Said Perry trilogy (Earth Hive/Nightmare Asylum/Female War) was a lot better when it was still the Alien 3 comic. The manner in which certain characters/situations were changed in order to make them "original" characters was completely retarded.
It's also notable that any point where Perry tried to write anything involving sex appeal or coquettishness was roughly on par with the intellectual prowess of a thirteen year old playing Dead or Alive Xtreme Beach Volleyball 2.
I never went into those novels expecting Shakespeare but they were very cheap watering downs of the comics they were adapted from. With such literal adaptations of the comics without the visual context, plus the blatantly tacked sexual content, it made for a pretty disappointing package. I didn't HATE the books (I did really like Earth Hive) but said extra content and character changes were so absurdly out of character with every other facet of how the characters acted otherwise it was almost insulting.
Well, coming from someone who hadn't read the comic, they were pretty fun to read. Sure the sex appeal wasn't too good, but I was looking for intersting alien battles, not hot marine on marine action. [spoiler:cc689e1f41] Or android for that matter. =O [/spoiler:cc689e1f41] Labrynith was maybe my second favorite of the stand alone books. (Actually...I am not sure that is the correct title...)
-Edit-
And while we are on the topic of alien-ish games that have been made into decent books, I believe "Starcraft: Liberty's Crusade" should be made into a movie. Now.
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are dicks.
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are dicks.
Dicks, but geniuses. AvP2 didn't really have any of that fear for me, unno why. A big reason might have been because whenever a facehugger jumped on you it looked like you were about to suffer a sexual violation so unholy words could not explain it.
In AvP, I was always out of ammo. Why? Because I told their "short controlled burst" theory to fuck off. I was shooting the goddamn thing while backpedaling until it was dead.
And did the Alien campaign in AvP2 fail for anyone else? It was nowhere near as fun as the first one. The life cycle part was kind of fun, but once you reached drone it just became ahhhh enemies chomp chomp. Not bad, but still.
Anyways, new Alien game? Possibly sold. Can I play an Alien? That's all I want.
Actually, ya know? For once, it'd be fun to play an alien on the defensive. Protect the hive before the marines can plant the nuke/kill the queen/whatever.
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are awesome
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
EDIT: Oh, and BTW the Aliens books suck. At least the first 2 (which are the only ones I read).
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are awesome
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
Having to bite through his chest always made me cackle. Children these days, I tell ya.
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are awesome
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
Having to bite through his chest always made me cackle. Children these days, I tell ya.
See if this was made today that would be a cutscene. But you know that would lose all the coolness.
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are awesome
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
Having to bite through his chest always made me cackle. Children these days, I tell ya.
See if this was made today that would be a cutscene. But you know that would lose all the coolness.
Indeed, it would be nowhere near as awesome. Did you get to eat the cat yourself or was that an ingame cutscene? Can't remember.
Did the facehuggers cover the screen in AvP1 like they did in AvP2? I can't seem to remember
Hell yes, they do. I was just playing AvP1 and...goddamn facehuggers. I'm with Docshifty when it comes to facehuggers. To hell with "short controlled bursts," I see a facehugger coming towards me I'm going full auto while running backwards assuming I don't just launch a grenade and blast the entire area to bits.
Did the facehuggers cover the screen in AvP1 like they did in AvP2? I can't seem to remember
Hell yes, they do. I was just playing AvP1 and...goddamn facehuggers. I'm with Docshifty when it comes to facehuggers. To hell with "short controlled bursts," I see a facehugger coming towards me I'm going full auto while running backwards assuming I don't just launch a grenade and blast the entire area to bits.
Truthfully the "backpedal and blast the hell out of the walls while occasionally hitting the alien" strategy was more when it came to drones and runners. With facehuggers, if you didn't whip out that flamethrower, you have no buisness being anywhere near them.
Still, they scared the hell out of me.
Funny story here. This was how I really knew AvP was one of those damn good games.
