Yes, it's useful sometimes, but it's useful for all pets sometimes.
What imp can use help with is moving out of shit, since he doesn't that on his own like a pet on melee often would. There's not a great solution for that, but I guess that makes it a little easier.
What all pets have trouble with though, is jumping off of ledges.
End on
I wish that someway, somehow, that I could save every one of us
Yes, it's useful sometimes, but it's useful for all pets sometimes.
What imp can use help with is moving out of shit, since he doesn't that on his own like a pet on melee often would. There's not a great solution for that, but I guess that makes it a little easier.
What all pets have trouble with though, is jumping off of ledges.
No, it's a terrible answer, because saying "other classes do it this way" answers absolutely nothing other than appealing to status quo.
Edit: Also, one mechanic that really really should scale with mana pool is water, but they've been way too resistant on that. I hope that's something they've already changed.
Other classes do it that way because it makes sense. It only makes sense for life tap to as well. Just like water should scale, life tap should as well.
So, when you you dudes use purified dreadstones/reckless ametrines rather than going all out with runed cardinals? I ask because I see a lot of warlocks doing it on basically every piece of gear, and I don't really understand why.
A dreadstone is worth 17 spellpower as affliction with the lifetap glyph up, and it's worth more as demonology. So the socket bonus only has to be worth 6 spellpower assuming the other socket is red. The margin is smaller with orange gems. But I see warlocks just loading more runed cardinals in those slots.
Are they just dumb? Am I dumb for missing something?
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
So, when you you dudes use purified dreadstones/reckless ametrines rather than going all out with runed cardinals? I ask because I see a lot of warlocks doing it on basically every piece of gear, and I don't really understand why.
A dreadstone is worth 17 spellpower as affliction with the lifetap glyph up, and it's worth more as demonology. So the socket bonus only has to be worth 6 spellpower assuming the other socket is red. The margin is smaller with orange gems. But I see warlocks just loading more runed cardinals in those slots.
Are they just dumb? Am I dumb for missing something?
My break point was 7 spellpower for blue, if the bonus was worth 7 I'd activate it, if not I'd use a runed.
For yellow I always went with reckless, but I really like haste.
That's how I gemmed mine anyway.
Gnutson on
Erai - Operative <--Imperial Double Agent--> Sniper - Eari
SW:Tor - Tao - Kryatt Dragon Server
So, when you you dudes use purified dreadstones/reckless ametrines rather than going all out with runed cardinals? I ask because I see a lot of warlocks doing it on basically every piece of gear, and I don't really understand why.
A dreadstone is worth 17 spellpower as affliction with the lifetap glyph up, and it's worth more as demonology. So the socket bonus only has to be worth 6 spellpower assuming the other socket is red. The margin is smaller with orange gems. But I see warlocks just loading more runed cardinals in those slots.
Are they just dumb? Am I dumb for missing something?
My break point was 7 spellpower for blue, if the bonus was worth 7 I'd activate it, if not I'd use a runed.
For yellow I always went with reckless, but I really like haste.
That's how I gemmed mine anyway.
For personal dps 6 sp bonus sounds about right for the breaking point for blue sockets (yellow are almost always worth putting in a haste/sp gem) - however if you are demo its basically aways worth it to gem for the socket bonus because of the raid dps increase you get for 1 point of spirit.
What do succubus the void walker and the fel hound get?
Odd that one skill on the felguard required two handed axes
I didn't notice anything massively different on the fel puppy, but suffering has been turned into a real taunt with a 10 second CD. (The other ability is still a threat bomb with a little damage added to it).
The rationale is that non-Demonology warlocks would likely still use nothing but the felhunter in PvP due to the power of having both offensive/defensive dispels (in addition to the interrupt of course). Admittedly, the imp really does need something for PvP, beyond just being machine gun DPS in zerg situations like AV.
Yeah, it just doesn't seem like moving the defensive dispel will be enough for anyone to stop using the felhunter. I mean, you're really giving up the offensive dispel and the interrupt, in favor of a much weaker pet with a defensive dispel? In what situation does that make sense?
