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[Starcraft 2] One more patch for the road. Ultralisk want to smash!

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Posts

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2010
    Tamin wrote: »
    Tamin wrote: »
    TheStig wrote: »
    They already have a melee attack for the lore stuff though.

    Not sure I follow. In the lore they have a melee attack, yes. In the current build of the game, they also have a melee attack in addition to range?

    I do not think so. I know roaches do.

    Why is it important they have a melee attack "according to lore"??

    Can't they just have a melee attack because they have big fucking scythe hands?

    meh. I'm just going off the cinematics. They show hydralisks digging into the marines and such; this is awesome, and I'm always a fan of cinematics matching gameplay.

    I seem to recall hearing that Hydralisks were originally going to be a melee unit in SC (classic). That could be why - a lot of those cinematics were done quite early in development (hence why most of them had nothing to do with the actual story).

    Warlock82 on
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  • DangeriskDangerisk Registered User regular
    edited May 2010
    Thread title is a bit misleading. The Blizz post said that Beta would be done a while but back later for a few weeks before release.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited May 2010
    http://us.starcraft2.com/launcher/patch-notes.htm

    Mac only fix. Why PC's downloaded it? Probably just to keep version numbers in sync.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • NylonathetepNylonathetep Registered User regular
    edited May 2010
    Trus wrote: »

    snip

    I hesitate to do this last bit a little but I figure it can't hurt. If you would like to make a donation for all the hard work that I and all the kind people that help me run these tournaments (Sceptre, McSnuggles, Ryan, etc) you can give a donation to my paypal account [email protected] (any money given will most likely go to me buying food :P)


    Why buy food?

    Just
    Spawn Morrrr Overlords!!!


    Also... I'm already thinking about SC2 Release... should I forfeit all my placement matches to land in copper and proceed to silly goose all the n00bs?

    Nylonathetep on
    714353-1.png
  • Paradox ControlParadox Control Master MC Registered User regular
    edited May 2010
    http://www.youtube.com/watch?v=8B16eAS1dwA

    You know, that would be a pretty advanced game for its time.

    Paradox Control on
    \
  • eddizhereeddizhere Scrubber Than A Sponge Scrubtown, USARegistered User regular
    edited May 2010
    downloaded the patch and still can't log in. Incorrect version? Does that just mean servers are down?

    eddizhere on
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  • WhatWhat Registered User regular
    edited May 2010
    We're all Mac users now.

    What on
  • NeadenNeaden Registered User regular
    edited May 2010
    So can anyone watch day9's recorded stuff on ustream without it stuttering like crazy? Or does anyone know where I can find 114 someplace else? I can't find it on blip.

    Neaden on
  • DeusfauxDeusfaux Registered User regular
    edited May 2010
    Lemming wrote: »
    This is a case where you can't really do much to "improve" the core game, so why try to turn the game into something it's not?

    It'd be like picking up Halo 2 and saying "but it's the same game as halos 1! there's nothing new it's just an expansion!!"

    A. Exactly. Why not?


    B. But Halo 2 was 3 years after, appearing on the same hardware. There's a reasonable expectation the game will be similar in several regards. We're several generations past SC's release. Why doesn't the game look and feel that way at first knock? Here's a hint. The difference from WC2 to WC3. 6 or 7 years later looked and felt like it. Apparently from some comments here I'm not the only person to observe this?

    Deusfaux on
  • undeinPiratundeinPirat Registered User regular
    edited May 2010
    Deusfaux wrote: »
    Lemming wrote: »
    This is a case where you can't really do much to "improve" the core game, so why try to turn the game into something it's not?

    It'd be like picking up Halo 2 and saying "but it's the same game as halos 1! there's nothing new it's just an expansion!!"

    A. Exactly. Why not?


    B. But Halo 2 was 3 years after, appearing on the same hardware. There's a reasonable expectation the game will be similar in several regards. We're several generations past SC's release. Why doesn't the game look and feel that way at first knock? Here's a hint. The difference from WC2 to WC3. 6 or 7 years later looked and felt like it. Apparently from some comments here I'm not the only person to observe this?

    if you don't think it is worth the price, then stop complaining and stop posting about it

    this discussion has been had many times, sorry you weren't here to see it, but there is literally no point of arguing this

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited May 2010
    I just got a beta invite.