I had a buddy spend the night a number of years ago, had to be about five or so years ago. Anyways, I'm on the couch watching tv and he's playing AvP. His first time, he's going through as a marine based on my suggestion (yeah, I'm evil, I know). I've got two dinky little speakers, but there's a sub hooked up to it, so it ain't exactly quiet. Anyways, I'm watching the tv and I hear from the game the little scratching noises that always lets you know you're about to get some alien facelove. I just kinda smile and wait. About ten seconds later I hear "FUCK!" and he's flipped the chair backwards and halfway crawled up my stairs. All I can see on the screen is that hugger gettin it on with his mouthpiece. Haven't let him live it down.
And whenever I heard that scratching, all bets were off. Clips into walls, grenages down corridors, shit, if I came out of it with even a single round of ammo I was happy. That motion sensor made it so much better.
Oh, to answer that question about the huggers, yeah, they cover the screen, you just don't see the dongle or whatever it is pumping in and out like in 2. That was just disturbing.
Docshifty on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Did the facehuggers cover the screen in AvP1 like they did in AvP2? I can't seem to remember
Hell yes, they do. I was just playing AvP1 and...goddamn facehuggers. I'm with Docshifty when it comes to facehuggers. To hell with "short controlled bursts," I see a facehugger coming towards me I'm going full auto while running backwards assuming I don't just launch a grenade and blast the entire area to bits.
It would be cool if, instead of killing you, getting hit by one just gave you a timelimit to finish the game in. Sure you'd die, but maybe you could finish the human/predator campaign first. Give it a nice touch.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Did the facehuggers cover the screen in AvP1 like they did in AvP2? I can't seem to remember
Hell yes, they do. I was just playing AvP1 and...goddamn facehuggers. I'm with Docshifty when it comes to facehuggers. To hell with "short controlled bursts," I see a facehugger coming towards me I'm going full auto while running backwards assuming I don't just launch a grenade and blast the entire area to bits.
It would be cool if, instead of killing you, getting hit by one just gave you a timelimit to finish the game in. Sure you'd die, but maybe you could finish the human/predator campaign first. Give it a nice touch.
Did you ever play the Jaguar AvP? Supposedly you could move left and right really fast and shake it off. Never worked for me.
But the Alien was cool. Basically, you had about dick life, so if you got hit you were more or less fucked. But there was a combo you could do (claw-tail-claw IIRC) and you would coccoon your target. In time it would mature into an alien and if you died it would hatch and you'd continue as him. You could have three coccoons at once. It was a nice little touch that I found particularly awesome.
Did the facehuggers cover the screen in AvP1 like they did in AvP2? I can't seem to remember
Hell yes, they do. I was just playing AvP1 and...goddamn facehuggers. I'm with Docshifty when it comes to facehuggers. To hell with "short controlled bursts," I see a facehugger coming towards me I'm going full auto while running backwards assuming I don't just launch a grenade and blast the entire area to bits.
Truthfully the "backpedal and blast the hell out of the walls while occasionally hitting the alien" strategy was more when it came to drones and runners. With facehuggers, if you didn't whip out that flamethrower, you have no buisness being anywhere near them.
Still, they scared the hell out of me.
Funny story here. This was how I really knew AvP was one of those damn good games.
I had a buddy spend the night a number of years ago, had to be about five or so years ago. Anyways, I'm on the couch watching tv and he's playing AvP. His first time, he's going through as a marine based on my suggestion (yeah, I'm evil, I know). I've got two dinky little speakers, but there's a sub hooked up to it, so it ain't exactly quiet. Anyways, I'm watching the tv and I hear from the game the little scratching noises that always lets you know you're about to get some alien facelove. I just kinda smile and wait. About ten seconds later I hear "FUCK!" and he's flipped the chair backwards and halfway crawled up my stairs. All I can see on the screen is that hugger gettin it on with his mouthpiece. Haven't let him live it down.
And whenever I heard that scratching, all bets were off. Clips into walls, grenages down corridors, shit, if I came out of it with even a single round of ammo I was happy. That motion sensor made it so much better.
Oh, to answer that question about the huggers, yeah, they cover the screen, you just don't see the dongle or whatever it is pumping in and out like in 2. That was just disturbing.
