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Super Scribblenauts: out this week and yes, they fixed it!

cloudeaglecloudeagle Registered User regular
edited November 2010 in Games and Technology
So you may have heard of the original Scribblenauts game for the DS. Sure, it was a pain to control the lead character, but you could create damn near anything just by typing it in. And of course everyone used it to make God fight a T-rex. You were only limited by your imagination (and the lack of proper nouns).

...and, as it turns out, we were limited by being able to only type in nouns. Super Scribblenauts is coming, and it gives you the power of adjectives. Why would you give a shit about being able to use two parts of speech if you're not an English major? An article in Wired will tell you why.

In the first game, you could litter the ground with cutlery and pop in a man, and nothing would happen. Now, let's try "telekinetic man."

superscribblenauts2.jpg

Putting in a bunch of people and a dump truck would also result in nothing much in the first game. Now let's try "scared people." Oh, and make it a "zombie dump truck."

superscribblenauts1.jpg

http://www.wired.com/gamelife/2010/05/super-scribblenauts/#more-23959

So, does this recapture your imagination?

By the way, I know a bunch of you were burned by the first one, so here's the first line of IGN's review:
If you were at all disappointed with the first Scribblenauts, rest assured they fixed everything for the sequel. Maxwell is now easily controlled with the D-pad, eliminating the frustration caused by pointer controls. The promise of Scribblenauts is now fully realized: this is a delightful and impressive puzzle game that allows players a lot of room to get creative.

http://ds.ign.com/articles/112/1126909p1.html

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«1345

Posts

  • AnakinOUAnakinOU Registered User regular
    edited May 2010
    cloudeagle wrote: »
    "zombie dump truck."

    [blink blink blink]

    WHAT?!?

    Wow.

    Really, all they needed to do for the sequel was give you d-pad character controls. Adding adjectives makes the potential for awesome (and tragedy, unfortunately) increase exponentially.

    AnakinOU on
  • XagarathXagarath Registered User regular
    edited May 2010
    Interest gained.

    Xagarath on
  • BlurblBlurbl -_- Registered User regular
    edited May 2010
    New challenge: Complete entire game using only "Zombie [Noun]" objects.

    Blurbl on
  • BansheeBanshee Registered User regular
    edited May 2010
    will get.

    Banshee on
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2010
    This will be awesome until you find a combo of words that don't work, and then it will turn into the same disappointment seen in the first one :(

    I am hoping for the best tho - first one was a great idea marred by terrible controls and a few other problems (like coming up with awesome ideas that don't work because the objects weren't programmed to function/interact the way you want them to). I know they are at least fixing the controls so we'll see :)

    Warlock82 on
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  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited May 2010
    Yeah moving maxwell is a pain in the ass with the stylus.

    That being said I really enjoy this game and am glad I own it.

    I like zombie everything.

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  • SipexSipex Registered User regular
    edited May 2010
    Interest get, consider this game ruined by hype.

    I'll still defend it regardless.

    Adjectives opens a new avenue for puzzles though, it'll help dictate how you get your objects to act.

    Also, that new icon better be telling me that I can summon a Flying Bathtub.

    edit: Got to hand it to the guys, they really know how the garner interest.

    Sipex on
  • TaramoorTaramoor Storyteller Registered User regular
    edited May 2010
    Sipex wrote: »
    Interest get, consider this game ruined by hype.

    I'll still defend it regardless.

    Adjectives opens a new avenue for puzzles though, it'll help dictate how you get your objects to act.

    Also, that new icon better be telling me that I can summon a Flying Bathtub.

    edit: Got to hand it to the guys, they really know how the garner interest.

    I think "Flying, Polka-dotted Bathtub" is what you mean.

    Taramoor on
  • UncleSporkyUncleSporky Registered User regular
    edited May 2010
    "Telekinetic" soudns like something outrageous they put in specifically for demo purposes. Who would get excited about "green man" or "ugly man?" I think they had said they're not being exhaustive about the adjectives, only doing 700 or so (guess I'll read the article).

    But I do think this sounds like significant improvement over the first, and it's at least interesting.

    UncleSporky on
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  • SuMa.LustreSuMa.Lustre Registered User regular
    edited May 2010
    i enjoyed the first one, though it wasn't THE BEST GAME EVER like I hoped it'd be

    probably going to get this one too, but it better come with swag (still have my maxwell hat)

    SuMa.Lustre on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2010
    i enjoyed the first one, though it wasn't THE BEST GAME EVER like I hoped it'd be

    probably going to get this one too, but it better come with swag (still have my maxwell hat)

    I got screwed out of that hat because Gamestop ran out (god forbid some of us have to *work* and can't pick the game up at your lame 9am open time!). Still pisses me off.