    2 weeks before the fucking thing ends.

    And while I'm on a dialup connection.

    Thanks a lot Blizzard, you've made me cry.

    Henroid on
  • DeusfauxDeusfaux Registered User regular
    edited May 2010
    who's arguing it? I made my comment and people attacked it and called me a troll and elicited further commentary. If people didn't want to hear more they should have ignored it, instead of initiating a dialogue.

    I never said anything regarding price or my willingness to buy it.

    Deusfaux on
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    Henroid wrote: »
    I just got a beta invite.

    2 weeks before the fucking thing ends.

    And while I'm on a dialup connection.

    Thanks a lot Blizzard, you've made me cry.

    2 weeks? the game comes out the end of july bud

    Feels Good Man on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    Henroid wrote: »
    I just got a beta invite.

    2 weeks before the fucking thing ends.

    And while I'm on a dialup connection.

    Thanks a lot Blizzard, you've made me cry.

    2 weeks? the game comes out the end of july bud

    sup thread title

    kaleedity on
  • ElementalorElementalor Registered User regular
    edited May 2010
    Neaden wrote: »
    So can anyone watch day9's recorded stuff on ustream without it stuttering like crazy? Or does anyone know where I can find 114 someplace else? I can't find it on blip.

    If you have adblocker running that causes that a lot.

    Elementalor on
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  • kimekime Queen of Blades Registered User regular
    edited May 2010
    Deusfaux wrote: »
    who's arguing it? I made my comments and people attacked them and called me a troll and elicited further commentary. If people didn't want to hear more they should have ignored it, instead of starting a dialogue.

    I never said anything regarding price or my willingness to buy it.
    Be forgiving, there have been other people who brought this up with very silly arguments in the past. We've had this discussion both intelligently and stupidly several times in the past. People are a little less patient when it comes up again, since we've been through it already.


    On another note, anyone want to practice with me a bit? I want to practice Terran some more...

    kime on
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  • ArgraxArgrax Registered User regular
    edited May 2010
    Deusfaux wrote: »
    Lemming wrote: »
    This is a case where you can't really do much to "improve" the core game, so why try to turn the game into something it's not?

    It'd be like picking up Halo 2 and saying "but it's the same game as halos 1! there's nothing new it's just an expansion!!"

    A. Exactly. Why not?


    B. But Halo 2 was 3 years after, appearing on the same hardware. There's a reasonable expectation the game will be similar in several regards. We're several generations past SC's release. Why doesn't the game look and feel that way at first knock? Here's a hint. The difference from WC2 to WC3. 6 or 7 years later looked and felt like it. Apparently from some comments here I'm not the only person to observe this?
    What would you have done to improve the game?

    New graphics, new sounds, new units, new maps, new campaign and the control was virtually perfect to begin with. So where did they drop the ball? And please refrain from vague generalities.

    Argrax on
    SC2: Argrax.751
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    i don't believe the thread title

    Feels Good Man on
  • kimekime Queen of Blades Registered User regular
    edited May 2010
    kime wrote: »
    On another note, anyone want to practice with me a bit? I want to practice Terran some more...

    Err, not right now I guess, I'm getting the "Invalid Version" error.

    Edit: Fixed!

    kime on
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  • DeusfauxDeusfaux Registered User regular
    edited May 2010
    Argrax wrote: »
    What would you have done to improve the game?

    New graphics, new sounds, new units, new maps, new campaign and the control was virtually perfect to begin with. So where did they drop the ball? And please refrain from vague generalities.

    I wouldn't have looked to improve the existing game, which was nearly perfect. It's just too long ago. I would have looked for ways to make a new game, in the spirit and setting of the last. Even the genre could be up for grabs (though some form of real-time strategy is probably desirable). You essentially described how the new game is full of new assets. That's like describing a remake. I was hoping moreso for a new game on the whole. The slider moved closer to "fewer elements similar" than "more elements similar".

    Big changes are potentially dangerous, but then I guess I'm a person who appreciates risk taking. Playing it safe is historically the more boring and forgettable choice to make in many walks of art and life.