Nothing is excessive when it comes to destroying those little bastards. I would save my rifle grenades up just for them, because my aim is such that I wouldn't have a chance in hell of hitting one otherwise (excepting the smart gun, which is the best goddamn gun ever).
I know of one guy who insisted on on knifing them to death purely for spite, and I have seen the things struggle to connect if they're right next to the target. Surprisingly enough, it worked... on the first one. He usually didn't see the second one coming
Rebellion's AvP games on the Jaguar and PC respectively are so awesome. The Jaguar one is a little tough to go back to because it runs at about 15FPS but the sound and level design really holds up. The Alien game was aweome and I loved how as the game went on the air ducts would be more and more populated with your own kind so you could just crawl around without a care in the world to get from one end of the complex to the other quickly.
That first AvP game, I can't emphasize enough how much I love that game. The broken/strobe lighting in it is EXACTLY as it is in the first film. The sound effects are flawlessly taken from the three Alien and two Predator films out at the time (Monolith's AvP2 has new super wimpy sound effects for some reason ). The 180 degree fish's eye viewpoint in the Alien game is awesome as well as the way open flame/flares would completely screw up its alternate vision mode. What an awesome game.
The soundtrack really captures the spirit of the scores from their respective films too which I was really impressed with. Though honestly I usually play it with the music completely off (I love game music, this is the ONLY game I've ever done this with) or a cd I make from my Alien/Predator movie soundtracks to put the real deal in place of the exact tracks they inspired.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Rebellion's AvP games on the Jaguar and PC respectively are so awesome. The Jaguar one is a little tough to go back to because it runs at about 15FPS but the sound and level design really holds up. The Alien game was aweome and I loved how as the game went on the air ducts would be more and more populated with your own kind so you could just crawl around without a care in the world to get from one end of the complex to the other quickly.
That first AvP game, I can't emphasize enough how much I love that game. The broken/strobe lighting in it is EXACTLY as it is in the first film. The sound effects are flawlessly taken from the three Alien and two Predator films out at the time (Monolith's AvP2 has new super wimpy sound effects for some reason ). The 180 degree fish's eye viewpoint in the Alien game is awesome as well as the way open flame/flares would completely screw up its alternate vision mode. What an awesome game.
The soundtrack really captures the spirit of the scores from their respective films too which I was really impressed with. Though honestly I usually play it with the music completely off (I love game music, this is the ONLY game I've ever done this with) or a cd I make from my Alien/Predator movie soundtracks to put the real deal in place of the exact tracks they inspired.
You bastards are going to make me install a really old game to play some alien killin skirmish mode. Stop it, I have other things to do.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Anyone buy this on release? It came with a coupon for a discount on a set of underwear.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I remeber playing the AVP2 demo and having to stop 5 minutes in. They both have mouse aiming right? I can't get into the older FPS without mouse-look.
The first one has fully functional mouse-look, though by default it might be configured for keyboard only and/or at least not the "WASD" standard everyone uses now.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are awesome
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
Having to bite through his chest always made me cackle. Children these days, I tell ya.
See if this was made today that would be a cutscene. But you know that would lose all the coolness.
Indeed, it would be nowhere near as awesome. Did you get to eat the cat yourself or was that an ingame cutscene? Can't remember.
Nah, that was a cutscene. You don't even get to see the cat, you just hear some hissing and... other noises. Most you get to eat are a few bugs, and maybe an ankle.
Rebellion's AvP games on the Jaguar and PC respectively are so awesome. The Jaguar one is a little tough to go back to because it runs at about 15FPS but the sound and level design really holds up. The Alien game was aweome and I loved how as the game went on the air ducts would be more and more populated with your own kind so you could just crawl around without a care in the world to get from one end of the complex to the other quickly.
That first AvP game, I can't emphasize enough how much I love that game. The broken/strobe lighting in it is EXACTLY as it is in the first film. The sound effects are flawlessly taken from the three Alien and two Predator films out at the time (Monolith's AvP2 has new super wimpy sound effects for some reason ). The 180 degree fish's eye viewpoint in the Alien game is awesome as well as the way open flame/flares would completely screw up its alternate vision mode. What an awesome game.