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
Well, they've said the imp (and the succubus) won't really be weaker in Cataclysm. I haven't seen if the three are completely normalized in the health/armor department, but they're supposed to be relatively close so that the choice between them is solely in abilities, not the fact that only one of them doesn't turn into dust the moment a 251+ geared player looks at them.
Edit: Yes, the felhunter still looks like the champion since spell lock is on par with the offerings from the succubus/imp, and then it still has offensive dispelling to boot, but I could at least imagine some situations where seduction might actually be enough to make up for the soon-to-be smaller advantages of the felhunter. If you happen to encounter a melee-heavy, caster/healer-light team, for example.
Or perhaps the defensive dispel could actually make the imp better than the felhunter in a warlock vs. warlock situation? I don't know; just speculating.
I still don't know what the succubus' point is in any tree. If you're Destro you take the imp, Affliction takes the felpuppy and Demo obviously takes the felguard (Or blueberry for the shield).
Yeah, I think facing some kind of warlock/shadow priest team is the only time the defensive dispel might be preferred. Even then though, any time the other team has as healer you'd probably want the felhunter, since dispelling hots and interrupting are so important.
Seduce, I dunno. I guess they could change it in such a way that it's duration/channel time become less of a problem, but it's hard to see how they really could make it useful without simultaneously making it too powerful.
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
I'm not sure I'd even take the defensive dispel against aff warlocks and shadow priests. Against a mage who really loves polymorph a lot maybe? The interrupt is a pretty hard one to lose, especially if you end up in a 1v1 situation or there's a healer involved.
As for succubus, she's mostly just there for the extra CC, I guess. They mentioned making her backlash a knockback a while back, but I haven't really paid any attention to if she got it or not.
End on
I wish that someway, somehow, that I could save every one of us
Oh, I don't disagree that most people won't still want to stick with the doggy. I'm just spouting Blizzard's rationale behind the changes, which are at least reasonable.
Beyond just trying to balance the pets, it's also possible that Blizzard simply considers a warlock with a pet that interrupts, offensive dispels, and defensive dispels in a world where individual dispels are supposed to be more meaningful/powerful to be overpowered.
Edit: I think they need to do a better job of distinguishing the succubus as an anti-melee pet.
So, it *seems* like they nerfed the shit out of Siphon Life. The Bane of Doom change is meh, the Unstable Affliction thing is, what, a re-clarification? Pandemic update is fine I suppose.
I *love* the Soulshatter change, 90% on a 2 minute cooldown is *much* better. Of course, in general it's been better purely because it doesn't cost soul shards anymore, but still.
The last build was kinda bad though and this build is fucking BRUTAL.
They completely fucked up Demonology's Execute. Why does Molten Core proc off a spell we won't be casting below 35%? WTF good is it?
And Siphon Life is now pathetic.
The Demonic Empowerment change was troubling at first, but looking at it now I think it makes sense. It's basically a utility tool now. Which at least gives it a nice little niche (even if it won't be used that often) and means you won't have to macro it into every single ability anymore.
The last build was kinda bad though and this build is fucking BRUTAL.
They completely fucked up Demonology's Execute. Why does Molten Core proc off a spell we won't be casting below 35%? WTF good is it?
And Siphon Life is now pathetic.
The Demonic Empowerment change was troubling at first, but looking at it now I think it makes sense. It's basically a utility tool now. Which at least gives it a nice little niche (even if it won't be used that often) and means you won't have to macro it into every single ability anymore.
Posts
Well goddammit.
Yes, it's useful sometimes, but it's useful for all pets sometimes.
What imp can use help with is moving out of shit, since he doesn't that on his own like a pet on melee often would. There's not a great solution for that, but I guess that makes it a little easier.
What all pets have trouble with though, is jumping off of ledges.
Frigging gluth and thaddius.
I am a freaking nerd.
SW:Tor - Tao - Kryatt Dragon Server
I expect you could disarm a felguard to make the abilities uncastable this way?
