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[Starcraft 2 Beta] Thor is here and 25% smaller to boot!

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Posts

  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited May 2010
    Dhalphir wrote: »
    Rend wrote: »
    Controlled for minerals you get 5x1. Controlled for gas is undefined. Controlled for total resources you get 8. Controlled for food you get 3.

    So you will win with marines unless you allow him to mass them up until you have equal food of marines and void rays. At any point until then you should be able to match him for total approximate resources.

    All this math is pointless. what matters is real world, and so far I have found that once you have three charged void rays in anyone's base, there is very little they can throw against it that will kill them unless they were already massing marines to begin with.

    I'll time myself in a custom game sometime, see how long it takes me to get out that second or third void ray, and take a guess at how long it would take a terran player to get enough maines to counter.

    Because it might be longer than you think, especially since, unless massing marines was your strategy to begin with, your first rax probably has a tech lab, and maybe even your second one too, and you're not going to even have the slightest inkling of whats happening until you scout their base and see only 1 gateway, double gas, and a cybercore.

    First void can get out at a little over 7 minutes if you tech with cannon defense at a choke. That means 3 voids will be all up in your base at 9:30-10min mark depending on map size, proxy and all that jazz.

    Lilnoobs on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited May 2010
    I am just amazed at these magical Void Ray Rushes (tm) wherein the opponent gets three void rays in your base and there is nothing you can do.

    This is like that replay where the dude has a mothership and twenty carriers in five minutes of the game.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2010
    Dhalphir wrote: »
    Rend wrote: »
    Controlled for minerals you get 5x1. Controlled for gas is undefined. Controlled for total resources you get 8. Controlled for food you get 3.

    So you will win with marines unless you allow him to mass them up until you have equal food of marines and void rays. At any point until then you should be able to match him for total approximate resources.

    All this math is pointless. what matters is real world, and so far I have found that once you have three charged void rays in anyone's base, there is very little they can throw against it that will kill them unless they were already massing marines to begin with.

    I'll time myself in a custom game sometime, see how long it takes me to get out that second or third void ray, and take a guess at how long it would take a terran player to get enough maines to counter.

    Because it might be longer than you think, especially since, unless massing marines was your strategy to begin with, your first rax probably has a tech lab, and maybe even your second one too, and you're not going to even have the slightest inkling of whats happening until you scout their base and see only 1 gateway, double gas, and a cybercore.

    Well, that's the thing. Scouting is Starcraft. If you don;t you're just guessing, then sucking wind trying to counter whatever he's doing. Seeing a void ray rush isn't all that hard, and Terran is well equipped to deal with it.

    Assuming the Protoss player is dumb enough to put his Stargate inside his base, sure. Otherwise all you see is two assimilators, a single gateway and a cybernetics core. And at the stage of the game that you're at, there's a couple different ways you can go from there.

    I'm not trying to say that countering a void ray rush is impossible. All I'm trying to point out is that when people come in here and ask for advice on dealing with it, to just shrug your shoulders and say "build more marines" helps exactly nothing.There's a lot more to it than that. They need to think about likely places a stargate could be proxied, and then get their marines on an intercept course between where they think the rays are most likely to come.

    The key to defeating a void ray rush is at least having some idea that its coming and being ready to hit the rays before they get near your buildings. Once they get charged up, it becomes exponentially more difficult to repel them.

    @Munkus - a single missile turret at your mineral line won't do shit. He'll retreat and come at a different angle, and charge up on a refinery or something first, and blow up the missile turret in about three seconds. That's with only two rays too. By the time the two get to your base, the third is on the way, unless his proxied Stargate is really really close.

    Dhalphir on
  • SporkacusSporkacus Registered User regular
    edited May 2010
    a short little diddy to the music of Fresh Prince: (Not mine but jesus I wish)

    In West Milky Way Born and Raised,
    On the Blistering Sands is where I spent most of my days
    Chilling out, min/maxing, relaxing all cool
    Shootin' some zerglins, outside of my school
    But a couple of roaches, they were up to no good.
    Started spittin' acid in my neighborhood
    Micro'd one little fight, but my zealots got scared.
    Said "you're movin' with Jim Raynor to his BC in the air"

    Sporkacus on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited May 2010
    Back in my day void rays had build times and vespene gas costs and you needed to build fucking stargates.