The soundtrack really captures the spirit of the scores from their respective films too which I was really impressed with. Though honestly I usually play it with the music completely off (I love game music, this is the ONLY game I've ever done this with) or a cd I make from my Alien/Predator movie soundtracks to put the real deal in place of the exact tracks they inspired.
I actually took out the soundtrack disc for AVP on the PC because it was creeping me out back in the day. I also remember it not runing well AT ALL when I got it. The sky would come down above your head, and finally my brother got a Voodoo 16 2000 or 3000 Vid card. Oh the days.
And the Jaguar one, when I was playing it I actually started mapping out the entire complex as I went. Since the auto map resets when you turn back on the game. I'm installing AVP/2 tonight.
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing is the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
It's Gearbox. So, they still have three species to mess around with: Aliens, Humans, and Velociraptors.
It could be pretty awesome. Jurassic Xenopark.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing is the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
It's Gearbox. So, they still have three species to mess around with: Aliens, Humans, and Velociraptors.
It could be pretty awesome. Jurassic Xenopark.
Gee thanks drez. When I was younger, watching jurassic park gave me nightmares for a while because it was too real. Now I'm imagining Alien Dinosaurs. I'm gonna need a teddy tonight.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
I still felt 2 could have been improved. Too often it felt as if the level design was forcing me along certain routes directly towards enemies, when I wanted to be able to flank them and sneak up behind them, or distract them with noise somewhere. Sometimes it was possible to let them follow their patrol path and get behind them, but I can't say I felt that too frequently.
subedii on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
I still felt 2 could have been improved. Too often it felt as if the level design was forcing me along certain routes directly towards enemies, when I wanted to be able to flank them and sneak up behind them, or distract them with noise somewhere. Sometimes it was possible to let them follow their patrol path and get behind them, but I can't say I felt that too frequently.
I actually would like a level where you and the rest of your hive have to charge a couple of mini guns and every time you die your viewpoint switches to another alien further behind you. Would be both frustrating and awesome.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
I still felt 2 could have been improved. Too often it felt as if the level design was forcing me along certain routes directly towards enemies, when I wanted to be able to flank them and sneak up behind them, or distract them with noise somewhere. Sometimes it was possible to let them follow their patrol path and get behind them, but I can't say I felt that too frequently.
Ah, yeah I suppose you are right. The Marine was a pretty big culprit, you'd be walking along, one hallway to go down, and they'd force a ton of aliens down on you. The Alien's levels were a bit more expansive, and had you come in 'through the top' into the dark, and then you had to dispatch people.
I see your point about wanting a more non-linear level to traverse though, especially as the alien. We can hope they'll opt for that, maybe make an 'entire' ship, and give you objectives to do in any order you choose.
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing is the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
It's Gearbox. So, they still have three species to mess around with: Aliens, Humans, and Velociraptors.
It could be pretty awesome. Jurassic Xenopark.
Gee thanks drez. When I was younger, watching jurassic park gave me nightmares for a while because it was too real. Now I'm imagining Alien Dinosaurs. I'm gonna need a teddy tonight.
Just wait until they make "Gunman Chronicles 3: Gunman Resurrection" wherein you play a Human protagonist pregnant with an Alien-Dinosaur hybrid and are forced to run from Humans and Dinosaurs that are all trying to gun you down/eat you to prevent the birth of your Alien-Dinosaur spawn, all while also trying to avoid the Aliens that want to kidnap you and "protect" you until you lay your Alien-Dinosaur egg, after which they can dispose of your now-worthless meat husk.
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Oh man, the way in AvP1 you could hang on the inside edge of an archway as guys walked through it and drop down behind them, then eviscerate them right as they turn around and freak out for that split second before they try to shoot you.
That game did a lot of what you suggest here. You really could alert guys, then just go to some totally different part of the complex and get the drop on them when you felt like it. It was difficult but IIRC you could cause some friendly fire too where incendiary weapons were being used.
If you found yourself outnumbered you could just wall crawl to the top of some HUGE dark chamber and just creep around slowly while they would stalk around confused at ground level looking for you. So good.