    Warlock82 on
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  • SipexSipex Registered User regular
    edited May 2010
    I'm hoping they stay away from useless adjectives (like green for example) and stick to things which could actually affect gameplay.

    Sipex on
  • ArkanArkan Registered User regular
    edited May 2010
    So will Raptor Jesus be viable now?

    Arkan on
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  • PureauthorPureauthor Registered User regular
    edited May 2010
    Controls fixed, number of 'action' levels toned down?

    Nice.

    Pureauthor on
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  • BarrabasBarrabas Registered User regular
    edited May 2010
    Arkan wrote: »
    So will Raptor Jesus be viable now?

    No Jesus won't be in the game, and I doubt you'll be able to make Raptor variants of things. Zombie God however ...

    Barrabas on
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  • Anti-SeanAnti-Sean Registered User regular
    edited May 2010
    Barrabas wrote: »
    Arkan wrote: »
    So will Raptor Jesus be viable now?

    No Jesus won't be in the game, and I doubt you'll be able to make Raptor variants of things. Zombie God however ...

    Is a pretty fitting description of Jesus, isn't it?

    Anti-Sean on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited May 2010
    ZING

    THEPAIN73 on
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  • BlueDestinyBlueDestiny Registered User regular
    edited May 2010
    Not really a zing. Micheal Jackson and Thomas Edison aren't in the game either.

    BlueDestiny on
  • SipexSipex Registered User regular
    edited May 2010
    Zombie Singer and Zombie Patriot would do it I think.

    edit: I mean, GHOST :P

    Sipex on
  • AzadIsCoolAzadIsCool Registered User regular
    edited May 2010
    I remember when I was excited about the first Scribblenauts, then I bought it and it honestly taught me the best lesson I've ever learned as a gamer: never buy into hype.

    Unless they fix the ass-backwards controls, make the puzzles less broken, and give me more imagination to solve the damn things, I'll be skipping this one.

    AzadIsCool on
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  • ZerokkuZerokku Registered User regular
    edited May 2010
    I genuinely enjoyed the first one, and with new stuff + fixed controls, I'm looking forward to this one as well.

    And for those that didn't know, the lead developer has confirmed they've fixed the controls/added d-pad control in.

    Zerokku on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited May 2010
    I enjoyed the puzzle part of the first one (or whatever they called it). The action one can go to hell. That was just a showcase for the game's broken controls if anything else.

    But yeah, I still say that Santa Claus should have liked tinsel.

    As far as fixing the controls goes though, the movement was only one part of it. The other problem was interacting with objects, which would stay a function of the stylus. Sometimes it was impossible to click on things that were on top of each other, and attachment points were always a problem. Half the time you couldn't place objects because they overlapped with another object, even though if the thing was angled 2 degrees to the right it would have fit just fine. I hope they've fixed that stuff too.

    Warlock82 on
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  • AzadIsCoolAzadIsCool Registered User regular
    edited May 2010
    Zerokku wrote: »
    the lead developer has confirmed they've fixed the controls/added d-pad control in.

    thankgod.jpg

    AzadIsCool on
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  • cloudeaglecloudeagle Registered User regular
    edited June 2010
    Some more info that's damn near guaranteed to make you happy.
    Scribblenauts was the surprise hit of last year's E3. One by one, IGN editors would return from the show floor saying, "Holy balls, have you seen this game Scribblenauts? You've gotta play it!" We were captivated by the simple idea that anything we wrote down – anything at all – would appear in the game. Scribblenauts received our award for Overall Game of the Show.

    Fast forward a few months later, and we weren't quite as excited. Scribblenauts ended up being a very cool game, but the controls were just bonkers. They really put a damper on our enjoyment of it.

    A year has passed since E3 2009, we're about to kick off E3 2010 with the sequel to Scribblenauts: Super Scribblenauts. We're happy to report that it looks like the controls have been fixed and the addition of adjectives allows us to summon even more ridiculous creatures and objects.

    There are three key ingredients to Super Scribblenauts: improved controls, adjectives, and deeper levels. Most importantly, you can now control Maxwell with the D-pad and make him jump with the B button. Thank you, 5th Cell. No more trying to get him to go where you want by tapping on the screen.

    Adjectives significantly increase the amount of stuff you can summon into the game. Whereas previously you could bring in a car, now you can call in an "undead" car, an "angry" car, or a "pregnant" car. Objects will react accordingly to their adjectives. For instance, that pregnant car will eventually give birth to a baby car. Oh, and the formerly pregnant car will now be a skinny car. Weird, huh? One of my favorite examples was when we summoned an undead bee. Zombies love brains, right? So we brought in an explosive brain. The undead bee couldn't resist it.