    -not sure I have any more that needs to be said; though everyone should anticipate comments like this to keep appearing as more people play the game for the first time, and hold similar opinions. "it's been discussed before" - there's no reasonable expectation that everyone who could ever post on this board should have been a part of that discussion at only that time and never again.

    Deusfaux on
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    you're not like incredibly wrong or stupid or anything


    just realize you are like, almost utterly alone on that opinion for any sort of major sequel

    e: word choice

    Feels Good Man on
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited May 2010
    deus is still mad about sc:ghost

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • TrusTrus Registered User regular
    edited May 2010
    US server is back up

    Trus on
    qFN53.png
  • DeusfauxDeusfaux Registered User regular
    edited May 2010
    just realize you are like, almost utterly alone on that opinion for any sort of major sequel

    What the people want from a sequel and what they end up appreciating are probably very different things as well.

    I think devs, being artists, usually side with my position, as more often than not big sequels many years apart are more different than SC and SC2 are.

    So no, I don't think I'm almost utterly alone. Also, don't strip out the importance of time here. 12 year gaps and 2 year gaps produce different levels of change.

    Deusfaux on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    The work on unit pathing basically is all that sc2 needed to do for me over sc1. I mean, apparently there are still issues with things like ultralisks, but when I tested the unit pathing by having 12+scvs run down a ramp filled with ~15-20 idle marines (just in a bullshit game against the ai) and the scvs didn't slow down at all and ran down the ramp with the marines moving out of the way and back into place...

    After constant disappointments in unit pathing in more recent rts games, that's the most important development I've seen in an rts in more than 10 years. All I want is my mans to do what I want them to do, dammit. That's far more important to me than silly arbitrary gimmicky game mechanics.

    kaleedity on
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited May 2010
    Sometimes when target attacking breakable rocks, units will take the longest path possible or get stuck on the base of a ramp because it wasn't explored yet.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    Arikado wrote: »
    Sometimes when target attacking breakable rocks, units will take the longest path possible or get stuck on the base of a ramp because it wasn't explored yet.

    Granted, you can take my post with a grain of salt as I don't really have much experience and I really don't know the maps well enough to come across something like this.

    I was just blown away by my little thing and how few other games could manage something so seemingly simple but important.

    kaleedity on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited May 2010
    Ewww, patch wont apply and it says I can solve it by uninstalling and reinstalling.

    Talith on
    7244qyoka3pp.gif
  • ElementalorElementalor Registered User regular
    edited May 2010
    Argrax wrote: »
    Deusfaux wrote: »
    Lemming wrote: »
    This is a case where you can't really do much to "improve" the core game, so why try to turn the game into something it's not?

    It'd be like picking up Halo 2 and saying "but it's the same game as halos 1! there's nothing new it's just an expansion!!"

    A. Exactly. Why not?


    B. But Halo 2 was 3 years after, appearing on the same hardware. There's a reasonable expectation the game will be similar in several regards. We're several generations past SC's release. Why doesn't the game look and feel that way at first knock? Here's a hint. The difference from WC2 to WC3. 6 or 7 years later looked and felt like it. Apparently from some comments here I'm not the only person to observe this?
    What would you have done to improve the game?

    New graphics, new sounds, new units, new maps, new campaign and the control was virtually perfect to begin with. So where did they drop the ball? And please refrain from vague generalities.

    I definitely feel this is a case where adding new gameplay elements would definitely be a mistake. Warcraft got the heroes and stuff in 3, but Starcraft has a huge stake in staying Starcraft and just being an improved version of the first(or at least a just bit different), which is pretty much what it seems like people want.

    Elementalor on
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  • RivulentRivulent Registered User regular
    edited May 2010
    Talith wrote: »
    Ewww, patch wont apply and it says I can solve it by uninstalling and reinstalling.

    Since patch 9 or so I've had a problem using the blizzard updater... it crashes every time. So now I just use the mirrors that are on the official forums, drag the files into the Update folder, and re-run SC2 and it works fine.

