Sometimes I drop into Arcade or just host, but I feel like I am doing something when I search for custom matches. And I really try to make sure I am getting "More Skilled" people in my matches.
Out of curiosity, could someone explain why Makoto and Sakura are considered terrible?
Sakura I can kinda see, as she's kinda like a weak, fast version of Ryu (and thus not balanced and powerful, which is Ryu's strength). Makoto seems cool though, and like if played well, could be nasty.
Thoughts?
DarkMecha on
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
She's slow. Not just walking slow, since that's usual, but her moves are slow to come out and slow to connect. She can't pressure anyone into making quick decisions where they have to guess right or lose big health, and if you can't do that in this game, you have to rely on the other player messing up and that's not a good game plan.
Out of curiosity, could someone explain why Makoto and Sakura are considered terrible?
Sakura I can kinda see, as she's kinda like a weak, fast version of Ryu (and thus not balanced and powerful, which is Ryu's strength). Makoto seems cool though, and like if played well, could be nasty.
Thoughts?
Makoto is awkward and slow. And so far noone has really been able to use her and be much of a threat to anyone else.
Sakura is OK, she's better in Super than she was in vanilla, but she still does relatively low damage and requires large combos to get her damage in. Also, once you figure out her reset options that part of her game isn't quite as scary, although a good Sakura will keep you guessing all day.
Out of curiosity, could someone explain why Makoto and Sakura are considered terrible?
Sakura I can kinda see, as she's kinda like a weak, fast version of Ryu (and thus not balanced and powerful, which is Ryu's strength). Makoto seems cool though, and like if played well, could be nasty.
Thoughts?
BUT
I play sakura and makoto
DasUberEdward on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2010
I've been playing Sakura since she was introduced, for a very simple reason: people underestimate her.
I don't think Makoto is an awful character, but she seems like a lot of work to end up being mediocre so far. Just really doesn't seem worth the effort.
I don't think Makoto is an awful character, but she seems like a lot of work to end up being mediocre so far. Just really doesn't seem worth the effort.
Makoto depends more on momentum than almost any other character I think. Once you get going she does Gief-like damage. But first you have to get in and land that first throw.
It doesn't help that she doesn't deal with focus or armor very well.
Yay I have learned me a new combo for Ibuki! It's real basic but it's one I've seen used alot. I saw EvilDrakeFang using it on a youtube vid and was like, ok that looks useful to me.
sLP > sMP > Tsumuji
Probably not very hard but I'm all excited about it.
*edit - hey neat, looks like I can combo alot of stuff off sLP > sMP, like Kazagiri or whatever. sLK > sMK seems to work like that too. Cool stuff...
DarkMecha on
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Yay I have learned me a new combo for Ibuki! It's real basic but it's one I've seen used alot. I saw EvilDrakeFang using it on a youtube vid and was like, ok that looks useful to me.
sLP > sMP > Tsumuji
Probably not very hard but I'm all excited about it.
*edit - hey neat, looks like I can combo alot of stuff off sLP > sMP, like Kazagiri or whatever. sLK > sMK seems to work like that too. Cool stuff...
Out of curiosity, could someone explain why Makoto and Sakura are considered terrible?
Sakura I can kinda see, as she's kinda like a weak, fast version of Ryu (and thus not balanced and powerful, which is Ryu's strength). Makoto seems cool though, and like if played well, could be nasty.
Thoughts?
They aren't terrible, just not good. Decent.
Sakura has a hell of a time with certain matchups.
Sakura is OK, she's better in Super than she was in vanilla, but she still does relatively low damage and requires large combos to get her damage in. Also, once you figure out her reset options that part of her game isn't quite as scary, although a good Sakura will keep you guessing all day.
She's not really all that much better. j. MK is decent and ultra 2 is OK, but both aren't the game changer everyone seems to think it is.
I really don't find her damage low at all. She got decent to good damage BnBs.
Some of the matches were very weird but some simple Run mixups, the Insta-Air Grab, and his chain seemed to destroy or at least put up a fight against everybody.