    A winged gun, a drivable tomato, a scholarly shark… All of these and so many more can be created in Super Scribblenauts. There are around 10,000 adjectives in the game. More than one adjective can be strung together before a noun to make, say, a Hungry Hairless Horny Lion (actually, not sure about that horny part). The only restrictions are vulgar words and the 100 character limit.

    Super Scribblenauts has 120 levels to work through with a heavier focus on puzzle solving than the first game. One of the early levels finds you waiting in line at the midnight launch of…Super Scribblenauts. There are too many people in front of you, so you'll need to figure out a way to distract them. The bodybuilder may want a dumbbell; the artist an easel; the rock star a guitar. A stage can have multiple objectives and a checklist will mark each one off as you complete it. Finishing stages earns you points you can spend on future levels to buy hints if you get stuck.

    With these wise control fixes in place and a slew of new gameplay opportunities provided by adjectives, we're excited for Scribblenauts all over again.

    scribblenautsinline_1276046859.jpg

    On the left: a ghostly baby, colossal baby, and stoned baby. On the right: a holy baby, spotted baby, and frozen baby.

    http://ds.ign.com/articles/109/1095753p1.html

    cloudeagle on
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  • SipexSipex Registered User regular
    edited June 2010
    Okay, this is sounding like a definite improvement.

    Sipex on
  • XagarathXagarath Registered User regular
    edited June 2010
    Ok, now all they need is an Incredible Machine style mode where you drop in all the things and then press the go button.

    Xagarath on
  • SipexSipex Registered User regular
    edited June 2010
    EPIC WAR, GO!

    Sipex on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited June 2010
    more like ice ice baby

    nealcm on
    19ZUtIw.png
  • BlurblBlurbl -_- Registered User regular
    edited June 2010
    I really want to think that this will turn out ok, but the first one was such a letdown for me. :(

    Blurbl on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited June 2010
    1) Who thought to type in "stoned baby?"

    2) The result looks more like a "stone baby" than a "stoned baby" to me.

    LBD_Nytetrayn on
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  • General_WinGeneral_Win Registered User regular
    edited June 2010
    Blurbl wrote: »
    I really want to think that this will turn out ok, but the first one was such a letdown for me. :(

    Even if the controls weren't horrible, I just didn't find the game fun at all.

    General_Win on
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  • SipexSipex Registered User regular
    edited June 2010
    The biggest plus for me, so far, is the last two points. Multi-objective stages concentrating more on puzzles.

    It's so underplayed but it really sounds like what could make this game for me.

    Sipex on
  • CangoFettCangoFett Registered User regular
    edited June 2010
    I didnt like scribblenauts.

    I kept trying to do really imaginative stuff, and it wouldnt work.

    So I ended up having to just use the same stupid stuff over and over.

    CangoFett on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited June 2010
    Can I solve every puzzle with a black hole, a piece of rope, a fishing rod, and a helicopter again?

    Talith on
    7244qyoka3pp.gif
  • SipexSipex Registered User regular
    edited June 2010
    Talith wrote: »
    Can I solve every puzzle with a black hole, a piece of rope, a fishing rod, and a helicopter again?

    Wait for E3, this is bound to be one of the first litmus tests the demo is subjected to.

    Sipex on
  • AzadIsCoolAzadIsCool Registered User regular
    edited June 2010
    Talith wrote: »
    Can I solve every puzzle with a black hole, a piece of rope, a fishing rod, and a helicopter again?

    Or this:
    658704990_ZBBmQ-L.jpg
    I don't think this actually worked in the game, but typing helicopter and rope was basically that anyway.

    So this thread is back from the dead, almost makes me want to break out the DS and Scribblenauts again.

    AzadIsCool on
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  • SipexSipex Registered User regular
    edited June 2010
    That comic was complete fail on Tycho and Gabe's part, it didn't work!

    I expect them to know this stuff if they're going to joke about it.

    Sipex on
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited June 2010
    nealcm wrote: »
    more like ice ice baby

    I can't even look at you right now.

    TrippyJing on
    b1ehrMM.gif
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited June 2010
    TrippyJing wrote: »
    nealcm wrote: »
    more like ice ice baby

    I can't even look at you right now.

    :D

    nealcm on
    19ZUtIw.png
  • OptimusZedOptimusZed Registered User regular
    edited June 2010
    Zombie God vs Holy T-Rex

    OptimusZed on
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