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Pac Man's Birthday -- Google costs Offices Around the World Millions of Dollars
Celebrating PAC-MAN’s 30th birthday
5/21/2010 07:58:00 AM
When I was growing up, my dad had the best job I could possibly imagine: he was an arcade game and pinball technician. For me, that meant summer trips through Poland’s coastal cities with their seasonal arcade parlors; peeking inside cabinets to learn programming and engineering secrets; and—of course—free games!
One of my favorites was PAC-MAN, whose popularity transcended the geopolitical barriers of that time. During the heyday of space shooters, Tōru Iwatani’s creation stood out as one of the first video games aimed at a broader audience, with a cute story of pizza-shaped character gobbling dots in a maze, colorful (literally!) characters, friendly design, very little violence and everlasting fun.
Today, on PAC-MAN’s 30th birthday, you can rediscover some of your 8-bit memories—or meet PAC-MAN for the first time—through our first-ever playable Google doodle. To play the game, go to google.com during the next 48 hours (because it’s too cool to keep for just one day) and either press the “Insert Coin” button or just wait for a few seconds.
Google doodler Ryan Germick and I made sure to include PAC-MAN’s original game logic, graphics and sounds, bring back ghosts’ individual personalities, and even recreate original bugs from this 1980’s masterpiece. We also added a little easter egg: if you throw in another coin, Ms. PAC-MAN joins the party and you can play together with someone else (PAC-MAN is controlled with arrow keys or by clicking on the maze, Ms. PAC-MAN using the WASD keys).
PAC-MAN seems like a natural fit for the Google homepage. They’re both deceptively straightforward, carefully hiding their complexity under the hood. There’s a light-hearted, human touch to both of them. And we can only hope you find using Google at least a quarter as enjoyable as eating dots and chasing ghosts. You know, without actually needing any quarters.
Saturday is the 30th anniversary of the release of Pac-Man, and to commemorate the occasion, Google is rolling out its first-ever truly interactive and playable home page logo, a fully-functional version of the iconic 1980s video game.
For years, Google has produced its so-called doodles for all kinds of holidays and special occasions, from Valentine's Day to the Fourth of July to Mother's Day and many others. In each case, the Google Doodle team works on a special logo that appears on the search engine's home page.
But a few months ago, when the team discovered that May 22 would be the 30th anniversary of the release of Pac-Man in Japan--it was actually called Puck Man, but that name was rejected in the United States because of the propensity of the "P" to chip and look like an "F"--they knew they had to do something extra special.
"When we became aware of the...anniversary," said Ryan Germick, a member of the Google Doodle team, "we thought it would be awesome to create not only something that references Pac-Man on the home page, but also something playable."
Until now, the most interactive of the logos had been one last Halloween that users could click to see more candy, and another for Isaac Newton's birthday that dropped apples. But for the Pac-Man celebration (see video below), Google has pulled out all the stops and has built, from scratch, a fully-playable version of the game, complete with 255 levels and re-created (but authentic) sounds and graphics. And unlike most of the special logos, which disappear off the home page--but are available in perpetuity in the archives--when the day is over, the Pac-Man doodle will stay up for 48 hours.
According to Germick, the company worked with Pac-Man's publisher, Namco Bandai, to make the project as realistic as possible. Yet the Google team, with the inspirational lead of Marcin Wichary, a Google senior user experience designer, built their version of the game from the ground up using JavaScript, HTML, and CSS.
"We are very excited about the Google doodle project," Namco Bandai President and CEO Kenji Hisatsune told CNET by e-mail. "With this being the first time Google has ever included sound or made a doodle playable demonstrates just how big of an impact Pac-Man has made. "
And in the end, Wichary made a "picture-perfect" version of the game, Germick said. Except for one thing, of course. Being a Google home page logo, it had to have the word "Google" in its design, so Wichary, Germick and their colleagues built their version of Pac-Man so that it had the search engine's name in the middle of the iconic board.
Growing up with games
For Wichary, who grew up in Poland, arcade video games were in his blood. His father was a game technician who used to take him around to arcades and let him see how the various machines worked. From those humble beginnings came a lifetime of interest in games and, now, the motivation and passion to make the Pac-Man project be as faithful as possible to the original game.
That commitment to authenticity extended, Wichary explained, to some of Pac-Man's little quirks. For example, though many people would never have experienced this, the original arcade game had a bug that resulted in anyone making it past the 255th level hitting what came to be called the "kill screen," where the machine essentially crashed. Google made sure to build that experience into their game.
Pac-Man at 30 (images)
Similarly, after completing some levels of Pac-Man, a player would sit through brief animations, which came to be known as "coffee breaks," since it provided enough time to stretch one's fingers and, perhaps, grab a cup of coffee. That, too, has been built into the Google version.