Oddly enough he seemed ridiculously effective against Akuma. Every Akuma I faced just seemed to get steamrolled, and some of them were up into the 4k BP range.
Some of the matches were very weird but some simple Run mixups, the Insta-Air Grab, and his chain seemed to destroy or at least put up a fight against everybody.
Oddly enough he seemed ridiculously effective against Akuma. Every Akuma I faced just seemed to get steamrolled, and some of them were up into the 4k BP range.
i have not tried playing guy yet, is he actually any fun? Fighting against him sucks balls, he runs around like a pussy bitchmuffin and i have to wait around and turtle like ass.
My favourite FAVOURITE thing in this game: When an opponent has the 'Tournament Player' or 'I'm Going To Win' comment on and you absolutely wreck their homecoming disco despite the fact that I am in no way a Tournament Player, only to be met with hatemail afterward
It's not my fault that you cannot block Gen's jmp Mk over your head, they always forget that it hits the back of their character
Seanron on
PSN: Seanron - XBL: Seanron - Steam: Seanron
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
edited June 2010
That was hard to fit in the title. To clarify, we are doing both ranbats at the same time, if you are joining the PS3 ranbat, pm dasuberedward, or pm me if you're joining on the 360 so we know how many are coming. 9 pm eastern, please be on irc!
My favourite FAVOURITE thing in this game: When an opponent has the 'Tournament Player' or 'I'm Going To Win' comment on and you absolutely wreck their homecoming disco despite the fact that I am in no way a Tournament Player, only to be met with hatemail afterward
It's not my fault that you cannot block Gen's jmp Mk over your head, they always forget that it hits the back of their character
They are almost all terrible players who think that knowing how to do a shoto c.lp c.mk link combo makes you a tournament viable player. I would also like to point out to the xbox live community that just because I can win by walking backwards and kicking you right in the face every time you do a stupid, poorly spaced jump in does not in fact mean I don't know "how to do comboes".
I've asked this before and never got an answer: How the heck do you do searches for specific things in the replay channel?
What if i want battles featuring Hakans of rank B or matches featuring Gameinn or something? I have gone into each channel and as far as i can tell its nothing but previous matches i cant skip or customize.
My favourite FAVOURITE thing in this game: When an opponent has the 'Tournament Player' or 'I'm Going To Win' comment on and you absolutely wreck their homecoming disco despite the fact that I am in no way a Tournament Player, only to be met with hatemail afterward
It's not my fault that you cannot block Gen's jmp Mk over your head, they always forget that it hits the back of their character
They are almost all terrible players who think that knowing how to do a shoto c.lp c.mk link combo makes you a tournament viable player. I would also like to point out to the xbox live community that just because I can win by walking backwards and kicking you right in the face every time you do a stupid, poorly spaced jump in does not in fact mean I don't know "how to do comboes".
To be fair, I can't do that online, but I can offline :? It's not fun, then again, I suck.
I had my first ragequit last night, a month after launch.
I'm playing in ranked, working on getting better with Rufus. Opponent is Blanka.
Round 1: Random ball > punished. Random rainbow ball > Ultra 2 punish. Wakeup Ball Ultra > EX SS punished.
Round 2: Random ball > punished again. Random Ball Ultra AGAIN > EX SS punish. Etc.
I walk up, throw.
"Player has left the game" In the middle of the throw animation.
Lol.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Block balls standing, then just walk forward a touch and cr. hp. No dash needed, just standing block.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Dunno if he's actually good or not, I'm not skilled enough yet to really know.
Also sorry dasuberedward, no hate intended, just askin as I've heard "makoto sucks" ect everywhere, but she seems like such a neat char to me.
The best Makoto vids that I've seen on youtube come from NinjaCW or violent ryu.
She isn't a bad character per se, but she does have some limitations that other characters don't. For instance, she has zero wakeup options except block. She doesn't have a move that can get her past fireballs safely. Her anti air special is not as easy to use as dp's, or even flash kick for that matter. Her only move with armor is ex choke, and it's range is crap. Her only move with any invulnerability is ex chop, and the invincible frames don't even last until the move is active.
