir_Grinch
    PSN: SirGrinchX
    Oculus Rift: Sir_Grinch
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