SW:Tor - Tao - Kryatt Dragon Server
A dreadstone is worth 17 spellpower as affliction with the lifetap glyph up, and it's worth more as demonology. So the socket bonus only has to be worth 6 spellpower assuming the other socket is red. The margin is smaller with orange gems. But I see warlocks just loading more runed cardinals in those slots.
Are they just dumb? Am I dumb for missing something?
Pluto was a planet and I'll never forget
It's really nice that pretty much every socket bonus is spell power these days.
My break point was 7 spellpower for blue, if the bonus was worth 7 I'd activate it, if not I'd use a runed.
For yellow I always went with reckless, but I really like haste.
That's how I gemmed mine anyway.
SW:Tor - Tao - Kryatt Dragon Server
For personal dps 6 sp bonus sounds about right for the breaking point for blue sockets (yellow are almost always worth putting in a haste/sp gem) - however if you are demo its basically aways worth it to gem for the socket bonus because of the raid dps increase you get for 1 point of spirit.
I am a freaking nerd.
I've had two apply to my guild doing that in the last two weeks.
We don't really get any warlock applications, unfortunately.
Odd that one skill on the felguard required two handed axes
As someone mentioned, they could get disarmed.
That or they could give warlocks the option to give thier daemons items to customize them
...if you know what I mean :winky:
"...only mights and maybes."
I didn't notice anything massively different on the fel puppy, but suffering has been turned into a real taunt with a 10 second CD. (The other ability is still a threat bomb with a little damage added to it).
I am a freaking nerd.
boo hiss
They are taking all the fun out of the game it seems
They split it - Imp gets the defense dispel, fel puppy gets offensive dispel.
I am a freaking nerd.
Pluto was a planet and I'll never forget
Pluto was a planet and I'll never forget
Edit: Yes, the felhunter still looks like the champion since spell lock is on par with the offerings from the succubus/imp, and then it still has offensive dispelling to boot, but I could at least imagine some situations where seduction might actually be enough to make up for the soon-to-be smaller advantages of the felhunter. If you happen to encounter a melee-heavy, caster/healer-light team, for example.
Or perhaps the defensive dispel could actually make the imp better than the felhunter in a warlock vs. warlock situation? I don't know; just speculating.
Seduce, I dunno. I guess they could change it in such a way that it's duration/channel time become less of a problem, but it's hard to see how they really could make it useful without simultaneously making it too powerful.
Pluto was a planet and I'll never forget
As for succubus, she's mostly just there for the extra CC, I guess. They mentioned making her backlash a knockback a while back, but I haven't really paid any attention to if she got it or not.
Beyond just trying to balance the pets, it's also possible that Blizzard simply considers a warlock with a pet that interrupts, offensive dispels, and defensive dispels in a world where individual dispels are supposed to be more meaningful/powerful to be overpowered.
Edit: I think they need to do a better job of distinguishing the succubus as an anti-melee pet.
"...only mights and maybes."
Tying it to shadow ward is different though.
"...only mights and maybes."
I *love* the Soulshatter change, 90% on a 2 minute cooldown is *much* better. Of course, in general it's been better purely because it doesn't cost soul shards anymore, but still.
The change will probably have the biggest impact on pvp, since it's pve healing is mostly incidental anyway
Pluto was a planet and I'll never forget
The last build was kinda bad though and this build is fucking BRUTAL.
They completely fucked up Demonology's Execute. Why does Molten Core proc off a spell we won't be casting below 35%? WTF good is it?
And Siphon Life is now pathetic.
The Demonic Empowerment change was troubling at first, but looking at it now I think it makes sense. It's basically a utility tool now. Which at least gives it a nice little niche (even if it won't be used that often) and means you won't have to macro it into every single ability anymore.
Anger rising... Nerd Rage takING OVER!
RARGLEBARGLEGRAAAAAAAAAAAAAAAAAAH!!!
Sez you! Now affliction locks are back to not being able to handle more than two mobs at a time! :x
And forget about being able to Lifetap every forty seconds! :x:x:x
"Go up, thou bald head." -2 Kings 2:23
If by abomination you mean, "the only good minor glyph warlocks have."
"Go up, thou bald head." -2 Kings 2:23