    You kids have it so easy these days.

    With your viagra pills and your instant void-rections.

    Wait, I think I went off on a tangent here.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • NerfThatManNerfThatMan Registered User regular
    edited May 2010
    Also, I got knocked down to Bronze after a losing streak and now that I'm in Bronze I'm playing Gold and some plat dudes and I am winning about even but not going anywhere in my bracket.

    :(

    NerfThatMan on
    PSN: corporateshill
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2010
    Lilnoobs wrote: »
    Dhalphir wrote: »
    Rend wrote: »
    Controlled for minerals you get 5x1. Controlled for gas is undefined. Controlled for total resources you get 8. Controlled for food you get 3.

    So you will win with marines unless you allow him to mass them up until you have equal food of marines and void rays. At any point until then you should be able to match him for total approximate resources.

    All this math is pointless. what matters is real world, and so far I have found that once you have three charged void rays in anyone's base, there is very little they can throw against it that will kill them unless they were already massing marines to begin with.

    I'll time myself in a custom game sometime, see how long it takes me to get out that second or third void ray, and take a guess at how long it would take a terran player to get enough maines to counter.

    Because it might be longer than you think, especially since, unless massing marines was your strategy to begin with, your first rax probably has a tech lab, and maybe even your second one too, and you're not going to even have the slightest inkling of whats happening until you scout their base and see only 1 gateway, double gas, and a cybercore.

    First void can get out at a little over 7 minutes if you tech with cannon defense at a choke. That means 3 voids will be all up in your base at 9:30-10min mark depending on map size, proxy and all that jazz.

    And if you don't tech with cannon defense at the choke, its significantly faster.

    My first ray is usually out around 24-25 supply IIRC. I just have my gateway and cybernetics core blocking my choke with a zealot in the gap, or I just completely block it with my buildings.

    I'll time myself against one of the PA guys otnight, see how fast, assuming no early rush from my opponent, I can get two void rays out.

    Dhalphir on
  • As7As7 Registered User regular
    edited May 2010
    Rend wrote: »
    Controlled for minerals you get 5x1. Controlled for gas is undefined. Controlled for total resources you get 8. Controlled for food you get 3.

    So you will win with marines unless you allow him to mass them up until you have equal food of marines and void rays. At any point until then you should be able to match him for total approximate resources.

    I want to try something against protoss, actually, involving useing reapers AFTER getting a small ground army to defend an expansion. The reapers would be upgraded and sent out right around the time the protoss would be getting a his tech buildings and would focus simply on delaying them, maybe with a sub group attacking his workers.

    After that sort of dealy, I should be able to build up a ground army big enough to take out his own.

    As7 on
    XBOX Live: Arsenic7
    Secret Satan
  • JustinSane07JustinSane07 Really, stupid? Brockton__BANNED USERS regular
    edited May 2010
    I think this might be my best macro game yet. I'm still not all that great at scouting smartly, but I simply out paced this player.

    4647

    JustinSane07 on
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited May 2010
    If a person has one cybernetics core and one gateway in their base 7 minutes into the game, then I know they are pulling sneaky shit (tm)

    And the point of the missile turret is to put the void ray out of position. It might go up against a different building to 'charge up,' but then you aren't losing your SCVs off the bat and you have reaction time to position your units.

    Or you can bring in the 'reapers'

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited May 2010
    Dhalphir wrote: »
    Lilnoobs wrote: »
    Dhalphir wrote: »
    Rend wrote: »
    Controlled for minerals you get 5x1. Controlled for gas is undefined. Controlled for total resources you get 8. Controlled for food you get 3.

    So you will win with marines unless you allow him to mass them up until you have equal food of marines and void rays. At any point until then you should be able to match him for total approximate resources.