Ideally a new game utilizing this gameplay would have tons of movable/breakable objects around that the Alien could, say, knock over or displace realistically if it ran by them quickly. So humans would be looking at the area where the noise was made.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
ya the Marine campaign for AvP1 scared the shit out of me.
I actually never got past the first zone playing the Marine Campaign for AVP2 just because memories of playing the demo for AVP1. That damn thing scared me so much that I never left the starting room in it. I sat there huddled in my brightly lit office rocking back and forth staring at my computer screen because everytime I tried to make it out the door, I'd start having flashbacks to Aliens, only all I had was this puny little rifle. Then I'd remember that was all Ripley had. Then I'd realize I'm a giant wuss compared to her.
Fucking Ripley and her emasculating me
The best part is that there are no enemies in the entire first level. I spent the entire thing shitting myself, then got to the end of the level and realised Monolith are awesome
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
Having to bite through his chest always made me cackle. Children these days, I tell ya.
See if this was made today that would be a cutscene. But you know that would lose all the coolness.
Indeed, it would be nowhere near as awesome. Did you get to eat the cat yourself or was that an ingame cutscene? Can't remember.
Nah, that was a cutscene. You don't even get to see the cat, you just hear some hissing and... other noises. Most you get to eat are a few bugs, and maybe an ankle.
I know I munched a rat or two.
AvP2 sorta sucks in comparison because they didn't take the aliens wallcrawler ability passed 'use it to get from A to B'. At least in one it was fucking required because you could die so incredibly fast and charging those miniguns was a baaad idea.
Did anyone play Extinction? I think that's what it was...the rts on xbox. Aside from shitty ass controls, it actually wasn't that bad of a game. A fullblown pc AvP rts, though, yes please. Or at least a squad based one, a la Fallout Tactics, but real time w/o the focus on stat building.
Docshifty on
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing is the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
It's Gearbox. So, they still have three species to mess around with: Aliens, Humans, and Velociraptors.
It could be pretty awesome. Jurassic Xenopark.
Gee thanks drez. When I was younger, watching jurassic park gave me nightmares for a while because it was too real. Now I'm imagining Alien Dinosaurs. I'm gonna need a teddy tonight.
Just wait until they make "Gunman Chronicles 3: Gunman Resurrection" wherein you play a Human protagonist pregnant with an Alien-Dinosaur hybrid and are forced to run from Humans and Dinosaurs that are all trying to gun you down/eat you to prevent the birth of your Alien-Dinosaur spawn, all while also trying to avoid the Aliens that want to kidnap you and "protect" you until you lay your Alien-Dinosaur egg, after which they can dispose of your now-worthless meat husk.
With the Gearbox FPS, I'd prefer it if they focussed on only one or two of the races, not all three. They're each very different gameplay styles. I felt AvP 2, while good, still lacked some focus. The Alien campaign for example, had an awesome start to it, but then you were this super-duper alien who charged soldiers left and right and tore them apart. Very little recourse to stealth and mis-direction, which is where I felt the Alien campaign should have focussed.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing is the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
It's Gearbox. So, they still have three species to mess around with: Aliens, Humans, and Velociraptors.
It could be pretty awesome. Jurassic Xenopark.
Gee thanks drez. When I was younger, watching jurassic park gave me nightmares for a while because it was too real. Now I'm imagining Alien Dinosaurs. I'm gonna need a teddy tonight.
Just wait until they make "Gunman Chronicles 3: Gunman Resurrection" wherein you play a Human protagonist pregnant with an Alien-Dinosaur hybrid and are forced to run from Humans and Dinosaurs that are all trying to gun you down/eat you to prevent the birth of your Alien-Dinosaur spawn, all while also trying to avoid the Aliens that want to kidnap you and "protect" you until you lay your Alien-Dinosaur egg, after which they can dispose of your now-worthless meat husk.
And the worst part? You're pregnant. And male.
Sounds like Bioforge.
If you've come for the fork, you'll be sorely disappointed.
I have heard that the director's cut is far better than the theatrical version. I'll pick it up if I see it.
DANGER WILL ROBINSON.