And the team was so focused on making their version true to the original that they even included some of the smallest touches possible, things that only the most serious Pac-Man players would know about. Wichary said those include things like the fact that in the original game, the ghosts would give the slightest hint of which direction they were going to turn by moving their eyes that way. That was included in the Google version, as was a peculiarity that allowed Pac-Man to cut corners by a couple of pixels while the ghosts had to turn them at full right angles.
In addition, Wichary pointed out that the original game was "deterministic," meaning that players could memorize and develop winning patterns. Google, too, built that into its version, meaning that those who put some serious time into the game now will be able to make a lot of headway by figuring out the patterns that work best.
Namco Bandai President and CEO Kenji Hisatsune.
"Google spent a lot of man-hours making sure the simple things that make Pac-Man were included," Hisatsune said, referencing the coffee break and 255th-level bug.
Germick explained that at Google, the Doodle team is always looking for ways to make the Google home page a "fun place to be," so once the team came up with the idea for the Pac-Man project, "it didn't take a lot of selling internally. Once people saw it, they were like, 'Awesome.'"
Putting together the Google version of Pac-Man took a couple of months, but Wichary said it would be hard to estimate how much time they actually put into the project because "I enjoyed it so much. It was a throwback to my childhood."
Indeed, Wichary said that one of his biggest reasons for getting involved in this effort was to help bring other people back to their own childhoods.
I'm feeling lucky
On a normal day, Google's home page features two simple buttons: one for a full keyword-specific search and the famous "I'm feeling lucky" choice, which picks one result based on a keyword.
For the Pac-Man project, the team has converted the "I'm feeling lucky" button into an "Insert coin" slot, reminiscent of the place where countless kids have pumped billions of quarters over the years.
Fittingly, the team decided that if they were going to make their Pac-Man game authentic, they would need to make it playable by two people at once. So where a single player will, so to speak, insert a single coin, clicking twice sets up a two-player game. In that case, one player will be Pac-Man and the other will be Mrs. Pac-Man, and both will be playing on the same board at the same time, using a single keyboard.
In the end, the Google team put a lot of focus into re-building what is one of the best-known and recognized games of all time. For a game that's 30 years old, it holds up remarkably well over time, and still has a hold on popular culture.
And as something that is still a hit so many years later, it made perfect sense to the Google team to break new ground with its approach to the Pac-Man project. Yet, rather than just getting code from Namco, they decided to do things the Google way.
"I wanted to do the same thing we do with everything else at Google," Wichary said, "which is use modern Web technologies. So we built it from the ground up."
I just received an email from a user (I work IT) complaining about pacman music playing when she tries to open Oracle (financial intranet application).
It was the single greatest e-mail I've ever received, ever. The way she described every detail, as well as the death sounds, was amazing. She said she'd prefer Donkey Kong music, but it's getting annoying and needs help ASAP.
She had a Google tab open in the background. As a good sport, I sent her the Donkey Kong theme.
I just received an email from a user (I work IT) complaining about pacman music playing when she tries to open Oracle (financial intranet application).
It was the single greatest e-mail I've ever received, ever. The way she described every detail, as well as the death sounds, was amazing. She said she'd prefer Donkey Kong music, but it's getting annoying and needs help ASAP.
She had a Google tab open in the background. As a good sport, I sent her the Donkey Kong theme.
ROFL
Bamelin on
0
RentI'm always rightFuckin' deal with itRegistered Userregular
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He was not impressed with my explanation. "But but it's GOOGLE!"
Btw it has a 2 player mode too just press insert coin twice for awesome dual wield pac's.
Related article:
http://news.cnet.com/8301-13772_3-20005528-52.html
For years, Google has produced its so-called doodles for all kinds of holidays and special occasions, from Valentine's Day to the Fourth of July to Mother's Day and many others. In each case, the Google Doodle team works on a special logo that appears on the search engine's home page.
But a few months ago, when the team discovered that May 22 would be the 30th anniversary of the release of Pac-Man in Japan--it was actually called Puck Man, but that name was rejected in the United States because of the propensity of the "P" to chip and look like an "F"--they knew they had to do something extra special.
"When we became aware of the...anniversary," said Ryan Germick, a member of the Google Doodle team, "we thought it would be awesome to create not only something that references Pac-Man on the home page, but also something playable."
Until now, the most interactive of the logos had been one last Halloween that users could click to see more candy, and another for Isaac Newton's birthday that dropped apples. But for the Pac-Man celebration (see video below), Google has pulled out all the stops and has built, from scratch, a fully-playable version of the game, complete with 255 levels and re-created (but authentic) sounds and graphics. And unlike most of the special logos, which disappear off the home page--but are available in perpetuity in the archives--when the day is over, the Pac-Man doodle will stay up for 48 hours.