    Rivulent on
  • TheStigTheStig Registered User regular
    edited May 2010
    Deusfaux wrote: »
    Argrax wrote: »
    What would you have done to improve the game?

    New graphics, new sounds, new units, new maps, new campaign and the control was virtually perfect to begin with. So where did they drop the ball? And please refrain from vague generalities.

    I wouldn't have looked to improve the existing game, which was nearly perfect. It's just too long ago. I would have looked for ways to make a new game, in the spirit and setting of the last. Even the genre could be up for grabs (though some form of real-time strategy is probably desirable). You essentially described how the new game is full of new assets. That's like describing a remake. I was hoping moreso for a new game on the whole. The slider moved closer to "fewer elements similar" than "more elements similar".

    Big changes are potentially dangerous, but then I guess I'm a person who appreciates risk taking. Playing it safe is historically the more boring and forgettable choice to make in many walks of art and life.

    -not sure I have any more that needs to be said; though everyone should anticipate comments like this to keep appearing as more people play the game for the first time, and hold similar opinions. "it's been discussed before" - there's no reasonable expectation that everyone who could ever post on this board should have been a part of that discussion at only that time and never again.

    This is Blizzard we're talking about here. They don't take risks, they refine.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • RivulentRivulent Registered User regular
    edited May 2010
    Argrax wrote: »
    Deusfaux wrote: »
    Lemming wrote: »
    This is a case where you can't really do much to "improve" the core game, so why try to turn the game into something it's not?

    It'd be like picking up Halo 2 and saying "but it's the same game as halos 1! there's nothing new it's just an expansion!!"

    A. Exactly. Why not?


    B. But Halo 2 was 3 years after, appearing on the same hardware. There's a reasonable expectation the game will be similar in several regards. We're several generations past SC's release. Why doesn't the game look and feel that way at first knock? Here's a hint. The difference from WC2 to WC3. 6 or 7 years later looked and felt like it. Apparently from some comments here I'm not the only person to observe this?
    What would you have done to improve the game?

    New graphics, new sounds, new units, new maps, new campaign and the control was virtually perfect to begin with. So where did they drop the ball? And please refrain from vague generalities.

    I definitely feel this is a case where adding new gameplay elements would definitely be a mistake. Warcraft got the heroes and stuff in 3, but Starcraft has a huge stake in staying Starcraft and just being an improved version of the first(or at least a just bit different), which is pretty much what it seems like people want.

    The only thing I'd like to see if a few more units for each side. For example, each side has two massives, rather than just one. I've been playing beta for only a few weeks (and maybe on average 15 hours a week), and am sort of already feel it's getting stale. SORT OF, this isn't something I really think about, but there could and should be a little more variety in game play, and they can do so by adding a few more viable units for each side.

    And balance still remains a big issue IMO. If you the P in TvP, you are basically pigeon holed into getting sentries ASAP. Quick fix for that though: Give reaper fast speed to start, but make jumping researched in its place.

    Oh and I still think MMM with vikings is pretty OP still too.

    EDIT: My balance tangent pretty much highlights the game is great as is, to the point where I'm bickering about tactics.

    Rivulent on
  • WhatWhat Registered User regular
    edited May 2010
    TheStig wrote: »
    Deusfaux wrote: »
    Argrax wrote: »
    What would you have done to improve the game?

    New graphics, new sounds, new units, new maps, new campaign and the control was virtually perfect to begin with. So where did they drop the ball? And please refrain from vague generalities.

    I wouldn't have looked to improve the existing game, which was nearly perfect. It's just too long ago. I would have looked for ways to make a new game, in the spirit and setting of the last. Even the genre could be up for grabs (though some form of real-time strategy is probably desirable). You essentially described how the new game is full of new assets. That's like describing a remake. I was hoping moreso for a new game on the whole. The slider moved closer to "fewer elements similar" than "more elements similar".

    Big changes are potentially dangerous, but then I guess I'm a person who appreciates risk taking. Playing it safe is historically the more boring and forgettable choice to make in many walks of art and life.

    -not sure I have any more that needs to be said; though everyone should anticipate comments like this to keep appearing as more people play the game for the first time, and hold similar opinions. "it's been discussed before" - there's no reasonable expectation that everyone who could ever post on this board should have been a part of that discussion at only that time and never again.