This is incorrect, the director made shit up about deleted scenes to try and move more copies of the movie, but there's no real difference between the screen version and the "director's cut".
Uh....no, there is a difference. The movie is an hour longer I do believe, and a lot of plot holes are fixed(The alien coming from a cow like thing as opposed to a dog, for god's sake the thing was AS BIG AS THE DOG!) and things later in the movie, like certain characters 'vanishing' and you just assuming
"Oh hey, they probably are all burned now."
I the 'fancy cut' of Alien 3.
Other then that..games awesome, and other woot shit that people have spent 3 pages doing.
I was talking about AvP, you are talking about Alien 3.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
Just wait until they make "Gunman Chronicles 3: Gunman Resurrection" wherein you play a Human protagonist pregnant with an Alien-Dinosaur hybrid and are forced to run from Humans and Dinosaurs that are all trying to gun you down/eat you to prevent the birth of your Alien-Dinosaur spawn, all while also trying to avoid the Aliens that want to kidnap you and "protect" you until you lay your Alien-Dinosaur egg, after which they can dispose of your now-worthless meat husk.
And the worst part? You're pregnant. And male.
Sounds like Bioforge.
It may have been a while, but I don't remember playing a pregnant man in Bioforge. :?
Just wait until they make "Gunman Chronicles 3: Gunman Resurrection" wherein you play a Human protagonist pregnant with an Alien-Dinosaur hybrid and are forced to run from Humans and Dinosaurs that are all trying to gun you down/eat you to prevent the birth of your Alien-Dinosaur spawn, all while also trying to avoid the Aliens that want to kidnap you and "protect" you until you lay your Alien-Dinosaur egg, after which they can dispose of your now-worthless meat husk.
And the worst part? You're pregnant. And male.
Sounds like Bioforge.
It may have been a while, but I don't remember playing a pregnant man in Bioforge. :?
If you've come for the spoon, you'll be sorely disapointed!
Posts
Well, coming from someone who hadn't read the comic, they were pretty fun to read. Sure the sex appeal wasn't too good, but I was looking for intersting alien battles, not hot marine on marine action. [spoiler:cc689e1f41] Or android for that matter. =O [/spoiler:cc689e1f41] Labrynith was maybe my second favorite of the stand alone books. (Actually...I am not sure that is the correct title...)
-Edit-
And while we are on the topic of alien-ish games that have been made into decent books, I believe "Starcraft: Liberty's Crusade" should be made into a movie. Now.
Dicks, but geniuses. AvP2 didn't really have any of that fear for me, unno why. A big reason might have been because whenever a facehugger jumped on you it looked like you were about to suffer a sexual violation so unholy words could not explain it.
In AvP, I was always out of ammo. Why? Because I told their "short controlled burst" theory to fuck off. I was shooting the goddamn thing while backpedaling until it was dead.
And did the Alien campaign in AvP2 fail for anyone else? It was nowhere near as fun as the first one. The life cycle part was kind of fun, but once you reached drone it just became ahhhh enemies chomp chomp. Not bad, but still.
Anyways, new Alien game? Possibly sold. Can I play an Alien? That's all I want.
Actually, ya know? For once, it'd be fun to play an alien on the defensive. Protect the hive before the marines can plant the nuke/kill the queen/whatever.
I loved the start of the Alien campaign, where you stalk out a person, running around the various parts of the facility, nobody aware that you're there.
There of course, you birth yourself, which was a nice (but evil) touch.
EDIT: Oh, and BTW the Aliens books suck. At least the first 2 (which are the only ones I read).
Having to bite through his chest always made me cackle. Children these days, I tell ya.
See if this was made today that would be a cutscene. But you know that would lose all the coolness.
I never asked for this!
Indeed, it would be nowhere near as awesome. Did you get to eat the cat yourself or was that an ingame cutscene? Can't remember.
Truthfully the "backpedal and blast the hell out of the walls while occasionally hitting the alien" strategy was more when it came to drones and runners. With facehuggers, if you didn't whip out that flamethrower, you have no buisness being anywhere near them.
Still, they scared the hell out of me.