According to Germick, the company worked with Pac-Man's publisher, Namco Bandai, to make the project as realistic as possible. Yet the Google team, with the inspirational lead of Marcin Wichary, a Google senior user experience designer, built their version of the game from the ground up using JavaScript, HTML, and CSS.
"We are very excited about the Google doodle project," Namco Bandai President and CEO Kenji Hisatsune told CNET by e-mail. "With this being the first time Google has ever included sound or made a doodle playable demonstrates just how big of an impact Pac-Man has made. "
And in the end, Wichary made a "picture-perfect" version of the game, Germick said. Except for one thing, of course. Being a Google home page logo, it had to have the word "Google" in its design, so Wichary, Germick and their colleagues built their version of Pac-Man so that it had the search engine's name in the middle of the iconic board.
Growing up with games
For Wichary, who grew up in Poland, arcade video games were in his blood. His father was a game technician who used to take him around to arcades and let him see how the various machines worked. From those humble beginnings came a lifetime of interest in games and, now, the motivation and passion to make the Pac-Man project be as faithful as possible to the original game.
That commitment to authenticity extended, Wichary explained, to some of Pac-Man's little quirks. For example, though many people would never have experienced this, the original arcade game had a bug that resulted in anyone making it past the 255th level hitting what came to be called the "kill screen," where the machine essentially crashed. Google made sure to build that experience into their game.
Pac-Man at 30 (images)
Similarly, after completing some levels of Pac-Man, a player would sit through brief animations, which came to be known as "coffee breaks," since it provided enough time to stretch one's fingers and, perhaps, grab a cup of coffee. That, too, has been built into the Google version.
And the team was so focused on making their version true to the original that they even included some of the smallest touches possible, things that only the most serious Pac-Man players would know about. Wichary said those include things like the fact that in the original game, the ghosts would give the slightest hint of which direction they were going to turn by moving their eyes that way. That was included in the Google version, as was a peculiarity that allowed Pac-Man to cut corners by a couple of pixels while the ghosts had to turn them at full right angles.
In addition, Wichary pointed out that the original game was "deterministic," meaning that players could memorize and develop winning patterns. Google, too, built that into its version, meaning that those who put some serious time into the game now will be able to make a lot of headway by figuring out the patterns that work best.
Namco Bandai President and CEO Kenji Hisatsune.
"Google spent a lot of man-hours making sure the simple things that make Pac-Man were included," Hisatsune said, referencing the coffee break and 255th-level bug.
Germick explained that at Google, the Doodle team is always looking for ways to make the Google home page a "fun place to be," so once the team came up with the idea for the Pac-Man project, "it didn't take a lot of selling internally. Once people saw it, they were like, 'Awesome.'"
Putting together the Google version of Pac-Man took a couple of months, but Wichary said it would be hard to estimate how much time they actually put into the project because "I enjoyed it so much. It was a throwback to my childhood."
Indeed, Wichary said that one of his biggest reasons for getting involved in this effort was to help bring other people back to their own childhoods.
I'm feeling lucky
On a normal day, Google's home page features two simple buttons: one for a full keyword-specific search and the famous "I'm feeling lucky" choice, which picks one result based on a keyword.
For the Pac-Man project, the team has converted the "I'm feeling lucky" button into an "Insert coin" slot, reminiscent of the place where countless kids have pumped billions of quarters over the years.
Fittingly, the team decided that if they were going to make their Pac-Man game authentic, they would need to make it playable by two people at once. So where a single player will, so to speak, insert a single coin, clicking twice sets up a two-player game. In that case, one player will be Pac-Man and the other will be Mrs. Pac-Man, and both will be playing on the same board at the same time, using a single keyboard.
In the end, the Google team put a lot of focus into re-building what is one of the best-known and recognized games of all time. For a game that's 30 years old, it holds up remarkably well over time, and still has a hold on popular culture.
And as something that is still a hit so many years later, it made perfect sense to the Google team to break new ground with its approach to the Pac-Man project. Yet, rather than just getting code from Namco, they decided to do things the Google way.
"I wanted to do the same thing we do with everything else at Google," Wichary said, "which is use modern Web technologies. So we built it from the ground up."
was playing this earlier and got stupid on double apple level..... anybody beat it yet?
edit: two player just broke my brain trying to play alone, well that is until I made them go on top of each other and turned it into one player. :P
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It was the single greatest e-mail I've ever received, ever. The way she described every detail, as well as the death sounds, was amazing. She said she'd prefer Donkey Kong music, but it's getting annoying and needs help ASAP.
She had a Google tab open in the background. As a good sport, I sent her the Donkey Kong theme.
ROFL
No worries Rent, Pac Man Day is worthy of two threads.
This combined with the Blur commercial have made this a day of forum win
At least my going with the "intentionally obtuse" direction as opposed to the "souper serious" direction makes 'em feel different