    All this math is pointless. what matters is real world, and so far I have found that once you have three charged void rays in anyone's base, there is very little they can throw against it that will kill them unless they were already massing marines to begin with.

    I'll time myself in a custom game sometime, see how long it takes me to get out that second or third void ray, and take a guess at how long it would take a terran player to get enough maines to counter.

    Because it might be longer than you think, especially since, unless massing marines was your strategy to begin with, your first rax probably has a tech lab, and maybe even your second one too, and you're not going to even have the slightest inkling of whats happening until you scout their base and see only 1 gateway, double gas, and a cybercore.

    First void can get out at a little over 7 minutes if you tech with cannon defense at a choke. That means 3 voids will be all up in your base at 9:30-10min mark depending on map size, proxy and all that jazz.

    And if you don't tech with cannon defense at the choke, its significantly faster.

    My first ray is usually out around 24-25 supply IIRC. I just have my gateway and cybernetics core blocking my choke with a zealot in the gap, or I just completely block it with my buildings.

    I'll time myself against one of the PA guys otnight, see how fast, assuming no early rush from my opponent, I can get two void rays out.

    I don't see how that defense even works vs. zerg. 1 roach and its gg. 1 maurader? gg. Cannon defense/sentry shield are the only ones that will stop an advance, and sentry shield delays void rays due to their gas cost.
    Unless of course your opponent just sees the zlot and runs away like a ninny =p then yeah, you could get it out that early...

    Lilnoobs on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2010
    the SCVs aren't the target of a void ray rush.

    and reapers can't compete with void rays for destroying bases.

    If your answer to a void ray proxy attack is to attempt a base race, you will lose every time without fail.

    Edit: unless you meant harassing with the reapers when you know a void ray rush is coming, which can be effective, but once I get my four-five void rays out I don't really care about my base anymore. Void rays build slowly enough that I'll usually end up with a few hundred minerals banked, enough to build a Nexus near my proxy stargate to delay the discovery of it.

    Again, to reiterate, I'm not saying that this strategy is foolproof or that a good player won't see it coming and prepare, but my point is that everytime someone comes in here asking for help with void ray proxy attacks, you guys shrug it off as if its the easiest thing in the world to repel which, while it may be true for a good player, isn't very conducive to helping that player improve.

    Scouting frequently, knowing what to expect when you see a Gateway and a Cybernetics core and nothing else, and building the appropriate counter unit might be second nature to you, but to many people, thats a whole bunch of new and difficult stuff to do.

    Dhalphir on
  • SaarutoSaaruto Registered User regular
    edited May 2010
    Sporkacus wrote: »
    a short little diddy to the music of Fresh Prince: (Not mine but jesus I wish)

    In West Milky Way Born and Raised,
    On the Blistering Sands is where I spent most of my days
    Chilling out, min/maxing, relaxing all cool
    Shootin' some zerglins, outside of my school
    But a couple of roaches, they were up to no good.
    Started spittin' acid in my neighborhood
    Micro'd one little fight, but my zealots got scared.
    Said "you're movin' with Jim Raynor to his BC in the air"

    This needs to go in the OP...now.

    Saaruto on
    If you can chill, chill.
    Steam ID
  • walnutmonwalnutmon Registered User regular
    edited May 2010
    How do you know what league your opponent is in?

    I'm going to play a couple rounds, anyone here can feel free to add me to their friends list walnutmon.thewise

    walnutmon on
    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited May 2010
    If your missile base is in the back of your mineral line covering your SCVs, then the guy can't get easy access to your command center either.

    And a void ray just plain loves to destroy the SCV line after it has built up its charge.

    The point is you disrupt the original attack, get them out of position by a few precious seconds (which are crucial in any rush) then you counter-act it with a sizeable army.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited May 2010
    I'm noticing a trend. It seems Munkus can solve nearly every problem with enough reapers.

    Talith on
    7244qyoka3pp.gif
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited May 2010
    "Munkus what is your strategy this game?"

    "I'm going reapers."

    "But you did that last game! He'll be expecting it."