Funny story here. This was how I really knew AvP was one of those damn good games.
I had a buddy spend the night a number of years ago, had to be about five or so years ago. Anyways, I'm on the couch watching tv and he's playing AvP. His first time, he's going through as a marine based on my suggestion (yeah, I'm evil, I know). I've got two dinky little speakers, but there's a sub hooked up to it, so it ain't exactly quiet. Anyways, I'm watching the tv and I hear from the game the little scratching noises that always lets you know you're about to get some alien facelove. I just kinda smile and wait. About ten seconds later I hear "FUCK!" and he's flipped the chair backwards and halfway crawled up my stairs. All I can see on the screen is that hugger gettin it on with his mouthpiece. Haven't let him live it down.
And whenever I heard that scratching, all bets were off. Clips into walls, grenages down corridors, shit, if I came out of it with even a single round of ammo I was happy. That motion sensor made it so much better.
Oh, to answer that question about the huggers, yeah, they cover the screen, you just don't see the dongle or whatever it is pumping in and out like in 2. That was just disturbing.
It would be cool if, instead of killing you, getting hit by one just gave you a timelimit to finish the game in. Sure you'd die, but maybe you could finish the human/predator campaign first. Give it a nice touch.
Did you ever play the Jaguar AvP? Supposedly you could move left and right really fast and shake it off. Never worked for me.
But the Alien was cool. Basically, you had about dick life, so if you got hit you were more or less fucked. But there was a combo you could do (claw-tail-claw IIRC) and you would coccoon your target. In time it would mature into an alien and if you died it would hatch and you'd continue as him. You could have three coccoons at once. It was a nice little touch that I found particularly awesome.
Nothing is excessive when it comes to destroying those little bastards. I would save my rifle grenades up just for them, because my aim is such that I wouldn't have a chance in hell of hitting one otherwise (excepting the smart gun, which is the best goddamn gun ever).
I know of one guy who insisted on on knifing them to death purely for spite, and I have seen the things struggle to connect if they're right next to the target. Surprisingly enough, it worked... on the first one. He usually didn't see the second one coming
That first AvP game, I can't emphasize enough how much I love that game. The broken/strobe lighting in it is EXACTLY as it is in the first film. The sound effects are flawlessly taken from the three Alien and two Predator films out at the time (Monolith's AvP2 has new super wimpy sound effects for some reason
The soundtrack really captures the spirit of the scores from their respective films too which I was really impressed with. Though honestly I usually play it with the music completely off (I love game music, this is the ONLY game I've ever done this with) or a cd I make from my Alien/Predator movie soundtracks to put the real deal in place of the exact tracks they inspired.
You bastards are going to make me install a really old game to play some alien killin skirmish mode. Stop it, I have other things to do.
Xbox Live Gamertag: Suplex86
http://www.youtube.com/watch?v=VBCMpbUcg0g
Anyone buy this on release? It came with a coupon for a discount on a set of underwear.
The first one has fully functional mouse-look, though by default it might be configured for keyboard only and/or at least not the "WASD" standard everyone uses now.
Nah, that was a cutscene. You don't even get to see the cat, you just hear some hissing and... other noises. Most you get to eat are a few bugs, and maybe an ankle.
I actually took out the soundtrack disc for AVP on the PC because it was creeping me out back in the day. I also remember it not runing well AT ALL when I got it. The sky would come down above your head, and finally my brother got a Voodoo 16 2000 or 3000 Vid card. Oh the days.
And the Jaguar one, when I was playing it I actually started mapping out the entire complex as I went. Since the auto map resets when you turn back on the game. I'm installing AVP/2 tonight.
It would have been good if those maps were less linear, instead you were given an objective to reach / accomplish, and a facility to run around, including all the associated ducts and airvents. Then you could actually sneak around behind marines (something which you rarely got to do in the actual campaign), and surprise them, or possible make noises someplace to lure the marines there, and then move elsewhere while they're looking for you (making good use of the geography, dark lighting, and general stealth). Later stages would have marines with motion trackers (standard short ranged, 180 degree sweep trackers) so you'd need to time and pace yourself and think about how to get into position to take soldiers down without blundering straight into them. Give the option for some ancillary objectives which would help and would make things more difficult for the marines. Like places where you can cut the power so that the marines are plunged into darkness and can barely see ahead of them, but you can still see perfectly (a bit like the Chronicles of Riddick game).
