So you may have heard of the original Scribblenauts game for the DS. Sure, it was a pain to control the lead character, but you could create damn near anything just by typing it in. And of course everyone used it to make God fight a T-rex. You were only limited by your imagination (and the lack of proper nouns).
...and, as it turns out, we were limited by being able to only type in nouns. Super Scribblenauts is coming, and it gives you the power of adjectives. Why would you give a shit about being able to use two parts of speech if you're not an English major? An article in Wired will tell you why.
In the first game, you could litter the ground with cutlery and pop in a man, and nothing would happen. Now, let's try "telekinetic man."
Putting in a bunch of people and a dump truck would also result in nothing much in the first game. Now let's try "scared people." Oh, and make it a "zombie dump truck."
http://www.wired.com/gamelife/2010/05/super-scribblenauts/#more-23959
So, does this recapture your imagination?
By the way, I know a bunch of you were burned by the first one, so here's the first line of IGN's review:
If you were at all disappointed with the first Scribblenauts, rest assured they fixed everything for the sequel. Maxwell is now easily controlled with the D-pad, eliminating the frustration caused by pointer controls. The promise of Scribblenauts is now fully realized: this is a delightful and impressive puzzle game that allows players a lot of room to get creative.
http://ds.ign.com/articles/112/1126909p1.html
Posts
[blink blink blink]
WHAT?!?
Wow.
Really, all they needed to do for the sequel was give you d-pad character controls. Adding adjectives makes the potential for awesome (and tragedy, unfortunately) increase exponentially.
I am hoping for the best tho - first one was a great idea marred by terrible controls and a few other problems (like coming up with awesome ideas that don't work because the objects weren't programmed to function/interact the way you want them to). I know they are at least fixing the controls so we'll see
That being said I really enjoy this game and am glad I own it.
I like zombie everything.
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I'll still defend it regardless.
Adjectives opens a new avenue for puzzles though, it'll help dictate how you get your objects to act.
Also, that new icon better be telling me that I can summon a Flying Bathtub.
edit: Got to hand it to the guys, they really know how the garner interest.
I think "Flying, Polka-dotted Bathtub" is what you mean.
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But I do think this sounds like significant improvement over the first, and it's at least interesting.
probably going to get this one too, but it better come with swag (still have my maxwell hat)
I got screwed out of that hat because Gamestop ran out (god forbid some of us have to *work* and can't pick the game up at your lame 9am open time!). Still pisses me off.
Nice.
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No Jesus won't be in the game, and I doubt you'll be able to make Raptor variants of things. Zombie God however ...
Is a pretty fitting description of Jesus, isn't it?
3DS FC: 5343-7720-0490
edit: I mean, GHOST :P
Unless they fix the ass-backwards controls, make the puzzles less broken, and give me more imagination to solve the damn things, I'll be skipping this one.
And for those that didn't know, the lead developer has confirmed they've fixed the controls/added d-pad control in.
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But yeah, I still say that Santa Claus should have liked tinsel.
As far as fixing the controls goes though, the movement was only one part of it. The other problem was interacting with objects, which would stay a function of the stylus. Sometimes it was impossible to click on things that were on top of each other, and attachment points were always a problem. Half the time you couldn't place objects because they overlapped with another object, even though if the thing was angled 2 degrees to the right it would have fit just fine. I hope they've fixed that stuff too.
On the left: a ghostly baby, colossal baby, and stoned baby. On the right: a holy baby, spotted baby, and frozen baby.
http://ds.ign.com/articles/109/1095753p1.html
2) The result looks more like a "stone baby" than a "stoned baby" to me.
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Even if the controls weren't horrible, I just didn't find the game fun at all.
It's so underplayed but it really sounds like what could make this game for me.
I kept trying to do really imaginative stuff, and it wouldnt work.
So I ended up having to just use the same stupid stuff over and over.
Wait for E3, this is bound to be one of the first litmus tests the demo is subjected to.
Or this:
I don't think this actually worked in the game, but typing helicopter and rope was basically that anyway.
So this thread is back from the dead, almost makes me want to break out the DS and Scribblenauts again.
I expect them to know this stuff if they're going to joke about it.
I can't even look at you right now.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.