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[Starcraft 2] One more patch for the road. Ultralisk want to smash!

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Posts

  • Bruce ForsythBruce Forsyth Registered User regular
    edited May 2010
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    Bruce Forsyth on
  • BlackDoveBlackDove Registered User regular
    edited May 2010
    TheStig wrote: »
    How much does my forum penis grow if i win?

    Google the video "Trucker's Delight" (it's on youtube) and skip to like the 2:50 minute mark.


    Don't: NSFW.

    That was uhh.... special.

    BlackDove on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    BlackDove wrote: »
    TheStig wrote: »
    How much does my forum penis grow if i win?

    Google the video "Trucker's Delight" (it's on youtube) and skip to like the 2:50 minute mark.


    Don't: NSFW.

    That was uhh.... special.

    Yeah, man. I don't even know what the fuck.

    But it was relevant.

    JamesKeenan on
  • SkyGheNeSkyGheNe Registered User regular
    edited May 2010
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    SkyGheNe on
  • RaslinRaslin Registered User regular
    edited May 2010
    I'm a noob, I admit, but keeping someone from using buildings can be game winning, in my small experience. For example, terran player with a few barracks with reactors? Shut those down, get a heavy harassment going, might be caught with his pants down.

    Now, proceed to tell me how a pro wouldn't get caught in that, etc etc :P

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • BlackDoveBlackDove Registered User regular
    edited May 2010
    BlackDove wrote: »
    TheStig wrote: »
    How much does my forum penis grow if i win?

    Google the video "Trucker's Delight" (it's on youtube) and skip to like the 2:50 minute mark.


    Don't: NSFW.

    That was uhh.... special.

    Yeah, man. I don't even know what the fuck.

    But it was relevant.

    Oh I agree, it certainly did the job.

    BlackDove on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    SkyGheNe wrote: »
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    30 seconds of having a useless building? That's.... That's significant.

    JamesKeenan on
  • BlackDoveBlackDove Registered User regular
    edited May 2010
    Snaring all the six toss gateways.

    gg

    BlackDove on
  • SkyGheNeSkyGheNe Registered User regular
    edited May 2010
    SkyGheNe wrote: »
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    30 seconds of having a useless building? That's.... That's significant.

    Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.

    And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?

    SkyGheNe on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    Hell, even just using it on a missile turret by the mineral line.

    [edit]: And then adding mutalisks... 4 Mutas can do quite a bit of good if the lone missile turret can't actually do anything.

    JamesKeenan on
  • TheStigTheStig Registered User regular
    edited May 2010
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    Ok, well if we're done with all that...

    1. Ok fine, but the point is you're not spending additional larvae to get a detector up. Terran and protoss have to produce their detectors from builds that also produce their combat units.

    2. Then don't lose it. Use it as you were previously using it, keeping it over your army so they can't get hit by cloaked units. Or just watch it better and don't fly it over units that shoot up. I don't recommend you just fly them straight into your enemy's base to corrupt stuff whenever you feel like it. It should be part of an attack, either hitting the enemy while his units are busy dealing with your army, or forcing him to pull him some units back to stop your corruption right before you hit.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    SkyGheNe wrote: »
    SkyGheNe wrote: »
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    30 seconds of having a useless building? That's.... That's significant.

    Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.

    And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?

    I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.

    JamesKeenan on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

    suppose this doesn't make it useful against turret-likes, or add-ons, or spire->greater spire upgrade, or the primary buildings with energy abilities

    seriously doubt it affects larva

    kaleedity on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited May 2010
    I find it hilarious that giving two abilities to a flying unit with no strings attached provides so much outrage.

    Talith on
    7244qyoka3pp.gif
  • TheStigTheStig Registered User regular
    edited May 2010
    SkyGheNe wrote: »
    SkyGheNe wrote: »
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    30 seconds of having a useless building? That's.... That's significant.

    Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.

    And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?

    I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.