If they implement an Alien campaign, that's more the style of approach I'd like to see. More stealth, distraction, and tactics, like how the lone Alien was in the first movie. Less first person charge-and-melee.
^ You heard it here first, folks.
Well since they just have the Alien license, which would include Aliens and USMC marines. They won't have three to deal with this time....but yes, it seems your describing the Alien campaign from 2. 1 was a lot more stealth oriented since you could die so ridiculously fast. it was also a lot darker, so you could hide and lure them into your trap.
It's Gearbox. So, they still have three species to mess around with: Aliens, Humans, and Velociraptors.
It could be pretty awesome. Jurassic Xenopark.
Gee thanks drez. When I was younger, watching jurassic park gave me nightmares for a while because it was too real. Now I'm imagining Alien Dinosaurs. I'm gonna need a teddy tonight.
I still felt 2 could have been improved. Too often it felt as if the level design was forcing me along certain routes directly towards enemies, when I wanted to be able to flank them and sneak up behind them, or distract them with noise somewhere. Sometimes it was possible to let them follow their patrol path and get behind them, but I can't say I felt that too frequently.
I actually would like a level where you and the rest of your hive have to charge a couple of mini guns and every time you die your viewpoint switches to another alien further behind you. Would be both frustrating and awesome.
Ah, yeah I suppose you are right. The Marine was a pretty big culprit, you'd be walking along, one hallway to go down, and they'd force a ton of aliens down on you. The Alien's levels were a bit more expansive, and had you come in 'through the top' into the dark, and then you had to dispatch people.
I see your point about wanting a more non-linear level to traverse though, especially as the alien. We can hope they'll opt for that, maybe make an 'entire' ship, and give you objectives to do in any order you choose.
Just wait until they make "Gunman Chronicles 3: Gunman Resurrection" wherein you play a Human protagonist pregnant with an Alien-Dinosaur hybrid and are forced to run from Humans and Dinosaurs that are all trying to gun you down/eat you to prevent the birth of your Alien-Dinosaur spawn, all while also trying to avoid the Aliens that want to kidnap you and "protect" you until you lay your Alien-Dinosaur egg, after which they can dispose of your now-worthless meat husk.
And the worst part? You're pregnant. And male.
Oh man, the way in AvP1 you could hang on the inside edge of an archway as guys walked through it and drop down behind them, then eviscerate them right as they turn around and freak out for that split second before they try to shoot you.
That game did a lot of what you suggest here. You really could alert guys, then just go to some totally different part of the complex and get the drop on them when you felt like it. It was difficult but IIRC you could cause some friendly fire too where incendiary weapons were being used.
If you found yourself outnumbered you could just wall crawl to the top of some HUGE dark chamber and just creep around slowly while they would stalk around confused at ground level looking for you. So good.
Ideally a new game utilizing this gameplay would have tons of movable/breakable objects around that the Alien could, say, knock over or displace realistically if it ran by them quickly. So humans would be looking at the area where the noise was made.
I know I munched a rat or two.
AvP2 sorta sucks in comparison because they didn't take the aliens wallcrawler ability passed 'use it to get from A to B'. At least in one it was fucking required because you could die so incredibly fast and charging those miniguns was a baaad idea.
Did anyone play Extinction? I think that's what it was...the rts on xbox. Aside from shitty ass controls, it actually wasn't that bad of a game. A fullblown pc AvP rts, though, yes please. Or at least a squad based one, a la Fallout Tactics, but real time w/o the focus on stat building.
If you've come for the fork, you'll be sorely disappointed.
You've confused me with this statement. AVP2, and iirc AVP1, both play like any other FPS as far as aiming goes.
I was talking about AvP, you are talking about Alien 3.
It may have been a while, but I don't remember playing a pregnant man in Bioforge. :?
If you've come for the spoon, you'll be sorely disapointed!