Now, she isn't completely crap by any means. Her normals are generally very good, especially s.mp. S.mp links into almost everything. It's also a great poke, and a great anti air. Her damage is good, but her stun is crazy good. Landing a s.fp ->hayate cancel -> s.mp -> ex chop is 500 stun for one bar. Granted it's a difficult combo, but 500 stun is more than half of most characters total stun. Her u1 is incredibly easy to land, just do it after choke. She does have some decent tick throw setups, and as Taramoor said her momentum game is good. Overall I think she's a good character, and if you have fun with her then don't let anyone tell you differently.
So for some reason I run into a lot of people with the "Got a girlfriend"(T.hawk gold title) title online, so regardless of whether I win or lose, I always send them a message saying "You're a liar" and it always seems to warrent an extremely hilarious responces, imma gonna see if i can get some screencaps because they are pretty riduculous.
So for some reason I run into a lot of people with the "Got a girlfriend"(T.hawk gold title) title online, so regardless of whether I win or lose, I always send them a message saying "You're a liar" and it always seems to warrent an extremely hilarious responces, imma gonna see if i can get some screencaps because they are pretty riduculous.
Anyone have some general advice on how to deal with extremely aggressive blockstring pressure with healthy doses of overheads and tick throws mixed in? I find myself just freezing up and staying on the defensive until I guess wrong enough times to lose the round.
I mainly play as El Fuerte and Cammy, and on the side am working on Adon and Gouken, but I guess I'm more looking for overall strategy advice not character-specific.
Anyone have some general advice on how to deal with extremely aggressive blockstring pressure with healthy doses of overheads and tick throws mixed in? I find myself just freezing up and staying on the defensive until I guess wrong enough times to lose the round.
I mainly play as El Fuerte and Cammy, and on the side am working on Adon and Gouken, but I guess I'm more looking for overall strategy advice not character-specific.
unfortunately, the answers tend to be char-specific. But in general, backdash if your char doesn't have a crappy backdash, and master option select teching.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Anyone have some general advice on how to deal with extremely aggressive blockstring pressure with healthy doses of overheads and tick throws mixed in? I find myself just freezing up and staying on the defensive until I guess wrong enough times to lose the round.
I mainly play as El Fuerte and Cammy, and on the side am working on Adon and Gouken, but I guess I'm more looking for overall strategy advice not character-specific.
If they're bad, mash SRK. If they're good... tech the throws and react to the overheads. Sorry, theres no real secret to it. Also, at some point, they'll be pushed out far enough so that have to restart their block string pressure, and those are the moments when you can either escape or begin some pressure of your own.
Posts
Sakura I can kinda see, as she's kinda like a weak, fast version of Ryu (and thus not balanced and powerful, which is Ryu's strength). Makoto seems cool though, and like if played well, could be nasty.
Thoughts?
Makoto is awkward and slow. And so far noone has really been able to use her and be much of a threat to anyone else.
Sakura is OK, she's better in Super than she was in vanilla, but she still does relatively low damage and requires large combos to get her damage in. Also, once you figure out her reset options that part of her game isn't quite as scary, although a good Sakura will keep you guessing all day.
BUT
I play sakura and makoto
http://www.youtube.com/user/itsateben#p/u/0/HQpTKTBX0wM
Dunno if he's actually good or not, I'm not skilled enough yet to really know.
Also sorry dasuberedward, no hate intended, just askin as I've heard "makoto sucks" ect everywhere, but she seems like such a neat char to me.
Makoto depends more on momentum than almost any other character I think. Once you get going she does Gief-like damage. But first you have to get in and land that first throw.
It doesn't help that she doesn't deal with focus or armor very well.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
sLP > sMP > Tsumuji
Probably not very hard but I'm all excited about it.
*edit - hey neat, looks like I can combo alot of stuff off sLP > sMP, like Kazagiri or whatever. sLK > sMK seems to work like that too. Cool stuff...
You should watch this, really neat Ibuki stuff:
http://www.youtube.com/watch?v=TkMKlgJdy3c
They aren't terrible, just not good. Decent.