    It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    kaleedity wrote: »
    Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.

    suppose this doesn't make it useful against turret-likes, or add-ons, or spire->greater spire upgrade, or the primary buildings with energy abilities

    seriously doubt it affects larva

    Hm. Maybe. I know the original corruption stopped turrets, but it used to specifically say "stopped from taking actions.

    This new specification about building or training makes all my ideas seem silly.

    JamesKeenan on
  • TheStigTheStig Registered User regular
    edited May 2010
    Talith wrote: »
    I find it hilarious that giving two abilities to a flying unit with no strings attached provides so much outrage.

    This unit that i made before as a detector is now stupid because its new amazing abilities might cause me to lose it, thus making it too expensive.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    TheStig wrote: »
    SkyGheNe wrote: »
    SkyGheNe wrote: »
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    30 seconds of having a useless building? That's.... That's significant.

    Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.

    And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?

    I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.

    It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.

    that would pretty much make the first overseer produced the winner in zvz

    kaleedity on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    kaleedity wrote: »
    TheStig wrote: »
    It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.

    that would pretty much make the first overseer produced the winner in zvz

    On a single base zerg? Ayup.

    JamesKeenan on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    kaleedity wrote: »
    TheStig wrote: »
    SkyGheNe wrote: »
    SkyGheNe wrote: »
    Exin wrote: »
    Okay. I'll revise my arguments to be less cuntish.

    1. Overseers cost larva. Just because they morph from an overlord, doesn't mean you can completely ignore the original cost.
    2. I don't want to lose an overlord/overseer for almost any reason, even keeping someone from using a building for 30 seconds.

    I think the only race that isnt hurt by that debuff is zerg. If you do that enough times to a terran base, especially mid game, that'll give you enough time to outproduce him.

    It'll definitely be annoying.

    30 seconds of having a useless building? That's.... That's significant.

    Yeah, but I get the impression that doing it to a hive won't do much since larvae = where the unit comes from, not the buildin...oh...ohhhhhhh.

    And then it all clicks. Well, maybe larvae aren't affected because they aren't intentionally produced through a user action?

    I wouldn't actually know, honestly. How did the original corruption affect zerg buildings? No one ever used it.

    It stops larvae production, upgrades, queen production, and pauses the spawn larvae ability.

    that would pretty much make the first overseer produced the winner in zvz

    On a single base zerg? Ayup.

    probably wouldn't be too hard to make two

    kaleedity on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    kaleedity wrote: »
    probably wouldn't be too hard to make two

    If you attack in conjunction with stopping his unit production? Making a second base at that moment isn't really a viability.

    JamesKeenan on
  • kaleeditykaleedity Sometimes science is more art than science Registered User regular
    edited May 2010
    two overseers

    kaleedity on
  • LogicowLogicow Registered User regular
    edited May 2010
    So using the map editor, I tried 4 ultras with and without frenzy, against a bunch of terran units.

    Without frenzy I lost 2 ultras and the remaining two were badly hurt.

    With frenzy, I lost 2 ultras and one of the remaining two was badly hurt.


    It's probably more useful for stuff like snare immunity.

    Can you frenzy units to cure their status like a medic would with restoration?

    Logicow on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    kaleedity wrote: »
    two overseers

    Oh...

    I'm... an idiot.

    Anyway, two overseers just means a minute of not producing. So, good on you. if you can attack...

    I'd imagine that 1/2 overseers in conjunction with a fast zergling rush (forgoing the speed boost to get the overseers faster) would be quite powerful.

    If you can make sure that he doesn't have an equal or larger number of zerglings, then he can't make more of anything, so...

    JamesKeenan on
  • Bruce ForsythBruce Forsyth Registered User regular
    edited May 2010
    TheStig wrote: »
    Talith wrote: »
    I find it hilarious that giving two abilities to a flying unit with no strings attached provides so much outrage.

    This unit that i made before as a detector is now stupid because its new amazing abilities might cause me to lose it, thus making it too expensive.

    I think some people just aren't willing to agree with your current assessment, before the server is even up.

    Bruce Forsyth on
  • JamesKeenanJamesKeenan Registered User regular
    edited May 2010
    Did the infested terrans do 8 damage before? They do now, anyway. That's not bad.