    *dead serious stare*

    But he won't be able to stop it.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited May 2010
    Munkus Reapers

    Also, Day9 time in a bit.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • As7As7 Registered User regular
    edited May 2010
    Dhalphir wrote: »
    the SCVs aren't the target of a void ray rush.

    and reapers can't compete with void rays for destroying bases.

    If your answer to a void ray proxy attack is to attempt a base race, you will lose every time without fail.

    Edit: unless you meant harassing with the reapers when you know a void ray rush is coming, which can be effective, but once I get my four-five void rays out I don't really care about my base anymore. Void rays build slowly enough that I'll usually end up with a few hundred minerals banked, enough to build a Nexus near my proxy stargate to delay the discovery of it.

    Again, to reiterate, I'm not saying that this strategy is foolproof or that a good player won't see it coming and prepare, but my point is that everytime someone comes in here asking for help with void ray proxy attacks, you guys shrug it off as if its the easiest thing in the world to repel which, while it may be true for a good player, isn't very conducive to helping that player improve.

    Scouting frequently, knowing what to expect when you see a Gateway and a Cybernetics core and nothing else, and building the appropriate counter unit might be second nature to you, but to many people, thats a whole bunch of new and difficult stuff to do.

    My idea is more that you can get a good number of reapers, 6-8 probably, just BEFORE the protoss can get a gateway and any number of voids out.

    They can then be used to strike at any tech buildings, delaying any starports and maybe killing workers. I think quick teching protoss might be particularly vulnerable to this since their army isn't as mobile as say a zerg army is and it's pretty easy to get a good number of reapers while also expanding and defending with bunkers as terran vs protoss, early on.

    As7 on
    XBOX Live: Arsenic7
    Secret Satan
  • VahraanVahraan Registered User regular
    edited May 2010
    So today playing against a friend of mine, I began to wonder, around what time/supply count does it stop being a rush and therefore he cannot be upset that I have decimated him with an army of roaches, hydras and lings? I took him out around the 11 minute mark, and thats where I usually seem to end games... is this frowned upon? Obvously I'm going to try to help him get better and the like (not that I'm any great shakes) but I just don't want to garner a reputation for cheese.

    Further, I'm moving on to learning Terrans, just to spice things up from time to time. Anybody have any tips? Obviously based on the past few pages massed marines v a void rush but anything else? Tips on microing my sieges or something? I played a few games against the aforementioned friend and would wall in and build an M&M&M army with decent success, however I find there's alot more to be concerned with in a Terran army than a Zerg one.

    Vahraan on
    PSN: Gumbotron88 3DS FC: 0018-3695-0013 (Devon)
  • Bruce ForsythBruce Forsyth Registered User regular
    edited May 2010
    Nothing is frowned upon, everything is permitted.

    And really, if you want to get technical, a rush is probably going to be defined as attacking with the very first few units you have. If they stand around your base for a minute, you can no longer rush.

    Edit: I haven't played around with void rays quite enough, but I would think a nice start would be Blizzard making it so they can only charge from enemy units/buildings.

    Bruce Forsyth on
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    but really a missile turret is nothing to a charged void ray, let alone 3

    Feels Good Man on
  • TynnanTynnan seldom correct, never unsure Registered User regular
    edited May 2010
    Arikado wrote: »
    Munkus Reapers

    Also, Day9 time in a bit.

    You mean, time for Day9's stream to crash repeatedly.

    :x

    Tynnan on
  • TheStigTheStig Registered User regular
    edited May 2010
    Vahraan wrote: »
    So today playing against a friend of mine, I began to wonder, around what time/supply count does it stop being a rush and therefore he cannot be upset that I have decimated him with an army of roaches, hydras and lings? I took him out around the 11 minute mark, and thats where I usually seem to end games... is this frowned upon? Obvously I'm going to try to help him get better and the like (not that I'm any great shakes) but I just don't want to garner a reputation for cheese.

    Further, I'm moving on to learning Terrans, just to spice things up from time to time. Anybody have any tips? Obviously based on the past few pages massed marines v a void rush but anything else? Tips on microing my sieges or something? I played a few games against the aforementioned friend and would wall in and build an M&M&M army with decent success, however I find there's alot more to be concerned with in a Terran army than a Zerg one.