Sakura has a hell of a time with certain matchups.
She's not really all that much better. j. MK is decent and ultra 2 is OK, but both aren't the game changer everyone seems to think it is.
I really don't find her damage low at all. She got decent to good damage BnBs.
Some of the matches were very weird but some simple Run mixups, the Insta-Air Grab, and his chain seemed to destroy or at least put up a fight against everybody.
Oddly enough he seemed ridiculously effective against Akuma. Every Akuma I faced just seemed to get steamrolled, and some of them were up into the 4k BP range.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
i have not tried playing guy yet, is he actually any fun? Fighting against him sucks balls, he runs around like a pussy bitchmuffin and i have to wait around and turtle like ass.
It's not my fault that you cannot block Gen's jmp Mk over your head, they always forget that it hits the back of their character
I probably won't be able to do it tonight.
@seanron Gen's not a real tournament character. You gotta play to win, so play Sagat/Ryu/Akuma.
Dagnabbit, Gen's not tournament viable
lol
I'll always play Gen cause I enjoy the experience more. Sure I may lose alot, but the victories are always great ^^
Although got Ibuki to a C yesterday, she is just AWESOME!!!
It is Wednesday for PS3.
What if i want battles featuring Hakans of rank B or matches featuring Gameinn or something? I have gone into each channel and as far as i can tell its nothing but previous matches i cant skip or customize.
To be fair, I can't do that online, but I can offline :? It's not fun, then again, I suck.
I'm playing in ranked, working on getting better with Rufus. Opponent is Blanka.
Round 1: Random ball > punished. Random rainbow ball > Ultra 2 punish. Wakeup Ball Ultra > EX SS punished.
Round 2: Random ball > punished again. Random Ball Ultra AGAIN > EX SS punish. Etc.
I walk up, throw.
"Player has left the game" In the middle of the throw animation.
Lol.
cr.hp?
GT: Tanky the Tank
Black: 1377 6749 7425
I think that's right though you might have to dash forward and then do it or something.
The best Makoto vids that I've seen on youtube come from NinjaCW or violent ryu.
She isn't a bad character per se, but she does have some limitations that other characters don't. For instance, she has zero wakeup options except block. She doesn't have a move that can get her past fireballs safely. Her anti air special is not as easy to use as dp's, or even flash kick for that matter. Her only move with armor is ex choke, and it's range is crap. Her only move with any invulnerability is ex chop, and the invincible frames don't even last until the move is active.
Now, she isn't completely crap by any means. Her normals are generally very good, especially s.mp. S.mp links into almost everything. It's also a great poke, and a great anti air. Her damage is good, but her stun is crazy good. Landing a s.fp ->hayate cancel -> s.mp -> ex chop is 500 stun for one bar. Granted it's a difficult combo, but 500 stun is more than half of most characters total stun. Her u1 is incredibly easy to land, just do it after choke. She does have some decent tick throw setups, and as Taramoor said her momentum game is good. Overall I think she's a good character, and if you have fun with her then don't let anyone tell you differently.
XBL / GFWL: Boceifus
aussi
Cracked does Street Fighter
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
A lousy Dudley is an easy target
Please do! That sounds great.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I mainly play as El Fuerte and Cammy, and on the side am working on Adon and Gouken, but I guess I'm more looking for overall strategy advice not character-specific.
unfortunately, the answers tend to be char-specific. But in general, backdash if your char doesn't have a crappy backdash, and master option select teching.
If they're bad, mash SRK. If they're good... tech the throws and react to the overheads. Sorry, theres no real secret to it. Also, at some point, they'll be pushed out far enough so that have to restart their block string pressure, and those are the moments when you can either escape or begin some pressure of your own.
GT: Tanky the Tank
Black: 1377 6749 7425
I play Ibuki for the most part, if that helps for examples.
Also thanks for the info on Makoto everyone, appreciate it!
*Edit - also thanks to Fig-D for the vid, I can't do some of that stuff atm, but its bm'd for later! Ibuki is such a deep character...