    This is Blizzard we're talking about here. They don't take risks, they refine.

    DoW2 and Supcom 2.

    Innovation is bad.

    What on
  • ElementalorElementalor Registered User regular
    edited May 2010
    TheStig wrote: »
    Deusfaux wrote: »
    Big changes are potentially dangerous, but then I guess I'm a person who appreciates risk taking. Playing it safe is historically the more boring and forgettable choice to make in many walks of art and life.

    -not sure I have any more that needs to be said; though everyone should anticipate comments like this to keep appearing as more people play the game for the first time, and hold similar opinions. "it's been discussed before" - there's no reasonable expectation that everyone who could ever post on this board should have been a part of that discussion at only that time and never again.

    This is Blizzard we're talking about here. They don't take risks, they refine.

    Exactly, and to be fair Blizzard refines the standard game types into the most memorable and genre defining games even if they are "playing it safe".

    The dungeon crawler, the RTS, and the MMO. Those are pretty much all blizz at this point.

    I'm still waiting for my FPS though, I'm looking at you, GHOST!

    Elementalor on
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  • TheStigTheStig Registered User regular
    edited May 2010
    Ghost should be one part of the FPS. The rest of it should be redneck rampage with marines, firebats and marauders, and of course the vehicles.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • DeusfauxDeusfaux Registered User regular
    edited May 2010
    TheStig wrote: »
    This is Blizzard we're talking about here. They don't take risks, they refine.

    Exactly,

    Diablo
    SC
    WC3
    WoW
    the efforts that started Warcraft Adventures and SC Ghost

    and possibly Diablo sequels (were I more familiar with 2 and what they're doing with 3)

    are all bigger risk takers than SC2. That would be nearly every game the company has made since the late 90's.

    Your observations about Blizzard are made with your heads in the mud. And even if they were on the mark, that doesn't take away criticism they should be more risky, at least with this game.

    Deusfaux on
  • TheStigTheStig Registered User regular
    edited May 2010
    In what ways were SC, WC3, WoW and the Diablos risk takers?
    Perhaps the closest thing to a risk was the skill tree in diablo2, other than that... i can't really think of anything.
    Heroes? Those existed before, but not in multiplayer games.

    Oh but thanks for saying my theories "suck" without really explaining why.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • undeinPiratundeinPirat Registered User regular
    edited May 2010
    Deusfaux wrote: »
    TheStig wrote: »
    This is Blizzard we're talking about here. They don't take risks, they refine.

    Exactly,

    SC
    WC3
    WoW

    and possibly Diablo games (were I more familiar with 2 and what they're doing with 3)

    are all bigger risk takers than SC2. (not to mention the efforts that started Warcraft Adventures and SC Ghost)

    Your observations about Blizzard suck. And even if they were on the mark, that doesn't take away criticism they should be more risky, at least with this game.

    Why should they be more risky?

    I don't understand where this is coming from. What they have shown us as SC2 is a great product, fun, competitive, all that. The single player looks to be amazing too. So why should they have been more risky? If they can make something that is top notch without taking too many risks, why should they potentially fuck it up?

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • TheStigTheStig Registered User regular
    edited May 2010
    Deusfaux wrote: »
    TheStig wrote: »
    This is Blizzard we're talking about here. They don't take risks, they refine.

    Exactly,

    SC
    WC3
    WoW

    and possibly Diablo games (were I more familiar with 2 and what they're doing with 3)

    are all bigger risk takers than SC2. (not to mention the efforts that started Warcraft Adventures and SC Ghost)

    Your observations about Blizzard suck. And even if they were on the mark, that doesn't take away criticism they should be more risky, at least with this game.

    Why should they be more risky?

    I don't understand where this is coming from. What they have shown us as SC2 is a great product, fun, competitive, all that. The single player looks to be amazing too. So why should they have been more risky? If they can make something that is top notch without taking too many risks, why should they potentially fuck it up?

    Because donald trump told me risk taking is the key to success.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    for the art!!

    fuck that. they're a company, people like what they make, why do anything different.

    Feels Good Man on
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