This is a harness that is built by the engineer, That when picked up by the Heavy allows the Engie to mount the heavy like the eponymous movie figure, with a -15% speed penalty
While the Heavy runs around killing mans with boolets, the engineer expends metal to build a micro-dispenser on the heavies shoulder to keep them both supplied with metal so the engie can upgrade The Master Blaster harness to level 2 and 3.
Level 2 Master Blaster Harness brings two additional gatling guns up over the heavies shoulders, increasing his firepower significantly at the cost of an additional -5% speed penalty.
Level 3 Master Blaster Harness brings with it a health buff for the Heavy and his Engineer, adding +50hp to the engineer and +100hp to the heavy. It also adds the level 3 sentry rocket launcher to the heavies head, and allows the engineer the ability to shoot his weapons independently of the Harness Guns and the Heavy. Unfortunately this has an additional speed penalty for the heavy of -10%, reducing his total speed by -30%
But who needs speed when you are The Master Blaster, a walking death machine of death?
I'm a little pissed off at how this guy still thinks his work is original.
He was like, yeah, I looked at the screens of trainwreck, never downloaded it... dur dur dur, I'm from tf2maps.. dur dur dur, so it must be different...
Doesn't take a genius to guess that heavy will top everything. Highest points and kills. Second highest assists and captures.
Minigun: highest damage over the longest distance.
I mean, shit isn't even close. Heavy is ~30 points ahead of the closest class (ignoring medic since they're obviously pocketing the heavies) in points and kills per hour. The rest of the classes are all close together.
But hey, heavy is still the third least played class (because it's dull as fuck) so obviously we better not nerf their absurd power level.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I have noticed that I see Heavy doing better than I remember. Heavy used to walk into a room and everyone would turn on him and down he goes.
Now he just mows everyone down on their way out the door.
What was the buff for the heavy? I've been playing him for the last 2 hours and managed to gun down 9 enemies in one spinup of my minigun before I ran out of ammo at one point (hid on the captured comtrol point and gunned down everyone who ran past).
Definatley seems overpowered, but I must admit, hopping sideways around a corner with the minigun revving to come face to face with 4 enemies and mowing them down mercliessley is pretty fun. I think he should be made even slower or easier to kill.
Nice, was wondering what he was up to. Wonder if we're going to be getting Quickstep anytime soon too.
Just ran around in it, its definatly an improvement of the last. It should be interesting to see how 7 points plays out. Brush work and detail is dead on as well. I really wouldn't mind seeing this come up in rotation on more than one server and "try" to give it a real chance over the next couple of weeks.
Hey You on
0
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited June 2010
WHERE
IS
ENGINEER UPDAET
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
EDIT: Also those stats have to be wrong, SMG as second most damaging weapon? WAT
I've recently been playing again with SC2 gone and I just don't like the natascha heavy. I've had pyros pinned in front of me but they still live way too long and it does absolute shit damage at any sort of range
I've recently been playing again with SC2 gone and I just don't like the natascha heavy. I've had pyros pinned in front of me but they still live way too long and it does absolute shit damage at any sort of range
Sasha will always be my rumbling lover
But Sasha sounds so meek compared to Natascha. How can you say no to that BUDDABUDDABUDDABUDDA?
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
I want an engineer Man-a-pult. Can build and aim it anywhere and it launches freindlies to the spot it's aimed at. Kind of like a one way teleport, but it would be great for getting freindlies behind enemy lines, great for raining explosves down on enemies and generally I just want to see a heavy screaming "IIINNCOOOMMMIIINNNNGGGG!!!" as he flies in the air, revving his chaingun, arcing towards the enemy front lines.
EDIT: also good for launching engies to spots otherwise unacsessable to them so they can build sentries there.
EDIT2: Natascha is a filthy wore, Sasha is all you need. A good heavy doesn't let his targets escape when they appear in front of his gun anyway, plus it's useless for other heavies, sentry buildings, plus Sasha is much better for an ubercharge.
EDIT3: and as for the weakness of the pyro, a stronger airblast would really help out, one that pushes things back much more, has a wider cone of force to catch more enemies/rockets in and one you can use to 'rocket jump' with. Would really give the pyro some much needed manouverability. Plus it would be cool to injure any enemies that get thrown back far enough and hit a wall, kind of like horizontal falling damage.
A minigun that shoots hotdogs. Alt fire would be the heavy puts it on the ground and fires it with his foot into his mouth to eat delicious high speed hotdogs.
This takes the demoman-heavy rape picture to new levels
p.s.
A good heavy doesn't let his targets escape when they appear in front of his gun anyway
*rolleyes* plenty of times this is in the other player's hands, but you get to take it away from him at virtually no cost by using natascha
I'm throwing together a quick test on the Zissou server to check out these maps below. Going to test at like 5 PM eastern today or something around then. Looking for 1 more map to add to this list.
I'm a little pissed off at how this guy still thinks his work is original.
