Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
I'm a noob, I admit, but keeping someone from using buildings can be game winning, in my small experience. For example, terran player with a few barracks with reactors? Shut those down, get a heavy harassment going, might be caught with his pants down.
Now, proceed to tell me how a pro wouldn't get caught in that, etc etc :P
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
30 seconds of having a useless building? That's.... That's significant.
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
30 seconds of having a useless building? That's.... That's significant.
Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.
And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
Ok, well if we're done with all that...
1. Ok fine, but the point is you're not spending additional larvae to get a detector up. Terran and protoss have to produce their detectors from builds that also produce their combat units.
2. Then don't lose it. Use it as you were previously using it, keeping it over your army so they can't get hit by cloaked units. Or just watch it better and don't fly it over units that shoot up. I don't recommend you just fly them straight into your enemy's base to corrupt stuff whenever you feel like it. It should be part of an attack, either hitting the enemy while his units are busy dealing with your army, or forcing him to pull him some units back to stop your corruption right before you hit.
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
30 seconds of having a useless building? That's.... That's significant.
Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.
And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?
I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.
JamesKeenan on
0
kaleeditySometimes science is more art than scienceRegistered Userregular
edited May 2010
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
suppose this doesn't make it useful against turret-likes, or add-ons, or spire->greater spire upgrade, or the primary buildings with energy abilities
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
30 seconds of having a useless building? That's.... That's significant.
Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.
And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?
I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.
It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
30 seconds of having a useless building? That's.... That's significant.
Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.
And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?
I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.
It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.
that would pretty much make the first overseer produced the winner in zvz
Okay. I'll revise my arguments to be less cuntish.
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
30 seconds of having a useless building? That's.... That's significant.
Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.
And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?
I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.
It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.
that would pretty much make the first overseer produced the winner in zvz
Anyway, two overseers just means a minute of not producing. So, good on you. if you can attack...
I'd imagine that 1/2 overseers in conjunction with a fast zergling rush (forgoing the speed boost to get the overseers faster) would be quite powerful.
If you can make sure that he doesn't have an equal or larger number of zerglings, then he can't make more of anything, so...
What's the consensus on 12packs of mutas? Viable or completely neutered?
I feel so vulnerable with them in ZvT.. especially after being so used to them in SC1. They drop like paper planes against the marine blob and either of Terran's defensive structures.
Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?
I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.
What's the consensus on 12packs of mutas? Viable or completely neutered?
I feel so vulnerable with them in ZvT.. especially after being so used to them in SC1. They drop like paper planes against the marine blob and either of Terran's defensive structures.
I just haven't been able to make them work.
Well, they arent a counter to a marine blob first of all...plague + healthy mix is.
As far as thors go, they're probably better off with the new overseer ability because now you can stop that thor from being produced and move in for the kill without as much concern.
SkyGheNe on
0
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited May 2010
So I just read the patch notes, hooray for custom maps and 3v3, 4v4 brackets.
Question: Do all people in Bronze get bumped up to Silver and everyone in Copper which is going away get bumped up to Bronze and so on, or is that a moot point for the change?
Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?
I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.
Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?
I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.
Posts
1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.
That was uhh.... special.
Yeah, man. I don't even know what the fuck.
But it was relevant.
I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.
It'll definitely be annoying.
Now, proceed to tell me how a pro wouldn't get caught in that, etc etc :P
3ds friend code: 2981-6032-4118
Oh I agree, it certainly did the job.
30 seconds of having a useless building? That's.... That's significant.
gg
Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.
And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?
[edit]: And then adding mutalisks... 4 Mutas can do quite a bit of good if the lone missile turret can't actually do anything.
Ok, well if we're done with all that...
1. Ok fine, but the point is you're not spending additional larvae to get a detector up. Terran and protoss have to produce their detectors from builds that also produce their combat units.
2. Then don't lose it. Use it as you were previously using it, keeping it over your army so they can't get hit by cloaked units. Or just watch it better and don't fly it over units that shoot up. I don't recommend you just fly them straight into your enemy's base to corrupt stuff whenever you feel like it. It should be part of an attack, either hitting the enemy while his units are busy dealing with your army, or forcing him to pull him some units back to stop your corruption right before you hit.
I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.
suppose this doesn't make it useful against turret-likes, or add-ons, or spire->greater spire upgrade, or the primary buildings with energy abilities
seriously doubt it affects larva
It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.
Hm. Maybe. I know the original corruption stopped turrets, but it used to specifically say "stopped from taking actions.
This new specification about building or training makes all my ideas seem silly.
This unit that i made before as a detector is now stupid because its new amazing abilities might cause me to lose it, thus making it too expensive.
that would pretty much make the first overseer produced the winner in zvz
On a single base zerg? Ayup.
probably wouldn't be too hard to make two
If you attack in conjunction with stopping his unit production? Making a second base at that moment isn't really a viability.
Without frenzy I lost 2 ultras and the remaining two were badly hurt.
With frenzy, I lost 2 ultras and one of the remaining two was badly hurt.
It's probably more useful for stuff like snare immunity.
Can you frenzy units to cure their status like a medic would with restoration?
Oh...
I'm... an idiot.
Anyway, two overseers just means a minute of not producing. So, good on you. if you can attack...
I'd imagine that 1/2 overseers in conjunction with a fast zergling rush (forgoing the speed boost to get the overseers faster) would be quite powerful.
If you can make sure that he doesn't have an equal or larger number of zerglings, then he can't make more of anything, so...
I think some people just aren't willing to agree with your current assessment, before the server is even up.
Why are people getting all nerd rage about this.
No one has even fucking played the new patch yet!
What's the consensus on 12packs of mutas? Viable or completely neutered?
I feel so vulnerable with them in ZvT.. especially after being so used to them in SC1. They drop like paper planes against the marine blob and either of Terran's defensive structures.
I just haven't been able to make them work.
I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.
Well, they arent a counter to a marine blob first of all...plague + healthy mix is.
As far as thors go, they're probably better off with the new overseer ability because now you can stop that thor from being produced and move in for the kill without as much concern.
Question: Do all people in Bronze get bumped up to Silver and everyone in Copper which is going away get bumped up to Bronze and so on, or is that a moot point for the change?
I think you are thinking of something else.
Disable cannons
shit army directly into base
profit!
also: can you disable a pylon? cause that would be awesome in the extreme.
Oh. You're right, I was.
Build 8 overseers.
Wait for full energy.
Corrupt all buildings once.
Poop out 8 infested terrans.
Wonder why your enemy has an army 10 times the size of yours ruining your base.
It will be interesting.
they always did the patch note specifically mentions they are the same stats too
too bad it costs 5x the energy on a unit with a more useful and cheaper ability