    JamesKeenan on
  • TheStigTheStig Registered User regular
    edited May 2010
    Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • wakkawawakkawa Registered User regular
    edited May 2010
    Its an awesome ability.

    Why are people getting all nerd rage about this.

    No one has even fucking played the new patch yet!

    wakkawa on
  • 4rch3nemy4rch3nemy Registered User regular
    edited May 2010
    And now for something completely different!

    What's the consensus on 12packs of mutas? Viable or completely neutered?

    I feel so vulnerable with them in ZvT.. especially after being so used to them in SC1. They drop like paper planes against the marine blob and either of Terran's defensive structures.

    I just haven't been able to make them work.

    4rch3nemy on
  • piLpiL Registered User regular
    edited May 2010
    TheStig wrote: »
    Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?

    I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.

    piL on
  • SkyGheNeSkyGheNe Registered User regular
    edited May 2010
    4rch3nemy wrote: »
    And now for something completely different!

    What's the consensus on 12packs of mutas? Viable or completely neutered?

    I feel so vulnerable with them in ZvT.. especially after being so used to them in SC1. They drop like paper planes against the marine blob and either of Terran's defensive structures.

    I just haven't been able to make them work.

    Well, they arent a counter to a marine blob first of all...plague + healthy mix is.

    As far as thors go, they're probably better off with the new overseer ability because now you can stop that thor from being produced and move in for the kill without as much concern.

    SkyGheNe on
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited May 2010
    So I just read the patch notes, hooray for custom maps and 3v3, 4v4 brackets.

    Question: Do all people in Bronze get bumped up to Silver and everyone in Copper which is going away get bumped up to Bronze and so on, or is that a moot point for the change?

    Corehealer on
    488W936.png
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited May 2010
    piL wrote: »
    TheStig wrote: »
    Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?

    I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.

    I think you are thinking of something else.

    KrunkMcGrunk on
    mrsatansig.png
  • ShadeShade Registered User regular
    edited May 2010
    Hoard overseers
    Disable cannons
    shit army directly into base
    profit!

    also: can you disable a pylon? cause that would be awesome in the extreme.

    Shade on
  • piLpiL Registered User regular
    edited May 2010
    piL wrote: »
    TheStig wrote: »
    Weren't people complaining when they took building corruption away from the corruptor? Why is it all of a sudden a bad ability?

    I think it was taken out for lore reasons; no infested protoss. Of course, they could have just let them make infested probes; that would have been cool.

    I think you are thinking of something else.

    Oh. You're right, I was.

    piL on
  • TheStigTheStig Registered User regular
    edited May 2010
    Shade wrote: »
    Hoard overseers
    Disable cannons
    shit army directly into base
    profit!

    also: can you disable a pylon? cause that would be awesome in the extreme.

    Build 8 overseers.
    Wait for full energy.
    Corrupt all buildings once.
    Poop out 8 infested terrans.

    Wonder why your enemy has an army 10 times the size of yours ruining your base.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • SLyMSLyM Registered User regular
    edited May 2010
    I can't see 3v3 or 4v4 being viable without scrolls of town portal. Unless all the maps just end up being 8 person twilight fortress or whatever

    SLyM on
    My friend is working on a roguelike game you can play if you want to. (It has free demo)
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited May 2010
    SLyM wrote: »
    I can't see 3v3 or 4v4 being viable without scrolls of town portal. Unless all the maps just end up being 8 person twilight fortress or whatever

    It will be interesting.

    Corehealer on
    488W936.png
  • TheStigTheStig Registered User regular
    edited May 2010
    Who wants to join my 4 zerg 4v4 team? I plan to quadruple 6 pool every game.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Feels Good ManFeels Good Man Registered User regular
    edited May 2010
    Did the infested terrans do 8 damage before? They do now, anyway. That's not bad.

    they always did the patch note specifically mentions they are the same stats too



    too bad it costs 5x the energy on a unit with a more useful and cheaper ability

    Feels Good Man on
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