He was like, yeah, I looked at the screens of trainwreck, never downloaded it... dur dur dur, I'm from tf2maps.. dur dur dur, so it must be different...
Yeah it's lame, but about what one can expect out of tf2maps.
I take solace in the fact that trainwreck has actually turned into a decent map (those videos tdot posted were a rarity where red had all three wins), while traingrid will never be anything but a joke.
I just need to buckle down and finish the damn thing.
Do his trains clip through each other? I might decompile his and see if he fixed that problem.
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Yeah, i pretty much called him out to download the damn map and stop talking about shit he doesn't know anything about. He hasn't responded yet.
God I had those bastards over there.
so much
To be honest, there really aren't enough trains in the current release. I've been trying to narrow in on the perfect amount of trains, most people playing the newest one say it's not quite enough.
xzzy on
0
Ginger MijangoDon't you open thatTrap Door!Registered Userregular
edited June 2010
You need a large train to travel through the point vertically.
I'm throwing together a quick test on the Zissou server to check out these maps below. Going to test at like 5 PM eastern today or something around then. Looking for 1 more map to add to this list.
Posts
the teeth on that chain saw are pointing the wrong way, Chainsaw chains don't spin clockwise from that perspective like the teeth are suggesting.
As a sniper, I approve of this idea.
I'm a little pissed off at how this guy still thinks his work is original.
He was like, yeah, I looked at the screens of trainwreck, never downloaded it... dur dur dur, I'm from tf2maps.. dur dur dur, so it must be different...
Doesn't take a genius to guess that heavy will top everything. Highest points and kills. Second highest assists and captures.
Minigun: highest damage over the longest distance.
I mean, shit isn't even close. Heavy is ~30 points ahead of the closest class (ignoring medic since they're obviously pocketing the heavies) in points and kills per hour. The rest of the classes are all close together.
But hey, heavy is still the third least played class (because it's dull as fuck) so obviously we better not nerf their absurd power level.
"WHO RUNS BARTERTOWN?"
and then the heavy goes
"MASTA BLASTA RUNS BARTERTOWN"
Now he just mows everyone down on their way out the door.
Definatley seems overpowered, but I must admit, hopping sideways around a corner with the minigun revving to come face to face with 4 enemies and mowing them down mercliessley is pretty fun. I think he should be made even slower or easier to kill.
Just ran around in it, its definatly an improvement of the last. It should be interesting to see how 7 points plays out. Brush work and detail is dead on as well. I really wouldn't mind seeing this come up in rotation on more than one server and "try" to give it a real chance over the next couple of weeks.
IS
ENGINEER UPDAET
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
EDIT: Also those stats have to be wrong, SMG as second most damaging weapon? WAT
Sasha will always be my rumbling lover
I don't know but I'm definatley going spy when it comes out. Only gonna focus on destroying buildings and stabbing engies.
I play like 90% prophunt lately. I find it soothing.
Warframe/Steam: NFyt
EDIT: also good for launching engies to spots otherwise unacsessable to them so they can build sentries there.
EDIT2: Natascha is a filthy wore, Sasha is all you need. A good heavy doesn't let his targets escape when they appear in front of his gun anyway, plus it's useless for other heavies, sentry buildings, plus Sasha is much better for an ubercharge.
EDIT3: and as for the weakness of the pyro, a stronger airblast would really help out, one that pushes things back much more, has a wider cone of force to catch more enemies/rockets in and one you can use to 'rocket jump' with. Would really give the pyro some much needed manouverability. Plus it would be cool to injure any enemies that get thrown back far enough and hit a wall, kind of like horizontal falling damage.
I know it's to somewhat flawed play-modes, but maybe two wrongs make a right.
p.s. *rolleyes* plenty of times this is in the other player's hands, but you get to take it away from him at virtually no cost by using natascha
p.p.s. you're wrong here too
Those who disagree can be slowed down to .0001mph and riddled full of boolets.
pl_goldrock_gulch
pl_mesa_b1
CP Blazewalk
Yeah it's lame, but about what one can expect out of tf2maps.
I take solace in the fact that trainwreck has actually turned into a decent map (those videos tdot posted were a rarity where red had all three wins), while traingrid will never be anything but a joke.
I just need to buckle down and finish the damn thing.
Do his trains clip through each other? I might decompile his and see if he fixed that problem.
God I had those bastards over there.
YES
THIS IS WHAT I WANT
like, engineer can build a level 3 sentry slow
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
To be honest, there really aren't enough trains in the current release. I've been trying to narrow in on the perfect amount of trains, most people playing the newest one say it's not quite enough.
Little Chew Chew Rocket
this
definitely do this
What was the HONC map with the CP on the train?
That map was pretty awesome too.
OF
THE
TRAIIIIIIIN
Quite possibly the worst map I've ever played.
Worse than 'cp_steel', and I would chop off my dick to erase that map from existence.
this is quite possibly the worst post i've ever read.
the math checks out
The server is set up for this now.
Jump on the Zissou and check out these maps with me.