    The best way to help him get better is to start rushing the shit out of him. Do the same rush every time, and when that stops working, do another one.

    Of course you should explain to him what he's doing wrong for the times that it works, and even the times that it doesn't work. Like his 10 cannons may have stopped it, but that's still the wrong answer.
    but really a missile turret is nothing to a charged void ray, let alone 3

    Yeah, i think for the most part voids are balanced, but it is total BS how they can fully charge on that scouting supply depot way over at your blind spot, or your destructible rocks, then mosey on over to your main base, keeping their charge, and demolish all your defenses in 2 seconds.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • SLyMSLyM Registered User regular
    edited May 2010
    How is it even possible to keep up with this thread? My last post was 23 hours and 12 pages ago.

    SLyM on
    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2010
    we're all keyboard warriors with no real skill who talk about rush timing and play text-based Starcraft 2.

    Dhalphir on
  • TheStigTheStig Registered User regular
    edited May 2010
    Dhalphir wrote: »
    we're all keyboard warriors with no real skill who talk about rush timing and play text-based Starcraft 2.

    this is so me right now.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • TrusTrus Registered User regular
    edited May 2010
    My internet is no longer working on my computer (posting on my Zune) so sorry to everyone I was playing SC2 with right now.

    Trus on
    qFN53.png
  • walnutmonwalnutmon Registered User regular
    edited May 2010
    when you go to TL and hover over the link to Orb's channel it says "watch me abuse sentries/templars and then nerd rage when it doesn't work"

    thought it was pretty funny

    walnutmon on
    xbox: jmbizzo | ps3: walnutmon | steam: walnutmon | SC2: walnutmon.591
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited May 2010
    Are there any gold or platinum ranked players online now that would like a quick game? I'm a lowly Bronze level and I could use some critique.

    Terrendos on
  • Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    edited May 2010
    Terrendos wrote: »
    Are there any gold or platinum ranked players online now that would like a quick game? I'm a lowly Bronze level and I could use some critique.

    I'm only silver, but I'll play ya.

    Wicked Uncle Ernie on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited May 2010
    I'm terrendos.terrendos, message me.

    Terrendos on
  • Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    edited May 2010
    alright

    Wicked Uncle Ernie on
  • undeinPiratundeinPirat Registered User regular
    edited May 2010
    Dhalphir wrote: »
    we're all keyboard warriors with no real skill who talk about rush timing and play text-based Starcraft 2.

    gotta get the forum apm up

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited May 2010
    TheStig wrote: »
    Dhalphir wrote: »
    we're all keyboard warriors with no real skill who talk about rush timing and play text-based Starcraft 2.

    this is so me right now.

    I build a probe and send my six starting probes to minerals with a perfect split cos im that good.

    Dhalphir on
  • SLyMSLyM Registered User regular
    edited May 2010
    The best part is that there is one of these in SE++ as well, so I have to keep up with two different threads about the same thing but having different conversations at once.

    SLyM on
    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited May 2010
    Dhalphir wrote: »
    we're all keyboard warriors with no real skill who talk about rush timing and play text-based Starcraft 2.

    gotta get the forum apm up

    yeah, and you're losing to me right now! HAHA

    nealcm on
    19ZUtIw.png
  • undeinPiratundeinPirat Registered User regular
    edited May 2010
    Dhalphir wrote: »
    TheStig wrote: »
    Dhalphir wrote: »
    we're all keyboard warriors with no real skill who talk about rush timing and play text-based Starcraft 2.

    this is so me right now.

    I build a probe and send my six starting probes to minerals with a perfect split cos im that good.

    >send my proxy dts to ur base

    >kekekeke

    edit: >kill michelle

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited May 2010
    I'm number three? I need to finish what I'm doing and actually play instead of post.

    Talith on
    7244qyoka3pp.gif
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited May 2010
    i think most of stig's forum APM is just text-based re-rallying his hatchery

    nealcm on
    19ZUtIw.png
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